──────║ Fixes
» Fixed error message appearing on successful first startup
──────║ Changes
[ Additions | Improvements | Deletions ]
» Added custom Trades api (WIP)
» Improved terrain generation which should give a little generation speed boost, not much though
──────║ Fixes
» Fixed that the last layer of a biome would not be loaded and therefore the default layer would be generated instead.
» Fixed that cartographers could cause a server crash (treasure map trade was removed / replaced for now).
──────║ Notes
Hello everyone,
many of you might not know about what is going on behind the scenes in our two person Java team right now so I wanted to publish a little bit of information in this update post.
A lot of already asked if RWG is abandoned and to make it short, no it's not.
We are still providing full support for RWG and are still working on the v5 rewrite.
However we both don't have that much time in our lives right now and there are also other internal projcets we have to work on as a company which means progress is really slow.
It didn't really help that the rewrite was started over 3 times already.
The first time was because of how complex it was, we tried to make it in a way that it is fully modular and could easily be ported to any platform (for example forge / fabric and so on) however that turned out in a mess.
The second start over was because of 1.15 which added 3D biomes to the mix.
The last start over was the api changes that came with 1.17 and the ability to add fully custom biomes in 1.16.
Right now there still isn't much to show, just systems bunched together, no real generation to be seen in the world but we're working on it.
Also I want to say that the rewrite will include several features that RWG was missing over the years.
The v3 to v4 update was not a rewrite of everything, it was more or less a port and because of that took considerably less time especially because we never had to start over. v5 could've been released already if we would've decided correctly on how we want it to work from the get go.
All in all v5 will have several new features that v4 and older did not support but that we wanted to have and some of the new features that were added with newer versions like the fully custom biomes.
If you want to stay up2date on any information we release regarding the rewrite feel free to join our discord where we will release screenshots and information about v5 once we feel comfortable doing so.
We hope to get the rewrite into a showable state this year but due to us not having that much time in general we sadly can't really promise anything right now.
Hope you have an amazing rest of your week and thanks for taking your time to read this post
Kind regards
Laura and your SyntaxPhoenix Team
──────║ Changes
[ Additions | Improvements | Deletions ]
» Added the ability to have static schematic positions (on generation) using the 'pos=X,Y,Z' argument while saving
──────║ Fixes
» Possibly fixed head textures on 1.17.1
──────║ Fixes
» Fixed plugin not starting up
──────║ Fixes
» Fixed NPE in CompatAPI
──────║ Fixes
» Fixed the issue with the compatapi
──────║ Changes
[ Additions | Improvements | Deletions ]
» Updated AntiPiracy
» Updated Stats
──────║ Fixes
» Fixed compat api calls at startup
──────║ Fixes
» Fixed flat spawn area setting
» Fixed sugar cane post generation phase
──────║ Changes
[ Additions | Improvements | Deletions ]
» Backported RWG to Java 11 to allow more server types to run RWG on more versions
──────║ Changes
[ Additions | Improvements | Deletions ]
» Added support for MythicMobs v5
» Extended fail safe for compatibility addons
──────║ Changes
[ Additions | Improvements | Deletions ]
» Added info messages to addon registration and initialization
──────║ Fixes
» Fixed addon instance creation
──────║ Fixes
» Fixed StackOverflowError
──────║ Changes
[ Additions | Improvements | Deletions ]
» Improved reflections in api
──────║ Fixes
» Fixed api incompatibility message
──────║ Fixes
» Fixed that the replacements didn't apply to schematics
──────║ Fixes
» Fixed post generators
──────║ Fixes
» Fix replacements
──────║ Changes
[ Additions | Improvements | Deletions ]
» Improved Material checks
──────║ Fixes
» Fixed tree position bug
──────║ Notes
We know that currently it seems like we quited RWG development however this is not the case. The only problem we got at the moment is time. We're all quite busy people and also not many, just two in the java development section of our small team. Therefore isn't really much progress being done in terms of RWG and our other plugins. Currently there is a new update for JLP in the workings which improves it by a lot, then we got v5 of RWG which isn't far at all, reason for that is mainly changes to the api as mentioned on the page already and especially that we don't have that much time. And the biggest problem is that not each of us (of the two people in the java dev section) understands everything about world generation. I especially (Lauriichan) am not able to understand anything about the biome generation, I tried many times to learn it but just aren't able to understand it or lose concentration too fast therefore the other one is only able to write that part of the code which is currently the important one to make progress. But he is in fact full time working and has other things in life that he has to worry about atm which leaves him with little to almost no time for our team. This is mostly why everything is quite delayed, also its a general busy time in the year, exams and stuff are coming soon so we also got to do something for that.
──────║ Fixes
» Fixed bug which caused some valid types of large trees to not spawn but instead throw an exception
──────║ Fixes
» Fixed that ores would spawn floating in caves (5 and 6)
──────║ Fixes
» Potential fix to prevent ores from spawning in the air of caves
» Potential fix to prevent ores from spawning with air above
──────║ Fixes
» Fixed Chunk Position compression which caused the server to crash because it was compressed wrongly
──────║ Changes
[ Additions | Improvements | Deletions ]
» Added post generation phases
» Added more sugar cane settings
» Improved performance of WaterFix and SugarCane by rewriting them as post generation phase
» Renamed some timings
» Removed some code which was 1.18 specific which shouldn't be in RWG anymore
──────║ Changes
[ Additions | Improvements | Deletions ]
» Removed 1.18 support
──────║ Fixes
» Fixed that compat api updater didn't update cause it failed to check if the version is supported
──────║ Changes
[ Additions | Improvements | Deletions ]
» Add 1.18 support
» Removed hard version lock
──────║ Notes
Because of the hard version lock of RWG you were unable to use older RWG versions for newer Minecraft versions.
From now on you will be able to use every newer RWG version on every Minecraft Version if the compatibility is available.
This doesn't mean that you are able to use it on for example 1.12.2.
This only works on versions 1.13+ and it could change in future depending on changes to the Bukkit Api
──────║ Changes
[ Additions | Improvements | Deletions ]
» Added a command to spawn procedurally generated structures ("/rwg schematic spawn <name> {naturally}")
» Added geodes with a spawn rate which is almost the same as vanilla
» Added a config option to disable generation of geodes
» Improved outside generation of geodes
──────║ Notes
Sadly this isn't the first release Geodes were implemented in RWG and not really the planned release date of them.
We noticed today that we accidentally force enabled them in the previous update with no way to disable them.
Luckily we was able to finish them today so that we can release them now
──────║ Changes
[ Additions | Improvements | Deletions ]
» Added an option to the config.yml which prevents invalid blockdata (or unknown blockdata) of not loaded third party plugins from being discarded
──────║ Notes
The here added option is to not lose any data of schematics when running RWG without having a third party plugin installed which owns some blocks of some of the schematics provided.
It also helps with plugins that load after RWG when using persistent schematics. Else those schematics would lose the information of some blocks if they used custom blockdata of third party plugins
──────║ Fixes
» Fixed that sync tasks were not be awaitable which caused some issues with task timings and results of some calculations
──────║ Fixes
» Fixed that the BlockState of a Block was get async which caused problems when saving a schematic on paper
──────║ Fixes
» Fixed NPE on Schematic get if no schematic was available
──────║ Fixes
» Fixed loading error of generator.yml that caused the noises to increase with each config load therefore causing weird terrain issues after first world creation
──────║ Fixes
» Fixed workaround that was supposed to fix seed changes after initial world generation
──────║ Fixes
» Fixed implementation of Snakeyaml not being shaded
──────║ Fixes
» Fixed implementation of Snakeyaml not being shaded
──────║ Changes
[ Additions | Improvements | Deletions ]
» Added copper and deepslate into the ores.yml
» Convert tabs into spaces in configs
» Improved performance
──────║ Fixes
» Fixed small error in ClassLookup class which caused the init() function not to find an empty constructor and therefore break with private or protected constructors
──────║ Fixes
» Small changes in the interns of the schematic comand
» Initialize CraftBlockData on first generator creation
» Save world seed in block cache to prevent seed changes
──────║ Fixes
» Fix that compat api info wasn't sent to console
──────║ Fixes
» Fixed that MythicMobs "blocks" would disappear on schematic load by adding a BlockDataParser to preserve the data (which wasn't available before)
──────║ Fixes
» Fixed biome algorithm in 1.15+ to not create weird lines
» Fixed api BiomeGrid for 1.17+ and therefore '/rwg locate' as well
──────║ Fixes
» Fix infinite loop in position calculations
──────║ Changes
[ Additions | Improvements | Deletions ]
» Improved material checks to be more efficient
──────║ Fixes
» Fixed cave position to ignore all types of air
──────║ Changes
[ Additions | Improvements | Deletions ]
» Reworked biome modification algorithm to swap between 1.13 and 1.15 biomes
──────║ Fixes
» Fixed biomes only set on bedrock level in 1.15
──────║ Changes
[ Additions | Improvements | Deletions ]
» Added 'level' property to schematics to control if a underground schematic should spawn between highest block and lowest block (IGNORE); lowest block and ocean level (OCEAN); ocean level and highest block (SURFACE)
──────║ Changes
[ Additions | Improvements | Deletions ]
» Added schematic position 'CAVE'
» Added new distribution property 'schematic alignment' which can be defined as 'WALL', 'FLOOR' and 'ROOF'. (WALL is not implemented yet) - this is setting only works with the 'CAVE' schematic position
──────║ Changes
[ Additions | Improvements | Deletions ]
» The 'naturally' flag of the schematic paste command will now only place a structure if the algorithm can find a valid position for the schematic
──────║ Fixes
» Fixed that the underground position ignored the world height
» Fixed that the underwater position returned positions that exposed schematics to the surface
──────║ Fixes
» Fixed that some debug messages were displayed even if 'extended-info' was disabled
──────║ Changes
[ Additions | Improvements | Deletions ]
» Added 'naturally' flag to "/rwg schematic paste", this flag will use the algorithm used for natural spawning to determine the height a schematic is spawning at. Can be useful to check if a schematic is spawning at the correct height
» Improved schematic spawning algorithm to calculate the y coordinate a schematic is spawning at with the height of the schematic to prevent things like shipwrecks which are spawning with the half of it exposed on the surface
──────║ Fixes
» Fixed locate methods which were previously broken due to an wrong generator check in the BiomeGrid retrieving method
» Fixed default schematic spawning, before default schematics were defined with an internal class which caused their spawn behaviour to be unmodifiable
» Fixed villager spawn loading in schematics which caused villager and bee spawns not to be loaded if there aren't all types of spawns available
──────║ Fixes
» Fixed villager professions and schematic position conversion
──────║ Fixes
» Fixed naming issue in 1.17 of grass_path due to mojang renaming it which caused the block to be deleted (not converted to new schematic version)
──────║ Changes
[ Additions | Improvements | Deletions ]
» 1.17 and 1.17.1 are no longer listed as not tested and instead in supported
──────║ Fixes
» Fixed schematic conversion class cast of Boolean to boolean
──────║ Changes
[ Additions | Improvements | Deletions ]
» Improved schematic conversion process by adding debug logging to internal conversion method
──────║ Fixes
» Fixed properties for special blocks
──────║ Fixes
» Fixed new schematic creation object duplication which also caused schematics to fully break
──────║ Fixes
» Fixed a bug which caused new schematics to be unsaveable as the version was missing
» Fixed a bug which caused internal config validation to not work at all as the type class was always 'Class'
──────║ Fixes
» Fixed intially spawned mobs not being persistent and therefore despawned
──────║ Fixes
» Fixed that the basement property wasn't read correctly
──────║ Changes
[ Additions | Improvements | Deletions ]
» Added Implementation for IRegenerationHandler so third party plugins can use RWG to regenerate chunks
» Improved schematic reload algorithm
» Improved chunk regeneration system
──────║ Fixes
» Fixed BossBar action for schematic reload
» Fixed BossBar action for chunk regeneration
» Fixed BossBar action for chunk range regeneration
» Fixed Compat Api loading issue on startup which caused RWG to disable if there was a compat api jar but no internet connection
» Fixed Compat Api loading issue on startup which caused RWG to disable if the Minecraft version had a patch version of zero (Ex: 1.17.0), will be fixed in previous versions as well after we patched our Compat Api Service but for now only works on versions that are higher or equal to 4.32.0
──────║ Fixes
» Fixed reload generator inject
──────║ Changes
[ Additions | Improvements | Deletions ]
» Added locate command for 1.17+
» Readded compatibility with /reload (not recommended tho)
» Removed 'setGenerator' method from Developer api
──────║ Fixes
» Fixed biomes.yml validation which caused wrongly set parameters to be empty
──────║ Changes
[ Additions | Improvements | Deletions ]
» Improved biomes.yml validation to prevent ClassCastException's
──────║ Fixes
» Fixed cauldron parsing
──────║ Changes
[ Additions | Improvements | Deletions ]
» Developer Api
» Added support for 1.17.1
» New setting to enable or disable the water fixer
» Improved schematic format
» Some performance changes inside the populator code to have less main thread load
» Improved async thread usage with reuseable threads instead of creating a thread for each schematic
──────║ Fixes
» Fixed TerrainOptimizer
──────║ Fixes
» Fixed that the config wasn't created before the antipiracy check which caused users to not be able to get their license key
──────║ Changes
[ Additions | Improvements | Deletions ]
» This version should be ready to use in production but is not recommended yet!
──────║ Fixes
» Fixed ClassLookups (reflections for versions below 1.17)
──────║ Fixes
» Fixed a bug which caused that rwg wasn't able to load its libraries on 1.16 due to an error in the reflection setup
──────║ Fixes
» Fixed locate command for 1.14 - 1.16.5
Please note that this version is more or less a experimental release and should not be used in production yet as it's not fully tested! Please help us testing all the bugs out of this version!
To report bugs go to our gitlab and report them there as reporting them on our discord is kinda hard to keep track of!
──────║ Changes
[ Additions | Improvements | Deletions ]
» Readded support for 1.13 - 1.16.5 which crashed due to illegal reflective access
» Improved version message on startup
──────║ Fixes
» Fixed JVM crash which was caused due to unresolved methods on compilation
Please note that this version is more or less a experimental release and should not be used in production yet as it's not fully tested! Please help us testing all the bugs out of this version!
To report bugs go to our gitlab and report them there as reporting them on our discord is kinda hard to keep track of!
──────║ Changes
[ Additions | Improvements | Deletions ]
» Added a better version output to better inform users
» Added support for 1.17
» Removed support for Java 15 and below
Please note that this version is more or less a experimental release and should not be used in production yet as it's not fully tested! Please help us testing all the bugs out of this version!
To report bugs go to our gitlab and report them there as reporting them on our discord is kinda hard to keep track of!
──────║ Changes
[ Additions | Improvements | Deletions ]
» Improved config-inputs - Int and double-conversation is now done automatically, no errors anymore on wrong inputs
──────║ Changes
[ Additions | Improvements | Deletions ]
» Changed default settings for leaf-decay to improve performance
──────║ Changes
[ Additions | Improvements | Deletions ]
» Improved terrain-optimizer to be much less performance-heavy
──────║ Changes
[ Additions | Improvements | Deletions ]
» Improved floating-detection for big plants
──────║ Fixes
» Fixed memory-leak with terrainOptimizer and disabled it by default
──────║ Changes
[ Additions | Improvements | Deletions ]
» New algorithm to remove plain-snakes from deserts and other biomes
──────║ Changes
[ Additions | Improvements | Deletions ]
» Changed internal variable-types for some often used variables to improve performance
──────║ Changes
[ Additions | Improvements | Deletions ]
» Added option to add a bedrock-header
──────║ Fixes
» Reduced Outpost-Spawning-Chance
──────║ Changes
[ Additions | Improvements | Deletions ]
» Added the structure Villager-Outpost to default-set
──────║ Fixes
» Fixed that single Lootin chests were not filed with items
──────║ Changes
[ Additions | Improvements | Deletions ]
» Added the ability to define what should spawn in a lootin container (To define what should be in a container just add '/<chestName>' after the container id. Here an example 'lootin:chest/Dungeon', this will create a chest filled with the Dungeon loottable.)
──────║ Changes
[ Additions | Improvements | Deletions ]
» Added support for Lootin Double Chests
──────║ Fixes
» Fixed Lootin chests
──────║ Fixes
» Fixed an issue which caused no schematics to spawn due to an non existent check that was needed
──────║ Changes
[ Additions | Improvements | Deletions ]
» Added support for Lootin ("lootin:chest" and "lootin:minecart")
» Added the possibility to finally save custom data in schematics using StructureBlocks; Just place down a StructureBlock and type into it what you want to have at that location, for example "mythicmobs:<entityId>" or "oraxen:<blockId>"
──────║ Fixes
» Fixed issue, that trees may generate over a plant
──────║ Fixes
» Fixed that the baseblock of a schematic was not generating
──────║ Changes
[ Additions | Improvements | Deletions ]
» Added console info messages for addon enabling / disabling
» Small code improvements to sync block placement
» Updated Api support for ItemsAdder to 2.2.1
──────║ Fixes
» Fixed the sync block placement cache wasn't been used due to some previous changes in the generation code
──────║ Changes
[ Additions | Improvements | Deletions ]
» Readded water fixer
» Added timings for the locate command
» Removed water mechanics update
» Removed block physics update
» Rewinded improved world generation
──────║ IMPORTANT
This update will definitely break the world generation of older versions, DO NOT use this update with existing RWG worlds or your world will get a lot of chunk errors.
Again DO NOT USE IN PRODUCTION
──────║ Changes
[ Additions | Improvements | Deletions ]
» Updated water mechanics to fit the new style
» Updated block physics as some blocks made a bit of trouble
» Improved world generation by a lot
» Removed old water fixer
──────║ Fixes
» Fixed a bug which caused an error message to appear on fresh install. This error is caused by the fact that a fresh installed world has not biomes.yml file.
──────║ Fixes
» Fixed broken update(failed merge-conflict)
──────║ Changes
[ Additions | Improvements | Deletions ]
» Added option to set the amount of villagers per house
──────║ Changes
[ Additions | Improvements | Deletions ]
» Added MythicMobs support as "blocks" (mythicmobs:<type>#v=1?{"min":<int32>,"max":<int32>,"noAir":<bool>})
──────║ Changes
[ Additions | Improvements | Deletions ]
» Improved Stronghold-Location
──────║ Fixes
» Fixed a bug which caused a schematic to not save if there was an command block without command in the schematic
──────║ Changes
[ Additions | Improvements | Deletions ]
» Improved Cave-Generation to prevent flying grass/poppies
──────║ Fixes
» Fixed some issues with version compatibility to 1.16/1.16.1
──────║ Changes
[ Additions | Improvements | Deletions ]
» Added /rwg locate structure <Structure> <Radius>
» Added /rwg locate biome <Biome> <Radius>
» Improved /locate and /locatebiome block; Those commands will now redirect to /rwg locate structure and /rwg locate biome in rwg worlds
──────║ Fixes
» Fixed some issues with version compatibility to 1.13
──────║ Changes
[ Additions | Improvements | Deletions ]
» Added the ability to configure how many layers of blocks should be regenerated at once (config.yml => regeneration.layers)
» Improved chunk regeneration
» Deleted old pregeneration and regeneration settings from config.yml
──────║ Fixes
» Fixed that the bossbar of regeneration would stay if the world had no custom generator set
» Fixed that the bossbar bumped its value up by a bit after a chunk was with regeneration (only affected range regeneration)
──────║ Changes
[ Additions | Improvements | Deletions ]
» Added option spawn-oceans to one-biome
──────║ Fixes
» Removed debug-line spamming console
──────║ Changes
[ Additions | Improvements | Deletions ]
» Added block-validation-check for biomes.yml
──────║ Fixes
» Fixed a bug in the biomes.yml which caused layers to stay
──────║ Changes
[ Additions | Improvements | Deletions ]
» Added backward compatibility for 1.16 wall states
──────║ Fixes
» Fixed a bug in the biomes.yml which caused custom namespaces to not work
──────║ Changes
[ Additions | Improvements | Deletions ]
» Improved some messages related to world caching and schematic loading
──────║ Fixes
» Fixed that report messages weren't saved in the debug.log file
» Fixed that walls couldn't be loaded in 1.16 unless they were saved in that specific version
──────║ Changes
[ Additions | Improvements | Deletions ]
» Added validation of schematic-blocks on startup to detect issues in schematics
──────║ Fixes
» Fixed strongholds not spawning
──────║
Fixes
» Removed unused layer 0 from default biomes.yml
» Fixed empty layer spawning
──────║ Changes
[ Additions | Improvements | Deletions ]
» Added a cache for sync blocks to prevent damage when using custom blocks like bee_nests or from other plugins like ItemsAdder and Oraxen
──────║ Fixes
» Fixed custom namespace block placement
──────║
Changes
[ Additions | Improvements | Deletions ]
» Added seed support for ore generation
» Added support for custom namespaces for ores
──────║
Changes
[ Additions | Improvements | Deletions ]
»
Improved sync block placement for custom blocks
──────║ Fixes
» Fixed that schematic blocks that were not custom blocks by plugins like oraxen or itemsadder nor bee_nests were not placed
──────║
Changes
[ Additions | Improvements | Deletions ]
»
Added support for Oraxen and ItemsAdder namespaces
»
Added support for custom block properties in the biomes.yml
»
Removed Phantoms from spawning in random spawners
──────║ Fixes
» Fixed that the chests.yml was empty on a new install
- Improved some parts of the schematic-pasting-process bringing a better performance
- Fixed an infinite loop that appeared if a ConfigurationSection had a ConfigurationSection in it
- Fixed one-biome-option for ocean and beach-biomes
- Moved height.min to height.base in generators.yml to prevent false assumptions by users
- Moved height.min to height.base in generators.yml to prevent false assumptions by users
- You can now see more info at the Position section of the /rwg schematic info command
- Fixed non default tree spawning
- Added new replacement config
- Added weight for trees
- Improved tree growth
- Improved tree config formatting
- because of the tree config update your config will be deleted but before that, a backup will be created for safety reasons. This means that you need to reconfigure the trees.yml config. You can also add schematics for mushroom growth
- Added options to change decay-prevention-handling to improve performance
Please follow also our dev-blog, where we post the newest updates!
v5 of RWG is currently in it's testing phase!
If you want to take part in v5's development you can just join on our discord, verify yourself with your spigot account and after you've done that, you'll see the announcements channel of RWG, there you can find the instructions on how to get v5!
Also if you've ideas or improvements we could make for RWG, just yeah, go on our discord and make a ticket for that!
- Fixed migration - entities and trees were not migrated
Please follow also our dev-blog, where we post the newest updates!
v5 of RWG is currently in it's testing phase!
If you want to take part in v5's development you can just join on our discord, verify yourself with your spigot account and after you've done that, you'll see the announcements channel of RWG, there you can find the instructions on how to get v5!
Also if you've ideas or improvements we could make for RWG, just yeah, go on our discord and make a ticket for that!
- Fixed a bug with the biomes.yml config which caused it to not create the chance section of for example structures. It loaded everything correctly and if the chance section and structures.structures section was available then it was loaded correctly.
Please follow also our dev-blog, where we post the newest updates!
v5 of RWG is currently in it's testing phase!
If you want to take part in v5's development you can just join on our discord, verify yourself with your spigot account and after you've done that, you'll see the announcements channel of RWG, there you can find the instructions on how to get v5!
Also if you've ideas or improvements we could make for RWG, just yeah, go on our discord and make a ticket for that!
- Fixed a bug which caused that rwg was unable to detect which world was generated from itself
Please follow also our dev-blog, where we post the newest updates!
v5 of RWG is currently in it's testing phase!
If you want to take part in v5's development you can just join on our discord, verify yourself with your spigot account and after you've done that, you'll see the announcements channel of RWG, there you can find the instructions on how to get v5!
Also if you've ideas or improvements we could make for RWG, just yeah, go on our discord and make a ticket for that!
- Fixed a bug which caused a lot of error messages to appear while walking in a non rwg world
- Improved the biomes.yml formatting
Please follow also our dev-blog, where we post the newest updates!
v5 of RWG is currently in it's testing phase!
If you want to take part in v5's development you can just join on our discord, verify yourself with your spigot account and after you've done that, you'll see the announcements channel of RWG, there you can find the instructions on how to get v5!
Also if you've ideas or improvements we could make for RWG, just yeah, go on our discord and make a ticket for that!
- Added option to change lava-block in caves
Please follow also our dev-blog, where we post the newest updates!
v5 of RWG is currently in it's testing phase!
If you want to take part in v5's development you can just join on our discord, verify yourself with your spigot account and after you've done that, you'll see the announcements channel of RWG, there you can find the instructions on how to get v5!
Also if you've ideas or improvements we could make for RWG, just yeah, go on our discord and make a ticket for that!
- Added option to edit topWater-Layer.
Please follow also our dev-blog, where we post the newest updates!
v5 of RWG is currently in it's testing phase!
If you want to take part in v5's development you can just join on our discord, verify yourself with your spigot account and after you've done that, you'll see the announcements channel of RWG, there you can find the instructions on how to get v5!
Also if you've ideas or improvements we could make for RWG, just yeah, go on our discord and make a ticket for that!
- Added 1.16.5 to officially tested versions
Please follow also our dev-blog, where we post the newest updates!
v5 of RWG is currently in it's testing phase!
If you want to take part in v5's development you can just join on our discord, verify yourself with your spigot account and after you've done that, you'll see the announcements channel of RWG, there you can find the instructions on how to get v5!
Also if you've ideas or improvements we could make for RWG, just yeah, go on our discord and make a ticket for that!
- Reverted default-cavetype back to 5 because of user-feedback
Please follow also our dev-blog, where we post the newest updates!
v5 of RWG is currently in it's testing phase!
If you want to take part in v5's development you can just join on our discord, verify yourself with your spigot account and after you've done that, you'll see the announcements channel of RWG, there you can find the instructions on how to get v5!
Also if you've ideas or improvements we could make for RWG, just yeah, go on our discord and make a ticket for that!
- Fixed a bug which caused crops (for example Wheat) to spawn in the ground
- Cleaned up some code
Please follow also our dev-blog, where we post the newest updates!
v5 of RWG is currently in it's testing phase!
If you want to take part in v5's development you can just join on our discord, verify yourself with your spigot account and after you've done that, you'll see the announcements channel of RWG, there you can find the instructions on how to get v5!
Also if you've ideas or improvements we could make for RWG, just yeah, go on our discord and make a ticket for that!
- Speed up village-generation
- Improved code
Please follow also our dev-blog, where we post the newest updates!
v5 of RWG is currently in it's testing phase!
If you want to take part in v5's development you can just join on our discord, verify yourself with your spigot account and after you've done that, you'll see the announcements channel of RWG, there you can find the instructions on how to get v5!
Also if you've ideas or improvements we could make for RWG, just yeah, go on our discord and make a ticket for that!
(Reupload due to wrong version-tag)
This is a late Beta Release. Crashes are very unlikely in this version. We only recommend using this version on high-performance servers if you want to use it on public servers!
- added new chance-system for schematics and chests
- option in config 'force_sync' to run commands synced to main-thread
- seed-support for chests and schematics
- new 'rwg thread' command
- fixed positioning of CORAL_BLUE_0-Schematic
- made BIRCH_TREE_1 and BIRCH_TREE_2 birch wooded
- fixed Update-Mechanics
- messages are sent again on rejoin
- rwg pre-generation works again
- fixed chest-system
- fixed schematic-populators
- improved code
- improved some messages
This is a late Beta Release. Crashes are very unlikely in this version. We only recommend using this version on high-performance servers if you want to use it on public servers!
- fixed Bug, that Tree-Schematics created by users do not spawn
This is a late Beta Release. Crashes are very unlikely in this version. We only recommend using this version on high-performance servers if you want to use it on public servers!
- fixed generator.yml config overwrites and readded support for custom noise count
- fixed some general config issues
- fixed that corals spawned on kelp
- fixed bedrock on the ocean floor
- fixed that bedrock is pitched with normal blocks
- fixed that SyntaxPhoenix-Stats didn't worked
- fixed Water-Edges at caves near ocean
- fixed corals spawning over water
- fixed floating flowers above caves
- fixed floating ores in caves and underwater
- fixed an nbt library bug
- improved logger and added more options in config.yml
This is a late Beta Release. Crashes are very unlikely in this version. We only recommend using this version on high-performance servers if you want to use it on public servers!
- fixed config bug that caused the generator.yml to contain two lists of noises
This is a late Beta Release. Crashes are very unlikely in this version. We only recommend using this version on high-performance servers if you want to use it on public servers!
- fixed config bug that caused rwg to not load the settings and generators config
This is a late Beta Release. Crashes are very unlikely in this version. We only recommend using this version on high-performance servers if you want to use it on public servers!
- improved chests storage file size
- improved world data file size
This is a late Beta Release. Crashes are very unlikely in this version. We only recommend using this version on high-performance servers if you want to use it on public servers!
- added support for 1.15 and 1.15.1
This is a late Beta Release. Crashes are very unlikely in this version. We only recommend using this version on high-performance servers if you want to use it on public servers!
- added configurable flat area at spawn-region
- fixed NBT-Library bug with NullPointer on start
- fixed ore-veins
- Improvements to performance due to code-reduction and optimization
- Improved Config-System for ores, generators and settings configs
- Improved generators-config for better readability
This is a late Beta Release. Crashes are very unlikely in this version. We only recommend using this version on high-performance servers if you want to use it on public servers!
- Fixed ore-veins on ground-layer. Moved them down
- Improved Biome-Calculation and Variation. All Biomes should appear more often now
Fixtures:
- Fixed Ore-Veins
Optimizations:
- Optimized OreConfig-Code and started Refactoring for better CodeQuality
This is a late Beta Release. Crashes are very unlikely in this version. We only recommend using this version on high-performance servers if you want to use it on public servers!
- Fixed SeaLevel and corrupted Sea when SeaLevel was below 64
This is a late Beta Release. Crashes are very unlikely in this version. We only recommend using this version on high-performance servers if you want to use it on public servers!
- Added SeaLevel as Configuration-Option for the generators.yml
- Readded Seed Support for Structures and Trees
- The default-Configuration of RWG has been optimized to have fewer oceans. (Note: This feature was voted on our discord-server)
This is a late Beta Release. Crashes are very unlikely in this version. We only recommend using this version on high-performance servers if you want to use it on public servers!
- Some experimental and not finished api classes to paste schematics within the generator
- Hopefully fixed an bug that caused rwg to not save NbtData correctly
- This version was not tested because it was to fix an bug that we don't know how to reproduce.
This is a late Beta Release. Crashes are very unlikely in this version. We only recommend using this version on high-performance servers if you want to use it on public servers!
- Blocked /rwg regenerate for 1.14.4 because of some task crashes
- Spawner Types get saved now
- Some bugfixes that we can't remember (... xD)
- All schematics should be pasted with a specific spawner type need to be saved again with the "customSpawner" flag on saving
This is a late Beta Release. Crashes are very unlikely in this version. We only recommend using this version on high-performance servers if you want to use it on public servers!
- Boolean parameter to enable custom spawners
- Schematic command does now have an new flag to enable custom spawners (customSpawner)
- This update does only contain this requested feature
This is a late Beta Release. Crashes are very unlikely in this version. We only recommend using this version on high-performance servers if you want to use it on public servers!
- Schematic Positions (Sky & Custom)
- The option to edit the min- and max-height of the spawning position of a schematic
- Added a reflection, nbt and version library for free use
(A free plugin release with source code will be released soon)
- Completely rewritten API again
- Structure locations are now saved in Nbt Data
- Fixed that some structures weren't spawned in the underground (fixed with the height options)
- This is the first beta release of rwg ever made!
- This version is unlikely to crash and can be used on public servers if the server has a very high performance and it is recommended to have at least 3 GB of Ram on such servers.
- Please note that this version is not faster than the previous versions on generating chunks so if you want to use this version on a public server we would recommend to pre-generate the world with as example WorldBorder because our pre-generation is very slow and based on generating a couple of chunks in a specific amount of time
This is an late Alpha Release. Crashes are very unlikely in this version. Still we do not recommend to use it on public servers!
- Fixed an bug that caused Api Events to not work
This is an late Alpha Release. Crashes are very unlikely in this version. Still we do not recommend to use it on public servers!
- Added two Async RWG Events
One for structure pasting and one for world creation
This is an late Alpha Release. Crashes are very unlikely in this version. Still we do not recommend to use it on public servers!
- This is just a api bugfix update for the previous 4.2.2 update that didn't worked that good because it was not tested, that one is tested and works fine
This is an late Alpha Release. Crashes are very unlikely in this version. Still we do not recommend to use it on public servers!
- Completly rewrote the api
- Please delete the world.rgt file for every world or rwg will crash on start it's located in "plugins/RealisticWorld/worlds/<World>/data"
- We planned to add events and to publish an documentation soon
- This release was not tested before, because it's only an api rewrite so feel free to report us any bug that you find on our discord!
This is an late Alpha Release. Crashes are very unlikely in this version. Still we do not recommend to use it on public servers!
- Fixed Spawner in 1.13.2
- Fixed that Structures are not spawning
- This will be the last 4 Numbered Version
This is an late Alpha Release. Crashes are very unlikely in this version. Still we do not recommend to use it on public servers!
- Fixed an bug that caused schematics from only replacing air and water
- Please note that this is only a bugfix version!
This is an late Alpha Release. Crashes are very unlikely in this version. Still we do not recommend to use it on public servers!
- 2x2 Saplings have now a better detection to remove them
This is an late Alpha Release. Crashes are very unlikely in this version. Still we do not recommend to use it on public servers!
- You can disable that trees that got pasted with saplings replace blocks in the trees.yml
- Fixed that acacia trees were not loaded from the trees.yml file
- Fixed that spawner didn't have their spawnTypes on a schematic paste
- We will soon upload a fixed schematic of the "CORAL_BLUE_0" schematic file because we made a mistake saving it which caused that it doesn't get pasted correctly
- Please report any bugs you find on our discord, it will really help us out.
- You can submit your ideas for rwg on our discord and discuss them with us, so if you want something in rwg that isn't implemented yet, there you can ask for it. (Use a ticket for that)
This is an late Alpha Release. Crashes are very unlikely in this version. Still we do not recommend to use it on public servers!
- Developer can now get the position of every structure pasted in a world! If a structure was a custom schematic that doesn't exist anymore then the structure will return as "not Installed"
- This update has no other changes, it only finished our API for Developers
This is an late Alpha Release. Crashes are very unlikely in this version. Still we do not recommend to use it on public servers!
- RWG will now start with unsupported versions (as example 1.14.3)
- Added support for 1.14.4
- You can now configure how many chunks should be pregenerated / regenerated in your configured amount of time in the config.yml
- RWG-Tasks can't crash anymore (as example by running a command) you will receive an Report in your console instead which will give you all information you need to know if you have to report it or if it would be better to report it.
- /rwg pregenerate can now normally runned by console
- The Pregeneration status is now to 100% correct
- This version works great on 1.14.4
This is an late Alpha Release. Crashes are very unlikely in this version. Still we do not recommend to use it on public servers!
- Structures spawned only at the first block of every chunk
This is an late Alpha Release. Crashes are very unlikely in this version. Still we do not recommend to use it on public servers!
- Pasting a schematic in a non RWG World crashed the pasting progress
This is an late Alpha Release. Crashes are very unlikely in this version. Still we do not recommend to use it on public servers!
- You can now use custom heads in your schematics
- Overhauled ChestSystem
- Regeneration and Pregeneration are now cancelable
- /rwg regenerate and /rwg pregenerate can now runned by console
- Fixed some bugs caused by asynchronous event call
- We've a new channel on our discord where you can get help by reading a well designed wiki entry
This is an late Alpha Release. Crashes are very unlikely in this version. Still we do not recommend to use it on public servers!
- This version supports 1.13.x - 1.14.2 (versions before do the same)
This is an late Alpha Release. Crashes are very unlikely in this version. Still we do not recommend to use it on public servers!
- /rwg pregenerate is now useable
- /rwg regenerate will now show how long it took to regenerate the world
- Improved the /rwg regenerate command
- Version detection was improved
This is an late Alpha Release. Crashes are very unlikely in this version. Still we do not recommend to use it on public servers!
- /rwg regenerate - (Regenerate the world you're in -> Not supported by 1.14 & 1.14.1)
- You can now add a chance to each structure!
Format: SCHEMATIC_NAME::[Number 0 - 1000000]
Example: JUNGLE_TREE_1::5000
- Can run on 1.13 and higher
- World can generate normally again
- Sometimes this version needs to load a bit longer while generating chunks
- There is an second new command named "/rwg pregenerate" but it's currently work in progress, so you can't run it
This is an late Alpha Release. Crashes are very unlikely in this version. Still we do not recommend to use it on public servers!
- /rwg regenerate - Regenerate your rwg-worlds without restarting your server, you will never have to restart your server after changing some settings in your rwg configs
- Added chances to each tree / structure per biome - that means that the "main tree / structure" chance is only a "standart" chance, so it will be added to trees or structures which hasn't a difined chance. It's per biomes per tree / structure
- All features that are disabled in 1.14.x will be enabled in 1.13.x (the last versions it was disabled in both versions)
- Structures / Tree didn't get pasted
- This version has an new option named "threads" in the config.yml, these option is for the count of threads that rwg should have to execute different task (for schematics it's unlimited). Standart amount it 2 and you can only define between 1 and 6 threads.
This is an late Alpha Release. Crashes are very unlikely in this version. Still we do not recommend to use it on public servers!
- Fixed a bug with SugarCane under water
This is an late Alpha Release. Crashes are very unlikely in this version. Still we do not recommend to use it on public servers!
- Added flat-bedrock-option. Default is now a evaluated bedrock
- Fixed a bug on 1.14.2, that the server sometimes broke down
This is an late Alpha Release. Crashes are very unlikely in this version. Still we do not recommend to use it on public servers!
- Added default-Configuration for undersea
- Added support for double-plants
- Fixed a bug, regarding a removed feature
- Removed generators and biome-option from config.yml
This is a late Alpha Release. Crashes are very unlikely in this version. Still, we do not recommend to use it on public servers!
- Cleaned up configs[Removed generator.yml and biomes.yml as well as ores.yml from main-folder]
This is a late Alpha Release. Crashes are very unlikely in this version. Still, we do not recommend to use it on public servers!
- Reactivated Waterfix-Populator
This is a late Alpha Release. Crashes are very unlikely in this version. Still, we do not recommend to use it on public servers!
- Updated Generator for 1.14
- Fixed long loading on 1.14
- To let RWG run properly on 1.14 we needed to remove Mineshafts and Villages and CaveType 1 and 2. This features will come back in later Releases.
- For people using 1.13 we suggest to use 4.0.X until Mineshafts and Villages are back
- Please pregenerate worlds with this version with WorldBorder as 1.14 is still very unstable
This is a late Alpha Release. Crashes are very unlikely in this version. Still, we do not recommend to use it on public servers!
- Cleaned up AntiPiracy
- Fixed some text messages
This is an late Alpha Release. Crashes are very unlikely in this version. Still we do not recommend to use it on public servers!
This is an late Alpha Release. Crashes are very unlikely in this version. Still we do not recommend to use it on public servers!
- Fixed a bug which caused a crash while loading signs in 1.14
This is an late Alpha Release. Crashes are very unlikely in this version. Still we do not recommend to use it on public servers!
- It could be laggier as in 1.13
This is an late Alpha Release. Crashes are very unlikely in this version. Still we do not recommend to use it on public servers!
- Fixed maxY value from overwriting minY value
This is an late Alpha Release. Crashes are very unlikely in this version. Still we do not recommend to use it on public servers!
- added 20 Coral Schematics
- added 1 Desert Temple with Loot Chests
- added 1 Jungle Temple with Loot Chests
- Tree Population
- Completed Config Edit GUI
- Fixed a bug while using any BossBar related command
- Fixed a bug while saving a Schematic
- We recommend to delete your biome.yml to get all Schematics on your world.
This is an late Alpha Release. Crashes are very unlikely in this version. Still we do not recommend to use it on public servers!
- Added a Schematic Info GUI with a delete and paste button
- Added an option to update your schematics version by overwriting it (for our later schematic system)
- Fixed Schematic save
- Fixed Ore-Spawning
This is an late Alpha Release. Crashes are very unlikely in this version. Still we do not recommend to use it on public servers!
- On setup crash
- Some other bugs got fixed
This is an late Alpha Release. Crashes are very unlikely in this version. Still we do not recommend to use it on public servers!
- You can no longer view your license on /rwg config edit
This is an late Alpha Release. Crashes are very unlikely in this version. Still we do not recommend to use it on public servers!
- Config-GUI now supports pages
- Added some Version-Support features
- Added Structure_Void as AIR block for schematics
- Changed some design stuff at Config-GUI
- Fixed a bug which caused that schematics with barriers in it will paste them
- Fixed a bug which caused that Herobrine's Portal spawned underwater and at the beach
- Old schematics will get an update to use Structure_Void instead of Barriers as AIR. Please do not make any Schematics with Barriers if you don't want to have the Barriers at the specified spot!
This is a late Alpha Release. Crashes are very unlikely in this version. Still, we do not recommend to use it on public servers!
- Fixed Ore-Spawning, which had been removed accidentally
This is a late Alpha Release. Crashes are very unlikely in this version. Still, we do not recommend to use it on public servers!
- Added Config-Option to mute download
- Cleaned up config.yml
- Optimized mute Schematics-Load and skip download in config.yml
- Moved vines-option from config.yml to ores.yml
- Removed option for per-world-configs. Its now default
This is a late Alpha Release. Crashes are very unlikely in this version. Still, we do not recommend to use it on public servers!
- Added some Config reading for the /rwg config edit command later.
- Sorted some Stuff in code
- Random Teleport command doesn't teleport outside the border anymore
- And some unimportant fixes
This is a late Alpha Release. Crashes are very unlikely in this version. Still, we do not recommend to use it on public servers!
- Fixed broken load up of RWG caused by a broken setting in our obfuscator.
This is a late Alpha Release. Crashes are very unlikely in this version. Still, we do not recommend to use it on public servers!
- Added a portal, that can spawn in every biome, which teleports you to Herobrine's secret dimension (could be buggy because of Herobrine)
- To look forward: Version Compatibility
- Schematics: You can now add a basement
- Schematics: More Version Compatibility
- Fixed random teleport command (Works now)
- And some unimportant fixes
This is an late Alpha Release. Crashes are very unlikely in this version. Still we do not recommend to use it on public servers!
- New Cave-Type(5). This Cave-Type adds more realism to your cave. The performance is a bit worse than Cave-4, Cave-3, we optimize that in future
- Reload Config and reload Schematics-Command
- Progressbar for Schematic-Pasts, when pasted with Command
- Code has been cleaned up, still things need to be done
This is an late Alpha Release. Crashes are very unlikely in this version. Still we do not recommend to use it on public servers!
- Better Command-Mechanics, especially for the paste-Command
- Fixed all Villages Schematics(This also affects older Versions, as they are downloaded seperatly to the software)
This is an late Alpha Release. Crashes are very unlikely in this version. Still we do not recommend to use it on public servers!
- Some Improvements to RWG-Base
- Fixed Bug with index out of bounds 27 in Chest-Filling-System
This is an late Alpha Release. Crashes are very unlikely in this version. Still we do not recommend to use it on public servers!
- New RWG Biome SubCommand "scan" to scan a chunk range for biomes arround x 0 and z 0
- Chest-Configs for Villages
- Repaired the /rwg biome (find / tp) command
- The BiomeScanners are now working normally
- A BiomeScanner will only get active after a player used the /rwg biome (find / tp / scan) command
This is an late Alpha Release. Crashes are very unlikely in this version. Still we do not recommend to use it on public servers!
- Permissions Command (List all RWG Permissions)
- Timings Command (See the duration of all operations)
- Position Command got new arguments (1 / 2)
- New editable message (Wrong argument)
- Logs get now compressed again to consume less memory
- New SchematicPosition added (SKY)
- New Chest-System
- Auto Tab Complete will now process wordbeginnings
- Some commands got better Tab Complete
- The new message was added to some commands
- /rwg save *Name* will no longer overwrite other schematics and if a schematic with a name exists it will add a "_[Number]" to the name, if you want to overwrite a schematic you can add "overwrite" on the end of the command
- You can now disable the logs in the "config.yml"
- Made the Converter faster at converting schematics from rwgst to rwgfast
- The SchematicPositions were corrected (OVERWORLD / UNDERWATER / UNDERGROUND)
- Schematics can now saved with the Position "UNDERWATER"
- Not all schematics were shown while typing "/rwg paste [Name]", they will now show up
- We added new permissions for a command that we planned but at the moment the permissions are useless
- The SchematicPosition "SKY" will not generate at the moment but can already be saved
This is an late Alpha-Release. Crashes are very unlikely in this version. Still we do not recommend to use it on public servers!
New:
- Schematics update theirselfs and checking for updates on our server.
Fixxes:
- Fixed misspelled Config-Part
- Fixed Bug with undecaying leaves
- Fixed the Village-Backery-Schematic, more will follow soon, but will directly update on restart of your server
Info: This version is tested for Paper#557, it runs on Paper, but Paper might dump the Threads, as Paper is to slow in generating the world. But that is nothing to worry about!
This Update is our last Performance-Update. Crashes are very unlikely in this version. Still we do not recommend to use it on public servers!
Note: Please convert your old Schematics with /rwg convert Schematic-Name. If the Schematic is in the folder Custom, move it to the main-Structures-Folder. In the next days we will remove this option.
New
:
- New Schematic-System, which intoduces faster placing and more options for each Schematic(Position: UNDERGROUND, UNDERSEA, OVERWORLD; minY; maxY)
Fixxes
:
- Fixed Air-Bug in Schematics Dungeon, Pyramid, more will follow soon
- Fixed Pig-Spawner-Bug(Spawners are now replaced by Spider, Cave-Spider, Skeleton or Zombie-Spawners)
- Removed fix for broken Leaves in Spawn-Region, as it is fixed with new Schematic-System. This improves the overall Performance to solid 17TPS when flying around!
- Changed _CUSTOM to _SHEMATIC
- Removed folder Custom for Schematics
Known Issues
:
We know, you hate this section, but we also want to list the known Issues here:
- Air-Bugs in Villages and Jungle-Temples
- Chests in Schematics does not fill up(New ChestFilling-System will get added next Release)
- Windows in Villages are much more broken, than before, we are on it xD
All in all, we want to thank you for your Bug-Reports. We are happy, that we had fixed most of them now and RWG getting ready for stable 1.13-Release
This is an Alpha-Release, we do not recommend to use this on public Servers, as this might crash your server or broke your world. Use this only on test-servers, as pregenerated world or at your own risk!
Attention: This build might result in very low TPS, please use it with pregeneration, if you have TPS-Loss!
New:
- Added trees.yml for Setting which Sapling should grow which Tree
Fixes:
- Fixed ReportedException
This is an Alpha-Release, we do not recommend to use this on public Servers, as this might crash your server or broke your world. Use this only on test-servers, as pregenerated world or at your own risk!
Attention: This build might result in very low TPS, please use it with pregeneration, if you have TPS-Loss!
Fixes:
- Fixed broken Obfuscation
This is an Alpha-Release, we do not recommend to use this on public Servers, as this might crash your server or broke your world. Use this only on test-servers, as pregenerated world or at your own risk!
Attention: This build might result in very low TPS, please use it with pregeneration, if you have TPS-Loss!
Fixes:
- Fixed big bug with unzipping-Library, this often causes to null-Pointer-Exceptions and crashes
This is an Alpha-Release, we do not recommend to use this on public Servers, as this might crash your server or broke your world. Use this only on test-servers, as pregenerated world or at your own risk!
Attention: This build might result in very low TPS, please use it with pregeneration, if you have TPS-Loss!
New:
- Added skip Download-Option due to problems with connection to our services in China and other countries who are censored.
This is an Alpha-Release, we do not recommend to use this on public Servers, as this might crash your server or broke your world. Use this only on test-servers, as pregenerated world or at your own risk!
Attention: This build might result in very low TPS, please use it with pregeneration, if you have TPS-Loss!
Optimization
:
- Optimized Code
- Added some Copyright-Things
This is an Alpha-Release, we do not recommend to use this on public Servers, as this might crash your server or broke your world. Use this only on test-servers, as pregenerated world or at your own risk!
Attention: This build might result in very low TPS, please use it with pregeneration, if you have TPS-Loss!
Fixtures
:
- Fixed broken Trees in Spawn-Chunks
This is an Alpha-Release, we do not recommend to use this on public Servers, as this might crash your server or broke your world. Use this only on test-servers, as pregenerated world or at your own risk!
This update fixes some bugs from the old versions.
The Alpha-Fixtures are still
WorkInProgress!
Fixtures:
- Fixed broken trees in villages
- Fixed broken option "enable fences" in config.yml
Important: This version should not be used on productive servers. Doing so is on your own risk!
Fixtures:
+ Fixed Stats-Tracking
+ Fixed Some Zipping-Issues
Important: This version should not be used on productive servers. Doing so is on your own risk!
New:
+ Optimized Command-Structure, more command-options
Fixtures:
+ Fixed some zip-Errors
Important: We do not recommend to use this version for productive servers!
Fixtures:
- Fixed SSL-Problems. This problems sometimes resulted in crashing servers, due to no shematics, which could be used in the worlds. The Software is now falling back to HTTP, when no SSL-Connection could be etablished!
Known Issues:
- Some torches in Mineshafts are flying
- Some structures are filled with grass
- Houses could spawn into each other
- Various crashes might appear due to high laodtimes
The Bugs will get fixed within the next days, if you found any other bugs, please report them here:
https://bugs.syntaxphoenix.de
Important: Before updating: Please backup your old configs and worlds! This plugin needs an freshly loaded folder in the plugins-folder!
Important
:
Please do not use this version on productive servers, as it is not free of bugs!
Fix:
- Fixed Mineshaft-Output in Console
- Fixed not encoded Output in Console
Important: We do not recommend to use this version for productive servers!
Hello guys, this is the
alpha-release of RWG 1.13!
Why
ALPHA?
- Because the plugin-version have some known issues, that still need to be fixed. This fixes will follow in the next 1/2 updates.
New:
- Support for 1.13, support for lower versions has been dropped, please use older Versions!
- New Chest-System
- Updated Schematic-System
Known Issues:
- Trees might get cut in Spawn-Chunks
- Some torches in Mineshafts are flying
- Some structures are filled with grass
- Houses could spawn into each other
The Bugs will get fixed within the next days, if you found any other bugs, please report them here:
https://bugs.syntaxphoenix.de
Important: Before updating: Please backup your old configs and worlds! This plugin needs an freshly loaded folder in the plugins-folder!
New:
- Switched to YellowPhoenix18Stats-0.3(New ServerSoftware-System)
=> To view the current RWG-Stats watch
here
Fixxes:
- Mineshafts could crash the server
Short Note:
We are currently working on the 1.13-Update, this is just a Update with the features we had added nearby! The 1.13-Update is in the pipeline and our team is working hard to get the best out of the performance and stability
New:
- Updated Anti-Privacy to Version 0.5
New:
- Updated AntiPrivacy to Version 0.4, this included:
- Better Information
- System now decides between plugins per User
New:
- Some commands can now also get executed by Console
Fixxes:
- Optimized some messages for better informations
Fixes:
- Fixed some spelling mistakes
New:
- Shematics(Add them with SHEMATIC_<Name> to Trees-List or Structures-List in biomes.yml of your world)
- Command: /rwg position <1/2> (Permission:
rwg.position)
- Command: /rwg saveShematic <Name> (Permission:
rwg.saveshematic)
- Command: /rwg pasteShematic <Name> (Permission:
rwg.pasteshematic)
More Infos can be found here:
https://wiki.yellowphoenix18.de/wiki/crCgUJ31
New:
+ UnderWaterTemple-1(Only affect new worlds)
New:
+ /rwg installationhelp -> Informs about the Wiki and the fast Support for newly Users
+ messages.yml
Optimization:
- Optimized Code
Removed:
- Removed bStats
New:
+ WorldType: ISLAND
New:
+ Added Option to disable Villages
+ Added Command /rwg setWorldType <World>
- Permissions needed: rwg.worldtype and rwg.gui-interact or rwg.* or rwg.gui-interact
=> With this command you can select the WorldType via an GUI(Currently Default and Factions)
Here an Picture of an Factions-Map(Optimized for fighting with less hills)
This Update is only an tiny Update for V3, in very near future the much better Version v4 will be released. To get more into the Development and the news you should follow me
@Twitter, there I will always post the News to v4.
This Update includes following features:
Fixxes:
- Fixed Red-Wool in Oak-Wood-Tree
Fixxes:
+ Leaves decay's now(Affects only new trees)
Fixxes:
+ Fixed growing seplings in other worlds
New:
+ Option to disable RWG-Sepplings grow
Fixxes:
+ Fixed spawning Sepplings of RWG in other worlds than RWG-Worlds
+ Removed Metrics from bStats and mcStats, only using YellowPhoenix18-Stats now
Fixxes:
+ Fixed Error with Biome in 1.8
New
:
+ Growing-Trees get now replaced with RWG-Trees
+ Optimized YellowPhoenix18-Stats
+ /rwg pasteStructure <Structure>
Version:
+ Combined 1.8,1.9,1.10,1.11,1.12 to one Version for RWG
Version:
+ Patched to 1.11-1.11.2
Fixxes:
+ Fixed Error with SSL-Connection
+ Changed Settings on AntiPrivacy(Versions below this Version will work until 1. September)
Fixxes:
+ Fixed Error with SSL-Connection
+ Changed Settings on AntiPrivacy(Versions below this Version will work until 1. September)
Version:
+ Patched to 1.12
New:
+ YellowPhoenix18Stats
+ biomebased Mineshaftlayout
New:
+ YellowPhoenix18Stats
+ biomebased Mineshaftlayout
Version:
+ All Features from 1.8-RWG pushed to 1.12-RWG
Version:
+ Updated to 1.12
New:
- Info on Join for Permission rwg.admin or rwg.* if an newer Version is available
- Added Error #008 to AntiPrivacy
- Added Unknown Error
New:
+ Featuring User-Accounts for License's that need more than 3 IP's
Version:
+ Updated to 1.11.x
New:
+ Pyramid-Structure for Deserts
Fixxes:
+ Fixed Cactus-Bug in Deserts
Version:
+ Added support for 1.11.2
Version:
+ Updated to 1.11.2
Fixxes:
+ Fixed Bug in
biomes.yml, which set TreeChance to 0 if
biomes.yml was changed
New
:
+ Structure-Chance editable in biomes.yml
Fixxes:
+ Fixed "No-Treespawning" while generating with bukkit.yml
New:
Configs:
ores.yml[Update]:
- Added Emerald-Ore
- Added polished Granite
- Added polished Diorite
- Added polished Andesite
- Added Dirt
- Added Sand
- Added Red-Sand
- Added hardened Clay
biomes.yml[Complete New]:
The biomes.yml let you customize every possible biome
- Overlay-Chance
- Tree-Spawn-Chance
- Structure-Spawn-Chance
- Overlay & Layer1-5-Blocks
- Structures
- Trees
chests.yml[Complete New]:
The chests.yml let you customize the Loot in Dungeons
- Items per Chest-Type
- Max-Items
- Min-Items
generate.yml[Complete New]:
The generate.yml let you customize the Noises of the World
- Generator-Options
- Eroded-terrain-Option
actionbar.yml[Complete New]:
The actionbar.yml let you customize the ActionBar-Option
- Enable Auto-Add of Worlds
- ActionBar-Message
Commands:
/rwg preloadConfig <World> - Pre-Generate all Configs for an defined world, before the world is loaded(For Per-World-Config)
Other Features:
Show Biomes in ActionBar:
Permission: rwg.actionbar
Feature: Show a Player the Biome he is currently in
First Strutures:
Strutures has been added and more Features like shematics will be added in near future
Better Biome-Design:
New Biome-Design which is more realistic
Version:
+ Updated to 1.11.2
New:
+ Included BStats for Stats-Overview
New:
+ Stacked Ores/Ore-Vines
Fixxes:
+ Cave-Spawn-Rate-Option has been fixed
Optimization:
+ Ore-Chance has made similar to the normal Minecraft