Fixed anvils not showing "too expensive" text when combination is too expensive.
Fixed anvils incorrectly calculating cost in some situations.
Fixed issue with anvils getting custom enchant group rarity.
Fixed health bar flicker when doing /heal with more than 20 health.
Fixed damage animation playing on 1.13+ servers when applying HEALTH_BOOST while it's already active.
Fixed issue with miningSouls when experimental-block-breaking is disabled.
Fixed ender chests only dropping 1 obsidian when broken with MINING type enchants.
Made some changes to experimental-block-breaking on 1.13+ servers to be more reliable when it comes to dropping attached blocks like torches.
Tweaked experimental-damage to be used in more cases.
Greatly reduced performance impact of held-effect-static-cross-update. (If anyone uses this with a large amount of players, please send a spark report in Discord).
Removed ability for ADD_ENCHANT and REMOVE_ENCHANT to work on armor.