New year, new updates! May the year become more productive that the last year.
Happy New Year everyone!
Changes:
Added "force-glow" setting for GKits gui items (examples in default gkits.yml)
Added %victim name% & %attacker name% variables for effect lines, useful for MESSAGE:, COMMAND: & PLAYER_COMMAND:
Addedper-enchantment settings, define what enchants are required and what aren't allowed to be applied with enchant:
Code (Text):
# Define enchantments that are required for enchantment to be applied, or with what enchantments it's not allowed to apply:
# *** This is not a required configuration section and each enchantment doesn't need to have it ***
# settings:
# required-enchants:
# - 'springs'
# not-applyable-with:
# - 'frozen'
# « Example configuration »
#lastchance: <-- Enchantment name
# display: '%group-color%Last Chance' <-- Display in item lore
# description: 'Has a chance to heal when on low hearts' <-- Enchantment Description
# applies-to: 'Chestplate' <-- What applies to (display purposes)
# type: 'DEFENSE' <-- Enchantment type (controls when enchantment activates)
# group: 'DEFAULT' <-- Enchantment group (For enchanter and right-click random books)
# settings:
# required-enchants:
# - 'springs'
# not-applyable-with:
# - 'frozen'
# applies: <-- List of items that it applies
# - ALL_CHESTPLATE <-- Item(s) list
# levels: < -- All Levels are under here
# 1: <-- Level indicator
# chance: 30 <-- Chance for enchantment to activate
# condition: '%victim health% > 5 : %stop%' <-- Condition (read more about it at Conditions)
# effects: <-- All enchantment effects
# - 'ADD_HEALTH:2 %victim%' <-- Effect(s) list
Changed GKits cooldown formatting (added days to the timer), automatically formats depending on how much time left
Added new effect type: SPAWN_ARROWS (Spawns arrows over player, which damage the player) (For BOW)
Plugin price has been increased, this way updating may become "worth it" considering the time spent doing updates.