This is a
test version
. Do not use this on a production server. Instead, download
this version
that can be used.
I've decided that instead of keeping everyone wait, I'll share a build which shows progress done by me in past weeks.
Changes:
- Instead of effect <potion effect>:<level>, now use POTION:<potion effect>:<level>
- WAIT:<ticks> effect has been added, make enchantment freeze/wait for number of seconds
- Alchemist has been added (I'm aware there's a problem with items not being removed from it, will be fixed in next update)
- Enchantments.yml effects list has been re-done
- Complete re-code of system behind enchants, which lets me open up so many effects for so many enchantment types, and make them work with mobs that were strictly player-only.
- A lot of internal code refreshed/removed/improved/updated
- Few settings with config.yml were changed
Plans (
features that should be added to final release/released till 3.2.0):
- Ability to use multiple enchant types for one enchant (e.g. ATTACK & ATTACK_MOB)
- Factions & McMMO support (will be added in next prebuild)
- Enchant type to schedule enchant re-occurrence (e.g. feed player x number of seconds)
- Finish GKits Editor
- Add VKits
- Blood effect
- Add groups.yml (dust groups, etc)
- Rework of EFFECT_STATIC & HELD (Still using old enchants engine)