Over 30 hours in the making... I'm confident to call this
v6 of AdvancedEnchantments - Enjoy!
(
like) the update.
Changes:
- Remade /ae enchant command to properly work with enchants
- Fixed books showing up as STONE in /ae admin
- Added AEAPI getMainPlayer for AEAPI new effect registering
- Fixed <math></math> tags for effects
- Added ADD_HARM, ADD_HEALTH effect support for double as argument
- Changed Obliterate values
- Fixed WAIT not properly forcing effects to wait (reworked most of enchant processing engine)
- Fixed effects list being reversed
- Fixed DEATH enchant type not working
- Changed paladinarmored values to stop players from becoming immortal
- Changed Curse enchantment condition to properly work
- Fixed selfdestruct
- Fixed shockwave condition to match enchantment
- Fixed greatsword condition to match enchantment
- Fixed rocketescape
- Fixed assassin description to fit better in screen
- Fixed corrupt description to fit better in screen
- Fixed atomicdetonate description to fit better in screen
- Fixed titantrap description to fit better in screen
- Fixed bidirectionalteleportation description to fit better in screen
- Fixed deepbleed description to fit better in screen
- Removed marksman enchantment as it was mostly the same as piercing
- Removed enderwalker condition as it wasn't needed for enchantment
- Changed longbow condition to match enchantment
- Changed how %allow% condition works to stop enchant from processing if it's not true
- Changed metaphysical enchantment's description
- Changed deathgod condition to match description
- Changed lethalsniper condition to match description
- Changed sniper condition to work
- Fixed paladinarmored condition
- Fixed reflectiveblock description to fit better in screen
- Fixed divineenlighted description to fit better in screen
- Fixed lethalsniper description to fit better in screen
- Fixed shadowassassin description to fit better in screen
- Fixed soultrap description spelling mistake
- Fixed masterinquisitive description spelling mistake
- Changed deepbleed highest level effects to mitigate an issue
- Improved insanity condition
- Changed bleed effects to bleed player
- Fixed lifesteal running on wrong player
- Changed blacksmith's enchant type to ATTACK
- Changed devour condition to match enchantment
- Made POTION effect support non-player entities
- Made POTION_OVERRIDE effect support non-player entities
- Made CURE effect support non-player entities
- Made FIREBALL effect support non-player entities
- Made SPAWN_ARROWS effect support non-player entities
- Removed old unused code for enchant types
- Improved current code for commands handling
- Fixed error with tinkerer not accepting more than 3 books