Back from vacation - updates will return to usual
Changes:
- Resolved a NPE Error in console
- Fixed shovels not working with TRENCH on versions 1.13 and below
- Fixed totem of undying calling KILL_PLAYER multiple times, when a player dies while holding a totem of undying, it will no longer call KILL_PLAYER
- Fixed BOOST where players would not take damage even after the BOOST effect wore off
- Resolved an issue where if a player got hit with DISARM, they're item disappeared
- Resolved an issue where /clear damage a player for 0 hearts
- Fixed REVIVE (This will not work for player deaths caused by ADD_HARM or similar currently)
- Reworked the DECREASE_DAMAGE formula, should now work as intended
- Fixed BlockTrack duplicated lore lines when using ADD_DURABILITY_CURRENT_ITEM
- Added new API methods: getEffectsOfItem(ItemStack itemToUse), hasEffect(String theEffect, ItemStack itemToCheck) hasHolyWhiteScroll(ItemStack itemToCheck)
- Fixed TRENCH dropping more than 8 obsidian when breaking ENDER_CHESTS
- Resolved an issue where BREAK_TREE was breaking player placed logs
- Fixed CARVED_PUMPKIN not being detected as a Helmet armor piece
- Resolved an issue where the TNT effect was damaging non-living entities
- Resolved an issue WAIT, where if you had a LIGHTNING effect it would still carry over death