1.17 - 1.21.4 ⭕ AdvancedEnchantments ⭐ 500+ Custom Enchants ⭐Create Custom Enchantments ✅ icon

1.17 - 1.21.4 ⭕ AdvancedEnchantments ⭐ 500+ Custom Enchants ⭐Create Custom Enchantments ✅ -----

Create Custom Enchants ⭐ Villager Trading⭐ Enchant Table Integrated ⭐ Supports 1.17 - 1.21.4




Changes:
  • Fixed error with gkits cooldown formatting
  • Fixed console error with interactions using invalid armor
  • Added better integration with AdvancedModels plugin
  • Some other few small fixes and improvements
----------, Dec 20, 2024

Changes:
  • Fixed turtle eggs with telepathy and silktouch always dropping only one
  • Some internal improvements with text processing
----------, Dec 17, 2024

Changes:
  • Updated Java required version to Java 21
  • Fixed swapping armor while shift-clicking on an interactable block causing EFFECT_STATIC to stay
  • Fixed %count% placeholder in soulgem lore being stuck on the first value used
  • Fixed magic dust from alchemist with 100% success rate couldn't be applied
----------, Dec 13, 2024

Changes:
----------, Dec 11, 2024

Changes:
  • Added %is sprinting% and %is crouching% conditions
  • Fixed SPAWN_ARROWS effect breaking armorstands and item frames
  • Fixed fishtrak not working in offhand
----------, Dec 10, 2024

Changes:
  • Added 1.21.4 support
  • Fixed error when breaking itemsadder ores with trench
  • Some other minor improvements
----------, Dec 6, 2024

Changes:
  • Fixed slot increaser %count% placeholder not working in lore
  • Improved PLANT_SEEDS effect with better processing around player
  • Removed griefdefender support until further notice
----------, Dec 2, 2024

Changes:
  • Fixed holywhitescrolls rarely being able to be applied to eachother
  • Fixed AuraSkills terraform not giving exp when SMELT is used
  • Fixed items not having glow after glow is re-added after being removed
----------, Nov 28, 2024

Changes:
  • Added PlaceholderAPI support for all menu names
----------, Nov 25, 2024

Changes:
  • Fixed issue with Paper 1.21.3 startup
----------, Nov 23, 2024

Changes:
  • Fixed HEALTH_BOOST EFFECT_STATIC removing all bonus health when activated multiple times
  • Fixed skeleton and wither skeleton skulls not un-applying previous EFFECT_STATIC effects
  • Fixed fill-item in customcommands.yml producing incorrect message when material is changed
  • Improved code
----------, Nov 22, 2024

Changes:
  • Add multiple values for condition checks using | operator, e.g. KEY1|KEY2
  • Improved block data storage for user placed blocks
----------, Nov 19, 2024

Changes:
  • Added VaultUnlocked support
  • Improved enchantment loading performance
  • Few small improvements to performance
----------, Nov 15, 2024

Changes:
  • Added AdvancedModels support
  • Improved GriefDefender support
  • Added more debug messages for abilities parsing as requested by community
  • Fixed Fireworks not working on older server versions
  • Fixed FARMLAND being obtainable with SilkTouch and TP_DROPS
----------, Nov 13, 2024

Changes:
  • Added better support for oraxen items
  • Fixed small issue with veinminer non-special blocks (e.g. stone)
----------, Nov 8, 2024

Changes:
  • Added AdvancedSeasons triggers
  • MobTracker can now be added to hoes
  • Fixed double enchants applied from enchantment table
  • Updated item glow mechanics for enchantment books
----------, Nov 4, 2024

Changes:
  • Updated BLEED effect with damage handling
  • Improved block handling performance
  • Fixed small issue with GriefDefender land handling
----------, Nov 1, 2024

Changes:
  • Added %block natural% variable for effects and conditions
  • Added GriefDefender support
  • Improved whitescroll item recognition
----------, Oct 29, 2024

Changes:
  • Fixed issue with drops when broken item doesn't have a droppable item version
  • Updated some config.yml default configurations
  • Improved matchesregex condition
  • Fixed locale files with uncommon languages messing up characters
  • NBT support has been completely removed - everything has been moved to Persistent Data Container
----------, Oct 25, 2024

Changes:
  • Added 1.21.2 support
----------, Oct 23, 2024

Changes:
  • Improved oraxen and itemsadder compatibility
  • Improved BREAK_TREE performance
----------, Oct 19, 2024

Changes:
  • Improved performance of Randomization Scroll
  • Updated anvil to accept only 1 book at a time
  • Fixed error in console with method_not_loaded
  • Fixed soulbound item problems with many damagers at once
  • Fixed glow not being applied to certain items
----------, Oct 16, 2024

Changes:
  • Updated item glow on 1.20.5+
  • Updated ShieldBlockTrigger to victim is now main entity
----------, Oct 12, 2024

Changes:
  • Fixed trench-autoadd-items setting
  • Fixed durability damage when breaking sugar canes
----------, Oct 8, 2024

Changes:
  • Fixed issue with loading on 1.17.1
  • Fixed damagable AOE target bypassing certain checks
----------, Oct 4, 2024

Changes:
  • Fixed issue with tinkerer inventory from previous update
----------, Sep 30, 2024

Changes:
  • Fixed issue with alchemist inventory being detected wrong
----------, Sep 25, 2024

Changes:
  • Protection checks are now being done as first thing for blocks
  • Fixed issue with chests and menu names
  • Fixed effects with targets and conditions after them causing issues
  • Small internal code changes
----------, Sep 25, 2024

Changes:
  • Improved itemsadder compatibility with items
  • Fixed error when using <chance> inside effects for REPEATING trigger
----------, Sep 20, 2024

Changes:
  • Fixed disabled-worlds not working on enchantment settings
  • Fixed issue with PLANT_SEEDS using off-hand items
  • Some small fixes and improvements with abilities processing
----------, Sep 17, 2024

Changes:
  • Added max logs and max leaves parameter to BREAK_TREE (BREAK_TREE:<MAX_LOGS>:<MAX_LEAVES>)
  • Fixed @BlockInDistance being recognized as @Block
----------, Sep 14, 2024

Changes:
  • Fixed alchemist inventory not working correctly when resized
  • Fixed REPEATING issue with items when souls are used
  • Fixed exception when using same numbers for random range in GKits
----------, Sep 12, 2024

Changes:
  • Fixed souls and soul tracker being used on stacked items
  • Some minor performance improvements
----------, Sep 9, 2024

Changes:
----------, Sep 6, 2024

Changes:
  • Amethyst Cluster now drops correct amount with telepathy and fortune enchants
  • Performance improvements with abilities processing
----------, Sep 3, 2024

Changes:
  • Fixed grindstone rarely not removing custom enchants
  • Fixed error on startup when Placeholder API is not installed
----------, Aug 31, 2024

Changes:
  • Added ItemsAdder items support with durability effects
  • Fixed ArmorEquipEvent ignoring event cancellation
  • Fixed BREAK_TREE effect ignoring respect-player-placed-blocks settings
  • Fixed PAPI placeholders not being registered
----------, Aug 26, 2024

Changes:
  • Improved premade enchantment packs
  • Fixed error with arclight item generation in wilderness
----------, Aug 22, 2024

Changes:
  • Improved anvil merging
  • Added %client version% variable, to check player's protocol version of client with ViaVersion
  • Updated DROP_HEAD effect to work on 1.20.6+ versions
  • Full inventory grindstone usage will no longer reward exp
----------, Aug 18, 2024

Changes:
  • Added %exp% variable for MINING trigger
  • Improved SHOOT_MOB trigger for tridents
  • Some other general code and performance improvements
----------, Aug 14, 2024

Changes:
  • Added 1.21.1 Support
  • Improved anvil merging of enchantments
----------, Aug 12, 2024

Changes:
  • Add configurable radius for LAVA_WALKER and WATER_WALKER
  • Added %is damageable% placeholder
  • Improved AOE undamageable target
  • Fixed certain items cannot be stacked
  • Fixed error with class cast in console
----------, Aug 10, 2024

Changes:
  • AdvancedEnchantItemEvent is now called on book enchant
  • Fixed ItemFlags not being applied on all plugin items
  • Fixed small issue with Tinkerer inventory
  • Updated default inflame enchant format
----------, Aug 7, 2024

Changes:
  • Updated FREEZE effect to use correct ticks time
  • HOOK_ENTITY and DO_HARM now work correctly on entities
  • Fixed Power enchantment being recognized as Punch in anvil.yml
  • Fixed removing water from waterlogged slabs on break
----------, Aug 5, 2024

Changes:
  • ItemsAdder custom armor items now work with EFFECT_STATIC and REPEATING
  • Fixed a small issue with plugin hooks
----------, Aug 2, 2024

Changes:
----------, Jul 29, 2024

Changes:
  • Improved trigger parsing performance
  • Fixed error with mining trigger
  • Fixed rare error when unloading plugin
----------, Jul 26, 2024

Changes:
  • Updated to Java 17 as required version
  • Improved BREW_POTION with brewing non-potions (e.g. thick potion)
  • Some incremental performance gains with abilities system
----------, Jul 23, 2024

Changes:
  • Improved REPEATING trigger
  • Improved EFFECT_STATIC checks
  • KEEP_ON_DEATH now works with multiple items at once
  • Improved McMMO and AuraSkills compatibility
----------, Jul 20, 2024

Changes:
  • Improved Anvil compatibility even further
  • Fixed EnchantDestroyItemEvent sometimes not called
  • Improved HELD trigger checks
  • Improved unbreakable item compatibility
----------, Jul 18, 2024

Changes:
  • Added BREW_POTION trigger with variables: %potion type%, %is extended%, %is upgraded%
  • Added %weather% variable for conditions, e.g. %attacker weather%, returns CLEAR or RAIN
  • Improved KEEP_ON_DEATH effect compatibility
----------, Jul 14, 2024

Changes:
  • Fixed SMELT and TP_DROPS issue with 1.21
  • Fixed Anvil applications with enchantments
----------, Jul 12, 2024

Changes:
  • Added %is removed% variable
  • Fixed %offhand% condition on HELD trigger
  • Fixed grindstone issue with experience
  • WhiteScroll can now be applied to items with no enchants
  • EnchantDestroyItemEvent is now called on failed combining
  • Fixed ADD_DURABILITY_CURRENT_ITEM not working with REPEATING
----------, Jul 10, 2024

Changes:
  • Added API method and config list to ignore drops with certain NBT
  • Added setIgnoreBlockEvent method to AEAPI
  • Fixed /apply command duplicating REPEATING effects
  • Fixed REPEATING being cancelled on hit
----------, Jul 8, 2024

Changes:
  • Added AEAPI#ignoreBlockEvent to ignore next block break event for a block
  • Few updates to default locales
  • Other general code improvements
----------, Jul 6, 2024

AdvancedEnchantments launched on this exact day, 7 years ago. Thanks everyone for the support!
Changes:
  • Added multiple target support in one effect line! You can now use e.g. '@Attacker @Victim' in same line!
  • Fixed error in console with Veinmine target
  • Some other internal code improvement
----------, Jul 4, 2024

Changes:
----------, Jun 30, 2024

Changes:
  • Updated McMMO support to 2.2.013 (older versions are no longer supported)
  • Fixed equipping non-armor helmets causing error in console
  • Added custom trench (e.g. 3x3x1) effect
  • Added trench ignore correct tool option (break with trench using with any tool)
  • Added configurable veinminer depth
  • Added blacklist and whitelist support for trench levels
  • REPEATING now support hand and offhand (not only armor)
----------, Jun 27, 2024

Changes:
  • Fixed issue with 1.21 nms error in console
  • Updated Lands plugin integration
  • Few other fixes and improvements
----------, Jun 25, 2024

Changes:
  • Added API ItemApplyEvent for all plugin items
  • Reworked BREAK_TREE algorithm to identify logs better
  • Fixed anvil combine same levels not possible on last version
  • Updated REPEATING chances to work correctly on equip
----------, Jun 24, 2024

Changes:
  • Added placeholderapi support for enchanter.yml
  • Updated SaberFactions hook
  • Fixed blocktrack lore dissapearing on ce apply
  • Improved anvil logic
  • Improved xp logic (xp being off by one point sometimes)
----------, Jun 21, 2024

Changes:
  • Improved Armor equip checks. Now correctly stops armor swap spamming and random keeping of effects on unequip
  • Fixed grindstone not working with only ce enchantments and none vanilla ones
  • Fixed grindstone exp dupe
  • Fixed enchantment book name after using grindstone
  • Fixed error with armor equip if player is not online/invalid entity
----------, Jun 18, 2024

Changes:
  • Custom enchanted items now glow (applies only for 1.20.6+)
  • Improved allowed material checking for /ae enchant command
  • Fixed null exception on item click
----------, Jun 15, 2024

Changes:
  • Added 1.21 support
----------, Jun 13, 2024

Changes:
  • Improved durability handling with items
  • Improved AUTO_REEL compatibility with other plugins
  • Improved internal gui handling for customcommands.yml
  • Fixed cooldown working per-level and not per-enchant as a whole
  • Fixed POTION effect not overriding lower amplifiers
  • Fixed SMELT with RED_SANDSTONE
----------, Jun 10, 2024

Changes:
  • Improved Anvils compatibility with MAX_COST
  • Improved Grindstone logic
  • Fixed HORSE_ARMOR not working as valid material
  • Fixed Mined blocks statistic incrementing too much
  • Code improvements
----------, Jun 4, 2024

Changes:
  • Added support for AuraSkills 2.x, removed support for AureliumSkills 1.x
  • Fixed error with souls if no soul lore is set
  • ADD_ENCHANT/REMOVE_ENCHANT no longer displays invalid enchant error when using custom enchants
----------, May 30, 2024

Changes:
  • Fixed issue with alchemist menu on geyser servers not clicking items into it correctly
----------, May 25, 2024

Changes:
  • REPEATING trigger now works with chances and conditions
  • Improved GUARD effect formatting
  • Fixed default enchantment enderslayer and netherslayer
  • Fixed souls tracker not updating on /ae setSouls
  • Fixed /ae setSouls message
----------, May 22, 2024

Changes:
  • EnchantApplyEvent now calls on combined upgrade
  • Improved preventing edge case magic dust exceptions
  • Legacy materials (from <1.13) are no longer accepted
  • Fixed regex sometimes not matching
----------, May 16, 2024

Changes:
  • Fixed issues with AOE target on 1.20.6
  • Other code improvements
----------, May 13, 2024

Changes:
  • Fixed issue on 1.20.6 with custom enchantment book opening
----------, May 8, 2024

Changes:
  • Fixed 1.20.6 issues, now stable.
  • Improved world loot generation
  • Improved grindstone lores handling
  • A lot of improvements with how items are handled in abilities
  • Fixed enchant chance 0 acting as 100
  • Fixed issue with blackscroll and slot increaser
  • Improved Anvil + removed unused code
----------, May 5, 2024

Changes:
  • 1.20.6 support has been finally added! Enjoy.
  • Versions supported: 1.17 - 1.20.6
----------, May 2, 2024

Changes:
  • Added ELYTRA_FLY_DAMAGE trigger
  • Few other improvements
  • More improvements to variables parsing for customcommands.yml
----------, Apr 29, 2024

Changes:
  • Added Slimefun Soulbound support
  • Fixed %desc% changing lore order for /enchants
  • Improved variables parsing for customcommands.yml
  • Improved HELD check for offhand
----------, Apr 25, 2024

Changes:
----------, Apr 20, 2024

Changes:
  • Added event calling and handling to item durability change (PlayerItemDamageEvent)
  • Fixed %desc% changing lore order
  • Improved anvil with custom enchants
  • Improved API documentation
----------, Apr 17, 2024

Changes:
  • Updated few default enchantments.yml conditions
  • Updated placeholder parsing in customcommands.yml
  • FishTrak is now updated to work correctly with PDC
  • Fixed error with blackscrolls from NBT versions
----------, Apr 15, 2024

Changes:
  • Added PreciousStones support for protected land
  • Removed left over debug message in console
  • Some small improvements
----------, Apr 11, 2024

Changes:
  • Updated smelting for nether gold ore
  • Repeating no longer re-activates again on world change
  • Fixed issue with heads and TP_DROPS/SMELT effects
  • Fixed tripwire recognized as tripwire_hook
----------, Apr 8, 2024

Changes:
  • Fixed alchemist issue with pdc conversion
  • Updated mcmmo supported version to latest (2.2.000 or newer)
  • Fixed issue with slots in lore
  • Water Walker now removes obsidian even after chunk is unloaded
  • Fixed issue with FLY effect
----------, Apr 6, 2024

Changes:
  • Fixed issue with INCREASE_DAMAGE
  • Fixed error with mythicmobs
  • Fixed issue with hooks and drops handling
  • Fixed PDC getLong being cast to int causing errors
  • Fixed small issue with GriefDefenderHook
----------, Apr 4, 2024

Changes:
  • FLY effect will not attempt to enable flight for players that aren't allowed
  • Last enchant orb can be opened now even if inventory is full
  • Fixed NBTapi.hasEnchantment not checking enchant with prefix
  • Fixed ae.limit permission picking lower permissions first
  • Fixed slots lore message issue
----------, Apr 1, 2024

Changes:
  • Moved all internal data & stored custom enchants on items from NBT to PersistentDataContainer (PDC). This will be a key change long term, with reducing issues, improving performance and effect inter-compatibility. All previous items are automatically moved to PDC. We've done a lot of testing to ensure reliability.
  • Fixed issue with error in console from last update
----------, Mar 29, 2024

Changes:
  • Improved EFFECT_STATIC logic
  • Fixed glow effect for items
----------, Mar 23, 2024

Changes:
  • Improved EFFECT_STATIC logic
  • Fixed glow effect for items
----------, Mar 23, 2024

Changes:
  • Added GriefDefender hook
  • Improved few default translations
  • Improved and fixed issues with McMMO double drops
----------, Mar 21, 2024

Changes:
  • Added GriefDefender hook
  • Improved few default translations
  • Improved and fixed issues with McMMO double drops
----------, Mar 21, 2024

Changes:
  • Added %is riding% and %passengers% variables
  • Improved optimization
  • Improved plugin hooks loading
  • Fixed McMMO with Trench shulkerbox issue
  • Improved BREAK_TREE effect Anti Cheat support
----------, Mar 19, 2024

Changes:
  • Added BROADCAST_PERMISSION: Permission: Message broadcast, to send message to players with permission
  • Fixed negative command argument values parsing as 0
  • Fixed itemsadder error with custom durability
  • Fixed blackscroll give issue over 100%
----------, Mar 13, 2024

Changes:
  • Added function to remove decimals from numbers with decimals, e.g. 1.0 would turn into 1
  • Added function to scramble text, e.g. abc turns into bca etc.
  • Minor fix with random gkit enchant level placeholder
----------, Mar 9, 2024

Changes:
  • Added BROADCAST:message effect
  • CONSOLE_COMMAND effect now works with async triggers
  • Improved Lands hook
  • Some other internal improvements
  • We will be dropping 1.13 - 1.16 support starting with 1.20.5 release, to add much more exciting recent versions content.
----------, Mar 7, 2024

Changes:
  • Added new @PlayerFromName target
  • /apply command updates held item now as well
  • Improved COMMAND trigger
  • Re-added %has enchantment in % condition
  • Re-added PAPI placeholder %advancedenchantments_item_enchants_total_GROUP%
  • Fixed error with FishTrak
----------, Mar 5, 2024

Changes:
  • Added enchantment creation with /ae editor
  • Updated per-level descriptions to default to level 1 desc.
  • Fixed CURE effect
  • /ae command now picks a random group if it's not listed
----------, Mar 2, 2024

Changes:
  • Added PERMISSION toggle effect
  • Improved McMMO Hook to support trench double drop + Improved McMMO Hook to only work on natural blocks
  • Improved admin commands and tab completions
  • Improved Magic Dust apply logic
  • Fixed error with BlockTrak
----------, Feb 29, 2024

Changes:
  • Added PERMISSION toggle effect
  • Improved McMMO Hook to support trench double drop + Improved McMMO Hook to only work on natural blocks
  • Improved admin commands and tab completions
  • Improved Magic Dust apply logic
  • Fixed error with BlockTrak
----------, Feb 29, 2024

Changes:
  • Updated Indonesian translation
----------, Feb 24, 2024

Changes:
  • Added DAMAGE_CAUSE argument for DO_HARM effect (DO_HARM:HEALTH: DAMAGE_CAUSE)
  • Fixed heads drop issue with SMELT effect
  • Fixed minor error on /ae editor open
----------, Feb 22, 2024

Changes:
  • Added setting in config.yml to allow EXP effect to work even with silktouch tool
  • Added BeaconPlus3 support
  • Fixed sound playing only for "exp" payment in Enchanter
  • Placeholders are now working correctly in /enchants menu
----------, Feb 18, 2024

Books in enchantment table can now turn into custom enchantment books when enchanted!
Groups for enchantment table levels are fully configurable, along with chances.

To enable this feature, simply add this part of configuration to your enchantmentTable.yml files in AdvancedEnchantments folder: https://github.com/GC-spigot/AdvancedEnchantments/commit/db0d
----------, Feb 15, 2024

Changes:
  • Improved NBT for plugin items
  • Improved randomization scroll chance generation
  • Improved deprecation notice on API
  • Improved checking for WhiteScroll and HolyWhiteScroll
  • Fixed sending "slots.limit-reached" message with slot increaser on unenchanted tools
  • Improved new go-back-item formatting in customcommands.yml enchantments section
----------, Feb 13, 2024

Changes:
  • Improved custom blocks handling to prevent exceptions
  • Armor sets now update EFFECT_STATIC trigger on world change
  • PLANT_SEEDS effect now works at night
  • Improved drops handling to prevent errors
  • Anvil upgrade now supports higher-level custom enchants without free slots
----------, Feb 11, 2024

Changes:
  • Few updates with default enchantments' activations
  • Removed minor debug from last update
----------, Feb 8, 2024

Changes:
  • Fixed condition "contains" that has spaces
  • Fixed small error with loot generation and invalid/empty groups
----------, Feb 7, 2024

Changes:
----------, Feb 2, 2024

Changes:
  • Added BITE_HOOK trigger - Activates when fish bites fishing hook (or item gets caught on it)
  • Added AUTO_REEL effect - Auto reel in fish from fishing rod
  • Added Auto Reel enchantment - Automatically reels in the fishing rod when it gets a bite.
  • Added Sharpness Hook enchant - Deal damage with the hook.
  • Added Poisoned Hook enchant - Poisons the hook
  • Added Fire Hook enchant - The hook is on fire
Find all new enchantments here:
https://github.com/GC-spigot/AdvancedEnchantments/commit/1750
----------, Jan 31, 2024

Changes:
  • Fixed small issue with glow on custom items
  • Fixed having a space in gkits command
----------, Jan 29, 2024

Changes:
  • Added option to customize go-back-item for /enchants in customcommands.yml
  • Added new economies for Enchanter:
    • souls (works with items that are held when opening inventory)
    • diamonds
    • gold (gold ingots)
    • emeralds
  • SMELT effect no longer processes in creative
----------, Jan 26, 2024

Changes:
  • Added AdvancedChests support
  • Fixed admin items mixing up applied items
  • Improved checking for applied HolyWhiteScroll and WhiteScroll
----------, Jan 24, 2024

Changes:
  • Added disable-armorsets option to config.yml
  • Added smelting for clay blocks
  • Added LOOK direction to BOOST effect
  • Improved HELD checks when switching item to offhand
  • Improved anvil compatibility with other anvil plugins
  • Fixed warning for missing description when using per-level descriptions
  • Updated koth.yml armor set
----------, Jan 22, 2024

Removed minor console debug from TRENCH effect
----------, Jan 20, 2024

Changes:
  • All translations are now saved to locale folder automatically
  • Added option to disable dusts and use only tinkerer-items for Tinkerer
  • Fixed Slot Increaser checking glow only from groups.yml. Now checks from config.yml as well
  • Fixed inability to apply old admin items after name/lore change in config
  • Fixed error in console about wrong YamlFile class
  • Fixed conditions for custom weapons
  • Fixed custom book's description new line formats
----------, Jan 18, 2024

Changes:
  • Added FishTrak item for fishing rods - track how many fishes have been caught
  • Added support for baby guards! Use baby version of mobs in GUARD effect now! Format is `BABY_ENTITYTYPE`, e.g. BABY_ZOMBIE
  • Improved functionality beween removed-enchants and required-enchants when used at same time
  • Updated internal metadata used for plugin block breaks. This adds support for VeinMiner plugin by 2008Choco
----------, Jan 16, 2024

Changes:
  • Added `matchesregex` to conditions for matching regex in variables
  • https://wiki.advancedplugins.net/abilities/conditions/condition-comparison
  • Buttons for next/previous page are now hidden if not needed in /enchants
  • Added anvil support for required-enchants and removed-enchants enchant settings
  • Absorption hearts are now taken away first with damage effects
  • Improvements with code
----------, Jan 14, 2024

Changes:
  • Updated conditions parsing for better format support
  • Added mcmmo's herbalism support for effects
  • Magic dust now applies to books even when destroy is 0% but success less than 100%
  • Some internal code updates and improvements
----------, Jan 12, 2024

Changes:
  • Completely reworked /enchants and /enchant commands to use tab-complete
  • Added boolean to LIGHTNING:<boolean> to true = cause block damage and harm, false to only play lightning effect.
  • Added AEAPI.removeHolyWhiteScroll method to api
  • MORE_DROPS effect now ignores entity equipment
----------, Jan 11, 2024

Changes:
  • Re-added item glowing effect
  • Added setting 'minecraft-stats-blocks-broken-count' to disable counting custom broken blocks with mc stats
  • Custom weapons no longer require armor sets to activate - can be attached to none.
  • Custom heads cannot be switched from hotbar with helmets anymore.
  • Fixed KEEP_ON_DEATH with ADD_ENCHANT effects
  • McMMO's treefeller ability is now fully supported
  • Updated EFFECT_STATIC trigger for skulls
  • Updated `has enchantment in hand of` condition to support lower-case enchant names
  • Updated item formatting to support base64 skins
  • Updated damage effects to work with mythicmobs' mobs
  • Some internal upgrades / updates and cleanups
----------, Jan 8, 2024

Changes:
  • Re-added item "enchanted" effect for when item has only custom enchants
  • Enchanter %left% placeholder now works with Vault economy!
  • Updated GKits formatting, now uses our item-creation system to support armor trims and other upgrades: https://wiki.advancedplugins.net/configuration/config-items
  • Some internal upgrades / updates and cleanups
----------, Jan 6, 2024

Changes:
----------, Jan 1, 2024

This updates default premade enchantment setups in /ae premade, as requested with more up-to date effects and messages.
You do not need to download a new version of the plugin.
----------, Dec 29, 2023

Changes:
  • Blocks broken by effects are now added to Player's Minecraft Stats
  • Added %block tags% placeholder/condition
  • Added AEAPI.registerEffect method to register custom effects
  • Tinkerer's take-currency message is translateable
  • WATER_WALKER now ignores lilypads
  • Armor-items list doesnt accept non-armor items anymore
----------, Dec 27, 2023

Changes:
  • Updated effects with cosmicpvp premade pack
  • Other small minor improvements with premades
  • Updated PAPI parsing support for effect messages
----------, Dec 23, 2023

Changes:
  • Updated how experience is dropped from mining multiple blocks (Spigot by default combines all EXP orbs into one)
  • Added option to enable shift-right click to reveal admin items (e.g. mystery dust)
----------, Dec 20, 2023

Changes:
  • Updated land protection handling
  • Improvements to block break performance
----------, Dec 15, 2023

Changes:
  • Added 1.20.4 support
  • Added support for multiple soulbound items with REMOVE_ENCHANT effect
  • Added FactionsKore support
  • Fixed EXP issue with TRENCH and VEIN_MINER
  • Updated trigger description with editor
  • Fixed issue with oraxen and effects
----------, Dec 13, 2023

Changes:
  • Added 1.20.3 support
----------, Dec 6, 2023

Changes:
  • Small fix with AOE damageable targets
  • Improved HELD checks
  • Some internal code improvements
----------, Dec 5, 2023

This is a small update with how village trade calculations are done - you do not need to update if you don't use them. Villager exp is now awarded itself correctly.
----------, Dec 2, 2023

Changes:
  • Fixed TRENCH issue with containers
  • SlimeFun items are no longer breakable with custom enchants
  • AOE target now ignores entities that are not alive (e.g. paintings)
  • Some internal code updates
----------, Dec 2, 2023

Changes:
  • Fixed issue with /enchants menu for bedrock/geyser not displaying properly empty slots
----------, Nov 30, 2023

Changes:
----------, Nov 28, 2023

ItemsAdder's and Oraxen's custom blocks are now fully integrated and supported with AdvancedEnchantments. This integration took almost 7 hours to implement. Enjoy!
----------, Nov 26, 2023

Couple new enchantments & Hypixel Skyblock Enchants Premade setup coming soon to /ae premade for free!
Changes:
----------, Nov 23, 2023

Changes:
  • Added ItemsAdder support for TRENCH effect
  • BREAK_BLOCK effect now fully respects land protection
----------, Nov 21, 2023

Some few small updates with default enchantments and improvements
----------, Nov 19, 2023

Changes:
  • ITEM_BREAK trigger now activates from damaging items with durability effects
  • INVICIBLE effect now turns off correctly
  • ADD_DURABILITY_ITEM improvements
  • Fixed issue with TP_DROPS and exceptions due to ItemsAdder changes
  • Health is now handled better when changing worlds with EFFECT_STATIC effect
  • Fixed TP_DROPS issue with ProtectionStones
----------, Nov 17, 2023

Changes:
----------, Nov 15, 2023

Changes:
  • Updated ADD_DURABILTIY_CURRENT_ITEM to use same durability handling as other durability effects
  • Updated default enchantments' durability handling
  • Fixed small error with ItemsAdder custom block handling
  • Aoe MOBS setting now only affects damageable mobs
----------, Nov 13, 2023

Changes:
  • PARTICLE effect now supports offsets as number with decimal
  • Internal color handling updates to messages
  • Updated SET_BLOCK effect with MINING trigger
  • Tons of internal improvements
  • Updates to BlockTrak broken block handling
----------, Nov 11, 2023

Changes:
  • Added possibility to have a cooldownMessage for when enchant is in cooldown https://wiki.advancedplugins.net/abilities/introduction#examples
  • Some improvements in how leather armor is handled with armor sets
  • Updated to handle BlockTrak better with custom enchants
  • Improved ItemsAdder and TP_DROPS together
  • Fixed an issue with Aoe targets
  • Fixed issue with SHIELD_BLOCK when holding shields in both hands
  • Removed REACH effect. It is currently not possible to consistently increase player's reach and more than half of hits wouldn't be registered with it
  • Fixed small issue with randomizer
----------, Nov 8, 2023

Changes:
  • Small fixes and updates with fast block breaks
  • Updated old book handling to get destroy chances
----------, Nov 5, 2023

Changes:
  • Fixed issue with enchantment books NBT from previous update
  • Added ProtectionStones Hook
----------, Nov 3, 2023

Changes:
  • Added settings.break-block-effect-blacklist option to configure BREAK_BLOCK effect blacklist
  • Added WALK_SPEED, FLY_SPEED effects (both are in wiki)
  • Renamed items now keep their name when put in anvil
  • Added %force% variable for BOW_FIRE trigger
  • Custom mob heads placed and broken now have a proper mob's name
  • <random number> function now supports negative numbers as well
  • BOW_FIRE activates now without full power
----------, Oct 31, 2023

Changes:
  • Added ADD_MONEY effect
  • Added REMOVE_MONEY effect
  • Fixed issue with SONIC_BOOM and KEEP_ON_DEATH
  • Fixed yet another bug with aureliumskills and TP_DROPS due to their API
  • Fixed right-clicking eggs removing effects
  • Enchantment books now have separate nbt data internally, now can be fully used in shop plugins to sell
----------, Oct 30, 2023

Changes:
  • Oraxen now drops noteblocks correctly with custom enchants
  • Some fixes with durability handling
  • DAMAGE_ARMOR was merged into ADD_DURABILITY_ARMOR effect
  • FLY:[time] effect now uses ticks
----------, Oct 29, 2023

Changes:
  • Added blacklist for vanilla enchants with anvil
  • Fixed small issue with per level descriptions
  • KILL_MOB and KILL triggers now work when killing mobs with projectiles
  • General improvements
----------, Oct 27, 2023

Fixed minor issue with action bar messages on 1.16 - 1.17 servers
----------, Oct 25, 2023

Changes:
  • Fixed issue with Trench durability related with BlockTrak handling causing not to properly track durability damage
  • Reworked how BlockTrak is handled - now it does not utilize NBT anymore.
  • Small improvements with the previously added actionbar showcase of activated enchant
----------, Oct 25, 2023

Changes:
----------, Oct 23, 2023

Changes:
  • Improvements with Pointers and multi-type handling
  • Fixes and improvements with SMELT materials parsing
----------, Oct 20, 2023

Changes:
  • Updated NBT-api reflection methods
  • Few improvements with how functions are processed with RegEx
----------, Oct 18, 2023

Added Pointers mechanic to new abilities! Pointers are a new mechanic introduced in AdvancedEnchantments to specify the event or situation under which an effect is activated or applied. They are concise, easy to read, and help in providing context to the enchantment effects.
[​IMG]
Wiki post: https://wiki.advancedplugins.net/abilities/pointers
----------, Oct 16, 2023

Changes:
  • Added `limit` value to Aoe target
  • Abilities triggers no longer are disabled for optimization even when armor sets use them
  • Improved REPEATING trigger
  • Improved PARTICLE_LINE effect
  • Fixed drops issue with fishing plugins
----------, Oct 14, 2023

Changes:
  • Fixes issue with nms versioning internally causing some issues
  • Some upgades with effects handling and REPEATING trigger
----------, Oct 12, 2023

Changes:
  • Fixed TORCHFLOWER and PITCHER_POD minor error on older versions
  • Fixed issue with TP_DROPS and ItemsAdder
----------, Oct 10, 2023

Changes:
  • Some improvements with in-game editor (/ae editor)
----------, Oct 8, 2023

A preview version for in-game editor is now available with `/ae editor`. This has most of the features, just enchantment and level creation is not yet enabled! We will have a forums thread on our Discord Server open where you can suggest features for the editor.
Changes:
  • Added preview version of in-game editor
  • Improvements to default land protection check
  • Fixed and updated all durability effects
----------, Oct 6, 2023

Changes:
  • Updated Archer enchantment
  • Add back health for potions on world switch
  • DROP_HEAD now drops randomized skins
  • Some updates with material smelting
  • SlimeFun items will now work correctly with AE
  • Fixed ItemsAdder items with KEEP_ON_DEATH trigger
  • Fixed mcMMO telepathy herbalism drops
  • Updated BlockTrak processing
  • Small fix with TP_DROPS and aureliumskills
  • Fixed ADD_EXP_MCMMO effect
  • TRENCH no longer activates when putting fire out
----------, Oct 3, 2023

Updates will be back to normal in a couple of days, once I'm finished with my current trip. We have a ton of fixes and features coming!
Changes:
  • Fixes small NMS error with 1.20.2 support for mob behavior
----------, Sep 29, 2023

Added 1.20.2 support
----------, Sep 25, 2023

I'm traveling for the following 7 days and updates will slow down while I'm away. Thanks for understanding and using AdvancedEnchantments :)
Changes:
  • Fixed small error with opening invalid books
----------, Sep 21, 2023

Changes:
  • Added full ItemsAdder custom blocks support with enchants (e.g. telepathy)
  • Added support for ItemsAdder custom blocks with BlockTrak item
  • BlockTrak counts properly all blocks broken with custom enchants
  • Added support for mythic mobs ignore enchants attribute
  • Water and Lava walker are now disabled when flying
  • EFFECT_STATIC and REPEATING now properly activates on world switch
  • FLY effect now takes an optional time value as well
  • Fixed some issues with fortune and custom enchants
----------, Sep 17, 2023

Changes:
  • Updated default armor sets configurations
  • Fixed CATCH_FISH activating for mobs
  • Fixed DISABLE_ACTIVATION
  • Fixed armor sets not working with some 1-player triggers
----------, Sep 14, 2023

Changes:
  • Fixed issue with REMOVE_ENCHANT not activating correctly on death
  • FIxed setting setGlowing to false not preventing item from glowing
  • Fixed placeholders without targets
  • Fixed aurelium skills double drops
----------, Sep 11, 2023

Changes:
  • Added support for stacked blocks from SuperiorSkyblock2
  • Stem blocks now count as tree blocks
  • Fixed small error with HELD trigger
  • Beds now work when broken with TP_DROPS (Telepathy)
  • Fixed chests not dropping their content with some triggers
  • Fixed issue with Towny hook
  • Fixed applying magic dust causing randomized chances
  • Fixed in-game message when right-clicking with offhand item
  • BREAK_TREE no longer breaks player-placed blocks
  • Fixed grindstone issues
  • Fixed armorsets not working without custom enchants on them
----------, Sep 10, 2023

Changes:
  • Fixed placeholderapi placeholders not parsing with last version's built-in placeholder changes
----------, Sep 8, 2023

Changes:
  • Further improvements with aureliumskills
  • Updated koth armor set
  • Fixed NTHER_GOLD_ORE not dropping gold
  • Fixes with condition regex parsing
  • Whitescroll cannot be interacted with off-hand anymore
  • Minor changes and improvements
----------, Sep 6, 2023

Changes:
  • Every entity spawned by this plugin will now have `ae-entity` metadata
  • Improved off-hand trigger handling
  • lootConfiguration.yml file now has a setting to pick excluded groups
  • Veinminer no longer works on player-placed ores
----------, Sep 5, 2023

Changes:
----------, Sep 1, 2023

Changes:
  • Re-added nearby mobs and nearby players conditions
  • Added hex color support to every message
  • Improved 'has potion effect' and 'potion effect level'
  • Added 'x double', y and z placeholders along with previous int x,y,z placeholders for locations
  • NETHER_GOLD_ORE now drops correct drops
  • Updated default nulify enchantment
  • DEFENSE_PROJECTILE trigger now works with crossbows
  • Fixed incorrect amount of potatoes and carrots with TP_DROPS
  • Added x/y/z variables for %hit location% (eg. %hit location x%)
  • Fixed CATCH_FISH trigger with MORE_DROPS
----------, Aug 30, 2023

Changes:
  • Added support for Torchflower and Pitcher seeds with PLANT_SEEDS effect
  • Added SaberFactions support
  • Updates to abilities processing
----------, Aug 26, 2023

Added armor sets and custom weapons back! They are now fully supported with new abilities system.
----------, Aug 25, 2023

Changes:
  • Added /clear command support with static effects
  • Slot Increaser now works with custom model data
  • /apply command now works with non-armor items
  • REPEATING trigger now defaults to 1s frequency if none is set
  • REACH effect now works without a location target
  • Fixed MORE_DROPS effect working with colored shulker boxes
  • Fixed ADD_SOULS issue, now perfectly works fine with other effects
  • Few other general code improvementds and clean up
----------, Aug 19, 2023

Changes:
  • AureliumSkillsHook now ignores cancelled loot drops
  • Improved handling of custom enchants drag & drop on items
  • Code improvements and clean-up
----------, Aug 16, 2023

Changes:
  • Added REMOVE_HEALTH:<HEALTH> - take entity's health away, ignores armor and does not play damage animation for player
  • Added REMOVE_HEALTH_DAMAGE:<HEALTH> - Take entity's health away, ignore armor play damage animation for player
  • BREAK_BLOCK effect can no longer break same block multiple times
  • Resolved minor console error with MORE_DROPS effect
----------, Aug 13, 2023

Changes:
  • Fixed right-click armor swap not triggering EFFECT_STATIC
  • Fixed %exp% placeholder
  • Potion time for 1.19 versions and previous has been updated - should resolve the new display update for potion times
  • HAS_ENCHANTMENT_IN_HAND_OF now works with mobs
  • AureliumSkills terraform skill no longer causes durability damage to tools
  • Updated AureliumSkills hook
  • Updated Lands hook
  • Fixed PUMPKIN effect with keep inventory on
----------, Aug 12, 2023

Changes:
  • Added custom model data support for groups.yml file
  • Fixed rare error with mining regen blocks
  • Minor updates to new gkits.yml custom enchantments
----------, Aug 7, 2023

Small fix for default permissions with /ae commands, not having OP causing some problems with plugin.yml
----------, Aug 3, 2023

Changes:
  • A visual update to potion effects, instead of random numbers it now shows infinity symbol for permanent potion effects (e.g. on armor) (before -> after)
    [​IMG]
  • Added better EFFECT_STATIC support for second hand
  • Added /heal support for armor and held item effects
  • Added permissions to plugin.yml file
  • Fortune enchant now works with NETHER_GOLD_ORE
  • Fixed trench-blacklist setting not working
  • Readded "has enchantment in hand of" condition
  • Fixed DISABLE_ACTIVATION not working
  • Fixed targets being mixed up after WAIT effect
  • Fixed /ae debug disable not disabling all debug
  • Slot increaser item no longer shows banner pattern in lore
  • Whitescroll item no longer shows banner pattern in lore
  • Removed combo-limit from config.yml
  • Fixed minor error with MORE_DROPS effect
----------, Aug 3, 2023

Changes:
  • Issues with Lands plugin resolved
  • Fixed issue with shulker boxes and MORE_DROPS
  • BlockTrak now counts broken blocks from trench, veinminer
----------, Aug 1, 2023

Changes:
  • Improved premade configurations
  • A lot more work behind the scenes on in-game editor
  • Improved AdvancedEnchantments UI support with plugin GUIs
  • /ae pasteEnchants format improved
  • Debug has been changed, more information is given with conditions
----------, Jul 30, 2023

Fixes a small issue with McMMO hook throwing errors
----------, Jul 29, 2023

Fixes a small issue with McMMO hook throwing errors
----------, Jul 29, 2023

Changes:
  • Fully reworked AureliumSkils support. Extra drops are now handled correctly, if broken with telepathy will be teleported to inventory, if with smelt they will be smelted. This took hours on hours to perfect.
  • Huge improvements to performance: trigger is now only enabled if any enchant utilizes it, otherwise it will no longer do checks
  • Added %block x%, %block y%, %block z% placeholders
  • Updated /ae pasteEnchants to post a proper paste
  • Fixed 1.17.1 loading
  • CATCH_FISH now only activates with fishing drops
  • MORE_DROPS no longer works with player-placed blocks
----------, Jul 29, 2023

A ton of progress to the in-game editor, will be out in next couple of updates!
Changes:
  • Fixed holy whitescroll being kept on items after death
  • Misconfiguring custom item from config will now give a warning in console
  • /ae debugConditions has been changed to /ae debug, which will print a lot of information to console and chat
  • Fix for Water Walking people were able to mine obsidian by mining block next to it
----------, Jul 25, 2023

Changes:
  • Breaking Clay blocks with Telepathy (TP_DROPS) now drops correct amount of clay
  • Further work on in-game editor, it's coming out soon!
  • Improved durability calculations for tools
  • Fixed few minor issues with effect handling
----------, Jul 21, 2023

Changes:
  • ARROW_HIT trigger now works with blocks
  • Added %trigger type% variable for effects, conditions
  • Fixed triggers reading from invalid YAML files
  • SET_BLOCK now supports RIGHT_CLICK trigger
  • %block type% condition now returns null if block is invalid
  • Effects that are misconfigured and fail to activate will now give more information about it, including username that activated it, trigger type & more
----------, Jul 19, 2023

Fixed small console debug message with land protection
----------, Jul 17, 2023

Changes:
  • Fixed issues with Lands hook
  • Improvements with trigger performance and multithreading
  • Some internal code improvements and refactoring
----------, Jul 17, 2023

Changes:
  • Improvements to performance with processing effects, conditions
  • Fixed rare error in console with loot generation
  • Few other small fixes
----------, Jul 14, 2023

We are thrilled to announce that soon, a ground-breaking feature that is set to revolutionize the way you interact with enchantments – an intuitive, in-game editor! This dynamic tool offers built-in guides and auto-completion, making it easier than ever to customize and fine-tune your enchantments directly within the game. Here is a sneak peek of the editor in action:
[​IMG]

Changes:
  • Fixed minor error with McMMO skills when using BREAK_BLOCK effect
----------, Jul 12, 2023

Changes:
  • Improvements to REPEATING trigger
  • Fixed trident issue with throwing
  • Updated config sounds to new sound format
  • Fixed gkits sound not playing
----------, Jul 10, 2023

Changes:
  • Added HOOK_ENTITY trigger, CATCH_FISH no longer activates with entities
  • Updated CATCH_FISH trigger, now only works with fish
  • Fixed ACTION_BAR effect trying to activate on non-player entities
  • Few minor tweaks and improvements
----------, Jul 7, 2023

Changes:
  • Added Armor Trims support [​IMG]
  • Added Lands support for land protection
----------, Jul 6, 2023

Changes:
  • Added LWC support
  • Added GriefPrevention support
  • Added Towny support
  • Improved ItemsAdder support, mining effects now work properly
  • ItemsAdder durability support has been improved
  • Added >= and <= support for conditions
  • Overhauled Vein mining with block detection improvements
----------, Jul 2, 2023

Changes:
  • EXP effect no longer drops experience for silktouch breaks
  • CATCH_FISH no longer triggers when hooked with an item
  • Fixed rare error with loot generation
  • Performance improvements
----------, Jun 29, 2023

Added more dynamic trigger loading to save performance
----------, Jun 27, 2023

Changes:
  • Added DROP_ITEM effect to create a dropped item
  • Added Netherrack and Clay to SMELT effect
  • Added @ADD target
  • Minor fixes and improvements
----------, Jun 26, 2023

Changes:
  • Quick fix for error in console with alchemist
----------, Jun 24, 2023

Changes:
  • Added world blacklist for abilities.
  • All ability settings are now explained also at: https://wiki.advancedplugins.net/abilities/settings
  • Added PUMPKIN, MELON support for PLANT_SEEDS effect
  • Mining Souls now only apply onto tools
  • Fixed alchemist not properly reading player slots
  • MORE_DROPS now supports whitelist/blacklist of materials, by default multiplication enchant now has a whitelist of materials. We recommend setting a whitelist or all broken blocks will be multiplied.
  • Fixed double slabs only dropping 1 slab
  • Fixed error with fishing
----------, Jun 24, 2023

Changes:
  • Added wiki entry explaining scripting in effects: https://wiki.advancedplugins.net/abilities/scripting
  • Reworked FREEZE effect
  • Added AbilityPreactivateEvent event
  • Added RIGHT_CLICK_ENTITY trigger
  • Fixed Thorns activating triggers
  • Fixed holy-whitescrolls-world-blacklist
  • Fixed blocks broken with effects not dropping exp
  • Fixed @Veinmine target issue
  • Increased BOOST effect limits
  • Improvements to drops handling
  • Fixed error with switching off-hand items
  • Added `is player` condition
----------, Jun 21, 2023

Added 1.20.1 support
----------, Jun 14, 2023

Changes:
  • Fixed reflection error with non-entity damage on 1.20 versions
----------, Jun 12, 2023

Changes:
  • Added 1.20 support
  • JUMP trigger now only works on Paper servers (required)
  • Some fixes and updates with effects
----------, Jun 9, 2023

Temporarily relocating from EU to US for about four months, no updates while I fly there. Thanks for your understanding and patience, and for using AdvancedEnchantments!
Changes:
  • Added PARTICLE_LINE effect
  • Added support for enchant chances below 1%
  • Fixed error with ARROW_HIT trigger when hitting non-entity targets
  • Improved INVINCIBLE effect
  • Added @ Self target
  • EFFECT_STATIC effects are now unset when player dies
  • Fixed few issues with effects
  • Code improvements
----------, Jun 1, 2023

Changes:
  • Fixed SET_BLOCK not properly working with block targets
  • BREAK_BLOCK no longer shows warnings when breaking unbreakable blocks
  • Fixed DropsHandler activating events when it shouldn't
  • Fixed invalid setting in customcommands.yml
  • Fixed error with invalid level enchants activating
  • Fixed error with world blacklist
----------, May 27, 2023

Changes:
  • Added ItemsAdder custom durability support for effects
  • Added ADD_EXP_MCMMO:<SKILL>:<AMOUNT> effect
  • Re-added JUMP trigger
  • Fixed error with BREAK_BLOCK for entity targets
  • Fixed MythicMobs hook for 5.0.0+
  • Fixed SMELT not working with fortunte enchant
  • Fixed enchantments-world-blacklist setting not working from config
  • Fixed not being able to use colon symbol in message/text effects
  • Fixed potion effect level condition
  • Fixed DEFENSE_MOB_PROJECTILE trigger
  • Fixed snow not dropping with TP_DROPS
----------, May 25, 2023

Changes:
  • Fixed TP_DROPS not picking up chorus flower
  • Fixed issue with TP_DROPS, SMELT not activating McMMO/Jobs rewards
  • Other minor fixes and updates
  • Fixed renamed StatTrak items applying
----------, May 23, 2023

Changes:
  • Added MythicMobs support for MORE_DROPS effect
  • Added a much better support for PlaceholderAPI in conditions
  • Fixed STRUCK trigger's name
  • MORE_DROPS now works with mob drops
  • Fixed conditions not properly parsing for victim-only triggers
  • Fixed REACH executing as entity-based effect
  • General code and performance improvements
----------, May 21, 2023

Changes:
  • Fixes bug with effects system causing errors in console when AdvancedPets is present
----------, May 20, 2023

Changes:
  • Fixes error with alchemist trading for groups without default color
  • Performance improvements with enchant reading and processing
----------, May 17, 2023

Changes:
  • Ability activation warnings now include enchant name and level
  • Added INVERT_VARIABLE effect
  • Fixed minor error in console in regards to placeholderapi parsing
  • Code improvements
----------, May 15, 2023

Changes:
  • Added OPEN_ENDERCHEST effect
  • Added DROP_HELD_ITEM effect
  • Improved off-hand HELD trigger check
  • FIREBALL effect no longer causes block damage
  • Fixed moving item from virtual inv onto held slot not activating HELD trigger
----------, May 14, 2023

Changes:
  • Fixed required-enchants setting displaying message in chat when it shouldnt
  • Updated code, removed a lot of deprecated / old / unused code
  • Reworked FactionsUUID support
  • Durability damage no longer affects unbreakable items
----------, May 10, 2023

Changes:
  • Fixes a double-death issue with HELD trigger when having an inventory open and personal items in it. This is a pretty big fix and is important to update.
  • Improvements to code, removed tons of old code
----------, May 6, 2023

Changes:
  • Rework of anticheat support - will be much better with enchants
  • Re-added PlaceholderAPI support
  • LAVA/WATER walker effects no longer stay after equipping armor few times
  • Fixed error with long enchant names and %level% variable
  • Fixed issue with mcmmo drops
  • Fixed error with PULL_CLOSER effect
----------, May 4, 2023

Changes:
  • Fixed CNCP and Trench effect
  • Effect error message now only inputs to console
  • Improvements to AEAPI class, more detailed errors and information
----------, May 2, 2023

We have updated the PVP enchants pack in /ae premade (CosmicPVP inspired) to work on the new abilities versions! Since a lot of you requested for us to upgrade it - it's a must to update for pvp enchants pack to work properly from '/ae premade' menu!
----------, Apr 30, 2023

Changes:
  • Alchemist's default economy now is exp and not money
  • Fixed alchemist inventory detecting other renamed containers as alchemist
  • Fixed applying silktouch on fortune items in anvil and vice versa
  • Fixed seeds in armor slots counted as seeds for PLANT_SEEDS effect
  • Fixed BREAK_TREE giving too many drops
  • Breaking crops no longer causes durability damage
----------, Apr 27, 2023

Changes:
  • Added McMMO integration with drops
  • Improving block breaking handling
  • Improved target debug information when misconfigured (e.g. invalid radius)
  • Fixed error with REPEATING trigger
  • Fixed armor list not updating from config.yml for enchants
  • Block effects now do no durability damage in Creative mode
  • Fixed issues with WorldGuard region checks
  • Improved slimefun hook and fixed breaking issues
  • Big improvements to mining trigger and effects
----------, Apr 25, 2023

Changes:
  • Broken block drops now appear in middle of broken block
  • Improved veinminer recursion
  • Added warning to @Veinminer target if no materials are whitelisted
  • Improved MINING trigger drops amount calculations
  • Fixed armor effects not staying when changing worlds
  • AE now ignores all types of spawners for MINING trigger
  • /reapply command now works with new effects
  • Grindstone handler no longer activates on <1.16 servers
----------, Apr 19, 2023

Changes:
  • Trench tools can now only break their blocks (e.g. shovels will break dirt, pickaxes wont)
  • Added OPEN_CRAFTING_TABLE effect
  • Containers now drop items when broken with enchants
  • Fixed issue with armor unequipping after error
  • Fixed Trench, Veinminer breaking target block 2 times
----------, Apr 17, 2023

Changes:
  • Added AureliumSkills support
  • Added AureliumSkills support for Water/Lava Walker
  • Improved performance with water and lava walker effects
  • Added back %exp% variable to KILL_MOB trigger
  • Fixed BlackScrolls not removing enchants due to abilities v2 changes
  • Added back %level% variable for enchant effects
----------, Apr 16, 2023

Changes:
  • Fixed custom enchants not adding with /aegive
  • Fixed issue with mining enchants multiplying drops
  • Condition debug is now off by default
----------, Apr 15, 2023

This is still a preview version and we don't recommend using it on open servers just yet! We expect to have a stable version ready for servers next week.
Changes:
  • Fixed error with Drops handling
  • Added more warnings / information with effects
  • ATTACK_MOB trigger now defaults to attacker as main entity
  • Updated effects converter to auto-update more effects
  • Fixed LAVA_WALKER,WATER_WALKER error
  • Fixed CONSOLE_COMMAND not activating with all triggers
  • Updated GUARD effect
  • Improvements to number handling from math calculations
  • Added AdvancedPets effects support
  • Block effects now default to broken block from MINING trigger
----------, Apr 13, 2023

We're glad that Abilities V2 release has been a great success, and we're grateful for the positive feedback. If you've enjoyed the new features, please consider leaving a review to help us continue to improve. Thank you for your support!
Changes:
  • Fixed error in console after damage / death
  • Updated restore enchantment to run effects in correct order
  • Fixed BREAK_BLOCK effect not doing durability damage
  • FIREBALL no longer explodes blocks in protected regions
  • Fixed EFFECT_STATIC not working with skulls
  • Fixed BREAK_BLOCK effect not doing durability damage
  • Fixed issue with PASSIVE_DEATH trigger error
----------, Apr 10, 2023

AdvancedEnchantments - Abilities V2 Preview Changelog

Over 200 hours went into this update, we are very excited to bring you a first preview version of V9! Though a lot of testing went into it, issues are to be expected and we recommend not to use this on a live server yet!

The goal of this rework was to make effects much more capable, new combinations to be possible. We wanted to move to a "scripting" style more than just text. Now you are able to create your own local / permanent variables - allow effects to remember values, reuse them in different enchants or effect lines, change values per player etc.

Enchants are not fully automatically converted to new format - read red text at the bottom for a guide

Changes:

  • 1.8 to 1.13 support has been removed - This caused a lot of problems with development due to the scope of this plugin. We'll be able to develop new features more efficiently without having to make 2 versions which work with all of these versions every time. We will also now be able to add support for way more plugins easier.
  • All effects have been recoded from scratch - We expect way fewer issues when combining effects together.
  • %victim%/%attacker% has been replaced with a new system "Targets".
  • Enchantment format stays very similar, most changes are in effects - blacklists, whitelists.
  • TRENCH and VEINMINER effects have been removed - They are now targets! E.g. BREAK_BLOCK @Trench{r=3} will replace TRENCH:3 effect and can be used with other effects, e.g. BREAK_BLOCK
  • Enchant types have been renamed to triggers - https://wiki.advancedplugins.net/abilities/triggers. This trigger system is developed from the ground up to be flexible and allow us to add more triggers easier, also to add support for triggers from other plugins to be added easily.
  • REPEATING now has per-level frequency time instead of for the whole enchant.
  • Heroic armor has been removed
  • Wiki has been upgraded to new abilities explanation
  • Enchant is now in a separate file `plugins/AdvancedPlugins/menus/Enchanter.yml`and moves automatically from config.yml configuration
  • All menus are now in `menus` folder separately as well

[!] How to convert enchants?
If you are using default enchants, just delete enchantments.yml file and restart your server - you won't need to do anything more! If you are using a custom setup, most of it is automated - effect renaming is handled automatically. But AOE (Area of effect) enchants will not be converted automatically, trench or veinmine won't be converted either.

Thank you for using AdvancedEnchantments!
----------, Apr 8, 2023

Changes:
  • Added getItemStackSlot to EnchantApplyEvent.
  • Improved alchemist inventory checks.
----------, Mar 31, 2023

New Effects update is around the corner - only few days remain. You can track new effects, triggers and variables added in the wiki!
Changes:
  • Fix alchemist don't work properly with books and dusts
  • Removed UltimateClans dependency
  • Minor improvements to utils
----------, Mar 28, 2023

New Effects update is around the corner - only few days remain. You can track new effects, triggers and variables added in the wiki!
Changes:
  • Fix alchemist don't work properly with books and dusts
  • Removed UltimateClans dependency
  • Minor improvements to utils
----------, Mar 28, 2023

Fixed small issue with debug in console of enchants
----------, Mar 25, 2023

Changes:
  • Fixed error with soulgem application
  • Minor update to how soul use event is called and cancelling
----------, Mar 19, 2023

Changes:
  • Added 1.19.4 support
  • Fixed type diploid enchantment
  • Fixed silktouch exp issue
  • Fixed soulbound issue
----------, Mar 16, 2023

Changes:
  • Fixed Alchemist dupe bug (thanks to the community for finding this)
  • Fixed TRENCH breaking blocks outside world border.
  • Fixed effects not being removed when the armor is broken.
  • Fixed minor debug message in console
----------, Mar 14, 2023

Changes:
  • Fixed Alchemist dupe bug (thanks to the community for finding this)
  • Fixed TRENCH breaking blocks outside world border.
  • Fixed effects not being removed when the armor is broken.
----------, Mar 14, 2023

Changes:
  • Added custom model data to groups.yml
  • Fixed TP_DROPS with containers
----------, Mar 8, 2023

Changes:
  • Fixes issue with combo tracking
  • Minor fix with NBT error for invalid items
----------, Mar 1, 2023

Changes:
  • Fixes error in console with projectile tracking
----------, Feb 27, 2023

New effects system is around the corner! You can follow the progress here: https://wiki.advancedplugins.net/abilities/introduction
Changes:
  • Fixed a tinkerer's confirmation item issue with custom model data
  • Fixed error with vein mining
----------, Feb 23, 2023

Changes:
  • Fixes a minor error with trench blacklist legacy materials
----------, Feb 21, 2023

Changes:
  • Fixes an error in console with slot orbs
----------, Feb 19, 2023

Changes:
  • Fixed Enchantment Info inventory allowing move items from player inventory.
  • Fixed let-plugin-count option not working on Alchemist trade.
    Improved and Optimized the Enchantment Info inventory.
  • Fixed force glow option not working on enchantment book item.
  • Improved andOptimized creation of items using fast-creation method. This should fix many issues with item creation and also contribute to the performance and size of the plugin.
----------, Feb 17, 2023

Changes:
  • Fixed Alchemist inventory not detecting correctly the items.
  • Fixed Alchemist inventory throwing errors when trying to use the items.
  • Fixed Alchemist inventory error on set false filler items.
  • The Alchemist inventory size is now configurable. (For old configs, add the line "inventory.size = 27" to the alchemist file)
  • Improved and Optimized the Alchemist inventory.
----------, Feb 16, 2023

Removed left over debug message from console with protocollib
----------, Feb 10, 2023

Changes:
  • Fixed StringIndexOutOfBoundsException on parse effect args.
  • Few API interface updates
  • Minor improvements in code structure and method usage.
----------, Feb 9, 2023

Changes:
  • Fixed error with armor equipping when adding armor with enchants that no longer exist
  • Fixed rare nbt error with applying onto items
----------, Feb 7, 2023

Changes:
  • Fixed issue with protocollib effects not working with latest protocollib versions for 1.19.3
----------, Feb 3, 2023

Changes:
  • Trench blacklist now is used for veinmining as well
  • Minor issue fix with nms version reading, 1.9-1.11 versions will not support "fast block breaking" feature
----------, Jan 31, 2023

Changes:
  • Removed "HOPPER" inventory size setting from /enchant GUI, causes issues and errors with servers
  • Fixed error with swapping to invalid armor
----------, Jan 28, 2023

Changes:
  • Disabled redundant CHANGE_ARROW effect code
  • Changed glowing:true to glow_item:true with /aegive command
----------, Jan 26, 2023

Changes:
  • Fully reworked alchemist inventory mechanics to be more responsive and user friendly
----------, Jan 23, 2023

Changes:
  • Fixed issue armor applying with custom skulls
  • Fixed minor error occurring with having too long wait timeout
----------, Jan 21, 2023

Changes:
  • Quick error fix with error from swapping HELD with offhand
----------, Jan 19, 2023

Changes:
  • Fixed being able to apply holy whitescrolls multiple times
  • Fixed AEAPI#createEnchantmentBook method
  • Fixed being able to apply holy whitescrolls multiple times
  • Fixed alchemist inv configuration not reloading with /ae reload
----------, Jan 16, 2023

Changes:
  • Fixed minor error with soulgem applying onto custom items
----------, Jan 14, 2023

Changes:
  • Fixed issue with add_harm and guardian
  • Placeholders in customcommands.yml can now be used multiple times in one message
----------, Jan 12, 2023

Changes:
  • Fixed Block Break Event throwing NoSuchMethodError on servers running 1.11 and below.
----------, Jan 10, 2023

The new effects system "Abilities" is now being tested privately and with our "AdvancedMobs" plugin - coming soon to AdvancedEnchantments. We have now a brand new wiki explaining effects: https://wiki.advancedplugins.net/abilities/introduction
Changes:
  • Fixed player head skin bug with custom skins not showing up first time in inventory
  • Fixed error in console with soultracker
----------, Jan 6, 2023

Changes:
  • Fixed error with REPEATING type if armor is unbreakable and durability effects are used
----------, Jan 1, 2023

Changes:
  • Added placeholder %enchant-name-colored% to /enchants command
Check out our other plugins
[​IMG] [​IMG] [​IMG]
----------, Dec 29, 2022

A lot of progress with new effects system, currently working on block targets - a unifying system to replace separate effects of vein miner, trench, break, custom trench etc. Expecting to have a test version ready within few weeks.
Changes:
  • Fixed error with TREE effect breaking mushrooms
  • Error with armorsets conditions for MINING type has been resolved
Check out our other plugins
[​IMG] [​IMG] [​IMG]
----------, Dec 27, 2022

Changes:
  • Fixed error with hitting mythicmobs spitting out errors with damage effects
----------, Dec 23, 2022

Changes:
  • Added GKits Permissions to wiki
  • Fix lava/water walking activating where enchants are disabled
  • Fixed grindstone activating with custom enchants when trying to take away items to slots which are taken
Check out our other plugins
[​IMG] [​IMG] [​IMG]
----------, Dec 21, 2022

Changes:
  • Fixed method to get item in hand for versions below 1.13.
  • Some changes and improvements in code.
  • Fixed block breaking event not communicating that it won't drop items.
----------, Dec 20, 2022

Changes:
  • Fixed issue with slots when upgrading enchants
  • Fixed rare error in console with mob killing
----------, Dec 16, 2022

Changes:
  • Updated SpartanAPI for future changes
  • Code improvements
----------, Dec 12, 2022

Fixed 1.19.3 issue nms particles
----------, Dec 9, 2022

Added 1.19.3 Support
----------, Dec 8, 2022

Changes:
  • Fixed issue with runnable error from PUMPKIN effect on <1.13 servers
----------, Dec 8, 2022

Changes:
  • Fixed issue with blocktrak multiplying lore lines when using trench & unbreakable
  • Some minor improvements to blocktrack
----------, Dec 6, 2022

Started reworking enchantment table integration - soon will be able to enchant books as well! A lot of progress behind the scenes with new effects system - another 8 hours put into it. Until then, we are only fixing important issues.
Changes:
  • Fixed issue with default BOOST effect causing an excessive velocity warning
----------, Dec 5, 2022

Started reworking enchantment table integration - soon will be able to enchant books as well! A lot of progress behind the scenes with new effects system - another 8 hours put into it. Until then, we are only fixing important issues.
Changes:
  • Fixed issue with default BOOST effect causing an excessive velocity warning
----------, Dec 5, 2022

More work on the new system announced few updates ago. 10 more hours put into it, a lot more effects recoded from old system to new, added block targets (will be able to target specific blocks, distance of blocks, blocks in front, circles or squares around player etc, for particles and breaking blocks or whatever else you'd wish). Configuration will be changing a bit, we'll implement an auto converter from current configurations to the new.
Changes for this update:
  • Fixed alchemist issue with combining not rounding up
  • Fixed small error on disable with worldguard older versions
----------, Dec 1, 2022

Changes:
  • Fixed custom model data on Tinkerer for versions below 1.14.
  • Fixed error in console when breaking blocks and using a 2+ year old config
----------, Nov 29, 2022

Changes:
  • Hotfix for alchemist inventory not supporting books with custom model data
----------, Nov 25, 2022

Major recode of enchants and effects is releasing soon. With 100+ effects, new targets system, more enchant triggers and way more capable enchantments than now. Will be bringing much requested improvements, with enchant triggers and effects that once again will set new standards for enchantments. 25+ hours of work have been put into the new system so far.
Changes today:
  • Fixed error on some older servers due to plugin.yml flags
  • Removed a lot of legacy code
----------, Nov 23, 2022

Changes:
  • Fixed UTF8 encoding issue when loading from setsUpgrades.yml file
----------, Nov 22, 2022

Changes:
  • Fixed slots issue with upgrading enchants
  • Some upgrades and fixes with conditions system
  • Fixed chestplates switching with chests when right-clicking
----------, Nov 21, 2022

Changes:
  • Updated few enchantment effects / values
  • Fixed some issues with tinkerer for items without enchants
----------, Nov 19, 2022

Changes:
----------, Nov 17, 2022

Changes:
  • Fixed "enabled" option for tinkerer confirm item.
  • Fixed issue with enchants cooldown
  • Fixed issue with tall blocks and smelt
  • Fixed issue with EFFECT_STATIC and armorstands
----------, Nov 14, 2022

Changes:
  • Improvements to MINING enchants handling and item consistency
----------, Nov 10, 2022

Changes:
  • Refactored the code of Tinkerer, now it's more readable and efficient.
  • Fixed bugs when customizing the Tinkerer.
  • Added some useful comments to tinkerer configuration file.
  • Added checks to avoid duplicate items when the player dies and respawns.
----------, Nov 8, 2022

Fixed important issue with armor equipping on Minecraft 1.8.8
----------, Nov 7, 2022

Changes:
  • Fixed PASSIVE_DEATH activating when holding TOTEM_OF_UNDYING
  • Fixed %new% placeholder in orbs returning negative value
  • Changed default %applies% placeholder to %applies-to%
  • Fixed condition lists not being properly read
----------, Nov 4, 2022

Updated enchantment creator with new enchant types!
----------, Nov 2, 2022

Changes:
  • Per-group enchant books from groups.yml can now have customisable color (e.g. if using firework stars)
  • Better handling of enchant descriptions with multiple lines in enchantment books
  • Fully reworked how enchantment books are handled and created
  • Improvements to internal items creator
----------, Oct 31, 2022

Changes:
  • Improved and fixed some issues related to armor sets and their conditions and effects.
  • Fixed EFFECT_STATIC type don't work properly on lower versions.
  • Fixed check not detecting correctly the server type and throwing warnings.
  • Fixed some debug messages showing to non-admins players.
  • Fixed NoSuchMethodError on enchantments with souls consuming.
  • Fixed issues related to adding souls to items.
  • Fixed duplicated items on enchantments with REPAIR effect.
  • Fixed armor types being detected incorrectly.
----------, Oct 30, 2022

Small fix with round and math tags in enchants using wrong order
----------, Oct 28, 2022

Small fix with round and math tags in enchants using wrong order
----------, Oct 28, 2022

Changes:
  • Fixed RIGHT_CLICK event not being fired when clicking on air.
  • Fixed NPE when changing the slot of some items in Tinkerer.
  • Minor spelling corrections.
----------, Oct 27, 2022

Changes:
  • Secret and magic dust are now configurable for each group
----------, Oct 25, 2022

Changes:
  • Reworked API methods
----------, Oct 24, 2022

Changes:
• Fixed issue with Korean translation symbols
• Updated marketplace database
• Some minor fixes with how plugin syncs enchants from enchantment creator
----------, Oct 23, 2022

Changes:
  • Removed debug message from an effect
----------, Oct 22, 2022

Changes:
  • Fixed carved pumpkins being removed from inventory with PUMPKIN effect
  • MENDING now reduces amount of durability damage from TRENCH
  • Some performance upgrades
----------, Oct 21, 2022

Dev Build Changes:
  • Fixed REPEATING type disabling with enchants that modify durability
  • Fixed ADD_DURABILITY_CURRENT_ITEM modifying item in hand when used with REPEATING (even if applied on armor)
  • Fixed error with Enchants Market and server disabling due to async task
  • Fixed small error with durability effects with ITEM_BREAK type and TRENCH effect
----------, Oct 20, 2022

Changes:
  • Fixed other plugins not detecting player breaking block with TP_DROPS
----------, Oct 19, 2022

Changes:
  • Fixed StringIndexOutOfBoundsException on parse effect args.
  • Fixed ClassCastException on Armor Sets.
  • Fixed ASets command permission check above help menu.
  • Added correctly message when player has no permission on use ASets command.
----------, Oct 17, 2022

Changes:
  • Removed debug message from the latest update.
  • Fixed applying custom model data to servers below 1.14.
  • Hook and Patch for SuperiorSkyBlock2 to handle block break with TP_DROPS effect.
  • Minor improvements in code structure and method usage.
----------, Oct 17, 2022

Just a quick fix with loading enchant tokens from custom enchantments creator (issue with GET requests)
----------, Oct 16, 2022

Changes:
  • Fixed AOE not working with 2+ entities effects in single entity enchant types (e.g. RIGHT_CLICK)
----------, Oct 14, 2022

Changes:
  • Fixed PULL_AWAY/PULL_CLOSER effects not working in AOE
----------, Oct 13, 2022

Development Build
Changes:
  • Fixed armor sets attacker/victim variables not correctly choosing proper player
  • Fixed error in console due to loot generation
----------, Oct 13, 2022

Changes:
  • Tridents will now work with weapon orbs
  • Fixed FILL_OXYGEN setting air over 20
  • Fixed permission ae.help not working properly.
----------, Oct 12, 2022

Changes:
  • Fixed minor error with customModelData and armor sets
----------, Oct 11, 2022

Changes:
  • Added AdvancedEnchantItemEvent event to API and some API updates
  • Fixed Telepathy enchantment error with silktouch
----------, Oct 10, 2022

Changes:
  • Added isApplicable method to API.
  • Updated config comments grammar and spelling
  • Fixed issue with alchemist inventory
  • Fixed issue with golden boots
----------, Oct 10, 2022

Updated all premade configurations to work with latest version of AdvancedEnchantments - enjoy!
----------, Oct 9, 2022

Changes:
  • Fixed issue with loot generation in nether on newer versions (1.16+)
----------, Oct 8, 2022

Added few new effects to enchantment creator website and fixed an issue with levels going past 10
----------, Oct 6, 2022

Changes:
  • Fixed issue with DROP_HEAD effect on <1.13
  • Minor improvement to armor sets loading
----------, Oct 6, 2022

Development Build for the upcoming 9.0.0 release
Changes:
  • Reworked EFFECT_STATIC armor equipping, fixed some minor issues
----------, Oct 5, 2022

Introducing Development Builds - these are designed to quickly push out important fixes and changes. You will be able to find most recent non-dev releases in Updates History (development builds will have 'dev' next to their version). We'll try to keep them to minimum, but may push one or more dev. Update per day if needed.

Changes:
  • Fixed important issue with loading tinkerer on 1.8.8 and custom model data (didn't exist in this minecraft version yet)
----------, Oct 4, 2022

Changes:
  • /ae reload now reloads sets as well
  • Fixed issue with helmets not updating when switching with skulls
  • Minor improvements to code quality
----------, Oct 3, 2022

This marks the first pre-build for version 9.0.0. Over the next few weeks we will rework a lot of AdvancedEnchantments functions and improve on many aspects. These versions will have a lot of changes done and may contain issues - which all will be addressed.
Changes:
  • Fully reworked alchemist - it's now more customizable and moved configuration to new alchemist.yml file
  • Added sound when opening alchemist GUI
  • Added way more customization to Tinkerer inventory - it has been fully reworked as well.
  • Fixed issue with TP_DROPS and doors/flowers
----------, Oct 2, 2022

Changes:
  • Fixed issue with BREAK_TREE and TP_DROPS
  • Fixed issue with changing colors of groups not removing ce from lore
  • Minor smelting improvements
----------, Sep 30, 2022

Changes:
  • Fixed issue with group names when opening books
----------, Sep 28, 2022

Changes:
  • Fixed issue with group names in examine-book message
  • Small fix with material matching and admin items
----------, Sep 28, 2022

Changes:
  • Fixed locale issue with Russian symbols
----------, Sep 26, 2022

Changes:
  • Some changes to default config
  • Fixed issue with chest block being detected as a chestplate
  • Fixed repairing enchanted tools in anvil removes glow
----------, Sep 24, 2022

Changes:
  • Some changes to default config
  • Fixed issue with chest block being detected as a chestplate
  • Fixed repairing enchanted tools in anvil removes glow
----------, Sep 23, 2022

Changes:
  • Improvements to code quality
  • Fixed not being able to use effects on non-armor items
  • Fixed smelting enchant not dropping exp
  • Fixed lore of slots applying when slots are disabled
  • Fixed that the enchantment slots were not being respected with api
----------, Sep 20, 2022

Changes:
  • Added CANCEL_EVENT effect
  • Fixed issue with Timber giving 1 too little logs
  • Fixed Villager Loot generating higher orb slots than limit
  • Fixed not being able to modify same item multiple times between effects
  • Fixed issue with restore enchant
----------, Sep 18, 2022

We had some reports that few placeholders weren’t working with enchantment creator website - it’s now been fixed
----------, Sep 16, 2022

Changes:
  • Fixed custom model data versions lower than 1.14
----------, Sep 13, 2022

Changes:
  • Fixed custom model data versions lower than 1.14
----------, Sep 13, 2022

Changes:
  • Added BentoBox support with Telepathy
  • Fixed minor issue with placeholders
----------, Sep 12, 2022

Changes:
  • Added Towny support
  • /ae enchant command now respects material limits
  • Fixed adding new materials to applies custom enchant list not always recognized
  • Further updates with %applies% and %applies-to% placeholders
  • Fixed some effects applying durability damage when item doesn't have durability
  • Minor internal code updates
----------, Sep 11, 2022

Changes:
  • Added Towny support
  • /ae enchant command now respects material limits
  • Fixed adding new materials to applies custom enchant list not always recognized
  • Further updates with %applies% and %applies-to% placeholders
  • Fixed some effects applying durability damage when item doesn't have durability
  • Minor internal code updates
----------, Sep 11, 2022

Changes:
  • Added missing %applies% and %applies-to% placeholders in Enchantments GUI
  • Fixed setting combine-dust as false not working with alchemist
  • Fixed TP_DROPS damaging tools when breaking crops
  • Some updates to how drops are handled with TP_DROPS
----------, Sep 7, 2022

Changes:
  • Fixed ArmorSets not working with all enchant types
----------, Sep 5, 2022

Changes:
  • Fixed ArmorSets not working with all enchant types
----------, Sep 5, 2022

Changes:
  • Added Custom Model data support for Alchemist
  • Added CoreProtect support
  • Fixed issue with applying admin items
  • Some improvements with how items are made
----------, Sep 5, 2022

Changes:
  • Added more permissions in plugin.yml file as requested by a user
----------, Aug 29, 2022

Changes:
  • Reworked how language files are read - now special characters are fully supported without having to add a startup flag.
----------, Aug 28, 2022

Changes:
  • Fixed ClassNotFoundException on load hook for UltimateClans (only supports V5 and higher)
  • Fixed issue with GKits menu and custom model data
  • Fixed issue with items and soulbound
----------, Aug 26, 2022

Updated enchantment creator website with latest enchant types
----------, Aug 24, 2022

Changes:
  • Resolved issue with Turkish translation's some symbols and encoding
----------, Aug 23, 2022

Changes:
  • Added %group-name% placeholder to enchantment display.
  • Fixed Beetroots crop issue with TP_DROPS
----------, Aug 21, 2022

Changes:
  • Fixed issues with STEAL_GUARD effect
  • Rework of custom commands
  • Updated Spartan Anticheat support
  • Fixed UltimateClans integration not always enabling
----------, Aug 17, 2022

Changes:
  • Added hook for UltimateClans
  • Fixed enchants activating on same clan members
  • Fixed VeinMiner breaking out of range blocks
  • Improvements to KEEP_ON_DEATH delay after death
  • Fixed ArmorSets not activating when joining in paper servers
  • Fixed issue with whitescrolls using blacklist as worlds
  • Fixed ArmorSets not reading static effects when leaving in paper servers
  • Fixed issue with soulbound and disappearing items
  • Fixed issue with alchemist not giving back proper amount of items
  • Fixed some tinkerer issues
  • Fixed minor internal issue with effects reading
  • Minor internal code updates
----------, Aug 14, 2022

Added 1.19.2 support
----------, Aug 12, 2022

Changes:
  • Added ability to combine custom books in anvils
  • Fixed REPEATING enchants not always starting when applying armor
  • Fixed combining magic dust with books in anvil
  • Fixed book chances going beyond 100 if alchemist.books.add-up-chances is disabled
  • Some internal code updates
  • Fixed held-effect-static-cross-update being enabled even when disabled in config
  • Changed how STOP_KNOCKBACK works on paper servers
----------, Aug 9, 2022

Changes:
  • Fixed minor error with custom effect processing
  • Code improvements
  • Removed debug message from using armor sets with custom effects
----------, Aug 8, 2022

Changes:
  • Fixed minor error with custom effect processing
  • Code improvements
----------, Aug 8, 2022

Changes:
  • Added a warning if using craftbukkit
  • Removed unnecessary code
  • Improvements to translations
----------, Aug 5, 2022

Changes:
  • Added AOneBlock support
  • Fixed SMELTING effect breaking AOneBlock engine when the MagicBlock is broken.
  • Some code updates
----------, Aug 3, 2022

Changes:
  • Fixed error with griefprevention
  • Improvements to code
----------, Aug 2, 2022

Removed minor debug message from console
----------, Aug 2, 2022

Changes:
  • Improvements with GriefPrevent implementation
  • Fixed issue with tinkerer's gui title
  • Effects are no longer lost when player resurrects
  • Improved cooldown with armor reapplying
  • Fixed rare error with armor change
----------, Aug 1, 2022

Changes:
  • Improvements with GriefPrevent implementation
  • Fixed issue with tinkerer's gui title
  • Effects are no longer lost when player resurrects
  • Improved cooldown with armor reapplying
  • Fixed rare error with armor change
----------, Aug 1, 2022

Added 1.19.1 support
----------, Jul 30, 2022

Changes:
  • Added JUMP enchant type
  • Fixed wrong setting description in config
  • Some updates to how offhand is handled
  • Updated some placeholders
----------, Jul 27, 2022

Changes:
  • Fixed correctly customization for collect souls on kill entities.
----------, Jul 26, 2022

Updated Vietnamese translation due to some encoding issues sometimes removing special characters
----------, Jul 25, 2022

Changes:
  • Added javadocs to api methods
  • Fixed TP_DROPS not dropping brewing stands
  • Fixed TP_DROPS removing relative block drops
----------, Jul 23, 2022

Changes:
  • Added more help comments to configs
  • Minor code improvements
  • Fixed soulbound issue using MythicMobs skills
----------, Jul 22, 2022

Changes:
  • Reworked Tinkerer, Alchemist inventories
  • Added %groupDisplayName% variable to success message of opening a book
  • Improvements to most of the commands
----------, Jul 20, 2022

Fixed issue with wrong import from last update, previous update didn't change the uploaded jar on SpigotMC so the issue here still occurred - now it's fixed.
----------, Jul 18, 2022

Fixed issue with wrong import from last update
----------, Jul 16, 2022

Changes:
  • Improvements with enchantment processing
  • Fixed small internal issue with enchanter's inventory
----------, Jul 15, 2022

Added Italian Translation it.yml
----------, Jul 14, 2022

Changes:
  • Added WildTools support
  • Fixed issues with KEEP_ON_DEATH effect
  • Fixed issue with offhand and durability effects
  • PASSIVE_DEATH no longer is called by explosion
  • Updated Diploid enchant to use ATTACK_MOB
  • RespawnEvent now reads keepInventory gamerule correctly
  • Fixed trident issue with enchants
  • Fixed mythicmobs issue
  • Fixed minor error if invalid group is set in enchanter's inventory
----------, Jul 13, 2022

Updated Korean translation with missing messages
----------, Jul 6, 2022

Changes:
  • Fixed issue with CATCH_FISH not working in off hand
  • Fixed issue with water walked blocks being reset after restart
----------, Jul 5, 2022

Changes:
  • Changed from 'customModelData' to 'custom-model-data' in alchemist.yml to follow normal format
----------, Jul 3, 2022

Fixed issue with armor disappearing from last update
----------, Jul 2, 2022

Changes:
  • Fixed check with souls amount
  • Fixed issue when player has a TOTEM OF UNDYING in their hand or offhand, player is resurrected and the items with Soulbound are removed.
  • Code improvements
  • Fixed issue with armor and souls
----------, Jun 30, 2022

Updated enchantment creator website with minor fixes and 2 new effects
----------, Jun 29, 2022

Changes:
  • Fixed issue with enchantments caused by last update
  • Fixed silk touch on REINFORCED_DEEPSLATE block
  • Fixed dupe issue with "KEEP_ON_DEATH"
----------, Jun 27, 2022

Changes:
  • Fixed RenameTag %name% placeholder not working
  • Fixed some issues with enchant processing
  • Fixed guardians being activated when ArmorStand's take damage
----------, Jun 26, 2022

Changes:
  • Placeholders are no longer CaSe sensitive
  • Fixed combination of different item types
  • Fixed issue with RestrictedCreative
----------, Jun 24, 2022

Updated German (de-de.yml) locale
----------, Jun 23, 2022

Changes:
  • Added a better error when failing to find a defined payment method
  • Reworked how loot is randomized in generated loot chests
  • Fixed helmet being replaced with pumpkin when armor-switching is enabled
----------, Jun 21, 2022

If you are using CosmicPvP premade, update it from '/ae premade' command or manually edit your config.yml to remove all materials from 'settings.trench-blacklist' - this causes shulkerboxes to be ignored by TRENCH effect and doesn't drop them.
----------, Jun 19, 2022

Changes:
  • Fixed error with enchanter if config item is invalid
  • Fixed error from Souls with 1.8
----------, Jun 18, 2022

Changes:
  • Fixed exp not dropping from TRENCH
  • Fixed issue with LAVA_WALKER and TRENCH
  • Fixed enchants not working with carved_pumpkin
  • Plugin now ignores BanItem dependency if different from support versions is used
----------, Jun 18, 2022

Updated website with new effects and few more settings
----------, Jun 17, 2022

Fixed minor NPE error with NMS from 1.19 support
----------, Jun 11, 2022

Changes:
  • Reworked Enchanter inventory - now fully supports custom heads from AdvancedHeads
    [​IMG]
----------, Jun 10, 2022

Added 1.19 support - we've done testing and the plugin release is stable.
----------, Jun 8, 2022

Changes:
  • Improved how new admin items system is handled when applying items
  • Fixed error with clicking inventory in creative
----------, Jun 5, 2022

Changes:
  • Fixed chances working when book is denied by required enchants
  • Fixed error in console with held
  • Fixed slotincreaser group not changing with ae giveitem command
  • Fixed not all placeholders parsed when right-clicking enchant book
----------, Jun 1, 2022

Changes:
  • Fixed debug message from slot increasers
  • Fixed issue with incorrect number of drops from TRENCH
  • Fixed placing carved pumpking always pointing to north
  • Fixed error with Spartan
  • BlockTrak and StatTrak are now removed from items upon anvil combination
  • Fixed Turtle helmets not being recognised when using ALL_HELMET
----------, May 31, 2022

Changes:
  • Fixed issue with applying Slotincreasers not working
  • Fixed issue with slotincreasers success message not showing new slot count added
----------, May 28, 2022

Changes:
  • Fixed error with loading enchants from enchants creator if description had non-utf8 chars
  • Improved how enchantments are pasted into enchantments.yml file from enchants creator
----------, Apr 30, 2022

Changes:
  • Fixed not being able to apply glowing enchant with /aegive command
----------, Apr 28, 2022

Updated German localization
----------, Apr 27, 2022

Changes:
  • Hotfix for alchemist inventory
----------, Apr 26, 2022

Changes:
  • AdvancedEnchantment books now support PlaceholderAPI placeholders on the configurations
  • Added PlaceholderAPI to Enchanter GUI
  • Added PlaceholderAPI to Alchemist GUI
  • Added a TEMPORARY fix for this spigot issue: https://hub.spigotmc.org/jira/projects/SPIGOT/issues/SPIGOT-7007?filter=allopenissues
  • ADD_SOULS and REMOVE_SOULS paired with a BlockTrack will not longer have duplicated BlockTrack lore lines
  • SMELT now drops the appropriate shulker box
  • Fixed a bug with HELD & REMOVE_ENCHANT where it leads to duplicates of an item
  • Fixed an NPE Error from last update
  • The config option for armor-switching.enabled is now functional
  • Sound generated for armor-switching.sound will now generate the player level up sound, and use the correct value for the version
----------, Apr 25, 2022

Changes:
  • Player heads no longer lose texture/position when placed on the ground
  • When the Enchantment book item is something other than a book, and is stacked, the item on the cursor will only destroy one item
  • instead of the whole stack
  • Enchanter inventory now prevents items from being put into the inventory using number keys, when a background item is AIR
----------, Apr 24, 2022

Added Polish Translation pl-pl
----------, Apr 23, 2022

Added Polish Translation pl-pl
----------, Apr 23, 2022

Changes:
  • Fixed fortune not working for a few players
  • Fixed BOW_SHOOT enchantments sometimes not firing
  • Revamped the BREAK_TREE effect
----------, Apr 20, 2022

Changes:
  • Fixed a bug where when breaking ender chests with TRENCH and SILK, it dropped 8 ender chests
  • Fixed a bug on 1.16 where RAW_GOLD was being detected as a valid item for SMELT/Other enchantments
  • Fixed a bug where trying to switch armor pieces between a wearable armor block (IE CARVED_PUMPKINS) would delete the helmet,
  • on top of placing the block
----------, Apr 19, 2022

Changes:
  • Tweaked INCREASE_DAMAGE and DECREASE_DAMAGE further, this also allows other plugins to properly handle damage events if they are listening at a priority of MONITOR, eventually we will add a configuration option to allow our own plugin to listen to
  • Fixed mobs.yml not dropping the items
----------, Apr 18, 2022

Changes:
  • REMOVE_ENCHANT effect now supports all items, not just in hand item
  • Fixed NPE with HELD
----------, Apr 17, 2022

Changes:
  • Tweaked INCREASE_DAMAGE's formula
  • Fixed a bug in /aegive where if you used attribute modifiers, it made the lore add multiple lines of un-needed attributes
----------, Apr 15, 2022

Changes:
  • Fix block break error for 1.16
  • Fixed ADD_HARM triggering 2 deaths if damage dealt was more than player has health
  • Fixed AOE messages sending double messages to the player
  • Hotfix for RAW_IRON
----------, Apr 13, 2022

Back from vacation - updates will return to usual
Changes:
  • Resolved a NPE Error in console
  • Fixed shovels not working with TRENCH on versions 1.13 and below
  • Fixed totem of undying calling KILL_PLAYER multiple times, when a player dies while holding a totem of undying, it will no longer call KILL_PLAYER
  • Fixed BOOST where players would not take damage even after the BOOST effect wore off
  • Resolved an issue where if a player got hit with DISARM, they're item disappeared
  • Resolved an issue where /clear damage a player for 0 hearts
  • Fixed REVIVE (This will not work for player deaths caused by ADD_HARM or similar currently)
  • Reworked the DECREASE_DAMAGE formula, should now work as intended
  • Fixed BlockTrack duplicated lore lines when using ADD_DURABILITY_CURRENT_ITEM
  • Added new API methods: getEffectsOfItem(ItemStack itemToUse), hasEffect(String theEffect, ItemStack itemToCheck) hasHolyWhiteScroll(ItemStack itemToCheck)
  • Fixed TRENCH dropping more than 8 obsidian when breaking ENDER_CHESTS
  • Resolved an issue where BREAK_TREE was breaking player placed logs
  • Fixed CARVED_PUMPKIN not being detected as a Helmet armor piece
  • Resolved an issue where the TNT effect was damaging non-living entities
  • Resolved an issue WAIT, where if you had a LIGHTNING effect it would still carry over death
----------, Apr 12, 2022

Changes:
  • Last update, we mentioned Smelt + Fortune was fixed, however this was only true when you use MORE_DROPS effect. This shall now work with the vanilla Fortune enchantment as well!
  • Vanilla Fortune works with TRENCH enchants
  • Added a fix for "ADD_DURABILITY_CURRENT_ITEM" multiplying items, please update to this version immediately
----------, Mar 31, 2022

Changes:
  • Fixed issues with using ADD_HARM and WAIT effects
  • Added support for SMELT when using AutoPickup by MrButtersDev
  • Fortune with effects now works on gold and iron ores in 1.17+
  • Fixed error with grindstone on older mc versions
  • Added support for DEEPSLATE ores
  • Fixed issues with MINING enchants and stacking plugins (tested with RoseStacker)
  • TRENCH Used to only drop 1 of ores that drop multiple (IE, Redstone/Lapis) they now drop accordingly
  • AutoPickup now works with BREAK_TREES
  • Fix a small bug with PUMPKIN
----------, Mar 30, 2022

Updated enchantment creator website - added 2 new enchant types and few new effects
This is the last update for this enchantment creator website, new editor is coming soon.
----------, Mar 29, 2022

Changes:
  • Added 'grindstones-remove-custom-enchants' setting to remove custom enchants from items
  • Fixed armorSets not being removed from armor when using in grindstone
  • Fixed PUMPKIN effect no longer adding helmets when player dies - helmet is now dropped on death
  • PUMPKIN no longer drops in the players inventory when the effect wears off
  • Players can now no longer un-equip the pumpkin while PUMPKIN effect is active
  • Minor internal NBT changes
----------, Mar 28, 2022

Changes:
  • Fixed NPE with purpur and anvil combining
----------, Mar 25, 2022

Changes:
  • Fixed issue with alchemist combining two different types of dust
  • Loot generation now works with nether worlds
----------, Mar 22, 2022

Changes:
  • Improved how enchantment table applies custom enchants
  • Fixed issue with tinkerer when trading items with invalid enchants
----------, Mar 20, 2022

Fixed debug in console from switching HELD items
----------, Mar 17, 2022

Changes:
  • Added 'settings.held-shift-cross-update' setting - removes permanent effects from SHIFT when switching to another item
  • Fixed HELD in off-hand disabling after few seconds
----------, Mar 17, 2022

Changes:
  • Added customModelData with tinkerer trade items
  • Fixed NPE error in console if invalid token is given with `/ae claim`
----------, Mar 15, 2022

Fixed NMS issue with 1.11-1.13 servers and NBT - only update if you are using these versions
----------, Mar 13, 2022

Changes:
  • Updated wiki with up-to date information
  • Reworked MORE_DROPS with silktouch
  • Fixed clicking on random alchemist item showing doesnt-accept message
  • Fixed orbs using default max value of slots even when changed in config
  • Fixed NPE with durability effects when player dies
  • Fixed /reapply or /apply not updating armor sets
  • Fixed /ae claim not working due to SSL error
----------, Mar 12, 2022

Changes:
  • MORE_DROPS effect no longer works with SilkTouch
  • Added custom-model-data support for Tinkerer
  • Added custom-model-data support for Enchanter Confirmation Inventory
----------, Mar 9, 2022

Changes:
  • Added Slimefun support with TRENCH
  • Fixed using PLAY_SOUND_OUTLOUD with non player entities stopping enchant
  • Fixed orbs of +0 generating in random loot
----------, Mar 7, 2022

Changes:
  • Fixed 1.18.2 error with reflection on load
  • Added ProtectionStones support
  • Fixed cooldown activating for wrong player with DEFENSE enchant type
  • Fixed error with random loot generation if enchant book material is invalid
  • Fixed warning with velocity in 1.8
  • Conditions no longer warn in console about unimportant issues
----------, Mar 4, 2022

Changes:
  • Fixed 1.18.2 error with reflection on load
  • Added ProtectionStones support
  • Fixed cooldown activating for wrong player with DEFENSE enchant type
  • Fixed error with random loot generation if enchant book material is invalid
  • Fixed warning with velocity in 1.8
  • Conditions no longer warn in console about unimportant issues
----------, Mar 4, 2022

Changes:
  • Added 1.18.2 support
----------, Mar 2, 2022

Changes:
  • Fixed NPE with BOOST if value is too high (now automatically limits values to appropriate for server platform)
  • Improved enchantment table enchantment chances
----------, Feb 21, 2022

Changes:
  • Updated symbols in customcommands.yml file
  • Fixed lavaWalker staying active if player dies
  • Fixed waterWalker staying active if player dies
  • Improvements with effects processing
----------, Feb 19, 2022

Removed debug message from console
----------, Feb 18, 2022

Changes:
  • Fixed AAC error with custom mobs from AdvancedSpawners
  • Updated spark enchantment
  • Fixed slots limit using wrong message
----------, Feb 18, 2022

Changes:
  • Removed debug message from console
----------, Feb 15, 2022

Changes:
  • Fixed contains not dropping content after reloading with /ae reload
  • Enchant processing performance improvements
----------, Feb 14, 2022

Changes:
  • Fixed adding custom enchant books through anvil adding Unbreaking I as well
  • Reworked reforged enchantment
  • Fixed fortune, telepathy and smelt not working together with raw iron and gold
----------, Feb 13, 2022

Changes:
  • Fixed NPE with aegive if enchant name wasn’t in lowercase
  • Improved enchantment table chances when enchanting items
  • Advance enchantments wiki has been updated
----------, Feb 11, 2022

Changes:
  • Fixed error with durability effects on 1.8
----------, Feb 10, 2022

Updated enchantment creator website with latest enchant types and conditions
Added new variables to creator website
----------, Feb 9, 2022

Changes:
  • Added Korean (ko.yml) translation
  • Fixed error with anvil combining
----------, Feb 7, 2022

Fixed issue with Russian translation
----------, Feb 3, 2022

Fixed issue with Russian translation
----------, Feb 3, 2022

Changes:
  • Fixed issue with loot generation on Taco Spigot
  • Overhauled FREEZE effect
----------, Feb 1, 2022

Fixed reflection issue with 1.12 due to last update’s compilation issue
----------, Jan 31, 2022

Changes:
  • Improvements with plugin loading / enabling
----------, Jan 30, 2022

Fixed minor debug message from console
----------, Jan 30, 2022

Updated enchantment creator website with latest effects
----------, Jan 27, 2022

Changes:
  • Fixed error with DROP_HEAD if entity is invalid
  • Fixed tool orbs not applying to hoes
----------, Jan 25, 2022

Changes:
  • Fixed ADD_HARM on 1.16+
  • Fixed not being able to use banner patterns as materials
  • Added support for off hand with ADD_DURABILITY_ITEM
  • Fixed KEEP_ON_DEATH not working with DEATH for inventory content
  • Fixed DISTANCE_DAMAGE triggering anticheats
  • Fixed enchants going off while blocking with a shield
----------, Jan 23, 2022

Fixed issue with loot generation and server freezes from last version (if random loot generation was enabled)
----------, Jan 23, 2022

Changes:
  • Reworked how custom mob drops entities are cached
  • Fixed error with loot generation in nether
----------, Jan 21, 2022

Changes:
  • Fixed CHANGE_ARROW not working on 1.17+.
  • Improved vanilla enchantment recognition.
  • Possible fix for github issue #2012.
  • Armor sets now use the PlayerArmorChangeEvent on Paper servers.
  • Removed deprecated API classes.
----------, Oct 21, 2021

Changes:
  • Added %block type lowercase% variable to MINING.
  • Fixed PLANT_SEEDS not planting nether wart if it's too dark.
  • Fixed GUARD mobs being able to drop loot & XP.
  • Fixed the plugin failing to load on some custom server jars.
----------, Oct 18, 2021

Updated Enchantment Creator Website with new effects
----------, Oct 17, 2021

Changes:
  • Fixed ADD_SOULS not working if amount of souls on items was less than what's being added.
  • Fixed PERMISSION not always working properly with permanent enchant types.
  • Fixed EFFECT_STATIC not activating when applying armor by press "F" with armor in offhand on Spigot servers.
  • Fixed EFFECT_STATIC armor being re-equipped when taking damage on Paper servers.
  • Fixed issue with GadgetsMenu's emotes.
----------, Oct 16, 2021

Changes:
  • Added support for SoaromaSAC.
  • Fixed issues default TRENCH blacklist not including end portals & frames on 1.12 servers.
  • Fixed sets.commands.weapon.success locale not translating %weapon%.
  • Fixed error if another plugin opened an anvil inventory without giving it any viewers.
----------, Oct 10, 2021

Changes:
  • Fixed possible StackOverflowError when using the damageable aoe target.
  • Fixed error when using %can break% with a type that doesn't require a block.
  • Fixed KILL_MOB running on the victim instead of attacker.
  • Fixed harmless error when enabling on 1.16 servers.
----------, Oct 8, 2021

Changes :
  • Added ability to use CHANGE_ARROW with TRIDENT_THROW.
  • Fixed issue with grindstones.
  • Fixed enchantment tables no longer giving custom enchants after running "/ae reload".
----------, Oct 6, 2021

Changes:
  • Fixed issue with some listed effects missing from last update due to files not syncing correctly
----------, Oct 5, 2021

Changes :
  • Added ROD_CAST type.
  • Added ARROW_HIT type.
  • Added SHIELD_BLOCK type.
  • Added SET_MIN_CATCH_TIME and SET_MAX_CATCH_TIME effects for ROD_CAST.
  • Added TELEPORT effect.
  • Added EXPLODE effect.
  • Added REACH effect.
  • Added HOMING effect.
  • Added ability to use CHANGE_ARROW with TRIDENT_THROW.
  • Fixed %damage%, %raw damage%, and %damage cause% not properly being parsed in effects in no conditions are present.
  • Fixed non-armor items with EFFECT_STATIC enchants throwing an error when being removed.
  • Fixed error related to PAPI placeholders.
  • Fixed armor sets not being updated when changing worlds.
  • Fixed cooldown not working on SHIFT and SPRINT.
  • Fixed issues with blacklisted enchantments in anvils.
  • Fixed issue with HELD in offhand slot.
  • Fixed harmless error related to the Alchemist.
----------, Oct 2, 2021

Minor fix for Spanish translation
----------, Oct 1, 2021

Changes:
  • Added AEAPI#getMinecraftVersion method
----------, Sep 30, 2021

Changes:
  • Added TRIDENT_THROW type.
  • Added ability for FREEZE to work on mobs on Paper 1.16+ servers.
  • Added STRUCK type which activates when an entity is struck by lightning.
  • Added support for a lot more effects to work on mobs.
  • Added support for the BanItem plugin.
  • Fixed issue when placing down chests.
  • Fixed error when effect was run with a null target.
  • Fixed PAPI placeholders not working in conditions/ effects.
  • Fixed TRENCH being able to break light blocks.
  • Fixed issues with TP_DROPS or TRENCH breaking two tall blocks.
  • Fixed TRENCH breaking all blocks in the area no matter of type. Now it will only break blocks if it's the proper tool for that block.
  • Fixed locale placeholder %enchant2% not using display name.
  • Fixed "/ae view" showing no permission if enchantment-info.permission in customcommands.yml was unset.
  • Fixed REPEATING running multiple instances of itself in certain situations.
  • Fixed REPEATING not working if condition was false when started.
  • Fixed issue with BlockTrak and TRENCH.
  • Fixed %damage%, %raw damage%, and %damage cause% variables not parsing correctly.
  • Fixed damage from the TNT effect not properly counting as explosion damage.
  • Fixed harmless error when shooting bows on legacy servers.
  • Fixed "and" and "or" being replaced regardless of location in a word.
  • Fixed error when retrieving a GKit that has random enchant levels where the min level is >= max the level.
  • Fixed possible error related to the REPEATING type.
  • PLANT_SEEDS will now plant just what's left if player doesn't have enough seeds for the full radius.
  • Improved accuracy of the %is under water% variable.
  • Implemented a much better version of STOP_KNOCKBACK and DISABLE_KNOCKBACK on Paper 1.12+ servers.
  • EFFECT_STATIC will now use Paper's PlayerArmorChangeEvent if possible.
----------, Sep 24, 2021

Changes:
  • Added "glowing" parameter to "/aegive".
  • Added %block below% variable.
  • Fixed "or" and "and" not being properly parsed in conditions.
  • Fixed issue with some effects conflicting when used on from enchantments on the same item.
  • Fixed Lava/Water walker not removing blocks after server restart.
  • Fixed XP/EXP multiplying the amount by WildStacker stack size.
  • Fixed "/ae givegkit" being tabcompleted as "/ae givekit".
  • Fixed items from some commands being deleted if inventory is full.
  • Fixed errors if player-only effects are used on mobs.
----------, Sep 17, 2021

Changes:
  • Fixed minor NPE with mob conditions
----------, Sep 15, 2021

Changes:
  • Improved Russian translation
----------, Sep 13, 2021

Due to how many changes were done, this is a beta update. We've tested everything to the best of our abilities.
Changes:
  • Added full support for mobs to use custom enchants.
  • Added ability for all condition variables to work in effects.
  • Added more flexibility to variables. All variables can now start with 'player', 'attacker', or 'victim' and will change the output of them accordingly. This also applies to PAPI placeholders.
  • Added support for decimals in conditions.
  • Added "/ae debugConditions" to print out info about conditions while they're being processed to make it easier to debug them.
  • Added "%is gliding", "%is flying%", "%is removal%", "%projectile type%", "%raw damage%" and "%item slot%" variables (check wiki for more info).
  • Added ability for KILL_MOB to work with all types.
  • Added support for the Intave anticheat.
  • Added seamless grindstone integration for Paper 1.16+ servers.
  • Fixed combos being incorrectly incremented in some cases.
  • Fixed bow-full-power option not working on BOW types other than SHOOT_BOW.
  • Fixed MORE_DROPS blocking other MINING type enchants when breaking player-placed blocks.
  • Fixed some issue when shooting bows from offhand.
  • Fixed DEFENSE_BOW and DEFENSE_BOW_MOB not triggering when hit by a tridents.
  • Fixed an issue with some BOW types not triggering from tridents.
  • Fixed AE losing track of tridents before all types were triggered.
  • Fixed error when using custom effect that doesn't exist. It will now give a warning in console instead.
  • Fixed heroic upgrades not applying armor defense points/ armor toughness.
  • Improved grindstone EXP calculations to be identical to vanilla.
  • Changed the SoulUseEvent to be canceled before called if the item doesn't have enough souls.
----------, Sep 7, 2021

Fixed minor translation mistake with Spanish locale file
----------, Sep 3, 2021

Changes:
  • Fixed anvils not showing "too expensive" text when combination is too expensive.
  • Fixed anvils incorrectly calculating cost in some situations.
  • Fixed issue with anvils getting custom enchant group rarity.
  • Fixed health bar flicker when doing /heal with more than 20 health.
  • Fixed damage animation playing on 1.13+ servers when applying HEALTH_BOOST while it's already active.
  • Fixed issue with miningSouls when experimental-block-breaking is disabled.
  • Fixed ender chests only dropping 1 obsidian when broken with MINING type enchants.
  • Made some changes to experimental-block-breaking on 1.13+ servers to be more reliable when it comes to dropping attached blocks like torches.
  • Tweaked experimental-damage to be used in more cases.
  • Greatly reduced performance impact of held-effect-static-cross-update. (If anyone uses this with a large amount of players, please send a spark report in Discord).
  • Removed ability for ADD_ENCHANT and REMOVE_ENCHANT to work on armor.
----------, Sep 2, 2021

Changes:
  • Added turtle helmets to ALL_ARMOR.
  • Added config option to toggle whether non-armor items should trigger enchants when worn on armor slots.
  • Added support for 1.13+ version of experimental-block-breaking to work on legacy servers. (this should fix compatibility with other plugins).
  • Fixed health error.
  • Fixed BlockTrack not working with experimental-block-breaking disabled.
  • Fixed ADD_ENCHANT and REMOVE_ENCHANT cloning triggering item if targeted to victim.
  • Fixed enchant combining not working.
  • Fixed MORE_DROPS with KILL_MOB duplicating tools and armor.
  • Fixed RIGHT_CLICK activating when left-clicking.
  • Fixed anvils not combining durability.
----------, Aug 29, 2021

Minor fix to Russian translation
----------, Aug 24, 2021

Updated enchantment creator website with latest effects
----------, Aug 22, 2021

Changes:
  • Fixed GUARD not properly targeting.
  • Fixed issue with parsing GUARD arguments.
  • Fixed PLANT_SEEDS trying to plant above target location.
  • Fixed TP_DROPS only dropping 1 book from bookshelves.
----------, Aug 20, 2021

Changes:
  • Added ability to reload enchantment table enabled status and chance with "/ae reload".
  • Added ability to reload groups with "/ae reload".
  • Added ability to change TNT's radius and damage (refer to wiki for usage).
  • Fixed lore not being properly removed when removing enchants.
  • Fixed XP dropping when it shouldn't and/or in the wrong amount with MINING type enchants.
  • Fixed startup error if group in enchantmentTable.yml didn't exist.
  • Fixed fortune calculation for non-crops being a bit off.
  • Fixed some issues when holding items with certain enchants in your offhand (won't activate anymore).
  • Fixed TRENCH clearing shulker boxes on legacy versions (it's now safe to remove them from the blacklist on all versions).
  • Fixed BREAK not dropping items if the item had no other MINING type enchants.
  • Fixed Cocoa and Nether Wart always dropping 1 item instead of the proper amounts.
  • Fixed issue with groups.yml updater.
  • Fixed rare case where Silk Touch with MINING enchants wouldn't drop wall items.
  • Fixed PLANT_SEEDS planting in a 3D radius rather than a 2D radius.
  • Fixed sounds playing with a pitch of 10 by default instead of 1.
  • Fixed the TNT effect having no explosion sound on 1.9+ servers.
  • Fixed issue with heal command.
  • Minor performance increases to TRENCH's blacklist & whitelist, and VEIN_MINE's whitelist.
  • Minor optimizations to MORE_DROPS.
  • Big performance improvements to the TNT effect.
  • Vanilla unobtainable blocks are now always skipped by TRENCH no matter if its blacklisted or not.
----------, Aug 19, 2021

Changes:
  • Performance improvements when applying custom enchants and when opening GUIs that show them.
  • Added ALL_TOOLS applies group. (Pickaxe, Axe, Shovel, Hoe).
  • Fixed server crash from the enchanter.
  • Fixed double slab blocks only dropping one slab when broken by a MINING type effect.
  • Fixed MINING type enchants spawning drops as the corner of blocks instead of the center.
  • Fixed fortune dropping full crop drops even if they weren't grown.
  • Fixed error when using old GUARD format.
  • Fixed upgrading enchants with books not working properly.
  • Fixed enchant books not using the groups display name with %group-name%.
  • Fixed enchants with invalid groups not properly being disabled.
  • Fixed "/hat" not removing HELD effects.
  • Fixed suicides incrementing StatTrakers.
  • Fixed Replenish only being able to be applied to helmets instead of pickaxes.
  • Improved randomness of some random things.
  • Block drops are now condensed before being dropped to reduce lag with effects like TRENCH and VEIN_MINE.
----------, Aug 17, 2021

Changes:
  • Added ability to change GUARD's live duration and the amount that spawns in a single effect.
  • Fixed error when opening enchanter.
  • Fixed logs broken from BREAK_TREE having durability damage on 1.13+ servers.
  • Fixed TAKE_AWAY and PLANT_SEEDS always taking away offhand item when activated.
  • Fixed GUARD creepers leaving an infinite Strength cloud after exploding.
  • Fixed issues with some effects when holding armor.
  • Fixed error when a MINING type effect is used with Fortune 1 or 2.
  • Fixed error from DEFENSE_BOW_MOB when being shot from a dispenser.
----------, Aug 12, 2021

Changes:
  • Fixed error when using TITLE, SUBTITLE, ACTIONBAR or MESSAGE on a non-player entity.
  • Fixed issue with Tinkerer.
  • Fixed BlackScrolls not removing enchant lore.
  • Fixed "/ae givebook" not showing correct usage when used incorrectly.
  • Fixed BREAK triggered from SWING not working properly with other MINING type enchants.
----------, Aug 10, 2021

Changes:
  • Fixed minor error with /ae admin menu on 1.9-1.11
----------, Aug 8, 2021

Updated enchantment Creator Website with latest effects
----------, Aug 7, 2021

Minor changes to Russian translation ru.yml
----------, Aug 5, 2021

Changes:
  • Added option 'lore-organize-mode' to change how the Transmog Scroll/ auto organization organizes enchants. See default comment for more info.
  • Fixed rare error from MINING type effects.
  • Fixed BREAK_TREE only giving oak logs on legacy servers.
  • Fixed issue with experimental-block-breaking on legacy servers.
  • Fixed equipped armor being deleted if picked up with the mouse in creative mode.
  • Fixed the Transmog Scroll/ auto organization not behaving properly in some situations.
  • Fixed enchantment lore being duplicated when the group color is a HEX code.
  • Fixed error on 1.9-1.15 servers when swapping held item to/ from offhand.
----------, Aug 4, 2021

Changes:
  • Added support for the Vulcan AntiCheat.
  • Added %group-color% and %group% to locale line commands.main.info.
  • Updated internal Fortune calculations to be identical to vanilla.
  • Fixed items being copied into offhand with certain enchant combinations.
  • Fixed REPAIR leaving items with 1 less durability than max when paired with other effects.
  • Fixed PLANT_SEEDS having sub-par performance when paired with some plugins.
  • Fixed lore descriptions being broken.
  • Fixed error from enchantment tables when selecting the lowest level on 1.13+ servers.
  • AE will no longer write configs to disk if they failed to load.
  • Possible fix for experimental-block-breaking not working properly with other plugins.
----------, Aug 3, 2021

Changes:
  • Fixed minor error with loot generation on 1.9-1.11
----------, Aug 1, 2021

Changes:
  • Improved Czech translation
----------, Jul 30, 2021

Changes:
  • Added better handling of broken configuration files.
  • Added use-experimental-damage option in the config. This tweaks how we apply damage and may solve some issues.
  • Changed how we normally apply damage so the attacker is credited for it instead of it being considered "generic".
  • Fixed some effects putting copy of item in main hand if it was used in offhand.
  • Fixed MINING type enchants sometimes dropping incorrect amounts with SilkTouch.
  • Fixed RenameTag getting deleted if canceled with a full inventory.
  • Fixed MORE_DROPS not working with KILL_MOB on 1.8.x servers.
  • Fixed new config values not being added to the files.
  • Fixed issue with "/heal".
  • PLANT_SEEDS no longer plants crops where it's too dark for them to grow.
----------, Jul 29, 2021

Changes:
  • Updated AEAPI applyEnchant method
  • trench-autoadd-items setting only works if trench effect is upcoming
----------, Jul 25, 2021

Changes:
  • Fixed plugin not loading for some users with last version
----------, Jul 25, 2021

Changes:
  • Fixed issue with TP_DROPS & SMELT on the same item.
  • Fixed issue with MINING enchants not always giving drops for "wall" blocks.
  • Fixed redstone not dropping if the block under it was broken on 1.17 servers.
  • Fixed error related to DEFENSE_MOB.
  • Fixed %seconds% not translating in the commands.apply.cooldown message.
  • Fixed GKit cooldown not working.
  • Fixed command permissions not always working.
  • Fixed error related to TRENCH.
  • Fixed startup error related to MINING on legacy servers.
  • Fixed error related to DEFENSE_BOW_MOB.
  • Fixed anvil combining bypassing slots limits.
  • Possible fix for incompatibility with MF Hoppers when using experimental-block-breaking.
  • Full errors are no longer printed when an ArmorSet or Weapon can't find an enchant.
----------, Jul 24, 2021

Changes:
  • Added support for PLANT_SEEDS on 1.8.x-1.12.2.
  • Added support for decimals in enchants cooldown field.
  • Added ability for PLANT_SEEDS to work properly with MINING.
  • Vastly improved block drop amount calculations to be on-par vanilla.
  • Improved compatibility with other plugins when experimental-block-breaking is enabled.
  • Fixed issue with HELD.
  • Fixed issues with handling 2 block tall flowers on legacy servers.
  • Fixed block broken statistic not incrementing when experimental-block-breaking is enabled.
  • Fixed latest Jobs update not working properly with MINING type enchants.
  • Fixed huge lag spike the first time someone breaks a block with a MINING enchant after the server starts on 1.13+ servers.
  • Possible fix for error when using the HEALTH_BOOST potion effect with EFFECT_STATIC.
----------, Jul 23, 2021

Updated Dutch (nl-nl.yml) file with improved translations
----------, Jul 21, 2021

Changes:
  • Added ability for PLANT_SEEDS to work properly with MINING.
  • Added support for decimals in PARTICLE's offset parameter.
  • Added support for defining custom locations for effects to be run at. More info on the Wiki.
  • Fixed BlockTrack lore duplicating.
  • Fixed BREAK not breaking blocks when experimental-block-breaking is enabled on 1.13+ servers.
  • Fixed VEIN_MINE sometimes not behaving properly with certain blocks.
  • Fixed default armor sets & custom weapons always being generated after being deleted.
  • Fixed damage being done to all tools when breaking crops.
  • Fixed some MINING enchants causing broken glass to lose color on legacy servers.
----------, Jul 20, 2021

Changes:
  • Fixed grammar mistakes with Spanish translation
  • General performance improvements
----------, Jul 19, 2021

Fixed default file generation issue with last update
----------, Jul 17, 2021

Changes:
  • Added missing lang files
  • Fixed TP_DROPS ignoring Silk Touch on 1.8 servers.
  • Fixed custom enchants being able to give players budding amethyst.
  • Fixed MINING enchants giving grasses if the tool had Silk Touch.
  • Fixed harmless error if a non-YAML file was in the customWeapons or armorSets directory.
  • Fixed error when breaking a legacy block on a 1.13+ server with SMELT.
  • Fully reworked TP_DROPS & SMELT internally to reduce the amount of issues with them.
  • Changed PLANT_SEEDS so when used with RIGHT_CLICK it will use the clicked block as the center instead of player location.
  • Changed how Replanter works. Compare against the default file on GitHub for the changes.
----------, Jul 17, 2021

Changes:
  • Minor improvement to alchemist
----------, Jul 16, 2021

Changes:
  • Tweaks to French translation
----------, Jul 14, 2021

Changes:
  • Fixed error if conditions set were invalid
  • Fixed some translation issues with Hungarian locale
----------, Jul 14, 2021

Minor fix to alchemist message missing
----------, Jul 13, 2021

Updated Russian translation with some grammar and spelling fixes
----------, Jul 12, 2021

Updated enchantment Creator Website With latest effects
----------, Jul 11, 2021

Changes:
  • Updates and fixes with BlockTrack.
  • Default armor sets & custom weapons no longer generate after being deleted.
  • Fixed issue with HELD from last update.
  • Fixed damage being done to all tools when breaking crops.
----------, Jul 9, 2021

Changes:
  • Added option to allow illegal vanilla & custom enchant combinations through anvils.
  • Fixed custom defined level for Sweeping Edge not working.
  • Fixed issue with detecting when to apply fortune.
  • Fixed TAKE_AWAY & PLANT_SEEDS not removing single items that isn't in a players offhand.
  • Fixed issue with anticheat hook.
  • Fixed hoes being damaged when breaking crops.
  • Fixed error related to anvils.
  • Fixed MobTrak not being able to be applied to tridents.
  • Fixed MINING enchants overriding Fortune on Cocoa on 1.8 servers.
  • Fixed Replanter not working on wheat (no enchantments.yml update necessary).
  • Fixed HELD not being applied when shift-clicking item into held slot.
  • Fixed item interactions not listening to canceled events.
  • When HEALTH_BOOST is used with EFFECT_STATIC/ HELD and "/heal" is run, it will now fill up the extra health points.
----------, Jul 7, 2021

Fixed minor localization issue with russian translation
----------, Jul 6, 2021

Added Hungarian Translation hu.yml
----------, Jul 4, 2021

Small fix with alchemist trade message
----------, Jul 4, 2021

Changes:
  • Fixed armorSets and customWeapons custom config files not loading
  • Fixed some color codes not being translated from configs.
  • Enchantment Table settings are now reloaded with "/ae reload".
----------, Jul 2, 2021

Changes:
  • Fixed some text from config not being colored
----------, Jul 2, 2021

Changes:
  • Added option to toggle whether FLY uses WorldGuardExtraFlags' FLY flag.
  • Added ability to edit BLEED's damage, interval, and time (check wiki for more info).
  • Added better support for AntiCheats. All effects should now be compatible.
  • Added option to disable custom drops from mobs spawned by spawners.
  • Improved config file handling.
  • Enchantments not in the anvil.yml will now be added automatically instead of printing a warning to console.
  • Slightly faster block breaking is now used regardless of experimental-block-breaking.
  • Fixed reapplying armor fully restoring health.
  • Fixed scrolls turning into maps if their item is an empty_map.
  • Fixed durability issues with MINING type enchants on legacy versions.
  • Fixed fireworks from opening a book dealing damage.
  • Fixed PLANT_SEEDS working in places it shouldn't.
  • Fixed PLANT_SEEDS taking all seeds even if not all were planted.
  • Fixed SET_BLOCK being able to set blocks where it shouldn't.
  • Fixed error from VEIN_MINE on 1.8 servers.
----------, Jun 30, 2021

Resolved minor debug error in console showing up every 10 minutes
----------, Jun 30, 2021

Changes:
  • Increased the performance of SMELT.
  • Fixed error from "/ae reload" on earlier than 1.12 servers.
  • Fixed SMELT not smelting raw iron and raw gold.
  • Fixed error if enchantment isn't in anvil.yml.
  • Fixed MobTrak not being able to be applied to crossbows.
----------, Jun 28, 2021

Changes:
  • Fixed error when using "/ae view" with no parameters.
  • Fixed way of getting illegal enchantment combinations through anvils.
  • Fixed anvils giving result if right item was a renamed but empty enchantment book.
  • Fixed combining vanilla enchantment books not using user-defined maximum levels.
  • Fixed being able to combine vanilla enchantment books with custom enchantment books.
  • Fixed anvils giving results if the end result is the same as the left item.
  • Fixed issue with VEIN_MINE and SilkSpawners.
  • Anvils settings are now reloaded with "/ae reload".
----------, Jun 27, 2021

Changes:
  • Added %player has enchantment in hand of <enchant> level <level>% condition
----------, Jun 26, 2021

We have now posted a Conditions Wiki article due to high demand in the community. Enjoy!
----------, Jun 25, 2021

Changes:
  • Reworked enchantment table mechanics
  • Added enchantment table beta support for 1.8 - 1.10
----------, Jun 24, 2021

Minor grammar fix to Russian translation ru.yml
----------, Jun 23, 2021

Changes:
  • Revamped anvil support, custom enchantments with anvils are now completely seamless.
  • Added ability to add custom enchantments to items through anvils.
  • Added ability to edit the maximum level vanilla enchantments can be combined to in anvils (anvil.yml).
  • Added support for anvils on 1.12.
  • Added options to toggle now custom enchantment books can be applied.
  • Improved performance with HELD and EFFECT_STATIC.
  • WATER_WALKER and LAVA_WALKER no longer works in spectator mode.
  • Fixed error related to updating worn armor.
----------, Jun 22, 2021

Changes:
  • Added option to disable HELD updating armor.
  • Added ability to click on added enchants in "/ae lastchanged" to open their info page.
  • Fixed WATER_WALKER and LAVA_WALKER still working in spectator mode.
  • Fixed some performance problems related to HELD and EFFECT_STATIC.
  • Fixed error related to updating worn armor.
----------, Jun 21, 2021

Changes:
  • Minor tweak to the world time condition
----------, Jun 20, 2021

Changes:
  • Added "/ae view <enchant>" which is the same as the default "/enchant".
  • Added support for "/ae list" with console.
  • Revamped "/ae list" to be much more user friendly.
----------, Jun 17, 2021

Changes:
  • Added new "Replanter" enchant (1.13+).
  • Added "%is crop%", "%is fully grown%", and %block drop type% conditions to MINING.
  • Added ability to use "%block type%" & %block drop type% in MINING effects.
  • Added "SET_BLOCK: (type) : [x]:[y]:[z]" type. Only run from MINING type enchants.
  • Added 'custommodeldata' to "/aegive".
  • Fixed death being spammed when wearing armor.
  • Fixed TAKE_AWAY not removing renamed items.
  • Fixed ghost items after using a grindstone.
  • Fixed %is critical% not working.
  • Fixed nether wart blocks being counted as crops instead of nether wart.
  • Fixed "newVersionsOnly" enchants not being properly disabled on legacy servers.
  • Fixed harmless error on earlier than 1.13 servers.
  • Fixed Perish dealing damage to the attacker, not the victim.
  • Fixed Berserk not applying to swords.
  • Fixed Neutralize not applying to crossbows.
  • Changed TAKE_AWAY to no longer require an amount. It will default to 1 if none is provided.
----------, Jun 16, 2021

Changes:
  • Added "SPRINT" type. Works just like SHIFT, but for sprinting.
  • Added support for WorldGuardExtraFlags' Fly flag with the FLY effect.
  • Added option to create unbreakable items with "/aegive". To use, add "unbreakable:true/false" to the arguments.
  • Added "ALL_BLOCK" applies group.
  • Fixed VEIN_MINE ignoring other MINING effects if used on non-whitelisted blocks.
  • Fixed %victim name%, %attacker name%, and colons not working with ACTIONBAR.
  • Fixed ACTIONBAR not working properly on 1.9 servers.
  • Fixed ELYTRA_FLY not working on 1.9-1.12 servers.
  • Fixed REPAIR only working on held items.
  • Fixed health being set to <=20 when wearing armor that gives you health when changing hotbar slot.
  • Fixed a few error when trying to perform certain actions with disabled enchants.
  • Fixed "/heal" not restoring health.
  • Fixed error on < 1.13 servers.
  • Possible fix for EFFECT_STATIC & HELD effects not being re-applied automatically when using inventory plugins like MySQLPlayerDataBridge.
----------, Jun 15, 2021

Updated Russian Translation with some grammar fixes
----------, Jun 13, 2021

Changes:
  • Added support for 1.17
  • Fixed issue with TRENCH and beds.
  • Fixed issue with enchanter opening when it shouldn't.
  • Fixed issue when opening the tinkerer via the "/ae open" command.
  • Fixed /heal not saving health after reapplying armor & held items.
  • Fixed issues with "/clear **" and updating EFFECT_STATIC/ HELD.
  • Fixed EFFECT_STATIC, REPEATING, and HELD effects getting removed if another item with the same effects got un-equipped.
  • Fixed armor needing to be reapplied to update enchantments after a server reload.
----------, Jun 13, 2021

Updated enchantment creator website with new enchant settings
----------, Jun 11, 2021

Changes:
  • Fixed rare error related to the HELD type.
----------, Jun 10, 2021

Added Java 16 support. No other changes done to the plugin.
----------, Jun 9, 2021

1.17 support will come out as soon as Spigot 1.17 is released.
Changes:
  • Added support for CompatNoCheatPlus.
  • Fixed issue with SMELT, Fortune, and lapis ore.
  • Fix error related to WildStacker and KILL_MOB.
  • Fixed issue with ADD_DURABILITY_CURRENT_ITEM.
  • Fixed some GKits related messages not translating placeholders.
  • Fixed error related to withers.
----------, Jun 8, 2021

Added Chinese (Simplified) translation zh-cn
----------, Jun 7, 2021

Changes:
  • Fixed error from BOW_MOB.
  • Fixed error from GUARD on 1.8 servers.
----------, Jun 6, 2021

Changes:
  • Fixed MORE_DROPS not working with MINING if experimental-block-breaking was disabled.
  • Fixed DOUBLE_DAMAGE, IGNORE_ARMOR, & INCREASE_DAMAGE damage changes being off by a very marginal amount.
  • Fixed rare cases where the enchantment table would give duplicate enchants.
  • Fixed HELD types not updating after "/ae enchant" and "/ae unenchant".
  • Fixed mobs not dropping assigned loot if killed via thorns.
  • Fixed ADD_ENCHANT and REMOVE_ENCHANT duplicating item if used on armor.
  • Fixed %enchant% not being filled in in the not-applyable-with message.
  • Plugins in "/ae plinfo" are now alphabetically sorted and show whether they're enabled or not.
  • "/ae reload" now reloads more settings.
----------, Jun 5, 2021

Changes:
  • Added support for decimals with STEAL_HEALTH, ADD_HARM, ADD_HARM_DEPEND_ON_ITEM, ADD_HEALTH, INCREASE_DAMAGE, DECREASE_DAMAGE & NEGATE_DAMAGE.
  • Added partial support for non-living entity's with GUARD.
  • Added support for nether wart with PLANT_SEEDS.
  • Added %damage cause% condition for PASSIVE_DEATH.
  • Fixed TRENCH issue with standing blocks.
  • Fixed TRENCH sometimes using the wrong amount of durability.
  • Fixed ITEM_BREAK enchants not activating if a MINING enchant broke the item.
  • Fixed some issues with DEATH and PASSIVE_DEATH not always activating enchants.
----------, Jun 4, 2021

Changes:
  • Added Vietnamese translation vi.yml
----------, Jun 2, 2021

Changes:
  • Added 2 new permission, "ae.bypass.souls" & "ae.bypass.cooldown". These allow players to bypass soul & cooldown requirements. Needs to be explicitly giving.
  • Fixed SMELT + Silk Touch on Lapis Ore dropping ink sacs on 1.13+ servers.
----------, May 31, 2021

Changes:
  • Fixed Alchemist issue.
  • Fixed issue with inventories if the plugin disabled.
  • Fixed "/aegive" success message placeholders not translating.
  • Fixed "/aegive" allowing custom enchants with a higher level then exists.
  • Fixed "/withdrawsouls" being able to give a soul gem with 0 souls.
  • Fixed error from "/withdrawsouls" if amount didn't contain a number.
----------, May 29, 2021

Changes:
  • Fixed NPE error with armorsets if armor set lore was not defined
----------, May 28, 2021

Changes:
  • Added ability for MINING enchants to work on armor. Doesn't stack with enchants on tools.
  • Added ability for EAT to work on armor.
  • Changed how CHANGE_ARROW activates, now if it's activated from BOW_SHOOT, no other effects will be activated.
  • Resolved rename tags and secret dust not working.
  • Fixed experimental-block-breaking damaging tools 1 point more then it should.
----------, May 27, 2021

Changes:
  • Added support for ":" in TITLE, SUBTITLE, MESSAGE, PLAYER_COMMAND, and CONSOLE_COMMAND.
  • Moved API classes to `net.advancedplugins.ae.api` and deprecated all old API classes. Please update your imports as the old classes will be removed in the future.
  • Fixed major issue with experimental-block-breaking.
  • Fixed a few blocks being deleted if you broke their supporting block with experimental-block-breaking.
  • Fixed error if enchanter item was set to air.
  • Fixed issue with alchemist's inventory name mismatch
  • Fixed integer overflow if you tried to freeze someone for more then 2.7 years.
----------, May 25, 2021

Changes:
  • Added ability to cancel EffectActivationEvent.
  • Added EffectActivationEvent#getUpcomingEffects.
  • Updated Romanian translation (ro.yml) to correct encoding
  • Cleared the error few users mentioned in console about failing to parse integer from string
  • Fixed LAVA/WATER_WALKER not removing blocks.
  • Changed the EffectActivationEvent to now run whenever any effect is activated.
----------, May 24, 2021

Changes:
  • Added check against equipping armor with removed enchantments
----------, May 23, 2021

Added Romanian Translation ro.yml
----------, May 22, 2021

Changes:
  • Added Custom Model Data support for rc-books in groups.yml
  • Added more checks for missing enchant configuration values.
----------, May 22, 2021

Changes:
  • Added faster TRENCH/VEIN_MINE/BREAK_TREE block breaking with experimental-block-breaking to 1.8-1.12.2.
  • Fixed error on 1.8-1.12 servers from last update.
  • Fixed HELD and EFFECT_STATIC type enchants not being updated after removal with a blackscroll.
  • Fixed bow-full-power and heal-check settings not working.
----------, May 20, 2021

Fixed minor error with /ae market enchantment caching
----------, May 19, 2021

Changes:
  • Added a new way of breaking TRENCH, BREAK_TREE, and VEIN_MINE blocks to experimental-block-breaking on 1.13+ servers. This should provide performance improvements.
  • Added support for TP_DROPS with KILL_MOB and KILL_PLAYER.
----------, May 18, 2021

Changes:
  • Added volume option to PLAY_SOUND and PLAY_SOUND_OUTLOUD.
  • Fixed ADD_FOOD being able to set more then 20 food points.
  • Reworked withdrawsouls command.
----------, May 17, 2021

Fixed minor translation error with German translation
----------, May 17, 2021

Changes:
  • Fixed minor debug with Spigot version of this plugin, you don't have to update unless you can see it in console
----------, May 15, 2021

Changes:
  • Added support for more effects with FIRE and FALL_DAMAGE.
  • FIRE enchant type now works while standing in Lava or Fire
  • EXPLOSION enchant type now works with TNT
  • Added fortune support with TP_DROPS on 1.9-1.12.2.
  • Resolved issue with carpet, bells, and lanterns when using experimental block breaking as well as 2 height blocks
  • Fixed error when sending alchemist.doesnt-accept message.
  • Resolved potion effects issue with SHIFT (reverts 4th change from 8.0.0-Pre23.1).
----------, May 15, 2021

Changes:
  • Added ability for some effects to work with more types. Check wiki for more info https://ae.advancedplugins.net/enchantments/creating-enchantments/effect-list.
  • Added MORE_DROPS support with KILL_MOB.
  • Added KILL_MOB support for bows/ tridents.
  • Resolved "/ae give" saying amount isn't a number.
  • Updated locale messages to refresh after reloads.
  • Fixed %group-color% not translating when examining a book.
  • Resolved minor error from "/gkit".
  • Fixed error if TRENCH tried to break piston heads or fire.
  • Fixed MobTrak getting the wrong custom model data.
----------, May 13, 2021

Changes:
  • Added German translation de-de.yml
----------, May 10, 2021

Changes:
  • Added Portuguese translation (pt-pt.yml)
  • Fixed small issue with messages converter
----------, May 8, 2021

Changes:
  • Made <chance></chance> tags process after all other tags are processed
  • Resolved errors from multiple damage related effects when activated by taking damage not from another entity.
  • Resolved incorrect tab completion when giving orbs.
  • Fixed error in console if mob combo was disabled
  • Fixed error with armor unequip
----------, May 7, 2021

Changes:
  • Added new languages system. SOME OF YOUR MESSAGES WILL BE TRANSFERRED AUTOMATICALLY TO NEW LANGUAGE FILE (only ones which are visible for players will be transferred automatically).
    Read more here: https://ae.advancedplugins.net/general-information/languages
  • Added en-us translation (English)
  • Added es-es translation (Spanish)
  • Added fr-fr translation (French)
  • Added id language file (Indonesian)
  • Added nl-nl translation (Dutch)
  • Added ru translation (Russian)
----------, May 6, 2021

Changes:
  • Added support BREAK_TREE and VEIN_MINE support with incompatible plugins
  • CHANGE_ARROW can now be paired with other types in the same enchant.
  • Resolved issue with HEALTH_BOOST potion effect and offhand HELD.
  • Fixed way to get HELD effect without holding item.
  • Fixed a few issues with experimental-block-breaking.
  • Fixed TAKE_AWAY taking item from every slot.
  • Resolved TRENCH issue.
----------, May 3, 2021

Updated Enchantment Creator Website with new effects and enchant types
----------, May 2, 2021

Changes:
  • Added BOW_SHOOT type which fires when a player shoots a bow.
  • Added CHANGE_ARROW effect (1.13+ only) which allows you to visually change shot arrows to any entity (and optionally spawn the entity when the arrow lands).
  • Added more directions to the BOOST effect. It now accepts 'UP', 'DOWN', 'FORWARD', and 'BACKWARD'. Example usage: 'BOOST:FORWARD:10'
  • Added %mob type% condition to all MOB types.
  • Minor enchantments.yml changes
----------, Apr 30, 2021

Changes:
  • Added 'REMOVE_ARMOR' type. This allows for the removal of specific armor pieces. Example: "REMOVE_ARMOR:CHESTPLATE".
  • Added custom model data support to orbs.
  • Fixed issue with EFFECT_STATIC & REMOVE_RANDOM_ARMOR effect.
  • Fixed issue with EFFECT_STATIC and swapping items.
----------, Apr 27, 2021

Fixed minor issue with PARTICLE on 1.9-1.11 versions
----------, Apr 25, 2021

Changes:
  • Added custom enchantment table support for 1.11 & 1.12
  • Added offhand support with the HELD type. You can use the "%is offhand%" condition to get whether the item is in the players offhand or not.
  • Added automatic support for applying custom items (previously would have to include in items.settings.can-apply-to list)
  • Added support for TP_DROPS with SWING enchant type
  • Resolved issue with TP_DROPS effect on 1.8.8 or earlier servers
  • Reworked 'settings.lower-destroy-with-magic-dust' setting
  • Fixed issue with generating random loot.
  • Fixed error if MINING enchants were called from the wrong event (incorrect type set).
----------, Apr 24, 2021

Changes:
  • Added support for beetroot with the PLANT_SEEDS effect.
  • Fixed cannot drop air error.
  • Resolved error from "/ae enchant" if level was 0.
  • Resolved"/ae unenchant" freeing up 2 slots instead of 1.
  • Resolved some MINING enchants causing crops to drop incorrect amounts.
  • Fixed EFFECT_STATIC & REPEATING issues
  • Fixed error from "/ae enchant" if level was 0.
  • Fixed rare error when changing worlds.
  • Fixed error from GUARD effect if entity was invalid or non-living.
----------, Apr 21, 2021

Changes:
  • Fixed error if items were missing from lootConfiguration.yml file
----------, Apr 20, 2021

Changes:
  • Fixed issue with TRENCH effect and Silktouch
----------, Apr 19, 2021

Added API support to access AdvancedEnchantments class (for BattlePass plugin)
----------, Apr 18, 2021

Fixed small issue with BREAK_TREE effect
----------, Apr 17, 2021

Fixed enchantments not loading on server startup (reupload)
----------, Apr 16, 2021

Fixed enchantments not loading on server startup
----------, Apr 16, 2021

Updated enchantment Creator Website with few new effects and materials
----------, Apr 15, 2021

Changes:
  • Updated villager loot generation
  • Fixed experimental block breaking not dropping attached redstone components & plants on 1.12+ servers.
  • Fixed MobTrak counting players.
  • Fixed %group-color% not working in the enchantment-info settings.
  • Changed experimental block breaking method for 1.12 servers to use the 1.8 method.
  • Replaced all single quotes with double quotes in default files.
----------, Apr 15, 2021

Changes:
  • Fixed EFFECT_STATIC and REPEATING type enchants not being applied/ removed when books are applied to equipped armor.
  • Fixed harmless error on < 1.16 servers during startup.
  • Fixed issue with adjacent wall blocks when using experimental block breaking.
  • Fixed SHIFT type ignoring potion duration.
  • Optimized experimental block breaking on 1.12+ servers.
----------, Apr 15, 2021

[​IMG]
[​IMG]
Changes:
  • Added random loot generation in the world (generate admin items, e.g. blackscrolls, custom ench. Books in dungeons, mineshaft etc.
  • Added custom villager trades (trade admin items, e.g. whitescrolls and custom enchantment books)
  • Added lootConfiguration.yml file
  • Fixed error on 1.8 servers.
  • Fixed Fortune & TP_DROPS dropping way to many items on 1.8 servers.
  • Fixed TP_DROPS overriding Fortune on certain blocks on 1.8 servers.
----------, Apr 14, 2021

Changes:
  • Added option to disable grindstones removing custom enchants.
  • Fixed TRENCH cannot drop air error.
  • Fixed KEEP_ON_DEATH duplicating armor.
  • Fixed KEEP_ON_DEATH sometimes giving back item before the player respawned.
  • Fixed ADD_SOULS acting extremely weird.
  • Fixed REPEATING effects still running after the player logged out.
  • Fixed EFFECT_STATIC being applied when it shouldn't on < 1.13 servers.
  • Fixed White-Scroll not keeping 'removed-enchants' enchantments if applying the new one failed.
  • Fixed Fortune not always dropping the right amount.
  • Fixed error from "/ae unenchant" if the item didn't have any lore or if the player wasn't holding anything.
  • Fixed MobTracker lore being applied in the wrong spot. It will now appear at the bottom.
  • Fixed errors from invalid enchanter settings.
  • Fixed "/ae giveitem" always saying it gave 1 item.
  • Fixed error when executing an AE command with a '-' in it in very specific circumstances.
  • Reworked experimental block breaking for 1.13+ servers.
----------, Apr 13, 2021

Fixed minor issue with some older servers not loading plugin properly
----------, Apr 13, 2021

Changes:
  • Fixed small issue with random numbers
----------, Apr 12, 2021

Fixed issue with tokens not generating if group wasn’t set
----------, Apr 12, 2021

Changes:
  • Fixed ae tinkererItem command minor error
  • Fixed plugin version from last update
----------, Apr 11, 2021

Fixed minor error with ae tinkererItem command if using money voucher
----------, Apr 11, 2021

Updated enchantment creator with new enchant types
----------, Apr 9, 2021

Changes:
  • Fixed issues with experimental block breaking setting on 1.13+ servers.
  • General improvements
----------, Apr 8, 2021

Changes:
  • Fixed /ae tinkererItem command not working in console
  • Fixed TP_DROPS & Fortune issue on 1.8.
----------, Apr 8, 2021

Enchantment creator website update:
  • Reworked tokens system
  • Updated material list with more selections
  • Added few missing effects
----------, Apr 7, 2021

Changes:
  • Added support for the 'use-experimental-block-breaking' option on all server versions.
  • Added custom applies groups. This allows you to create your own groups with whatever items you want for the applies section in an enchant. Example: https://prnt.sc/115g6sx (config.yml).
  • Fixed issue with McMMO.
  • Fixed TP_DROPS overriding Fortune on 1.8 servers.
  • Fixed error if the enchanter's inventory name field didn't exist in the config.
  • Fixed glow enchant showing on books if enabled.
----------, Apr 6, 2021

Fixed glow enchant showing on books if enabled.
----------, Apr 4, 2021

Changes:
  • Added way to disable enchants without deleting them. To do so, add 'enabled: false' to the enchant.
  • Added "/ae lastchanged" which shows all enchants that were added & removed the last time "/ae reload" was run.
  • Added a new option in the config.yml. "settings.use-experimental-block-breaking" - disabled by default. May fix compatibility with MINING enchants & other plugins like Jobs.
  • Fixed enchants not being unregistered with "/ae reload".
  • Fixed "/ae admin" error if the enchants group is missing some info.
  • Fixed enchants not being disabled if it's name wasn't fully lower-case.
  • Fixed enchants with invalid groups being enabled.
  • Tweaked the "/ae reload" message when enchants are added & removed.
  • Removed the "settings.fire-block-break-event" setting.
----------, Apr 4, 2021

Fixed hook issue with our BattlePass plugin
----------, Apr 3, 2021

Changes:
  • Updated armor equipping values
  • Minor code updates
----------, Apr 2, 2021

Changes:
  • Added support for Jobs plugin and settings.fire-block-break-event setting
----------, Apr 1, 2021

Updated enchantment creator website with new variables and settings
----------, Mar 31, 2021

Changes:
  • Added experimental setting in config.yml (settings.fire-block-break-event). Disabled by default, may add support with other plugins & manually mined blocks.
  • Fixed minor error on < 1.14 servers.
  • Fixed issues with 2 high blocks with most MINING enchants.
  • Fixed lava & water walker behaving oddly on < 1.13 servers.
  • Fixed SHIFT event not working on sets.
  • Fixed custom model data not working on the holy white scroll.
  • Fixed "/ae reload" not unloading sets & weapons.
  • Fixed weapon events chance & cooldown being swapped.
  • Fixed error from "/ae enchant" if level wasn't a number.
  • Fixed BREAK_TREE ignoring unbreaking.
  • Fixed BREAK_TREE not working with TP_DROPS.
  • Tweaked how MINING enchants applies item damage. They now all use the same formula.
----------, Mar 31, 2021

Updated all effects and enchant types in creator website to match latest
----------, Mar 29, 2021

Changes:
  • Added support for custom model data on all items (1.14+ only).
  • Added support for PlaceholderAPI with /aegive.
  • TP_DROPS and SMELT no longer gives players cake when broken.
  • Fixed error related to enchants having a null group.
  • Fixed "/ae givebook" not showing in consoles help page.
----------, Mar 29, 2021

Changes:
  • Added support for custom model data on all items (1.14+ only).
  • Added support for PlaceholderAPI with /aegive.
  • TP_DROPS and SMELT no longer gives players cake when broken.
  • Fixed error related to enchants having a null group.
  • Fixed "/ae givebook" not showing in consoles help page.
----------, Mar 29, 2021

Changes:
  • Added support for NBT tags in enchantLimitation.
  • Added tab completion to "/asets".
  • Added feedback messages for "/ae giverandombook", "/ae givercbook", and "/ae givebook".
  • Fixed error from "/aegive" if the itemflag specified was invalid.
  • Fixed error when shift/right clicking an enchant in the admin menu while not holding anything.
  • Fixed auto applying an enchant via the admin menu duplicating the lore each time it was added.
  • Fixed error when applying enchantment if required-enchants has an enchantment that doesn't exist.
  • Fixed very rare error during startup if the custom glow enchant was already registered.
  • Fixed TAKE_AWAY not removing last item if it was in the players offhand.
  • Fixed items with some MINING enchants not breaking stairs.
  • Fixed some conditions not working with ATTACK & ATTACK_MOB.
  • Fixed TRENCH, MORE_DROPS, and VEIN_MINE giving XP if the item had Silk Touch.
  • Fixed TRENCH, MORE_DROPS, VEIN_MINE, and TP_DROPS removing glass color on 1.12 and below.
  • Optimized "/asets".
  • Various minor optimizations.
  • Tweaked how book/item destruction is handled. Books/items will now only get destroyed if all other checks have passed (required enchants, free slots, etc).
  • Tweaked how auto adding an enchant in the admin menu works. It now works the same as the "/ae enchant" command.
  • Removed "/asets reload". Use "/ae reload" from now on.
----------, Mar 27, 2021

Updated enchantment creator website to proper required enchants formatting
----------, Mar 27, 2021

Updated enchantment creator website to proper required enchants formatting
----------, Mar 26, 2021

Fixed issue with plugin loading affecting some users
----------, Mar 24, 2021

Fixed issue with plugin loading affecting some users
----------, Mar 24, 2021

Changes:
  • Added 'EAT' enchant type which fires whenever a player consumes an item.
  • Added 'ALL_EDIBLE' apply which allows an enchant to be applied to all edible item.
----------, Mar 22, 2021

Changes:
  • Added support for vanilla enchants for REMOVE_ENCHANT.
  • Added tab completion to "/aegive".
  • Resolved TRENCH warning about breaking air blocks
  • Resolved MORE_DROPS issues and added support with other effects.
  • Fixed "/aegive" removing custom enchants from lore if you specified a lore.
  • Resolved multiple issues with enchantment list GUI.
  • Tweaked how the itemnametag blacklist works. It now uses regex instead of a case-insensitive exact match.
  • Tweaked how the enchants menu & enchantment info menu handle their size. Minimum size of 18 slots.
  • Tweaked how the enchants menu handles groups with no enchants by showing that there are none.
----------, Mar 20, 2021

Updated enchantment creator website with new enchant types and applicable items
----------, Mar 18, 2021

Changes:
  • Added ability for SMELT to turn sand into glass.
  • Added whitelist for VEIN_MINE. By default this whitelist only contains ores.
  • Resolved VEIN_MINE & TP_DROPS using more durability then it should.
  • Fixed TP_DROPS not giving chorus flowers.
  • Resolved error from DISARM if the player wasn't holding anything.
  • Resolved "cannot drop air" error from TRENCH.
----------, Mar 17, 2021

Changes:
  • Added Default, CosmicPvP, PvPWars premade setups to /ae premade
  • Resolved startup error from the last version.
  • Resolved enchantment info inventory ignoring setting if the command was disabled.
  • Removed stray debug message.
----------, Mar 15, 2021


Changes:
  • Added feedback message to "/ae give".
  • Fixed error when showing all enchants from enchanter.
  • Fixed enchants menu not showing info if the enchantment-info command was disabled.
  • Fixed error with TRENCH.
  • Reworked issue with nightwalker's condition
----------, Mar 13, 2021

Fixed tinkerer setting typo
----------, Mar 12, 2021

Changes:
  • Added "/ae plinfo" and "/ae zip" to assist us in helping with problems.
  • Fixed "/ae giveitem" not getting properly tabcompleted.
  • Tweaked how "/ae enchant" works on an item that already has the specified enchant.
  • "/ae unenchant" will now only tabcomplete enchantments that are on the item.
  • Added HEX support for handful of message not supporting HEX color codes.
  • Fixed rare error relating to organizing enchants.
  • Fixed players being able to put items into the /enchants inventory.
  • Fixed issues with AAC4.
  • Fixed Spartan flagging players using TRENCH for FastBreak.
  • Improved support for Spartan.
  • Improved AAC5 hook.
----------, Mar 12, 2021

Fixed minor debug message
----------, Mar 11, 2021

Changes:
  • Colors are now back in effect warnings
  • Removed deprecated settings in config
  • Added inventory refreshing when using grindstone with custom enchanted items
----------, Mar 10, 2021

Changes:
  • Added option to toggle whether Fortune should be applied to Iron & Gold ores when paired with effects like SMELT or TP_DROPS. (false by default).
  • Blackscrolls no longer remove rest of lore when applying to items
  • Fixed Silk Touch + SMELT + TP_DROPS sometimes giving the incorrect item.
  • Fixed TP_DROPS paired with Fortune dropping too many items.
  • Fixed VEIN_MINE & TRENCH dropping the incorrect amounts for redstone ore and lapis ore.
  • Fixed players losing extra hearts when changing worlds with HEALTH_BOOST & MultiVerse.
  • Fixed TP_DROPS deleting doors if a player broke the top half.
  • Fixed the tab completer showing "givekit" instead of "givegkit".
  • Optimized "/ae" command.
----------, Mar 10, 2021

Tweaked effect auto completion and improved token generation / loading in-game in enchantment creator website
----------, Mar 8, 2021

Changes:
  • Updated multiplication condition to correct formatting
  • Updated number formatting to clear Nbsp for languages with unique characters
  • Fixed rare error with TRENCH effect
  • Added holy whitescroll applying to items without metadata
  • Fixed SilkSpawners issue with TRENCH effect
----------, Mar 7, 2021

Updated effects and enchant types on Enchantment Creator Website
----------, Mar 7, 2021

Changes:
  • Added a new tab completer with full support for all commands.
  • Added world blacklist for FLY effect.
  • Resolved rare error related to TRENCH.
  • Added option to allow BREAK_TREE to work on "nether trees".
  • Added "getGroups" method to the API.
----------, Mar 5, 2021

Updated Effects on Enchantment Creator Website
----------, Mar 4, 2021

Changes:
  • Added support for items with only custom enchants to glow on 1.13+ servers.
  • Made item glow toggleable (config.yml, settings.custom-enchants-cause-glow).
  • Fixed error relating to the enchantmentTable.yml.
  • Fixed spawner issue with TRENCH and SilkSpawners.
  • Fixed TRENCH issue with shulker boxes.
  • Fixed HELD & POTION not removing the effect when swapping items via number keys.
----------, Mar 3, 2021

Changes:
  • Added ability to search for enchants in /ae admin
  • DROP_HEAD now works on mobs (textures can be edited in mobHeads.yml)
  • Resolved grindstone related error on < 1.14 servers.
  • Resolved issue with TP_DROPS and Silk Touch clearing shulker boxes.
  • Fixed an error when removing an enchant from an item that has an enchant that no longer exists.
----------, Mar 2, 2021

Changes:
  • Enchants in the /ae admin menu are now sorted alphabetically
  • Next/previous page button now disappear if there isn't another page to go to in /ae admin
  • Fixed minor error when removing an enchant from an item with a empty lore
  • Resolved issue with ADD_HEALTH setting health instead of adding
  • Resolved issue with TRENCH
----------, Feb 28, 2021

Changes:
  • Added better support for AAC4 and AAC5
  • Removed minor debug message from console
  • Added support for Grindstones
  • General improvements
----------, Feb 27, 2021

  • Updated enchantment creator with new enchant types
  • Added all new effects to the enchant creator
----------, Feb 26, 2021

Changes:
  • Added config option to adjust lava & water walker radius
  • Fixed Restore not working with TP_DROPS
  • Fixed TP_DROPS not applying Silk Touch on 1.12 servers (possibly other versions)
  • Optimized Tinkerer
  • Fixed the tinkerer not resetting confirm button after removing last item
  • Fixed items overfill when cancelling tinkerer with full inventory
  • Fixed BlockTrak not working on shovels
  • Allow REMOVE_ENCHANT to take multiple enchants (separated by a ; )
  • Fixed SMELT and TP_DROPS not always dropping items
  • Fixed SMELT and TP_DROPS negating Fortune on certain ores
  • Fixed error when going back a page in /ae admin menu
  • Added Chainmail armor support with ALL_ARMOR
----------, Feb 25, 2021

New default enchantments for preview are available now in the plugin! Click here to see the list.
All changes below aren't documented yet in wiki, we'll be working on that in next couple of days.
Changes:
  • Added enchantment descriptions in item lores
  • Added %is hostile% condition
  • Added %is critical% condition for ATTACK, ATTACK_MOB
  • Added mobs support for AOE
  • Reworked PLANT_SEEDS effect to support different types of seeds (e.g. potatoes, carrots)
  • Made RIGHT_CLICK enchant type work on all items, not just item in hand
  • Added WATER_WALKER effect
  • Added DEFENSE_BOW_MOB enchant type
  • Added %player gamemode% condition (CREATIVE, SURVIVAL, etc)
  • Added ELYTRA_FLY enchant type
  • Added REMOVE_SOULS effect
  • Added ADD_SOULS effect
  • Added VEIN_MINE effect
  • Added RESET_COMBO effect
  • Fixed issue with DEATH enchant type calling when Totem of Undying activates
  • Added setting to enable custom enchantment table pricing
  • Added support for ELYTRA with admin items (e.g. whitescrolls)
  • Added support for TRIDENT with admin items (e.g. whitescrolls)
  • Updated enchantment applying method for ench. Tables
  • Fixed temporary potion effects being removed on leave
  • Fixed mobs not dropping custom items if killed with projectiles
  • Added shulker boxes to TRENCH blacklist in config.yml
  • Fixed GKits preview NPE with player heads
  • Fixed issue with EFFECT_STATIC and Cake
  • Fixed NPE with ench. Table if metadata wasn't found
  • Added delay for armor checks on player join
  • Fixed not being able to go back in /ae admin after 4th page
  • Fixed random NPE error with EFFECT_STATIC
  • Changed from first type to list of types shown in /ae admin
  • Reworked a lot of code
  • Performance improvements
  • Added support for HEX color codes on 1.16+. Format: {#123456}
  • Made SMELT work on ancient debris
  • Fixed bed dupe with SMELT & TP_DROPS
  • Fixed TRENCH bypassing BlockLocker protections
  • Fixed SMELT dropping XP orbs for all blocks
----------, Feb 23, 2021

Just published a list of new enchantments coming for 8.0.0 release - view it here.
----------, Feb 22, 2021

Minor error fixed with enchanting table on 1.8
Tomorrow new default enchantments setup is releasing.
----------, Feb 21, 2021

A lot of you have been asking for effects list in wiki, so click here to see it. You can also find there links with up-to-date lists of Potion effect names, Particles and Sounds. We've been working on the wiki more, if you have questions chances are you can find information there about it.
----------, Feb 18, 2021

Fixed debug message from last update that could show up in console
----------, Feb 16, 2021

Added missing enchant types to enchantment creator website (as requested by Serium#4444)
----------, Feb 14, 2021

Fixed issue with some enchantment creator website tokens not loading through server if enchant had more than 4 enchant types
----------, Feb 12, 2021

Updated /enchantments to allow item which shows all groups at once
----------, Feb 9, 2021

Fixed minor error with tinkerer
----------, Feb 7, 2021

Changes:
  • Changed FREEZE listed enchant types to player only
  • Performance updates to TRENCH effect, should be noticeable for more intense situations
  • Fixed issue with ArmorEquipEvent issue with ItemDragEvent not checking slots properly
----------, Feb 5, 2021

Another update to the creator website, this time fixed glitchy issue with selecting victim / attacker tags sometimes not removing the old ones if spacing is wrong, same with other tags.
----------, Feb 2, 2021

Updated all effects on Enchantment Creator Website to match latest effects in the plugin
----------, Feb 1, 2021

Updated tinkerer exp formula
----------, Jan 31, 2021

Fixed enchantment creator tokens not generating
----------, Jan 30, 2021

Changes:
  • Made Vault plugin optional
  • Enchantment table no longer applies double lore text to enchanted books
  • Updated /ae pasteenchants limit to 500 enchants from 300
----------, Jan 28, 2021

Fixed error with enchantment table
----------, Jan 27, 2021

Fixed random error with loading, related to /ae market
----------, Jan 26, 2021

New default enchantments are coming with v8.0.0 release on February 6th. You can request enchants to be added here: https://forms.gle/uuq73qWGcpHoomk76

Changes:
  • Updated mob drops
----------, Jan 25, 2021

Changes:
  • Fixed issue with GUARD effect if using passive mobs
----------, Jan 25, 2021

Changes:
  • Fixed issue with enchantment table sometimes giving random vanilla enchants (Spigot bug)
----------, Jan 24, 2021

Enchantment Creator Website update:
  • Updated dark mode to work globally on all pages
  • Fixed combination of certain effects breaking the final enchantment formatting
----------, Sep 9, 2020

Changes:
  • Fixed error coming from random numbers if `max-min` format was used
  • Changed enchantmentTable.yml by default to enable enchantment table support
  • A lot of optimizations / removed old code
----------, Sep 8, 2020

Changes:
  • Added BARRIER to trench blacklist
  • Fixed error from enchantment table if there's less than 3 offers available
  • Fixed error parsing math evaluation for some users
  • Fixed small error from last update
----------, Sep 8, 2020

Changes:
  • Fixed error with applying enchants if no groups exist
  • Fixed issue with trench and doors (similar to telepathy and doors last update)
  • General improvements
----------, Sep 8, 2020

Changes:
  • Fixed breaking door with silktouch & telepathy dropping other half
  • Fixed being able to use soulgem to craft items
  • Fixed rare NPE with applying enchants to items via api
  • General improvements
----------, Sep 7, 2020

Changes:
  • Fixed BREAK_TREE not working with new 1.16 trees
  • Fixed items not working if group is set to lowercase in mobs.yml file
----------, Sep 7, 2020

Fixed another npe issue related to last update with heroic armor on 1.13
----------, Sep 6, 2020

Hotfix for issues with heroic armor for 1.13+ versions
----------, Sep 6, 2020

Changes:
  • Added error message if no group is present for all items that require groups with /ae giveitem
----------, Sep 5, 2020

Changes:
  • Fixed small error from TRENCH in 1.13
  • Improved Trident enchantments to work with melee attacks as well
----------, Sep 5, 2020

Changes:
  • Updated armor resilience with heroic armor to actually match config values
----------, Sep 5, 2020

Changes:
  • Removed remaining debug message from upgraded sets in console
----------, Sep 4, 2020

Changes:
  • Fixed small NPE error from heroic armor
----------, Sep 4, 2020

Changes:
  • Fixed error with giving heroic upgrades if chance is 100%
----------, Sep 4, 2020

Fixed small error caused by applying armor set upgrade if set doesn't have colors in name
----------, Sep 3, 2020

This, like all other versions ending with 'pre' is just a preview version and should not be used on a live server, only for testing.
Added Heroic Armor and Upgrade Crystals to upgrade any armor piece to an armor set's piece
  • /asets giveHeroicUpgrade <player> <set> <chance> [amount]
  • /asets giveSetUpgrade <player> <set> <chance> [amount]
What is heroic armor?
  • Heroic armor is Diamond armor turned into Leather armor, which increases both in Durability (2x Diamond armor) and Armor Strength
----------, Sep 3, 2020

Updated enchantments creator website with all available enchant types
----------, Sep 2, 2020

Heroic Armor and Sets Upgrades are coming next update
More 1.13+ specific enchantments & farming based enchants are coming very soon as well
Changes:
  • Fixed minor issue with detonate causing not all exp to drop with Fortune
----------, Sep 2, 2020

Changes:
  • Updated particle names - now more cross-version names should be supported
  • Updated sound names as well
  • Fixed small issue with Lands and TRENCH
----------, Sep 2, 2020

Removed small debug message in console from last update
----------, Sep 1, 2020

Changes:
  • Fixed error being sent to console once in a while about the market being inaccessible (hosting issues)
  • Fixed TRENCH not dropping all fortune drops
----------, Sep 1, 2020

Changes:
  • Fixed new effect levels not adding for some users
----------, Sep 1, 2020

Changes:
  • Updated world blacklist for enchantments to not be case sensitive
----------, Aug 31, 2020

Changes:
  • Fixed errors if using wrong arguments for /ae open
  • Fixed error using TAKE_AWAY effect with invalid materials
  • General improvements
----------, Aug 31, 2020

Changes:
  • Fixed error with anvil combining on 1.13
----------, Aug 30, 2020

Changes:
  • Fixed small NPE error with durability effects from last updates reworks
----------, Aug 30, 2020

Changes:
  • Fixed plugin not loading correctly on last update
----------, Aug 30, 2020

Added 3 new enchantments for 1.13+ servers, view updated list here
Changes:
  • Added Strike enchantment - Chance to strike lightning at the opponent. (Trident enchant)
  • Added Impact enchantment - Chance to double dealt damage. (Trident enchant)
  • Added Twinge enchantment - Make your enemy bleed, if hit using melee attack. (Trident enchant)
  • Updated BOW & BOW_MOB enchant types to work with Tridents
----------, Aug 29, 2020

Hotfix for an error when using random word expression in enchants
----------, Aug 29, 2020

Changes:
  • Fixed issue with recoded TRENCH not doing full durability damage to item
----------, Aug 29, 2020

Changes:
  • Fixed NPE error happening with tinkerer if traded-in item has a deleted enchant from enchantments.yml
  • Updated all BOW enchant types to properly work with TRIDENT
  • General improvements
----------, Aug 28, 2020

Changes:
  • Fixed error loading on 1.8.8 due to enchantment table support
  • Improved enchant parsing
----------, Aug 28, 2020

Changes:
  • Fixed error with new TRENCH and having higher unbreaking enchant levels than vanilla
----------, Aug 28, 2020

Fixed tokens not generating on website on some browsers
----------, Aug 27, 2020

Changes:
  • Fixed error with PASSIVE_DEATH enchant type if player is revived by totem of undying
----------, Aug 27, 2020

Changes:
  • Reworked TRENCH effect
  • Updated AEAPI with few new methods
  • Fixed small issue with alchemist not combining dust if chance will be over 100, now will max out at 100%
  • Removed debug message from last update
----------, Aug 27, 2020

Updated effect list on the website to match effects available in the plugin
----------, Aug 26, 2020

Changes:
  • Improved enchantment table system with better enchant application and randomness
  • Fixed small error with health percentage condition being rounded bit higher than actual health is
----------, Aug 26, 2020

Changes:
  • Fixed issue with EXPLOSION enchant type not firing in 1.16
----------, Aug 26, 2020

Changes:
  • Fixed issue with firewall blocking certain IPs from accesing ae market / downloading enchants from creation website
  • Fixed NPE error with some custom effects
  • General improvements
----------, Aug 25, 2020

Enchantment Creator Website updates
  • Conditions are coming very soon to it, almost completed
  • Increased time tokens are available to be claimed
  • Soon you will be able to load pre-existing enchants and save edited ones on the website
----------, Aug 25, 2020

Changes:
  • Fixed error coming from sets if custommodeldata value is invalid
----------, Aug 24, 2020

Changes:
  • Fixed STEAL_MONEY_PERCENT effect causing an error if player's balance is 0 or less
----------, Aug 24, 2020

Hotfix with anvils not combining custom items on 1.9-1.11
----------, Aug 24, 2020

Changes:
  • Fixed issue with PULL_AWAY causing an issue with excess velocity
  • Fixed minor error with /ae enchant not working on items without any data (e.g. custom name / lore) reliably
  • General improvements with new features from last preview updates
----------, Aug 23, 2020

This, like all other versions ending with 'pre' is just a preview version and should not be used on a live server, only for testing.
Changes:
  • Fixed issue with tinkerer not trading items from last update
----------, Aug 23, 2020

Changes:
  • Fixed NPE with PUMPKIN effect if user leaves when pumpkin effect hasnt reset
----------, Aug 23, 2020

Changes:
  • Updated potion names to match vanilla names and internal spigot names for potion effects
----------, Aug 22, 2020

Changes:
  • Fixed enchant not activating if it has more than 3 enchant types (from last update)
  • Fixed minor error with DISTANCE_DAMAGE
  • Updated a bit conditions list in enchantments.yml
----------, Aug 22, 2020

This, like all other versions ending with 'pre' is just a preview version and should not be used on a live server, only for testing.
Changes:
  • Reworked whole enchantment parsing system, should work better with mobs and more reliably
----------, Aug 21, 2020

Changes:
  • Fixed issue with trench blacklist not recognising 1.16 materials (in config settings)
  • Fixed minor issue with tinkerer money vouchers
----------, Aug 21, 2020

Fixed issue on some browsers the placeholder insertion not working
Fixed tab complete not updating effects with all results
----------, Aug 21, 2020

Changes:
  • Fixed minor issue with mobs not dropping randomenchantmentbook drop in these preview versions
----------, Aug 20, 2020

Changes:
  • Fixed NPE in console with upgrading enchants on items due to changes with enchantment table & enchants application
  • Improved pricing calculation for anvil
  • Other minor improvements / changes
----------, Aug 20, 2020

Hotfix with enchantment table not working with custom enchants on last update
----------, Aug 19, 2020

Changes:
  • Updated PvpWars configuration in /ae premade with few fixes
  • Fixed a rare error with REPEATING enchant type and few effects
  • General improvements
----------, Aug 19, 2020

Changes:
  • Fixed issue with combining items in Anvil causing NPE error on 1.8.8
----------, Aug 19, 2020

Changes:
  • Fixed small issue with API registering effects may cause an error if plugin hasn't initialized all built-in effects before (may happen on reloads, now resolved)
  • Improved randomness with Enchantment Table custom enchants
  • General improvements
----------, Aug 18, 2020

Changes:
  • Fixed Alchemist dust combining allowing dust to be over 100%
  • Fixed a typo with enchantments.yml documentation
  • General improvements
----------, Aug 18, 2020

Changes:
  • Fixed error caused by having only 1 group in enchantmentTable.yml chance list
----------, Aug 18, 2020

Changes:
  • Fixed issue with anvil calculation exceeding free slots (not applying more enchants than slots available, just calculation)
  • Fixed NPE with MobTrak and 1.16.2 new entities
  • General improvements
----------, Aug 17, 2020

Changes:
  • Added 'settings.anvilCombining' setting to toggle anvil combining
----------, Aug 17, 2020

8.0.0-pre7 Changes:
  • Fixed issue with SWING enchant type on 1.16.2 not activating when hitting a block
----------, Aug 17, 2020

Pre-release of upcoming v8 AdvancedEnchantments release, may contain issues and will be less stable until release.
New changes
[​IMG]
----------, Aug 16, 2020

Changes:
  • Fixed issue with restore enchantment's level 1
  • Improved POTION effect to still work if given value is not only numeral / has letters mixed in the time or level
  • Fixed 2 bed blocks dropping if using TP_DROPS and Silk touch
  • Fixed small issue with <math></math> evaluation
  • Improved giving items with /ae command - now all items from commands will drop to player's feet if their inventory is full
----------, Aug 16, 2020

Changes:
  • Resolved an error with 1.9-1.11 enchantment table enchanting
----------, Aug 16, 2020

Pre-release of upcoming v8 AdvancedEnchantments release, may contain issues and will be less stable until release.
Changes
:
  • Fixed TP_DROPS not adding item if inventory is full but stack of that item isn't full
  • Fixed durability effects removing items if they do not have durability
  • Added Towny support
  • Fixed small error with alchemist
  • General improvements
----------, Aug 15, 2020

Changes:
  • Removed debug from last update showing to console
----------, Aug 15, 2020

Pre-release of upcoming v8 AdvancedEnchantments release, may contain issues and will be less stable until release.
New major features / reworks are coming
[​IMG]
Pre1 Changes:
  • Added support for enchanting items with enchantment table - enchatmentTable.yml
  • Added AEAPI.hasCustomEnchant method
----------, Aug 14, 2020

Changes:
  • Fixed minor issue with using /ae enchant to remove vanilla enchants not removing them
----------, Aug 14, 2020

Changes:
  • Fixed small issue with parsing conditions not all working on 1.16.2
----------, Aug 14, 2020

Changes:
  • Added support for DEFENSE_MOB enchant type and my custom mobs plugin
  • General improvements
----------, Aug 13, 2020

Fixed inserting placeholders not working for 3rd or higher effect with http://ae.advancedmarket.co
----------, Aug 13, 2020

Changes:
  • Fixed few issues with 1.16.2 support - now works perfectly
  • Fixed small error in enchantments.yml documentation
  • General improvements
----------, Aug 12, 2020

1.16.2 Support Added
----------, Aug 12, 2020

Changes:
  • Fixed minor issue with force-glow in gkits not working on 1.9-1.11
----------, Aug 12, 2020

Changes:
  • Fixed REPEATING on item break sometimes throwing errors
  • Fixed customcommands.yml inventory auto inventory size if there's no enchants in group causing errors
  • General improvements
  • Removed small debug message from last update
----------, Aug 11, 2020

Changes:
  • Fixed `/ae greset <player> *` not working
  • Fixed GKits player skulls not showing base64 skins properly
  • General improvements
----------, Aug 11, 2020

Changes:
  • Fixed durability effects not working as intended with custom items
  • Fixed NPE error when giving invalid orb with /ae giveitem
  • General improvements
----------, Aug 11, 2020

Changes:
  • Fixed NPE error Particles effect on 1.11
----------, Aug 10, 2020

Changes:
  • Fixed /ae pasteenchants not uploading link to the enchant list
----------, Aug 10, 2020

Changes:
  • Fixed GKits preview items stacking if same items were used
  • Fixed AE /fix addon's issue with /fix all
----------, Jan 20, 2020

Changes:
  • Fixed tinkerer agreeing for trade without any items being present
  • Fixed tinkerer sending 'messages.non-tradeable-item' message when clicked on an empty slot
  • Added ADD_DURABILITY_CURRENT_ITEM:<amount> effect
----------, Jan 19, 2020

Changes:
  • Changed DEFENSE_MOB to activate from mob projectile's as well, such as arrows, wither skulls, etc.
  • Fixed PUMPKIN effect reactivating while previous instance was running which causes player original helmet to disappear
  • Made tinkerer work with shift left clicking along with left clicking items
----------, Jan 17, 2020

Changes:
  • [​IMG]
    Added a setting in customcommands.yml to make /enchants list all enchantments on server
    [​IMG]
----------, Jan 16, 2020

Changes:
  • [​IMG]
    Added a setting in customcommands.yml to make /enchants list all enchantments on server
    [​IMG]
----------, Jan 16, 2020

Announcement
For version V7 release, armor sets are coming (very soon). I'd like to get feedback on current configuration I have for them ( you can view it here), please leave your input on the discord server ( join link). Here are the features that are coming with armor:
  • Heroic armor (more known as cosmic's leather armor)
  • Armor lootboxes (Unbox random armor sets/pieces)
  • Armor Sets
  • Set Weapons (Swords, Axes, Bows)
  • Premade sets
If you have any other ideas about features that should be added, make sure to hit up the discord server as well. Thank you!
----------, Jan 15, 2020

Changes:
  • Fixed issue with utility returning invalid information for some enchantments with api
  • Added info when experiencing issues with /gkits command, will now try to inform as best as it can about what issue it's having
----------, Jan 14, 2020

Changes:
  • Fixed /ae giverandombook issue with group capitalization
  • Improved code with enchantments processing
  • Added %caught% variable for CATCH_FISH enchant type, which shows material of what was caught
  • Improved TRENCH blacklist
  • Rebalanced masterinquisitive to drop less EXP
  • Fixed blacksmith's first level
  • Rebalanced lifesteal to steal less health
----------, Jan 13, 2020

Changes:
  • Fixed /ae givegkit command throwing error if player is offline
  • Fixed /ae giverandombook showing errors with invalid group
  • Fixed /ae givebook showing errors if one of the numbers were invalid
  • Now enchantments that do not have their enchant names (not in-game name, but the block name, e.g: 'glow:') in lower-case will be red in /ae list
  • Working on a system which will automatically check enchantments on reload/start up and will report any issues that come with them
----------, Jan 12, 2020

Changes:
  • Fixed plugin not loading if 'disable-enchants' one of the worlds is invalid
  • Fixed SMELT not giving some drops on 1.15 due to block drops list being empty by default
  • Removed debug message
----------, Jan 11, 2020

Changes:
  • Fixed plugin not loading if 'disable-enchants' one of the worlds is invalid
  • Fixed SMELT not giving some drops on 1.15 due to block drops list being empty by default
----------, Jan 11, 2020

Changes:
  • Fixed gkits %<min>-<max>% min number being null if 0 is used
  • Improved code/performance with enchantment processing
----------, Jan 10, 2020

Changes:
  • Fixed an issue with alchemist miscalculating required exp if it's over 10,000 exp
  • Fixed issue with applying blackscrolls to items that have no lore
  • Improved performance
----------, Jan 8, 2020

Changes:
  • Fixed plugin not loading for some users
  • Added EnchantDestroyItemEvent event
----------, Jan 8, 2020

Changes:
  • Added BREAK effect support for block trackers
  • Added TRENCH effect support for block trackers
  • Added setting for /apply cooldown in 'settings.apply-cooldown'
----------, Jan 7, 2020

Changes:
  • Added CATCH_FISH enchant type
  • Improved code/performance
----------, Jan 6, 2020

Changes:
  • Fixed more issues with SMELT for 1.13+
  • Added /apply (/reapply) command to reapply currently worn armor (for faction servers)
  • Added message for /apply cooldown & success
----------, Jan 5, 2020

Changes:
  • Fixed error with mobtracker
  • Fixed error with command to give dust sometimes outputting dust with 0% chance
  • More performance improvements with tinkerer
----------, Jan 4, 2020

Changes:
  • Hotfix for conditions, should be working flawless now
----------, Jan 3, 2020

Changes:
  • Fixed an error with SMELT and invalid blocks
  • Improved performance with mobtracker
  • Fixed an error with one of the give commands
----------, Jan 2, 2020

Happy new years! Finally adding proper support for 1.13-1.15 very soon, will fix all issues with new materials.
Changes:
  • Fixed issue with conditions causing errors if one of the entities used are invalid
  • Added support for enchant chances as doubles (previously allowed 1-100, now 0.01-100)
  • Improved performance with some enchant types
----------, Jan 1, 2020

Changes:
  • Conditions have been completely reworked, improving performance and giving platform on adding conditions for PVE enchant types (this will be enabled next update after testing these conditions!)
  • Conditions now have PlaceholdersAPI support, e.g: '%victim player_level% > 10 : %stop%', player_level is a PlaceholderAPI condition %player_level%. You can use %player <condition>%, %attacker <condition>% and %victim <condition>%,
    it's a must to remove percentage signs from PlaceholderAPI placeholders, more examples: %server_online% -> server_online -> '%player server_online% > 5 : %allow%'
----------, Dec 30, 2019

Changes:
  • Added SNOWBLIND effect - blinds the player and makes a huge particles bubble around them
  • Removed cooldown from implants - was extremely slowing down the enchantment, changed chances
  • More work on armor sets
----------, Dec 29, 2019

Updated https://www.spigotmc.org/resources/advancedenchantments-item-repairing-fix.48835/ with a highly requested fix

Progress on custom armor sets: 80% done, working on heroic (leather) armor, upgrades and full integration with AE effects.
----------, Dec 28, 2019

Changes:
  • Fixed HELD infinite effect issue with switching items in different containers
  • Fixed NullPointerException when using Telepathy on modded materials
----------, Dec 25, 2019

Changes:
  • Fixed errors with unsupported McMMO versions
  • Fixed issue with CMI holograms & mob enchants
----------, Dec 23, 2019

No update - announcing Christmas sale starting now for a whole week!
Following update is coming within next few days. Happy Christmas :) !
----------, Dec 21, 2019

Changes:
  • Fixed error with /ae premade for 1.15
  • Improved performance with enchantments reading from NBT
----------, Dec 18, 2019

Changes:
  • Fixed issue with SMELT & TP_DROPS
  • Fixed /ae magicdust showing errors if invalid argument number was used
----------, Dec 17, 2019

Started working on custom armor sets for AdvancedEnchantments support! Will include sets creation, heroic(leather) armor, etc.
Changes:
  • Fixed dupe issue with SMELT for some blocks
  • Removed debug message left over with mining
  • Fixed NullPointerException when giving invalid book
----------, Dec 15, 2019

1.15 still might have issues, many small material changes could be causing impossible errors as plugin doesn't have access to new materials, as spigot doesn't allow plugins which support 1.8 to access those materials directly (always are invalid (null))
Changes:
  • Fixed issue with 1.15 & particles causing endless error
  • Fixed issue with autosmelt & telepathy caused by spigot's choice to rename materials for plugins which support older mc versions
----------, Dec 14, 2019

Changes:
  • Added support for 1.15
  • Fixed enchants which remove other enchants counting as new enchant therefore taking up another enchant slot
  • Fixed issues with FactionsUUID causing errors
----------, Dec 12, 2019

Sorry for slow updates/support, currently sick. This was an important update to fix a lot of issues people were having with xmaterial.
Changes:
  • Made fireworks on book open explode with star form
  • Removed xmaterial utility as it was causing issues with materials & plugin not loading
----------, Dec 10, 2019

Changes:
  • Fixed issue with removeable tag for enchantments
  • Fixed XMaterial util matching 'BREWING_STAND_ITEM' as 'BREWING_STAND' (block) which caused gkits to not open
  • Fixed oxygenate's description not utilizing new lore line with \n
----------, Dec 5, 2019

Source code is still for sale ( will be given a github repository access with latest changes and priority support for issues on that repo)! PM GC#0830 on Discord for more information.
Changes:
  • Removed Market Cache message from console
  • Made every market's enchant icon represent it's main enchant type
  • Fixed market descriptions going off-screen if too long
  • Made market's icon display level number (using item's amount)
----------, Dec 4, 2019

Make sure to check out /ae market - now has 14 enchantments and growing!
Changes:
  • Made ae market sort enchants default by download count
  • Fixed telepathy breaking shulker boxes in 1.13+
  • Fixed /ae reload making enchant types activate multiple times (fixes blocktrak issue)
  • Fixed 'settings.open-enchanter-by-right-clicking-enchantment-table' setting not working
  • Fixed alchemist not dropping items if inventory is full and trade is cancelled
  • Reworked updating system on server enable when updating from old configuration (it had an extremely slight chance of deleting some configurations, from testing seems to be less than 0.1% of updates)
----------, Dec 2, 2019

Changes:
  • AE MARKET v2 has been released! All changes done to market:
    • - Completely reworked how enchantments are received from the server, now adding enchants no longer breaks enchantments.yml formatting
    • - Downloads on market are now properly tracked per user
    • - Right-click any enchant to open the author's spigotmc profile
    • - Now any new enchants from updates will be added to /ae market as well for easier updates accessibility
    • - Updated /ae market GUI design
    • - [Coming Soon] Filter enchants, sort by downloads, enchant type, tool
  • Decreased planetarydeathbringer's chances and values as it wasn't balanced
  • Added 'Destruction' legendary enchantment - Automatically damages and debuffs all nearby enemies. [Users updating: obtain from /ae market]
  • Added 'Paradox' legendary enchantment - Passive soul enchantment. Heals all nearby allies in a massive area around you for a portion of all damage dealt to you. [Users updating: obtain from /ae market]
----------, Nov 30, 2019

Changes:
  • Reworked divine immolation to work in area-of-effect (radius of 5)
  • Added debug mode 'settings.enchants-debug-mode' to see what enchants activated upon enchant type's trigger (by default set to false)
----------, Nov 27, 2019

Source code is still for sale ( will be given a github repository access with latest changes and priority support for issues on that repo)! PM GC#0830 on Discord for more information.
Changes:
  • Fixed issue with bloktrak not counting some blocks on 1.13.3
  • Removed spam in console with 'enchants loaded' message
----------, Nov 25, 2019

Changes:
  • Removed debug message from /gkits
  • Fixed 'cannot apply randomizer' message popping up on items not included in config.yml filter
  • Added renaming message to config.yml for renaming a non-enchanted item 'items.itemnametag.messages.renaming-not-enchanted-item'
  • Added '%group-name%' placeholder for 'enchantment-book' configuration
  • Fixed /enchants description looking buggy with '\n' symbols
  • Changed 'MORE_DROPS' effect description in enchantments.yml to include MINING enchant type as well
----------, Nov 24, 2019

Source code is still for sale ( will be given a github repository access with latest changes and priority support for issues on that repo)! PM GC#0830 on Discord for more information.
Changes:
  • Fixed mistake with /ae givercbook
  • Fixed applying enchantments that remove other enchants not freeing up slot(s)
  • Fixed issue with sometimes applying enchantment being invalid on 1.9.x
----------, Nov 23, 2019

Source code is still for sale ( will be given a github repository access with latest changes and priority support for issues on that repo)! PM GC#0830 on Discord for more information.
Changes:
  • Increased armor re-apply cooldown to fix some perm effect issues
  • Added * wildcard for /ae givercbook command
----------, Nov 21, 2019

Fixed encoding issues with /ae admin for some users showing random encoding characters
----------, Nov 19, 2019

Source code is still for sale ( will be given a github repository access with latest changes and priority support for issues on that repo)! PM GC#0830 on Discord for more information.
Changes:
  • Added permission to tab complete for /ae commands, now only available with ae.admin
  • Added reporting to invalid materials, if server cannot match a material admins will be informed through in-game and console
  • Made /enchants comply with \n marker, if none are available it will continue to function like before
----------, Nov 18, 2019

Changes:
  • Added applyTransmog method to AEAPI
----------, Nov 16, 2019

Changes:
  • Fixed required enchants not working on certain MC versions
  • Fixed crashing caused by mcmmo's effect
----------, Nov 13, 2019

Changes:
  • Added an invalid enchant check for 'settings.removed-enchants' enchants list
  • Added a warning for invalid gkit permissions
  • Fixed issues with TRENCH not dropping drops rarely
----------, Nov 9, 2019

Changes:
  • Fixed issues with ADD_DURABILITY_ITEM
  • Fixed issue with conditions not parsing if error occurs
  • Rework for conditions is coming, will be able to use mvdwplaceholderapi's and placeholderapi's variables as conditions and effects
----------, Nov 3, 2019

Source code is still for sale ( will be given a github repository access with latest changes and priority support for issues on that repo)! PM GC#0830 on Discord for more information.
Changes:
  • Added 'alchemist.messages.cannot-afford' message
  • Added 'alchemist.messages.exceeds-max-level' mesage
  • Added 'alchemist.messages.trade-cancelled' message
  • Fixed bug with transactions for alchemist not accepting if item had unknown type (certain 1.14 items issues)
----------, Oct 31, 2019

Source code is still for sale ( will be given a github repository access with latest changes and priority support for issues on that repo)! PM GC#0830 on Discord for more information.
Changes:
  • Quick hotfix for some servers crashing if allocated ram was lower than 512mb
----------, Oct 23, 2019

Changes:
  • Fixed arrowbreak's description going off-screen
  • Changed implants' chances due to it activating too rarely
  • Fixed error with TRENCH + TP_DROPS
  • Fixed NPE with applying CE to invalid items
----------, Oct 21, 2019

Changes:
  • Fixed errors from DEFENSE_MOB with not alive entities causing cast issues
  • Fixed not being able to rename items without any vanilla enchants
  • More progress on /ae market - now 80% done!
----------, Oct 19, 2019

Source code is still for sale (will be given a github repository access with latest changes and priority support for issues on that repo)! PM GC#0830 on Discord for more information.
Changes:
  • Fixed /ae admin enchantments sorting - now sorts by position in enchantments.yml again (sorted by enchant type previously)
  • Fixed issues with Blackscroll not working on enchants
  • Fixed NPE with /ae info command if enchantment is invalid
----------, Oct 17, 2019

Changes:
  • Added STOP_KNOCKBACK effect
  • More code rework for enchantments processing
  • AE Market rework update: 60% (3h in), will be released soon!
----------, Oct 16, 2019

Changes:
  • Fixed TRENCH (Detonate enchantmnet) mining bedrock for some users.
  • Fixed titantrap enchantment description going off screen
  • Fixed immortal enchantment description going off screen
  • General code improvements
----------, Oct 15, 2019

Fixes issues with last update’s jar not loading for some people.
----------, Oct 12, 2019

Source code is still for sale (will be given a github repository access with latest changes and priority support for issues on that repo)! PM GC#0830 on Discord for more information.
Changes:
  • Fixed issues with PUMPKIN effect if player wasn't wearing a helmet
  • /ae market is having a re-work, the market is temporarily disabled until next update
  • Major improvements for enchantment reading
  • Improved effect parsing, removed old unused code
----------, Oct 10, 2019

Source code is back for sale (will be given a github repository access with latest changes and priority support for issues on that repo)! PM GC#0830 on Discord for more information.
Changes:
  • Improved file saving performance for auto-saving pdata.yml
  • Added PUMPKIN:<time> effect to replace current helmet with a carved pumpkin for some time (time is in ticks)
  • Improved code and removed old unused code
----------, Oct 6, 2019

Changes:
  • Fixed final issues with target handling - now works flawlessly.
  • Fixed NPE with Tinkerer accepting.
  • Improved /ae reload speed.
----------, Oct 2, 2019

Changes:
  • Reworked player handling system for enchants - fixed all issues with enchants mixing up main players (caused by last update). Report any experienced issues to github asap.
  • Fixed error when clicking on an invalid inventory
  • Added offline-player check for giving right-click books
  • Reworked permanent potion effects - now easier to recognize with external plugins as length will always be int32's max value (2^31 ? 1)
----------, Sep 30, 2019

Changes:
  • Removed debug message (from update 2 hours ago)
  • Added ' formula: '(%amount%*%enchants%)*%durability%' ' setting to tinkerer.yml for more 'advanced' calculations of exp per item
  • Changed mobs.yml drop format to 'secret:<amount>:<group>, secret:<amount>:<group>' for these two items
  • Changed default slots message when reached maximum enchants available on item
  • Improved performance for enchantment handling
  • Reworked NBT utilities for 1.14.4 to better support changes, this doesn't mean it had issues, just will work better reading through NBT info on items.
----------, Sep 27, 2019

Changes:
  • Added ' formula: '(%amount%*%enchants%)*%durability%' ' setting to tinkerer.yml for more 'advanced' calculations of exp per item
  • Changed mobs.yml drop format to 'secret:<amount>:<group>, secret:<amount>:<group>' for these two items
  • Changed default slots message when reached maximum enchants available on item
  • Improved performance for enchantment handling
  • Reworked NBT utilities for 1.14.4 to better support changes, this doesn't mean it had issues, just will work better reading through NBT info on items.
----------, Sep 27, 2019

Changes:
  • Fixed KEEP_ON_DEATH not properly working (throwing error)
  • Fixed issues with Enchant Types having wrong default fallback players
  • Fixed NPE with applying heroic books
----------, Sep 26, 2019

Changes:
  • Fixed wrong players for 1-player enchant types not falling back to the default player for enchant type
  • Added `PLAY_SOUND_OUTLOUD:<sound name>` enchant type to play sound outloud at the player's location
----------, Sep 25, 2019

Changes:
  • Fixed Confirmation inventory not accepting items not doing anything
  • Added /ae unenchant <enchantment> command
----------, Sep 23, 2019

Changes:
  • Verification Bot on Advanced Discord server is back up! If you aren't verified yet, make sure to verify.
  • Added item tabbing for /ae giveitem <player> <item name> for item names.
  • Added `secret:<group>, magic:<group>` items to mobs.yml drops
  • Fixed dupe with holywhitescrolls by enabling 'keep-after-death'
----------, Sep 22, 2019

Changes:
  • Fixed issues with enchanter confirmation for 1.11.1 version.
  • Increased %is headshot% detection range for arrow to counter issue with arrows from 1-2 blocks away always counting as headshots.
  • Added 'settings.open-enchanter-by-right-clicking-enchantment-table' setting to open enchanter by right-clicking an enchantment table
----------, Sep 20, 2019

Changes:
  • Fixed TP_DROPS (Telepathy enchantment) deleting blocks if inventory is full.
  • Made Vault no longer required dependency.
  • Fixed Error with blackscrolls.
----------, Sep 17, 2019

Changes:
  • Fixed Confirm Inventory not working with certain MC versions missing a Spigot library (1.13+ issue)
----------, Sep 15, 2019

Changes:
  • Added confirmation inventory for enchanter payments [​IMG]
  • Fixed NPE with Whitescrolls being applied to items with unknown metadata
  • All issues with WildStacker and EXP effect have been resolved (You will need to wait for wildstacker to be updated for this)
----------, Sep 15, 2019

Changes:
  • Remade groups.yml - new items for enchanter! Now it's firework charges, looks like this: https://prnt.sc/p3y06m
  • Added setting to change firework color in groups.yml ( http://prntscr.com/p3y787 )
  • Fixed holy whitescrolls working in worlds with 'keepInventory' enabled
  • Added holy whitescrolls world blacklist
  • Added %group-name% placeholder for customcommands.yml (shows correct group name)
----------, Sep 9, 2019

Changes:
  • Finished enchantments preview pages! Now they look like this (regenerate your customcommands.yml to get this!) :
    [​IMG]
  • Fixed issues with DEFENSE_MOB
----------, Sep 5, 2019

Changes:
  • Fixed enchantments preview page not parsing variables correctly
  • Fixed TP_DROPS giving wrong durability to pickaxes (Affects Telepathy enchantment)
----------, Sep 3, 2019

Changes:
  • Fixed DEFENSE_MOB enchant type switched up players
  • Added Silktouch support for TP_DROPS (Telepathy enchant)
  • Added Silktouch support for TRENCH (Detonate enchant)
  • Fixed default config not having comments
  • Added FISHING enchant type
----------, Sep 2, 2019

Changes (y):
  • Added Restore enchantment - "Upon breaking, item has a chance to lose this enchantment and repair half of it's durability" (click 'read more' to see the enchant)
  • Added 'ITEM_BREAK' enchant type
  • Added 'REMOVE_ENCHANT' effect
  • Fixed enchants sometimes failing before telling about required enchants
  • Fixed enchantments preview menu not opening due to missing item configuration (added to auto updator)
  • Fixed items disappearing in tinkerer once after successful trade, adding items to tinkerer then closing it
  • Fixed HELD effects staying after switching hands
  • Fixed DETONATE not dropping exp
Code (Text):
restore:
  display: '%group-color%Restore'
  description: "Upon breaking, item has a chance\nto lose this enchantment and repair\nhalf of it's durability"
  applies-to: 'Tools'
  type: 'ITEM_BREAK'
  group: 'ULTIMATE'
  applies:
  - ALL_PICKAXE
  - ALL_SPADE
  - ALL_AXE
  levels:
    1:
      chance: 40
      effects:
      - 'REMOVE_ENCHANT:restore'
      - 'ADD_DURABILITY_ITEM:<round><math>-1 * (%maximum durability%/2)</math></round>'
      - 'MESSAGE:&6&l*** &e&lItem Restored &6&l***'
    2:
      chance: 60
      effects:
      - 'REMOVE_ENCHANT:restore'
      - 'ADD_DURABILITY_ITEM:<round><math>-1 * (%maximum durability%/2)</math></round>'
      - 'MESSAGE:&6&l*** &e&lItem Restored &6&l***'
    3:
      chance: 80
      effects:
      - 'REMOVE_ENCHANT:restore'
      - 'ADD_DURABILITY_ITEM:<round><math>-1 * (%maximum durability%/2)</math></round>'
      - 'MESSAGE:&6&l*** &e&lItem Restored &6&l***'
    4:
      chance: 100
      effects:
      - 'REMOVE_ENCHANT:restore'
      - 'ADD_DURABILITY_ITEM:<round><math>-1 * (%maximum durability%/2)</math></round>'
      - 'MESSAGE:&6&l*** &e&lItem Restored &6&l***'
----------, Aug 27, 2019

Changes:
  • Mitigated the backend server's issue - whoever had issues loading the plugin will no longer experience them!
  • Fixed issues with /ae market.
  • Fixed enchants sometimes failing before telling about required enchants
  • Currently working on refresh of customcommands.yml - you can see the new /enchants menu work-in-progress with the command. Within next updates it will be updated to look much better than old solutions.
----------, Aug 24, 2019

Changes:
  • Reworked blocktrak, any issues before should be fixed with freshly blocktrakked item
  • Fixed tinkerer issue for people that didn't have it fixed with last updates
  • Fixed extremely rare error with enchantment reader & nbt
  • Fixed NPE with tinkerer
  • Improved performance for custom items
----------, Aug 20, 2019

Fixed yesterday's jar not having all listed patches (tinkerer fix & new AEAPI methods) ( dropbox's cloud failed to sync the jar which caused the jar to not have all patches)
----------, Aug 13, 2019

Thank you for great feedback of AE v6! Don't forget to rate the plugin 5 stars

Changes:
  • Added `/ae enchant` tabbing - http://prntscr.com/orpf3r, http://prntscr.com/orpfao
  • Added `openGKitPreview(String gkit, Player p)` method to AEAPI class
  • Added `openGKitInventory(Player p)` method to AEAPI class
  • Fixed /tinkerer not taking more than 3 items
  • Fixed <aoe></aoe> not replacing space in front of it and causing issues parsing effects
  • Added DISARM effect - disarm enemies.
  • Fixed TRENCH not ignoring all shulker boxes
  • Fixed Armor equipping not ignoring crafting tables
  • End of v6 sale
----------, Aug 12, 2019

Over 30 hours in the making... I'm confident to call this v6 of AdvancedEnchantments - Enjoy! (y) ( like) the update.
Changes:
  • Remade /ae enchant command to properly work with enchants
  • Fixed books showing up as STONE in /ae admin
  • Added AEAPI getMainPlayer for AEAPI new effect registering
  • Fixed <math></math> tags for effects
  • Added ADD_HARM, ADD_HEALTH effect support for double as argument
  • Changed Obliterate values
  • Fixed WAIT not properly forcing effects to wait (reworked most of enchant processing engine)
  • Fixed effects list being reversed
  • Fixed DEATH enchant type not working
  • Changed paladinarmored values to stop players from becoming immortal
  • Changed Curse enchantment condition to properly work
  • Fixed selfdestruct
  • Fixed shockwave condition to match enchantment
  • Fixed greatsword condition to match enchantment
  • Fixed rocketescape
  • Fixed assassin description to fit better in screen
  • Fixed corrupt description to fit better in screen
  • Fixed atomicdetonate description to fit better in screen
  • Fixed titantrap description to fit better in screen
  • Fixed bidirectionalteleportation description to fit better in screen
  • Fixed deepbleed description to fit better in screen
  • Removed marksman enchantment as it was mostly the same as piercing
  • Removed enderwalker condition as it wasn't needed for enchantment
  • Changed longbow condition to match enchantment
  • Changed how %allow% condition works to stop enchant from processing if it's not true
  • Changed metaphysical enchantment's description
  • Changed deathgod condition to match description
  • Changed lethalsniper condition to match description
  • Changed sniper condition to work
  • Fixed paladinarmored condition
  • Fixed reflectiveblock description to fit better in screen
  • Fixed divineenlighted description to fit better in screen
  • Fixed lethalsniper description to fit better in screen
  • Fixed shadowassassin description to fit better in screen
  • Fixed soultrap description spelling mistake
  • Fixed masterinquisitive description spelling mistake
  • Changed deepbleed highest level effects to mitigate an issue
  • Improved insanity condition
  • Changed bleed effects to bleed player
  • Fixed lifesteal running on wrong player
  • Changed blacksmith's enchant type to ATTACK
  • Changed devour condition to match enchantment
  • Made POTION effect support non-player entities
  • Made POTION_OVERRIDE effect support non-player entities
  • Made CURE effect support non-player entities
  • Made FIREBALL effect support non-player entities
  • Made SPAWN_ARROWS effect support non-player entities
  • Removed old unused code for enchant types
  • Improved current code for commands handling
  • Fixed error with tinkerer not accepting more than 3 books
----------, Aug 8, 2019

Changes:

I've been told there's issues with 1.14.4 as more and more users have reported lately, tomorrow a huge update is coming out fixing all enchant issues on latest and greatest version.
----------, Aug 4, 2019

Changes:
  • Removed debug messages from last update.
  • Changed how dust from Alchemist behaves.
  • Fixed NPE with /ae command
  • Changed TRENCH behavior with Mob Spawners.
  • Improved enchantments performance.
----------, Jul 29, 2019

Changes:
  • Important that you update to this version, it fixes a dupe issue with armor application (issue will not be fully disclosed to prevent duping on servers that haven't updated yet)
  • Fixed issue which caused durability effects to stop working on certain versions
  • Fixed alchemist issue where setting 'alchemist.price.let-plugin-count' would ignore level limits
  • Improved TP_DROPS filter, added default Shulker Boxes
  • Removed the setting to change Tinkerer inventory size
  • Improved performance of reading enchants on armor
  • Improved code and removed old unused code
----------, Jul 28, 2019

Updates will pick back up speed soon, very busy at the moment.
Changes:
  • Fixed tinkerer showing non-tradeable item message when clicking on an empty slot
  • Fixed alcemist showing non-tradeable item message when clicking on an empty slot
  • Improved performance with MINING enchat type
  • Fixed error with ADD_HEALTH going over maximum integer size
  • Fixed Durability effects messing up skulls
----------, Jul 23, 2019

Changes:
  • Added 1.14.4 support!
  • Fixed error on start up (did not affect anything)
  • Fixed encoding issues with /withdrawsouls command.
  • Fixed encoding issues with right-clicking books
  • Fixed plugin not parsing colors from customcommands.yml if error occurred
----------, Jul 19, 2019

Changes:
  • Fixed RANDOMIZE_HOTBAR NPE error
  • Fixed insignificant error on plugin start up
  • Removed duplicate of particles configuration for books application from config.yml
  • Added getGKits method to AEAPI
  • Added openGKitForPlayer method to AEAPI
  • Fixed NPE with slot increasers & items that have no enchants
  • Fixed error when transmog scroll was applied to already transmog'ged item
  • Fixed wrong soul tracker application message
----------, Jul 17, 2019

Fixed an issue with enchantments & errors - this was caused due to yesterday update's changes to internal enchantment processing. This version fixes all issues.
----------, Jul 13, 2019

Changes:
  • Changed /ae market backend server - you may have issues loading the plugin. Contact me directly about this if you run into issues.
  • Added materials.txt to plugin folder to get valid materials for your minecraft version (updates with your server .jar mc version)
  • Added sounds.txt to plugin folder to get valid sounds for your minecraft version (updates with your server .jar mc version)
  • Changed rocketescape values to comply with excessive velocity errors
  • Fixed error caused by disabled worlds and invalid enchantments
----------, Jul 12, 2019

Changes:
  • Fixed issues with DEFENSE_MOB not ignoring non-damageable entities
  • Fixed issue with AOE throwing errors
  • Added 'settings.disabled-worlds' setting for enchantments to list in which worlds enchantment is disabled (case-sensitive)
  • Various other minor fixes / improvements
----------, Jul 9, 2019

Changes:
  • Fixed issue with TRENCH and blacklisted materials list
  • Fixed %enchant-display% placeholder not parsing colors in requires-enchant message
  • Added 'Take Off' enchantment
Code (YAML):

takeoff
:
  display
: ' %group-color%Take Off'
  description
: 'Allows flying when worn.'
  applies-to
: 'Boots'
  type
: 'EFFECT_STATIC'
  group
: 'LEGENDARY'
  applies
:
 - ALL_BOOTS
  levels
:
    1
:
      effects
:
     - 'FLY'
      - 'MESSAGE:&eYour &6flying &ehas been toggled!'
  • Reworked FLY effect to work better with permanent enchant types
----------, Jul 4, 2019

Changes:
  • Fixed rare crash that could occur when mining with TRENCH
----------, Jul 3, 2019

Changes:
  • Fixed errors related to Durability effects on 1.8 (unbreakable issues)
  • Added 'settings.trench-blacklist' setting to list blacklisted blocks for Trench effect
  • Fixed issue with TRENCH and mcMMO causing block-tracking issues with mcMMO
  • Fixed issues with DEFENSE_MOB using invalid entity as main
  • Added 'settings.enchantment-world-blacklist' setting to list blacklisted worlds for CE activation
----------, Jul 2, 2019

Changes:
  • Added support for this plugin with AdvancedAuctionHouse
  • Improved performance
  • Added support for WildStacker
  • Added support for Unbreakable items
  • Added support for Vanilla enchantments in Tinkerer
  • Changed alchemist calculation system (if let-plugin-count is set to false, it will automatically fall back to pre-set price)
  • Added 'level' payment type for enchanter
----------, Jun 29, 2019

Changes:
  • Fixed error with TNT effect and Class Cast Exception
  • Removed errors from Market if enchants cannot be cached
  • Fixed NPE with Premade inventory
  • Patched error with DEFENSE_MOB and SHIFT if configuration has issues
  • Fixed LIGHTNING causing Knockback
  • Fixed TP_DROPS and Unbreaking working backwards
  • Fixed Alchemist using wrong value from config
----------, Jun 25, 2019

Changes:
  • [hotfix] Fixed NPE spam for inventories with missing names in config.yml
  • Added back CUSTOM_TRENCH:x:y:z effect
----------, Jun 19, 2019

Changes:
  • Fixed issue with BlockTrak cancelling certain enchantments.
  • Added removeEnchantment method to AEAPI class
  • Fixed Silk Touch vanilla enchantment and TP_DROPS effect
  • Added Shuffle enchantment - Shuffles opponent's hotbar (Group: Simple, Applies to: Armor, Max level: 3). You will need to regenerate your enchantments.yml to get this enchant
  • Fixed SMELT dropping multiple of any block with Fortune
  • Switched from List to LinkedList for effects storing to keep effects list's structure from enchantments.yml
----------, Jun 18, 2019

More updates coming this weekend, this update was mostly to fix certain magic dust.
Changes :
  • Fixed issue where magic dust sometimes wouldn't be recognized
  • Reworked TNT effect to no longer create TNT
  • Added RANDOMIZE_HOTBAR effect
  • Fixed NPE with Tinkerer
----------, Jun 14, 2019

I am away starting today till June 14th (Friday) - will reply to github issues / PMs then.
Last update was supposed to be 5.6.8, but due to a naming issue was called 5.8.0 - this update fixes the build number.
Changes :
  • Added ' settings.use-numbers ' setting to use numbers instead of Roman Numerals
  • Fixed shifting-removing armor out of equipment slots and effect being removed
  • Fixed NPE spam with REPEATING if item becomes obsolete (breaks)
  • Fixed HELD causing permanent effects if items are swapped by using numberpad in an open inventory
  • Fixed transmog scrolls adding suffix to names if transmog text doesn't end with ']' char
  • Added support between TP_DROPS and SMELT
  • Added support between TRENCH and ADD_DURABILITY_ITEM
  • Added ' %victim name%/%attacker name% ' support for REPEATING enchant types
  • Added SHIFT enchantment type
  • Changed shackle enchantment values to cause no knockback for mobs
----------, Jun 10, 2019

Changes:
  • Added 1.14.1 & 1.14.2 support!
  • Fixed encoding with classes
  • Fixed NullPointerException with EntityDamageByEntityEvent
  • Fixed issue with TP_DROPS and Unbreaking vanilla enchantment
  • Fixed TELEPORT_BEHIND teleporting into blocks
  • Recoded sounds system, it will no longer spam report about sounds not playing due to version
  • Changed SMELT drops to be centered in block so they don't get stuck inside other blocks
  • Changed from ALL_SHOVEL to ALL_SPADE in config.yml 'can-apply-to' list
----------, Jun 4, 2019

Changes:
  • Added %damage% variable for ATTACK_MOB
  • Fixed issue with DEFENSE_MOB
  • Added <random word>word1,word2,word3</random word> tags - get random word from a list!
  • Fixed UTF-8 encoding characters in error reports
  • Added more debug information to invalid enchantments not loading
  • Added Durability support for TP_DROPS
  • Fixed disable-in-enchanter setting
  • Fixed issue with slots where Opped players would be able to apply over the limit
----------, May 20, 2019

Changes:
  • Create your own Effects - Now available with AE API and Java! https://github.com/GC-spigot/AdvancedEnchantments/wiki/Æ-Create-Custom-Effects/
  • Fixed rename tag's filter words being case-sensitive
  • Fixed PvPWars premade not downloading
  • Fixed issue where stacked items could be enchanted with books
  • Added %is blocking% condition (%attacker is blocking%/%victim is blocking%)
  • Added setting per-enchantment to disable enchantment from being obtained in enchanter
  • Fixed tinkerer items not getting refunded if player closes tinkerer inventory
----------, May 15, 2019

Changes:
  • Added 1.14 support
  • Updated Plugin Graphics!
  • Improved Enchanter inventory performance
  • Fixed BlockTrak counting blocks that weren't broken
  • Added %exp% placeholder for Enchanter item names
  • Fixed whitescroll force-glow setting not working
  • Fixed Encoding symbol in front of messages for item applying
  • Fixed Whitescrolls not keeping lore after death
  • Fixed permission-based ae.limit enchant limit not working
----------, May 12, 2019

This is just a small update with unimportant changes, no need to update if you're not interested in updates listed / not experiencing issues that have been fixed.
Changes:
  • Added getEnchantmentsByGroup method to AEAPI
  • Added setting to set enchantment prices to exp levels (called "levels")
  • Fixed NPE with Tinkerer
  • Fixed Guards sometimes not despawning
  • Fixed encoding character appearing in Alchemist messages
  • Fixed encoding character appearing in Enchanter messages
  • General performance improvements.
----------, May 7, 2019

Just want to repeat once again that ISSUES should be POSTED in GITHUB, not PM'ed/replied in discussions thread or used reviews section for it. I'm not able to organize and fix issues that I'm not properly informed of. This also includes posting issues on github without providing server version or more information other than the issue.
Changes:
  • Fixed issue with enchants applying while right-clicking various items
  • Remade enderwalker conditions to work according to description
  • Added a setting to disable /ae market
----------, May 5, 2019

I've posted a new free AE Addon designed for Cosmic Tests - /dupe plugin to duplicate enchantment books! Check it out here.
Changes:
  • Fixed GKits inventory not properly detecting clicks.
  • Fixed NPE with enchantments preview inventory.
  • Fixed issue with shockwave's configuration.
  • Fixed /enchants (from customcmds.yml) not working.
  • Fixed multiple REPEATING enchant types running simultaneously on one item.
  • Fixed visual glitch with items sometimes disappearing after applying dust.
  • Changed giving blackscroll, now shows more information when wrong args inputted.
  • Fixed plugin not loading from yesterday's update, this is a re-upload.
1.14 support will be added when the version becomes usable.
----------, Apr 27, 2019

/dupe addon for Cosmic Tests /w this plugin support has been released on Spigot - Check it out here.
Changes:
  • Fixed GKits inventory not properly detecting clicks.
  • Fixed NPE with enchantments preview inventory.
  • Fixed issue with shockwave's configuration.
  • Fixed /enchants (from customcmds.yml) not working.
  • Fixed multiple REPEATING enchant types running simultaneously on one item.
  • Fixed visual glitch with items sometimes disappearing after applying dust.
  • Changed giving blackscroll, now shows more information when wrong args inputted.
1.14 support will be added when the platform becomes usable without issues.
----------, Apr 26, 2019

Changes:
  • Fixed error with deepbleed
  • Fixed dupe glitch with GKits preview
  • Fixed issue with REPEATING enchant type not recognizing items
  • Fixed issue with TRENCH and Fortune
  • Fixed issue with weird characters appearing in /enchants menu
  • More minor bug fixes and improvements.
----------, Apr 20, 2019

Changes:
  • Fixed issue with taking out glass panes out of preview.
  • Fixed encoding issue with Windows causing random characters to generate in front of certain messages.
  • Fixed issues with AOE effects having infinite radius.
  • Fixed AE Market cache server going down which caused NPE errors.
  • Fixed issue with ArmorEquipEvent and armor swapping.
----------, Apr 8, 2019

Changes:
  • Reworked /ae admin - now works smoother & with all books (inspired by /ae market)!
  • Fixed issue with tags like <math>, <chance>, etc. not working.
  • Performance improvements.
----------, Mar 30, 2019

New updates scheduling:
  • 1-2 updates / month will be adding big new features
  • 1-2 updates every week (can be fix, small new features added, or an update with big features added)
Changes:
  • Fixed issue with HELD enchant type & offhand allowing permanent potion effects
  • Fixed NPE with ATTACK_MOB
  • Improved enchantment reading performance
  • Removed loads of deprecated code & optimized old code
----------, Mar 27, 2019

Changes:
  • Added BookOpenEvent
  • Fixed issue with items getting destroyed by failed books even though book doesn't get applied
  • Fixed error with /ae market
----------, Mar 22, 2019

  • ADDED /AE MARKET - SHARE ENCHANTMENTS BETWEEN COMMUNITY (BETA)! Takes one click to download any enchantment from there and upload yours instantly.
    Enchantments list is updated every 10 minutes. There are a few rules for this market and disobeying will cause your IP and License to be blocked from market and other future features.
  • Added %player%, %exp% placeholders in Enchanter
  • Added PERMISSION:<permission> effect
  • Reworked LIGHTNING effect to possibly fix issues with other harm effects
  • Fixed an issue with Spartan hook
----------, Mar 20, 2019

Changes:
  • Created AE Essentials Kits Addon - add custom enchants to items in kits! (Link: https://www.spigotmc.org/resources/65548/)
  • Recoded AEAPI's addEnchant function to function like normal enchanting now.
  • Recoded multiple effects to perform better.
  • Added Spartan support for TRENCH.
----------, Mar 10, 2019

Changes:
  • Added AOE (Area of effect) for enchantments! Read more here: https://github.com/GC-spigot/AdvancedEnchantments/wiki/Æ-Run-effects-in-Radius-(AOE)
  • Added %enchant-display% placeholder to "requires-enchant" message in config.yml
  • Fixed colors not being processed in customcommands.yml group enchants lore
  • Added fill item configuration in customcommands.yml for group enchants inventory
  • Added %group-enchant-count% placeholder for Enchanter inventory and customcommands.yml
  • Changed so Shulker Boxes are ignored by TP_DROPS
  • Added "clear-potion-effects-on-quit" support for 1.12+
  • Added ELYTRA support for enchantments
----------, Mar 5, 2019

Yesterday's update had a mistake, this is the proper 5.3.0 update with all fixes - Sorry!
----------, Mar 2, 2019

Changes:
  • Fixed NPE with Enchantments preview inventory (happens when upgrading from old versions)
  • Added %color% %group% %enchant-no-color% placeholders for Enchantments preview inventory (customcommands.yml)
  • Fixed settings.clear-potion-effects-on-quit setting in config.yml
  • Fixed an issue with TRENCH sometimes multiplying initial broken block drops
  • Recoded damage handler again to remove inconsistencies with damage
  • Fixed IAE exception with ADD_HEALTH
----------, Mar 1, 2019

Changes:
  • Fixed TP_DROPS (Telepathy) durability issue
  • Added settings.clear-potion-effects-on-quit setting
  • Fixed an issue with ADD_HARM
  • Fixed "removeable" setting for enchants
  • Fixed variable replacement with "enchantment-cannot-be-removed" message
  • Fixed issue with ADD_HEALTH
  • Fixed Souls not working for DEATH enchant type
  • Fixed issue with holy whitescroll and last update's new setting
  • Fixed fortune not working on initial TRENCH broken block
See all fixes here: https://github.com/GC-spigot/AdvancedEnchantments/milestone/3?closed=1
----------, Feb 23, 2019

Changes:
  • Fixed an NPE with DEFENSE_BOW
  • Fixed dupe with TRENCH and Fortune
  • Fixed TRENCH not adding actual broken block's drops
  • Fixed durability not going down using TP_DROPS on 1.13.2
  • Added dynamic enchantment preview inventory size
  • Added an option to make holy whitescrolls stay after death
  • Shulker Boxes are now ignored by TRENCH
  • Fixed ADD_HARM health adding issues

See all fixes here: https://github.com/GC-spigot/AdvancedEnchantments/milestone/2?closed=1
----------, Feb 21, 2019

Changes:
  • Fixed issue with TP_DROPS and IRON_ORE, GOLD_ORE multiplying with fortune (#327)
----------, Feb 12, 2019

Changes:
  • Fixed issues with all damage effects (getting 1-hit or errors)
  • Added Fortune support for TRENCH
  • Fixed detonate (TRENCH) issue
  • Changed how fortune is handled with Telepathy (TP_DROPS)
  • Added SKULL_ITEM material support for enchantments
  • Fixed limit-applying-per-group setting for magic dust in groups.yml
----------, Feb 11, 2019

Changes:
  • Fixed issue with TRENCH and stationary lava/water
  • Added SoulGemGiveEvent to API
  • Fixed Tinkerer inventory NPE
  • Added CURE_PERMANENT effect (Normal CURE doesn't cure permanent potion effects anymore)
  • Fixed double last lore line repeating when 'display-right-click-message' option is enabled
  • Disabled Hooking into plugins (might fix 1.13 invalid items issue)
  • Fixed issue where soul trackers could be applied to any item
  • Fixed issue with INCREASE_DAMAGE effect
  • Fixed issue with ADD_HEALTH effect
  • Removed DEFENSE_MOB effect as it wasn't compatible with most effects
  • Fixed error with souls system.
  • Removed CUSTOM_TRENCH effect.
  • Added NoCheatPlus support for TRENCH.
  • Made TP_DROPS work with Fortune.
----------, Feb 5, 2019

Changes:
  • Fixed spamming with SWING
  • Added "enable-combo-for-mobs" setting
  • Testing new detection system to add combat/block breaking compatibility globally.
----------, Jan 16, 2019

Changes:
  • Fixed customisable command names from config.yml not working
  • Fixed spam with backend server failed connection error
  • Fixed items applying not working on 1.13+
----------, Jan 6, 2019

Changes:
  • Fixed spam from 5.1.2, related to new effects reading system.
----------, Jan 1, 2019

Changes:
  • Enchantments that don't contain "WAIT" effect will no longer run on different thread.
  • TRENCH effect is now universal and does not require any dependencies to work.
  • Fixed TRENCH mined blocks not dropping their items.
  • Reworked all effects that handling pvp damage.
  • Added compatibility between TP_DROPS, SMELT and TRENCH for Skyblock servers.
----------, Dec 31, 2018

Changes :
  • This fixes duping bug with TINKERER
  • Fixed spam in console with "unknown command"
----------, Dec 26, 2018

Changes :
  • Changed so blackscrolls stay in hand when applying more than 1.
  • Fixed spam with TRENCH
  • Added setting in config.yml for magic dust
  • Fixed error with GKits builder
  • Fixed error with Transmog Scroll
  • Fixed error with TRENCH
  • Fixed error when applying a book with enchant that doesn't exist
  • Fixed error with invalid faction conditions
  • Fixed Transmog Scroll's enchantment counter not applying if item was renamed
----------, Dec 24, 2018

Changes :
  • Possibly fixed errors with worldguard
  • Fixed FALL_DAMAGE enchant type not working
  • Added DEFENSE_MOB enchantment type
  • Added CUSTOM_TRENCH:x:y:z effect
----------, Dec 8, 2018

Changes :
  • Fixed spam with interaction (right-clicking)
  • Fixed error with TRENCH & Air for 1.12
----------, Dec 6, 2018

Changes:
  • Fixed issue with permanent effects with ArmorEquipEvent.
  • Now items given by /ae giveitem (or from GKits) will drop on the ground if player's inventory is full.
  • Fixed spam with WorldGuard.
  • Fixed issue with clicking in /ae premade GUI (backend server was down)
  • Multiple other issue fixes.
----------, Dec 4, 2018

Changes:
  • Fixed spam with method used that only available in 1.13
  • Added a setting in config.yml to change TRENCH items durability
  • Fixed an issue with WorldGuard
  • Fixed an issue with applying dust to stacked books
  • Made STOP_ATTACK work with FALL_DAMAGE
  • Fixed double death issue (if this happens to anyone let me know)
  • Soul gems can no longer be applied to items without soul tracker.
  • Rewritten TRENCH effect.
----------, Nov 23, 2018

5.0 release due to all the big changes, plugin should be the most stable it's been in quite some time. Halloween sale has now ended.
Changes:
  • Added 27 New GKits (Cosmic)
  • Added Deep Bleed Enchantment
  • Added Corrupt Enchantment
  • Added Soul Trap Enchantment
  • Added Assassin Enchantment
  • Added Shadow Assassin Enchantment
  • Added Virus Enchantment
  • Added Ender Walker Enchantment
  • Added Silence Enchantment
  • Added Reflective Block Enchantment
  • Added Bidirectional Teleportation Enchantment
  • Added Immortal Enchantment
  • Updated Curse to better replicate cosmic
  • Updated Obsidian Destroyer
  • Added SET_OXYGEN effect
  • Updated main page with more visual information
  • Readded glowing effect for Custom Enchanted items without Vanilla enchants
  • Added swing-worldguard-check setting in config.yml
  • Conditions are no longer CaSe-Sensitive
  • Conditions have been improved, one example of how fresh new condition syntax looks: http://prntscr.com/lfykym, old syntax is still supported but this adds new possibilities.
  • Updated Enchanter with:
    • New Heroic category
    • Button to open Tinkerer from Enchanter
    • Button to open Alchemist from Enchanter
    • Sounds for clicking items
    • New 'cannot-afford' message
  • Fixed oxygenate Enchantment
  • Fixed decapitation Enchantment
  • Fixed headless Enchantment
  • Fixed obliterate Enchantment
  • Fixed epicness Enchantment
  • Fixed obsidiandestroyer Enchantment
  • Fixed shackle Enchantment
  • Fixed execute Enchantment
  • Fixed farcast Enchantment
  • Fixed greatsword Enchantment
  • Fixed rocketescape Enchantment
  • Fixed arrowdeflect Enchantment
  • Fixed ragdoll Enchantment
  • Fixed detonate Enchantment
  • Fixed dodge Enchantment
  • Fixed longbow Enchantment
  • Fixed tank Enchantment
  • Fixed valor Enchantment
  • Fixed deathbringer Enchantment
  • Fixed rage Enchantment
  • Fixed armored Enchantment
  • Fixed planetarydeathbringer Enchantment
  • Fixed atomicdetonate Enchantment
  • Fixed masterblacksmith Enchantment
  • Fixed vengefuldiminish Enchantment
  • Fixed enchantment lores lenght, should look much better
  • Added pitch setting for PLAY_SOUND:<sound>: (pitch) (old format works as well)
  • Fixed issue with /ae pasteenchants
  • A lot of issues related with Effects have been fixed
  • Revamped few messages in config.yml
  • Fixed CURE with permanent potion effects
  • Balanced few enchantments, more will be balanced soon
  • Added a setting to set maximum value for item name tag's renamed name length
  • Fixed Enchantments disappearing from item lores
  • Removed left-over debug messages from last update
  • Fixed an issue with Alchemist removing books from inventory even if alchemist inventory is full
  • Added <math> mathemicatical expression </math> to enchats, now use variables to do dynamic effects
  • Added %exp% variable for KILL_MOB to get what exp mobs dropped
  • Added %random% variable to get last random number from <random number> tags converted
  • Added a setting to toggle between TRENCH doing all mined blocks number durability on item
----------, Nov 11, 2018

20+ issues solved on Github, 40+ points changelog, over 20 hours spent on this update, 121 enchants confirmed to work with 1.8.8.
Changes:
  1. Added SET_OXYGEN effect
  2. Re-added glowing effect for Custom Enchanted items without Vanilla enchants
  3. Added swing-worldguard-check setting in config.yml
  4. Conditions are no longer CaSe-Sensitive
  5. Conditions have been improved, one example of how fresh new condition syntax looks: http://prntscr.com/lfykym, old syntax is still supported but this adds new possibilities.
  6. Updated Enchanter with:
    1. New Heroic category
    2. Button to open Tinkerer from Enchanter
    3. Button to open Alchemist from Enchanter
    4. Sounds for clicking items
    5. New 'cannot-afford' message
  7. Fixed oxygenate Enchantment
  8. Fixed decapitation Enchantment
  9. Fixed headless Enchantment
  10. Fixed obliterate Enchantment
  11. Fixed epicness Enchantment
  12. Fixed obsidiandestroyer Enchantment
  13. Fixed shackle Enchantment
  14. Fixed execute Enchantment
  15. Fixed farcast Enchantment
  16. Fixed greatsword Enchantment
  17. Fixed rocketescape Enchantment
  18. Fixed arrowdeflect Enchantment
  19. Fixed ragdoll Enchantment
  20. Fixed detonate Enchantment
  21. Fixed dodge Enchantment
  22. Fixed longbow Enchantment
  23. Fixed tank Enchantment
  24. Fixed valor Enchantment
  25. Fixed deathbringer Enchantment
  26. Fixed rage Enchantment
  27. Fixed armored Enchantment
  28. Fixed planetarydeathbringer Enchantment
  29. Fixed atomicdetonate Enchantment
  30. Fixed masterblacksmith Enchantment
  31. Fixed vengefuldiminish Enchantment
  32. Fixed enchantment lores lenght, should look much better
  33. Added pitch setting for PLAY_SOUND: <sound> : (pitch) (old format works as well)
  34. Fixed issue with /ae pasteenchants
  35. A lot of issues related with Effects have been fixed
  36. Revamped few messages in config.yml
  37. Fixed CURE with permanent potion effects
  38. Balanced few enchantments, more will be balanced soon
----------, Nov 9, 2018

Thanks for hitting 400 buyers, appreciate it, I will extend Halloween sale by few days.
Changes:
  • Extended API with more methods
  • Fixed DOUBLE_DAMAGE issue
  • Fixed few enchants from enchantments.yml
  • Added ability to give commands in gkits 'preview items' (same as adding an item, it will show up when previewing gkits, but wont be actually given)
----------, Nov 3, 2018

-25% Halloween Sale has began!
Changes:
  • Removed error output when plugin fails to find particle
  • Fixed error spam in console with armor
  • Made more alchemist messages customisable
  • Added example to mobs.yml
  • Added particles & sounds when book successfully applies to item
  • Added particles & sounds when book fails to apply
  • Added particles & sounds when player opens right-clickable book
----------, Oct 31, 2018

I'm very busy so no real updates for at least next 5 days.
Changes:
  • Fixed an issue with Souls for owners of my custom CosmicPvP right-clickable souls addon pack (if you don't own it you don't need to update, more information about it).
    If you own this addon, feel free to PM me to get an updated version to fix an issue with some soul enchants not running.
----------, Oct 22, 2018

Changes:
  • Commands have been reworked and now Enchanter, Tinkerer, Alchemist and WithdrawSouls commands can be completely customised in config.yml
  • Fixed issues with default GKits
  • Fixed an issue with Alchemist book combining
  • Fixed a dupe bug with holywhitescrolled items
----------, Oct 18, 2018

Changes:
  • Fixed more issues with enchants sometimes healing dead players
  • Fixed console spam with enchant types
  • Loading plugin you will see a similar message to this - http://prntscr.com/l5phhi. I have implemented a new way to save a lot of server performance by disabling unused enchantment types from checking items. To re-enable them after adding to an enchantment, simply restart/reload your server.
----------, Oct 13, 2018

Changes:
  • Fixed an issue with Holy white scrolls applying
  • Fixed an issue with holy white scrolls missing configuration from config.yml
  • Performance improvements
  • Added effect DISTANCE_DAMAGE: (max damage) : (min damage), Will increase damage the closer other player is to you
----------, Oct 11, 2018

(Important for users who do not want to regenerate their config, ill fix this tomorrow, for now a fix is this) A value is missing in auto updater, add
Code (YAML):
 holywhitescroll :

    type
: PAPER
    id
: 0
    name
: "&6&lHoly White Scroll"
    lore
:
   - "&eA legendary reward that can"
    - "&ebe applied to armor/weapons,"
    - "&egives a 100% chance of not losing"
    - "&ethe blessed item on death."
    - ""
    - "&6&l&nREQ:&e White Scroll"
    messages
:
      applied
:
     - '&7You successfully applied &6&lHoly White Scroll'
    settings
:
      lore-display
: '&e&l*&f&lHOLY&e&l* &f&lPROTECTED'
under mobtrak in config.yml, as seen here: https://pastebin.com/raw/hTaE07Jn
Changes
:
----------, Oct 10, 2018

AdvancedSets is now out on SpigotMC! Plugin is based on the same customisability idea as this one is, it allows creation of Custom armor Sets.
Changes
:
  • Fixed Skillswipe stealing EXP from wrong player
  • Added alchemist message configuration to config.yml when Alchemist doesn't accept the item
  • Fixed an issue with TP_DROPS and Shulker Boxes
  • Added support for Fortune with SMELT effect type
  • Added %attacker time%/%victim time% variable to get world time
  • Almost done with Great Whitescrolls, will be added soon.
I am still very sick and forced myself to make this update. Updates will get back to normal as soon as I get better.
----------, Oct 8, 2018

I am releasing AdvancedSets (Cosmic Armor sets with ability to create your own in the process, similar to what this offers now) very soon. Expect it within next few days.
Changes:
  • Added AEAPI function to register custom payment methods with Enchanter.
----------, Sep 27, 2018

Changes:
  • Improved performance for SWING by a lot
  • Improved performance for all enchant types that are combat-related
  • Improved performance for all API-related enchantments
  • Added extra information to error message in console
  • Fixed old blackscrolls pre-last version
  • Improved performance for quite a few tasks (changelog file didn't save so do not have the list of features related to this)
----------, Sep 24, 2018

Changes:
  • Fixed an issue with blackscrolls
  • Removed 'checks' for blocktrak as it wasn't working with unproperly made building plugins which would cancel break event even if allowed it to go through after
  • Fixed silk touch with TP_DROPS
  • Changed so permanent potion effects from enchants will not create potion particles while temporariy ones will
----------, Sep 22, 2018

Quick update to fix issues with default config.yml and plugin loading, wasn't planning on doing an update today but here it is anyways.
Changes:
  • Fixed an issue on start-up with config.
  • Stopped 'hurt' animation from playing even if player is gaining health.
----------, Sep 19, 2018

Vote: https://www.strawpoll.me/16482921
Changes:
  1. Added condition '%attacker has enchantment in hand of <enchant>%'
  2. Fixed all config issues from yesterday's update
  3. Fixed issue with TP_DROPS & issue with it and silkspawners
  4. Sorry for the small update, have been sick for few days now and not feeling well.
----------, Sep 18, 2018

Changes:
  • Improved GKits performance even more
  • Added 'enchanter.right-click-to-view-enchants' setting to disable right clicking to view enchants in enchanter
  • Added <chance>(number)</chance> tags for effects to specify per-effect chance, example: 'POTION:SPEED:1:100 %attacker% <chance>25</chance>' would yield 25% of attacker getting Speed potion effect
  • Fixed a possible issue with returning from dead players with healing effects
----------, Sep 17, 2018

Changes:
  • Fixed issue with BLOOD effect for 1.8
  • Fixed an issue with blackscrolls
  • Added setting 'trench-autoadd-items' in config.yml - makes trenched drops automatically be added to inventory
  • Fixed an issue where '/ae reload' would reset not-saved changes to players' file
  • Finally completely fixes all gkit lag, now should be "as smooth as butter"
  • Fixed an issue with BREAK & wrong event casting
----------, Sep 16, 2018

Changes:
  • Fixed an issue with new vanilla enchants allowance in required-enchants
  • Added a new step to REPEATING which should double-check if item player has is still the same
----------, Sep 15, 2018

Changes:
  • Fixed an issue with whitescrolls
  • Added new method to AEAPI - hasWhitecroll
  • Added 'cannot-apply-with' message to config.yml
  • Added 'requires-enchant' message to config.yml
  • Added a setting to change group right-click item durability ( http://prntscr.com/kueszp )
  • REPEATING enchant type has been completely reworked and should no longer cause any issues
  • Added condition '%damaged from behind%'
----------, Sep 14, 2018

Took few days break from updating, now back to normal.
Changes:
  • Fixed issue with HALF_DAMAGE
  • Fixed Slot increaser not working due to material name in config
  • Groups in commands are no longer case-sensitive
  • Fixed an issue with blackscroll chances
  • Added ability to give blackscrolls with custom chance (using /ae giveitem)
  • Added a setting for enchantments to stop from being removable with blackscrolls (http://prntscr.com/ktl6b4), adds a message in config.yml for it
  • GKits now allow vanilla enchants to contain same flags for random levels & random chance of enchant applying
  • Now all settings ('not-applyable-with', 'required-enchants', etc.) for enchants support vanilla enchantments
  • Fixed an issue with HELD enchantment type
  • Fixed issue with transmog on 1.13.1 showing huge pile of information instead of item name
  • Fixed an error with one of the libraries on 1.13.1
  • Command /ae enchant <enchant> <level> has been added!
  • Fixed an issue with /ae givedust command
  • Fixed an issue with transmog amount not going down after applying stacked transmog scrolls
  • Added a setting to change right-click book type per-group, example can be seen at https://pastebin.com/TeHFZej1
  • Removed ability to download CosmicPvP premade from /ae premade as it was confusing for users
  • A lot of code was redone, improved.
----------, Sep 13, 2018

Straw-poll: https://www.strawpoll.me/16428652
Feedback: https://docs.google.com/forms/d/1-26ASPhj46xPFmDMF6BWDTin3TB8kxqm9-tIQupJZD8
Changes:
  • Fixed another issue with ATTACK (crucial to update to fix all issues with enchantments activating)
  • Fixed an issue with soulgem
  • Fixed an issue where healing enchants could revive after death
  • More updates to default enchantments.yml - adds divineimmolation enchant and few fixes (thanks @ZeddLingz )
  • Added 'BLOOD' & 'CACTUS_BREAK' effect types descriptions to enchantments.yml
  • Fixed issue with UTF-8 characters and soulgem in config.yml
  • Performance improvements
  • Fixed an issue with previewing GKits
----------, Sep 9, 2018

Last 24 hours of sale!
Changes:
  • Added limitations to Renametags to disallow renaming of items that do not have vanilla/custom enchants.
  • More changes to EFFECT_STATIC antiglitching system.
  • Fixed issue with latest WorldGuard and 1.13
----------, Sep 8, 2018

Out of 50 entered users TrippyGamer (spigot) won the giveaway! Congratulations. I f you entered but didn't win there's still a 35% sale active for 2 days!
Changes:
  • Added Axes and Bows for Stattrak
  • Reworked EFFECT_STATIC so armor effects cannot be glitched (forces a cooldown for applying of armor)
  • %desc% variable for right-clicking books has been officially fixed
  • Added 'enchanter.keep-open' setting to force enchanter inventory to stay open after item is bought
  • Fixed issue with Combos from last update.
----------, Sep 7, 2018

Out of 50 entered users @TrippyGamer won the giveaway! Congratulations. I f you entered but didn't win there's still a 35% sale active for 2 days!
Changes:
  • Added Axes and Bows for Stattrak
  • Reworked EFFECT_STATIC so armor effects cannot be glitched (forces a cooldown for applying of armor)
  • %desc% variable for right-clicking books has been officially fixed
  • Added 'enchanter.keep-open' setting to force enchanter inventory to stay open after item is bought
----------, Sep 7, 2018

Join the AE giveaway by clicking here or recommend for a friend! Currently has active 35% off sale!
Changes
:
  • Fixed minor issue with combo stacking
  • Added CACTUS_BREAK effect
  • Improved GKits performance
  • Added combo limit in config settings
  • Fixed players abusing armor applying with EFFECT_STATIC
  • Few fixes with effects
  • Fixed %desc% variable when right-clicking books
----------, Sep 5, 2018

** redownload if you got the version posted an hour ago - it's broken
Join the AE giveaway by clicking here or recommend for a friend! Currently has active 35% off sale!
Changes
:
  • Updated default configuration - a lot of changes have been done to default enchantments.yml (thanks to @ZeddLingz
  • Fixed slot display with GKits ignoring disabled slot display
  • Removed whitescroll whitelist list, now depends on global allowed item list
  • Fixed blackscrolls with 1.13.1
  • Fixed ALL enchant-issues with 1.13.1, if they don't act properly like 1.8 it means there's a global version issue and should be reported
----------, Sep 3, 2018

Join the AE giveaway by clicking here or recommend for a friend! Currently has active 35% off sale!
Changes
:
  • Updated default configuration - a lot of changes have been done to default enchantments.yml (thanks to @ZeddLingz
  • Fixed slot display with GKits ignoring disabled slot display
  • Removed whitescroll whitelist list, now depends on global allowed item list
  • Fixed blackscrolls with 1.13.1
  • Fixed ALL enchant-issues with 1.13.1, if they don't act properly like 1.8 it means there's a global version issue and should be reported
----------, Sep 3, 2018

-35% sale has started!
Expect an update soon to bring brand new GKits Editor!
Changes:
  • Fixed magic dust issue (disappearing when have multiple stacks)
  • Issue with plaguecarrier is that it has %attacker instead of '%attacker%' (fixed it for next update, but sadly you need to do it yourself since it's modified)
  • Blacklisted shulker from activating with tp_drops
  • Fixed deathgod values with default enchantments.yml
  • Fixed issue with double_damage
  • Fixed a ton of issues overall with everything.
----------, Sep 1, 2018

Changes:
  • Fixed an issue with effects that add more damage
  • Reworked whole damage module, now should no longer cause random enchant activations and fixes fast armor durability decrease *** NOW ANY DAMAGE EFFECT DOES DAMAGE SAID RATHER THAN TAKING PLAYER ARMOR IN EFFECT, ENCHANTS WILL DO MORE DAMAGE THAN THEY DID BEFORE ***
  • Added BOW to list of which allows custom items application
  • Fixed formatting for custom enchantment books
  • Fixed applying enchant after applying one that removes it
  • Fixed an issue with blackscroll destroy option
  • Reworked GKit handling system for item slots - now will be automatically displayed upon reviewing & using (if enabled slot dislay) (no longer can apply limitless enchants)
  • Added setting to change message sent when money has been stolen from player
  • This plugin is now blacklisted on BlackSpigotMC (reason why update was delayed was to work this out)
  • Added STEAL_MONEY_PERCENT effect (more info can be found in enchantments.yml)
----------, Aug 30, 2018

Changes:
----------, Aug 26, 2018

Changes:
  • Added %attacker name% and %victim name% to all enchant types
  • Fixed tinkerer not removing money voucher from inventory
  • POTION effect has been completely reworked and now is in beta, may have issues. It now stacks potions (for instance, overload 3 potions now stack up to almost 4 rows of health, using it on all armor) and removes portions of potion from player, so removing one piece will not remove the whole streak. This can be changed by setting 'settings.use-legacy-potions-system' value in config.yml to true
  • Added DISABLE_ACTIVATION:<enchant name>:<seconds> effect - Disable activation of enchant for player for set amount of time
----------, Aug 24, 2018

Changes:
  • Added SlotIncreaseEvent
  • Added AEAPI getTotalSlots function
  • Added AEAPI setTotalSlots function
  • Fixed an issue with Alchemist accepting other types of books
  • Added FALL_DAMAGE enchant type
  • Changed allowance of applying enchants that replace others
  • Added setting 'enchants-count-formatting: "&d[&b&n%count%&d]"' under transmogscroll to change formatting of enchants counter
  • Changed Enchanter inventory behaviour of player-based commands to allow usage of customcommands.yml commands
  • Fixed false-positive with worldguard hook
  • Fixed an issue with IGNORE_ARMOR
----------, Aug 20, 2018

changes:
  • Updated AEFixItemRepairing addon
  • Fixed lag caused by using a GKit
  • Added ADD_HARM_DEPEND_ON_ITEM effect
----------, Aug 18, 2018

Changes:
  • Fixed lag caused by gkits command
  • Fixed Chainmail armor missing from ALL_ARMOR
  • Fixed KEEP_ON_DEATH duping with REVIVE
  • Fixed DEFENSE_BOW enchant type
  • Fixed NEGATE_DAMAGE effect
  • Fixed issues with REPEATING enchant type and Minecraft 1.12
  • Fixed IGNORE_ARMOR_DAMAGE issue
  • Fixed IGNORE_ARMOR issue
  • Cosmic Premade has been updated to 120 enchantments! Thanks to @ZeddLingz
----------, Aug 17, 2018

I didn't have a whole lot of time today so this fixes most important issues and tomorrow's update will cover way more new features and more fixes to issues on github.
Changes:
  • Added new functions to AEAPI class related with souls
  • Added 'SoulApplyEvent' for applying soul tracker
  • Added 'SoulUseEvent' for using souls
  • Fixed tinkerer items displaying wrong lore
  • Fixed Stone sword missing from 'ALL_SWORD'
  • Fixed BOW_MOB enchant type
  • Fixed DEFENSE_BOW enchant type
----------, Aug 15, 2018

Very minor update, no need to update if you don't use one of the below listed features.
Changes:
  • Fixed 'go-back-item' for enchanter enchants list menu using wrong config path.
  • Fixed '%enchant%' variable in enchantment book lore not replacing colours.
  • Added '%group-color%' variable to enchantment book names.
----------, Aug 13, 2018

Changes:
  • Fixed debug message left over when using souls.
  • Fixed an issue with DEFENSE_BOW.
  • Fixed an issue with DROP_HEAD and 1.13 item names.
  • Fixed button to go back to enchanter not working.
  • Made 'Go Back' item from Enchanter enchants list customisable.
  • Fixed issues with TRENCH.
  • Added yesterday's effects to enchantments.yml
  • AE Front Page Has received a little update.
  • Fixed issue with Guards attacking other players.
  • Fixed players receiving fall damage when launched using BOOST effect.
  • Added mechanic to save items even if book fails - "If applying book fails, should plugin destroy item 100% of the time or use Destroy from book to give a chance to neither apply enchant neither destroy."
  • Improved Enchanter opening performance.
  • Improved GKits cooldown handling.
  • Added mechanic to report issue if enchant type is not found rather than breaking all enchants and not letting them load.
  • Added event 'EnchantApplyEvent' - runs when enchantment is successfully applied on to item.
  • Improved enchantment reading speeds from items.
  • Removed buyer information from main AE command and now only visible in /ae about' command.
----------, Aug 12, 2018

This fixes previous upload of 4.0.7 with wrong main class name. Plugin will now load just fine once again.
Changes:
  • Added DEFENSE_BOW enhantment type.
  • Added STEAL_EXP effect.
  • Added BREAK effect.
  • Added STEAL_GUARD effect.
  • Added TELEPORT_BEHIND effect.
  • Fixed STOP_ATTACK not returning proper health when player has more than 1 row of health.
  • Fixed issue with souls.
----------, Aug 11, 2018

Changes:
  • Reworked particles again (Using library tested from AdvancedEnvoys, works with 1.8-1.13 particles)
  • Added support for Kingdoms+
  • Fixed MobTracker not applying
  • Various performance improvements
----------, Aug 10, 2018

Changes:
  • Added BOW_MOB enchantment type
  • Added %victim name% and %attacker name% variable to RIGHT_CLICK (both output same text - player's name)
  • Added mobs.yml file - Drop custom AE items when mobs are killed
  • Added Transmog Scrolls - Format item enchantments in order (according to groups.yml group-order, Give them using '/ae giveitem' command)
  • Improved GKits performance.
  • Improved item-applying performance.
  • Improved Enchants Handling performance.
  • Fixed TRENCH not working in wilderness with MCore Factions
----------, Aug 7, 2018

This officially marks v4 release and I'd like to celebrate that by announcing an upcoming 35% off sale on September 1st along with a giveaway of one AE copy!
Changes:

  • Fixed an issue with new apply-able items filter
  • Fixed ADD_FOOD going over maximum (fixes for enchants: ravenous and implants)
  • Fixed GUARD effect freezing players
  • Fixed LIGHTNING issue damaging other player
  • Added POTION_OVERRIDE effect type (normal POTION effect type doesn't override potions)
  • Added /ae magicdust <GROUP> <RATE> <PLAYER> command to give magic dusts with pre-set rate.
----------, Aug 3, 2018

Changes:
  • Added a global list for items that fit appliance of Blackscroll, Whitescroll and other admin items. No longe can they be applied to all possible items.
  • Particles reworked and using a new library - should be fixed (gets rid of huge error in 1.8)
  • Started work on a transmog scroll - feel free to see the progress using /ae giveitem
  • /ae enchant has been temporarily disabled due to a lot of users misusing the feature (it was supposed to be for testing purposes)
  • Huge internal code rework, reviewed a lot of settings and functions. Rewrote bits and pieces of code.
  • GKits in-game editor (60% done since last time it was started) has received more work and will be releasing soon.
----------, Jul 31, 2018

I will be away starting this Thursday till Monday, post your issues here rather than PM'ing me or ask around in our discord and check out Wiki for possible answers.
Changes:
  • Added support for 1.13 - beta stages. I already have experienced few issues with 1.13 and reported which have been fixed to make plugin work at basic level, further issues are unknown. Hoping 1.13 has less issues by each day.
  • Default configuration files (config.yml, tinkerer.yml, groups.yml & enchantments.yml) have received updates. If using default configs, feel free to delete them and let them regenerate after restart.
  • Fixed an issue with slot increaser sometimes going over the maximum limit.
New addons for plugin were done on basic level and a lot of requested features haven't been added yet due to lack of time. Will be added in a week.
----------, Jul 24, 2018

Vote (important): https://www.strawpoll.me/16115566
Changes:
  • Fixed AEAPI - finally added back onto plugin.
  • Support for 1.13 is ready - as soon as it's released I will release an update which lets plugin work with 1.13, but sadly CE item glowing has to be removed with 1.13
  • Other fixes/improvements.
  • GitHub wiki has been updated - https://github.com/N3kas/AdvancedEnchantments/wiki
----------, Jul 20, 2018

Fixes DEFENSE enchant type having internal players switched up (originally started in 4.0.01) for cooldown and souls.
----------, Jul 17, 2018

Fixing continues.
Changes:
  • Fixed Combining enchants making lore disappear.
  • Fixed StatTrak & MobTrak together on item making StatTrak disappear.
  • Fixed REPAIR effect actually breaking the item.
  • Fixed EXP giving too much exp
  • Fixed DEATH enchant type not reading held item.
  • Fixed REVIVE enchant type not activating.
  • Fixed per-enchant type conditions not always activating.
  • A lot of small fixes and improvements.
----------, Jul 16, 2018

Recently it was brought to my attention that there were enormous issues with AE and mostly the default enchantments configuration. In past couple of days, I have spent 7+ trying to fix them (testing -> fixing -> testing). This may be the biggest update AE has received since v3 and it's very tragic that it has to be a fix-update.
Therefore, I need to call this a pre-release of Version 4. Vision of the new version is to have a plugin that has no issues at all, hence why I'm dedicating my whole next week working on AE only (configs, enchants, commands, etc.).
Pardon for my mistakes trusting the plugin.

If you're using default configuration, DELETE IT, PUT NEW VERSION IN AND RESTART. This version is completely safe to use in production server.

Changes:
  • Fixed Autosmelt enchantment.
  • Fixed Decapitation enchantment.
  • Fixed Epicness enchantment.
  • Fixed Endershift enchantment.
  • Fixed ADD_HARM having no damage animation.
  • Fixed Reforged enchantment.
  • Fixed Demonforged enchantment.
  • Fixed Smokebomb enchantment.
  • Fixed Greatsword enchantment.
  • Fixed Hardened enchantment.
  • Fixed Rocketescape enchantment.
  • Fixed Arrowlifesteal enchantment.
  • Fixed Guardians enchantment.
  • Fixed Implants enchantment.
  • Fixed Enderwalker enchantment.
  • Fixed Heavy enchantment.
  • Fixed Longbow enchantment.
  • Fixed Tank enchantment.
  • Fixed Unfocus enchantment.
  • Fixed Valor enchantment.
  • Fixed Pacify enchantment.
  • Fixed Metaphysical enchantment.
  • Fixed Bleed enchantment.
  • Fixed Clarity enchantment.
  • Fixed Enlighted enchantment.
  • Fixed Inversion enchantment.
  • Fixed Disarmor enchantment.
  • Fixed Insanity enchantment.
  • Fixed Planetarydeathbringer enchantment.
  • Fixed Divineenlighted enchantment.
  • Fixed DOUBLE_DAMAGE effect.
  • Fixed SMELT effect.
  • Fixed INCREASE_DAMAGE effect.
  • Fixed ALL durability effects.
----------, Jul 15, 2018

Changes:
  • MORE_DROPS now works with SMELT
  • Fixed "removes" setting for enchants not functioning correctly.
  • Fixed an issue when rarely combining two same level enchants doesn't change lore output.
----------, Jul 12, 2018

Changes:
  • Fixed description lines not splitting to new via /enchant <enchant name> menu.
  • Fixed enchant name disappearing when applying.
  • Fixed enchantments.yml YAML formatting issues.
----------, Jul 4, 2018

Changes:
  • A lot of general fixes with default enchantments.yml file - if you use AE with default Cosmic set up, make sure to delete your enchantments.yml file and let it regenerate.
  • Added "remove-enchants" setting to enchants (similar to "required-enchants") to remove other enchants when adding mentioned enchant.
----------, Jul 1, 2018

Changes:
  • Fixed book opening & chest shop events colliding and creating a duping issue.
----------, Jun 26, 2018

Changes:
  • Fixed issue with whitescrolls
  • Fixed slot issues with gkits
----------, Jun 23, 2018

NBT to Lore rework is still planned, along with revamping of default configuration due to issues users are reporting to have.
* more explanation on new enchant types & effect can be found in default enchantments.yml (regenerate it to see).

Changes:
  • BREAK_BLOCK enchantment type has been added.
  • EXPLOSION enchantment type has been added.
  • FIRE enchantment type has been added.
  • SWING enchantment type has been added.
  • REPEATING enchantment type has been added.
  • DEFENSE_MOB enchantment type has been added.
  • STEAL_MONEY effect has been added.
  • Added setting to get random chances for blackscrolled books.
  • Removed debug messages with blackscroll.
  • Little rework of default config (few issues with enchantments fixed)
  • API revamp:
    [​IMG]
----------, Jun 21, 2018

A lot users have requested lore support for enchants - to replace NBTs. To inform everyone, that's in works and will be added as a toggle-able ability soon.
Changes:
  • Fixed issue with blackscroll not working properly in certain conditions
  • Added MobTrak item - Add a tracker to items to track mob killed count. Obtained with /ae giveitem <player> mobtrak 1
  • Fixed PULL_CLOSER and PULL_AWAY with mobs
----------, Jun 9, 2018

I want to remind everyone, do not request features/report them in reviews section. I will no longer be replying to reviews that include such content. as well as recent lowering of rating just cause it doesn't have something you wish (which is against spigot rules - to lower rating based not on plugin features)
Request features link: https://github.com/N3kas/AdvancedEnchantments/issues
Report issues link: https://github.com/N3kas/AdvancedEnchantments/issues

With this update, Rage enchantment has been fixed.
----------, Jun 5, 2018

Changes:
  • Fixed an issue where players can put items into enchanter inventory
  • Fixed an issue where players can put items into tinkerer inventory
  • Fixed a dupe bug involving anvils
  • Fixed Infernal enchantment not being able to be applied to bows.
  • Fixed Shackle enchantment not working.
  • Fixed Drunk enchantment not working.
  • Added a configuration option in config to disable certain enchants in worlds.
----------, May 31, 2018

Fixed issue with applying enchants.
----------, May 27, 2018

Changes:
  • Fixed alchemist dust chances consistency issue
  • Fixed applying enchants to GKit items going under lore
  • Changed /gkit <gkit name> command's messages to use ones from gkits.yml file (messages section)
  • Updated Wiki with Permissions page
----------, May 27, 2018

Changes:
  1. Huge rewrite of enchantment back-end handler code.
  2. Added /<gkit command> <gkit name> feature, to directly try using GKits without opening the GUI.
  3. Added ae.limit.<count> permission to limit count of enchantments player can apply on item.
  4. Fixed %combo% and %damage% usability in enchantments.
  5. Fixed blackscroll not freeing up a slot.
----------, May 25, 2018

Changes:
  • Added %color% variable to enchants book lore
  • Added FILL_OXYGEN effect
  • Updated default premade configuration with fixes
  • Fixed issue with conditions not working if factions is not on-board the server
  • Several small possible fixes
  • Code improvements
----------, May 21, 2018

Changes:
  • Fixes with alchemist.
  • Improved error processing both in-game and in console.
----------, May 20, 2018

Changes:
  1. Fixed EXP effect not dropping more exp sometimes
  2. Added support for TRENCH and SMELT
  3. Fixed issue with effects being triggered by right clicking chest/beacon
  4. Fixed vanilla enchants not applying on gkit items
----------, May 14, 2018

Changes:
  • Added - Support for TP_DROPS and TRENCH
  • Fixed - A lot of issues with default configuration.
  • Added - Soul gem. Withdraw souls in-game from items using /withdrawsouls <count>. To charge souls from enchants, just like "chance:<count>", add "souls:<count>" count being the price.
  • Multiple fixes.
----------, May 11, 2018

Changes:
  • Fixed issue with lore disappearing after applying a new enchantment.
  • Fixed problems with aSkyBlock and mining enchants (if still having issues, PM me on here/Discord and I'll fully add support for aSkyBlock then)
----------, May 8, 2018

changes:
  • fixes problems with enchanting items without a lore
----------, May 4, 2018

Changes:
  • fixed greset command message
  • fixed errors with enchants
  • fixed specific enchant type targeted conditions
  • removed debug messages from stattrak
  • list as gkits commands is now supported (can have multiple gkit commands)
  • fixed guard not always attacking enemy
  • fixes plugin not loading
----------, May 3, 2018

Changes:
  • fixed greset command message
  • fixed errors with enchants
  • fixed specific enchant type targeted conditions
  • removed debug messages from stattrak
  • list as gkits commands is now supported (can have multiple gkit commands)
  • fixed guard not always attacking enemy
----------, May 3, 2018

Changes:
  • Fixed premades selector throwing errors
  • Added PVPWars/Pvpingmc premade setup (total of 53 enchantments)
  • Fixed worldguard bypass issue with TNT effect
  • Please do not PM me with issues/post them on discord. They get lost over all other things. Post them here instead.
For past 2 weeks I've been trying to get access to my backend server to update pre-made files, remove old ones and add new ones. Only today I've managed to get a hang of it and was able to finally do work on them, ergo the update delay.
As well, for everyone that has been lately offering me money to add x/y feature to plugin, do not PM me about these things, instead post them on github/discord and hope they get accepted.
----------, Apr 28, 2018

Changes:
  • Fixed Haste enchantment from default configuration
  • Started Æ Wiki on Github (This will take time to finish, feel free to submit help using Discord or Spigot PMs)
  • Added PlotSquared support
  • A lot of backend code updated and revised
  • Issues/Feature requests will now only be looked at if submitted accordingly - On Æ Github
----------, Apr 15, 2018

Changes:
  • Added option to disable destroy chance lowering for books when using magic dust
  • Added ADD_DURABILITY_ITEM effect
  • Added not found enchantment message for /ae give & /ae givebook
  • Added /ae givegkit <player> <gkit> command
  • Fixed white-scrolls not applying in lore
  • Fixed slot increaser letting right-click for certain items to self-destruct
  • Removed /t command
  • Other minor fixes/changes.
----------, Apr 11, 2018

100th update sale has started!
Changes:
  • Fixes/Changes with applying dusts, uses completely new mechanics to simulate smoother experience
  • Fixed white scroll visual glitch
  • Added "cancel" keyword to cancel item renaming
  • DEATH e-type (enchant type) now scans all items
  • KEEP_ON_DEATH effect has been re-added
  • Fixed alchemist book-opt destroy rate
  • Fixed Back Button for enchants list inventory not taking back to proper inventory view
Changes to updates scheduling:
  • Expect 2-3 updates/week (1-2 workweek and 1 weekend), excluding emergency fixes/changes
Don't forget to join Support discord for all my plugins
----------, Apr 5, 2018

Changes:
  • Small fixes with TP_DROPS effect
  • Fixed issues with MORE_DROPS and MINING
My apologies for such a small update, only able to roll out so much today. Happy Easter!
----------, Apr 1, 2018

Changes:
  • Fixed gkits preview inventory dynamic size
  • Changed so items only in inventory can be interacted with/applied with scrolls (prevents duping and other issues that may occour)
  • Added setting to change leather armor color
  • Added setting to make item in gkits unbreakable
----------, Mar 30, 2018

Changes:
  • Fixed thunderingblow enchantment
  • Fixed setting to prevent limitation of randomization scrolls per-group
  • Fixed /ae givercbook command
----------, Mar 28, 2018

Changes:
  • Fixed debug message with SMELT
  • Fixed null error problem with black scrolls
  • Fixed {gkit} variable not replaced in GKits lores
  • Added setting to prevent limitation of randomization scrolls per-group
----------, Mar 27, 2018

Changes:
  1. Added /ae pasteenchants command - Make a pastebin.com paste of your enchantments list (formatted).
  2. Added /ae greset to help pages
  3. Few changes/fixes with effects descriptions in enchantments.yml
  4. Added setting to change GKits' preview inventory name.
  5. Fixed GKits shown cooldown being way off actual cooldown.
----------, Mar 25, 2018

[​IMG]
Official Plugin Changes and Additions
  • Ability to have multiple enchant types per enchant (i.e. "ATTACK;ATTACK_MOB")
  • Revamped enchantment "groups" aka categories. A whole new dedicated configuration file just to serve this. This way - dusts, randomization scrolls and more items can be categorized. (i.e. "common" dust, "unique" dust. These are just examples of a lot what can be done)
  • Default configuration has been updated to match newest CosmicPvP's enchantments. With stock configuration possibilities, it was possible to recreate 102 out of ~150 (including soul enchantments). That is a big number considering it was done purely with plugin's offered possibilities (huge thanks to @ZeddLingz for making this huge configuration revamp possible!)
  • Alchemist has been added! (Combine dusts for better chances, combine books to increase level (i.e. two Level 1 books combined will yield Level 2 book of that enchantment)
  • Complete recode of enchantments engine. This way, it opens up more possibilities to use same effects over in different enchant types, have multiple enchant types per one enchant and much easier way for me to implement new effects (and for people to create their own effects (coming soon in an API update!)). Including a lot of internal code fixes, refreshes, revamps.
  • With new enchants engine, ability to make enchants "freeze" aka wait (WAIT:<ticks> effect has been added, make enchantment freeze/wait for number of seconds)
  • Factions(UUID/mCore) and McMMO support! Check territories, give levels and more, now with conditions and effects for these plugins.
A list of fixes/small changes:
  • Fixed huge duping bug with tinkerer
  • Fixed utf-8 compatibility symbols from enchantments list
  • Added REMOVE_RANDOM_ARMOR effect
  • Added BLEED effect
  • Fixed Smelt not working
  • Fixed shift-clicking items from HELD enchantment type into storage still leaving effects
  • Fixed issues with Alchemist from previous pre-builds
  • Fixed BLOOD effect
  • Fixed /ae reload command not reloading enchants
  • Added ability to disable right-click message of enchant books
  • Fixed adding permissions to commands making it global for all commands
  • Fixed issue with /ae admin where too long of enchantment name will break the menu
Make sure to leave a positive rating in the reviews. This update took way longer than planned.
----------, Mar 24, 2018

*Previous version didn't function properly! *
This is a test version. Do not use this on a production server. Instead, download this version that can be used.

Changes:
  • Factions & McMMO support
  • New Conditions:
    Cond. %(attacker /victim )faction land% - returns ENEMY, NEUTRAL, TRUCE, MEMBER ( own land) ( Factions)
    Cond. %(attacker /victim )level of skill (mcmmo skill(UpperCase))% - returns level number ( mcMMO)
    Cond. %(attacker /victim )is bleeding% - returns " true/false" if player is bleeding ( mcMMO)​
  • New Effect:
    - ADD_EXP_MCMMO : ( mcmmo skill(UpperCase)) : (integer)
    * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Add experience to certain McMMO skill
    * Usᴇᴅ Wɪᴛʜ: All effects
  • Almost finished with ability to give any effects in radius of player (to all players/players by relation)
Plans:
  • Add more conditions with factions plugin
  • Ability to use multiple enchant types for one enchant (e.g. ATTACK & ATTACK_MOB)
  • Enchant type to schedule enchant re-occurrence (e.g. feed player x number of seconds)
  • Finish GKits Editor
  • Add VKits
  • Blood effect
  • Add groups.yml (dust groups, etc)
----------, Mar 5, 2018

This is a test version . Do not use this on a production server. Instead, download this version that can be used.
Changes:
  • A lot of work put into Factions support (Currently supported: FactionsUUID & MassiveCore Factions)
  • New conditions added to check what land player is in (ENEMY, TRUCE, NEUTRAL, MEMBER<aka own>)
  • Started on McMMO support
  • Almost finished with ability to give any effects in radius of player (to all players/players by relation)
Plans:
  • Add more conditions with factions plugin
  • Add conditions for McMMO plugin
  • Ability to use multiple enchant types for one enchant (e.g. ATTACK & ATTACK_MOB)
  • Enchant type to schedule enchant re-occurrence (e.g. feed player x number of seconds)
  • Finish GKits Editor
  • Add VKits
  • Blood effect
  • Add groups.yml (dust groups, etc)
----------, Mar 3, 2018

This is a test version . Do not use this on a production server. Instead, download this version that can be used.
I've decided that instead of keeping everyone wait, I'll share a build which shows progress done by me in past weeks.
Changes:
  • Instead of effect <potion effect>:<level>, now use POTION:<potion effect>:<level>
  • WAIT:<ticks> effect has been added, make enchantment freeze/wait for number of seconds
  • Alchemist has been added (I'm aware there's a problem with items not being removed from it, will be fixed in next update)
  • Enchantments.yml effects list has been re-done
  • Complete re-code of system behind enchants, which lets me open up so many effects for so many enchantment types, and make them work with mobs that were strictly player-only.
  • A lot of internal code refreshed/removed/improved/updated
  • Few settings with config.yml were changed
Plans ( features that should be added to final release/released till 3.2.0):
  • Ability to use multiple enchant types for one enchant (e.g. ATTACK & ATTACK_MOB)
  • Factions & McMMO support (will be added in next prebuild)
  • Enchant type to schedule enchant re-occurrence (e.g. feed player x number of seconds)
  • Finish GKits Editor
  • Add VKits
  • Blood effect
  • Add groups.yml (dust groups, etc)
  • Rework of EFFECT_STATIC & HELD (Still using old enchants engine)
----------, Feb 23, 2018

Getting ready for AE V3 release.
  • Fixed plugin not loading
  • Reworked TNT effect
  • Few changes to commands look and structure
  • A lot of internal code was updated for AE V3 (3.0.0) release
  • Added back AEAPI class
  • Updated AE Fix Item Repairing addon
----------, Feb 7, 2018

* This update is purely just to fix all the problems with latest version (caused due to a different work environment)
----------, Feb 6, 2018

Using new workstation, please report me any problems regarding the plugin, there may be some differences as this new set up may not be fully compatible, thanks!
* added %is headshot% condition for BOW
* added REMOVE_DAMAGE:<percentage 1/100> effect for DEFENSE
* added INCREASE_DAMAGE: <percentage 1/100> effect for ATTACK, DEFENSE, BOW
* added FIREBALL effect for BOW
* added BOOST:<blocks> effect for BOW, DEFENSE, ATTACK, DEATH
* fixed inventoryclickevent error
* added %has potion effect <POTION EFFECT TYPE>% condition
* added STOP_DAMAGE for BOW
* fixed slot increaser with slots
----------, Feb 2, 2018

- Fixed RIGHT_CLICK with off hand
- Fixed LIGHTNING with ATTACK_MOB effect

Join our discord to suggest features for AE or request assistance!
----------, Jan 25, 2018

- Added 7 new enchantment effects »
Code (Text):
- REVIVE (Revives Player) (For DEATH)
- PLAY_SOUND:(SOUND) (Plays sounds) (For all except HELD, EFFECT_STATIC)
- IGNORE_ARROW (Ignores arrow damage) (For BOW)
- DAMAGE_ARMOR:(amount) (Damage all worn armor durability) (For all except HELD, EFFECT_STATIC)
- ADD_DURABILITY:(amount) (Repair all worn armor for amount) (For all except HELD, EFFECT_STATIC)
- NEGATE_DAMAGE:(amount) (Remove damage amount from total damage) (For ATTACK, DEFENSE)
- HALF_DAMAGE (Do half less damage than initially) (For ATTACK, DEFENSE)
- Fixed MORE_EXP not dropping proper experience amount
- Added optional permissions for /enchanter, /tinkerer & /gkits commands ( available with auto-updater)
- Added condition %(victim/attacker)is under water%
- Fixed name too long dupe bug with rename tags
----------, Jan 23, 2018

- Decreased /ae reload time by 15-20 times
- Added IGNORE_ARMOR_DAMAGE effect ( IGNORE_ARMOR_DAMAGE (No armor durability damage) (For DEFENSE))
- Fixed TRENCH with SMELT & TP_DROPS
----------, Jan 16, 2018

Changes:
  1. Fixed incompatibility with TP_DROPS and SMELT.
----------, Jan 14, 2018

Changes:
  1. Changes with sounds core, reworked error message
  2. Added %color% variable for enchantment book name
  3. Added %price% variable for enchanter to display price
  4. Reworked default config.yml & enchantments.yml
  5. Added commands (console & player commands) for enchanter
  6. Added ability to add prices for any item in enchanter (for example, pay to run a command) [EXAMPLE]
  7. Fixed %left% variable for enchanter
  8. Fixed armor applying when right clicking signs
  9. Fixes with inventory errors
All these new changes can be found in new files, I recommend going over them to see changes.

Few looks at the new default enchanter:
[​IMG]
[​IMG]
----------, Jan 12, 2018

Changes:
  1. Fixed right-click items being placed after opening.
  2. Fixed Rename Tags with /ae giveitem
  3. Fixed PARTICLE effect not working with lower than 1.9
  4. Added command: /ae giverandombook <player> <group> to give player books from group with random chances.
  5. Added world blacklist for Enchanter command (added to auto-updater)
  6. Multiple other fixes that aren't listed there.
----------, Jan 9, 2018

Feel free to post your suggestions/ideas on the discord.
Changes:
  1. Fixed problem with secret dust and off-hand.
  2. Added ability to combine enchantments on items easier (apply higher levels on items, for example on Speed I apply Speed III enchantment). New setting is added under auto-updater as well, do not need to worry about config break.
  3. Fixed multiple other issues.
  4. Reviewed multiple parts of code and improved.
  5. Updated page description.
----------, Jan 3, 2018

New year, new updates! May the year become more productive that the last year. Happy New Year everyone!

Changes:

  1. Added "force-glow" setting for GKits gui items (examples in default gkits.yml)
  2. Added %victim name% & %attacker name% variables for effect lines, useful for MESSAGE:, COMMAND: & PLAYER_COMMAND:
  3. Added per-enchantment settings, define what enchants are required and what aren't allowed to be applied with enchant:
    Code (Text):
    # Define enchantments that are required for enchantment to be applied, or with what enchantments it's not allowed to apply:
    # *** This is not a required configuration section and each enchantment doesn't need to have it ***
    #  settings:
    #    required-enchants:
    #      - 'springs'
    #    not-applyable-with:
    #      - 'frozen'

    # « Example configuration »
    #lastchance:    <-- Enchantment name
    #  display: '%group-color%Last Chance'    <-- Display in item lore
    #  description: 'Has a chance to heal when on low hearts'    <-- Enchantment Description
    #  applies-to: 'Chestplate'    <-- What applies to (display purposes)
    #  type: 'DEFENSE'    <-- Enchantment type (controls when enchantment activates)
    #  group: 'DEFAULT'    <-- Enchantment group (For enchanter and right-click random books)
    #  settings:
    #    required-enchants:
    #      - 'springs'
    #    not-applyable-with:
    #      - 'frozen'
    #  applies:    <-- List of items that it applies
    #    - ALL_CHESTPLATE    <-- Item(s) list
    #  levels:    < -- All Levels are under here
    #    1:     <-- Level indicator
    #      chance: 30    <-- Chance for enchantment to activate
    #      condition: '%victim health% > 5 : %stop%'    <-- Condition (read more about it at Conditions)
    #      effects:    <-- All enchantment effects
    #        - 'ADD_HEALTH:2 %victim%'    <-- Effect(s) list
  4. Changed GKits cooldown formatting (added days to the timer), automatically formats depending on how much time left
  5. Added new effect type: SPAWN_ARROWS (Spawns arrows over player, which damage the player) (For BOW)
  6. Plugin price has been increased, this way updating may become "worth it" considering the time spent doing updates.
----------, Jan 1, 2018

This fixes important bug regarding console output, I highly recommend to upgrade for functional servers.
Changes
:
  1. Fixed stattrak not working properly
  2. Few updates with commands
  3. Fixes chat output in console not being shown
  4. Fixed false positive virus detection by antivirus (due to obfuscator)
----------, Dec 30, 2017

Changes:
  1. Fixes plugin destroying config.yml file (due to beta features I was testing and completely forgot to disable)
  2. Fixes RIGHT_CLICK effect type.
----------, Dec 29, 2017

Resource Information
Author:
----------
Total Downloads: 8,404
First Release: Jul 5, 2017
Last Update: Dec 20, 2024
Category: ---------------
All-Time Rating:
561 ratings
Find more info at ae.advancedplugins.net...
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Released: --------------------
Downloads: ------
Version Rating:
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