GodsEye AntiCheat | Advanced Detection icon

GodsEye AntiCheat | Advanced Detection -----

Who purposely cheats his friend, cannot cheat his god




Changes:
  • Started implementation of experimental 1.21 support
  • Implemented support for ViaVersion 5+
  • Improved detection of client version which is used to adjust some checks
  • Fixed small issues in the GUI
  • Minor optimization tweaks
  • File size improvements (code cleanup)
----------, Oct 3, 2024

Changes:
  • 1.20 support tweaks
  • Minor performance improvements
  • Some code restructuring
  • Fixed a rare console error
----------, Mar 23, 2024

Changes:
  • Optimization tweaks
  • Small code structure improvements
  • Implemented experimental 1.20.x support
  • Fixed an error where a packet would be sent containing an invalid value
----------, Dec 21, 2023

Changes:
  • Implemented dependency version checks
  • Reworked startup integrity checks
  • Small stability improvements
----------, Sep 9, 2023

Changes:
  • (Part-1) of 1.20 experimental support
  • Improved stability of some movement checks
  • Minor performance improvements
  • Some code cleanup
----------, Sep 2, 2023

Changes:
  • Performance improvements of how GodsEye reads from files
  • Minor code cleanup
  • More minor performance improvements
  • Fixed a console error that would rarely happen with specific configurations of ban waves
  • Some compatibility improvements on versions 1.13 and above
----------, Jun 10, 2023

Changes:
  • Large code cleanup
  • Small performance improvements
  • Minor reach check stability improvements
  • Fixed a rare console error
----------, Mar 5, 2023

Changes:
  • Fixed some issues with ban effects
  • Reworked freezing system
  • Fixed an issue with the isChecked command
  • Other small fixes and stability improvements
  • Minor code cleanup
  • Minor optimization tweaks
----------, Jan 12, 2023

Changes:
  • Implemented experimental 1.19.3 support
  • Improved GodsEye's operation when running on unrecognized versions
  • Fixed a console error
  • Small code cleanup
  • Small optimization tweaks
----------, Dec 16, 2022

Changes:
  • Memory usage improvements
  • Small performance tweaks
  • File size improvements (code cleanup)
  • Fixed a console error
  • Other maintenance-related changes

Note!
The recode is getting closer and closer to the first alpha version
----------, Nov 18, 2022

Changes:
  • Fixed an error that was happening sometimes when attacking players or entities
  • Small optimization tweaks
----------, Aug 26, 2022

Changes:
  • Code cleanup
  • Minor optimization tweaks
  • 1.19.x compatibility improvements
  • Fixed some console errors
----------, Aug 20, 2022

Changes:
  • Implemented experimental 1.19 support
  • Optimization tweaks & code cleanup
  • Fixed a console error with finishing or block hitting entities
  • More small stability improvements

Note! you need to install the latest 1.19 experimental build of ProtocolLib as there isn't an official release of 1.19 ProtocolLib yet
----------, Jul 2, 2022

Changes:
  • Hopefully fixed some issues with entity handling
  • Fixed a console error
  • Fixed another console error
  • Small optimization tweaks
  • Small reach detection improvements
  • Small setback system improvements and tweaks to make it a bit more snappy
----------, Jun 5, 2022

Changes:
  • Small optimization tweaks
  • Code cleanup
  • Fixed a few small async mistakes
  • Fixed some console errors
----------, May 14, 2022

Changes:
  • Implemented experimental 1.18.2 support
  • Fixed Move TypeH false positive with levitation effect
  • Hopefully fixed console error with Move TypeH
  • Hopefully fixed a few console errors
  • Implemented config option to enable verbose messages to also be sent in console
  • Fixed Fly TypeD false positive with elytra flying
  • Fixed Move TypeA false positive when swimming on newer versions
  • Fixed AimAssist TypeB false positive
  • Fixed BadPackets TypeH false positive with swapping items between hands really fast
  • Fixed Scaffold TypeE false positives on newer versions
----------, Apr 9, 2022

Changes:
  • Fixed multiple errors in the Killaura checks
  • Fixed an error in Reach TypeB
  • Fixed an error in InventoryActions TypeB
  • Minor optimization tweaks
  • Hopefully Fixed Velocity TypeA false flag
  • Fixed a Move TypeH false flag
----------, Mar 5, 2022

Changes:
  • Implemented experimental 1.18 support, there were lots of changes that needed to be made to a lot of checks and data collection systems to support the new protocol changes in this version
  • Fixed some errors
  • Some code cleanup
  • Minor optimization tweaks
----------, Jan 16, 2022

Changes:
  • Fixed server not being able to fetch ping on the server list
  • Fixed the weird issue where pressing tab for some commands results in a kick to fallback server on BungeeCord networks
  • Fixed false positives with trident and riptide with Fly TypeG and Move TypeH
  • Added permissions based tab support for commands
  • The first version of the GodsEyeAPI jar has been released, this jar is free to download and will allow developers to use the GodsEye in their plugins without needing to buy the actual GodsEye jar, The GodsEyeAPI jar can be downloaded from GodsEye's GitHub repository https://github.com/Nort721/GodsEye
----------, Dec 11, 2021

Changes:
  • Fixed a console error from Reach TypeB
  • Fixed a code mistake in Reach TypeB that caused it to malfunction
  • Implemented small optimization tweaks for Reach TypeB
----------, Nov 20, 2021

Changes:
  • Hopefully fixed a runtime error that sometimes would appear randomly, this error doesn't make much sense and is assumed to be a bug with ProtocolLib, still, we implemented some changes so it hopefully should happen anymore
  • Fixed some messages that would be displayed from ProtocolLib on startup about unsupported packets, while these messages wouldn't affect GodsEye's performance at all they seem to confuse people, so now GodsEye will automatically sort out all the supported packets for the server version that you are running and will only register them
  • Fixed an error that seems to be related to the same ProtocolLib issue
  • Fixed multiple a few multithreading errors with the bukkit api
  • Implemented some minor optimization tweaks
  • Implemented Movement TypeJ, an experimental check type, you can find a new setting for it in checks.yml under the movement check
----------, Nov 20, 2021

Changes:
  • Fixed an API issue with obfuscation changing the method parameters of the API, this should also fix any issues people had with the GodsEyeGeyserMC addon
  • Minor optimization tweaks
  • Fixed some 1.17 compatibility issues
  • Fixed an error with Killaura TypeB
----------, Oct 30, 2021

Changes:
  • Experimental 1.17 support released
  • Fixed a few 1.17 support issues
  • Minor optimizations

Note!
you must run on normal versions of java (below java 16)
you can run a 1.17 server below java 16 using the parameters
from md5's 1.17 announcement, as 1.17 support is experimental let us know quickly of any issues you might find with it so we will be able to fix as asap
----------, Sep 13, 2021

Changes:
  • Fixed obfuscation settings so API would be usable again
  • Hopefully fixed an error with HitBox TypeB
----------, Aug 14, 2021

Changes:
  • Implemented experimental KitBattle compatibility
  • Fixed a false positive with multiple checks when spamming right click with an item on 1.17 and above clients
  • Fixed false positive with NoFall TypeB when some specific plugin disable false damage
  • More small compatibility improvements with other plugins
  • Small optimization tweaks

The Recode is on the way!
As most of you already know we are recoding GodsEye for a while now
one of the reasons it gets delayed a lot is that since the first time we announced the recode we ended up restarting the recode around a month later which added to the delays, but all and all great things take a lot of time to develop especially when I have a very limited time on my hands to work on it, but I am happy to announce that looking at it now we did a big amount of progress, so thank you a lot for your patience, this recode is an integral step in GodsEye's path going forward and will put GodsEye on another new level in every way, a huge refresh, improving so many systems and implementing a lot of new ones, getting a huge performance boost and making it way easier to maintain and so much more.

Thank you!
So again thanks a lot to the people who support us, we really appreciate you, keep on being amazing

For now...
we will keep on releasing small maintenance updates to current GodsEye but will put a bigger focus on working on the recode, which is also why recent updates were pretty small,
also for the people who submitted feature requests that we approved but weren't added for a while most of these are not added yet because they require some systems that are only implemented on the recode, so these features will most likely only be released when the recode is out
----------, Aug 4, 2021

Changes:
  • Fixed an issue where sometimes the setback system would teleport players to the void
  • Fixed a rare Scaffold TypeG false flag when respawning
  • Fixed potential risk of some issues with some gamemodes
  • Fixed a console error that would be sent everytime a player writes something in chat, if the server is running a plugin called InteractiveChat
  • Small cleanup and optimization
----------, Jul 23, 2021

Changes:
  • Fixed packet error that happened sometimes when sending messages
  • Improved packet listeners code
  • updated some utilities
  • Started implementing temporary experimental 1.17 support, this is some experimental for until we will be able to start releasing the recode
  • Hopefully fixed an error that pops up when players get teleported between worlds (this issue will get a more solid fix when the recode will be out)
  • Fixed BadPackets TypeH false positive when dropping items by holding the Q key
  • Reverted to the old InventoryActions TypeA check (InventoryMove check) as a temporary solution until the recode is released
  • Fixed Fly TypeD false positive with slow falling pots
  • Fixed Move TypeH false positive with alow falling pots

Note! this build is NOT 1.17 ready yet, we did implement some 1.17 support changes but it's not 1.17 compatible yet so you will get some errors if you run this build on 1.17, using it on 1.17 is at your own risk
----------, Jul 3, 2021

Changes:
  • Small optimization tweaks
  • Separated GodsEye professional from GodsEye due to spigot staff requests (All GodsEyePro code is fully removed from GodsEye), everyone who already bought the GodsEye Professional upgrade would get a fully separate plugin privately that contains the same features for free
----------, May 24, 2021

Changes:
  • Fixed some activation issues and made activation faster
  • Fixed some console errors
  • Implemented some optimization tweaks
  • Made punishment logs be saved with the players name if online mode is disabled, if online mode is enabled it will use UUIDs
----------, May 1, 2021

Changes:
  • Implemented the new Teleport check, built to detect teleportation, the check is experimental but showed stable results in testing
  • Removed allow butterfly clicking from AutoClicker configuration and implemented max cps, you now can configure whats the max cps allowed on your server
  • Hopefully fixed the error some of you were having with log files not being read properly for offline players (saying hopefully because the error didn't happen to us when we tested)
  • Recoded InventoryActions TypeA
  • Recoded the Knockback check
  • Recoded Velocity TypeB
  • Implemented new processors system to replace the older handlers system
  • Implemented a new Teleportation processor
  • Hopefully fixed Fly TypeA false positives with building up really fast and sprinting and jumping
  • Hopefully fixed a Scaffold TypeF false positive
  • Implemented the new auto config updating system currently disabled by default and can be enabled from config.yml, we recommend you to enable it after installing the new version, as long as it's enabled you won't need to reset your configuration files when we release a new update that includes config changes
  • Improved stability of checks against packet drops and lag
  • Code cleanup & small optimization tweaks

You need to reset your config to install this update!

Note!
The new auto config updating system removes spaces between lines and comments, so if you like these
you'll need to keep it disabled in config.yml.
The auto-config updating system currently only will auto-update the following files
- config.yml
- checks.yml
- professional.yml
the system won't override changes you make to these files, it only adds and removes lines according to the latest version of the file for the GodsEye version you have on your server, however, if we change the values in the default config (values like max flags or enabled/disabled checks) it
won't update that in the config so we do recommend regenerating the config every 5 - 10 versions or check the update out manually and implement them
----------, Apr 10, 2021

Changes:
  • Fixed multiple console errors
  • Added an option to edit the verbose message in the config.yml file
  • Added more placeholders in config.yml
  • Small performance tweaks
  • Older versions should be working again now (if they don't let us know in discord)
  • Fixed Speed TypeB false positives when riding entities or having huge levels of jump boost
----------, Mar 20, 2021

Changes:
  • a quick fix for an issue from the last update
  • optimization tweaks
  • Fixed Killaura TypeG false positive with optifine cinematic zoom
----------, Mar 6, 2021

Changes:
  • Quick if for a console error
----------, Mar 6, 2021

Changes:
  • Fixed Killaura TypeG false positive with optifine cinematic zoom
----------, Mar 6, 2021

Changes:
  • Fixed setback system not working for some time after login
  • Reimplemented the older Speed TypeB check
  • Recoded Killaura TypeG
  • Fixed an issue where sometimes GodsEye might punish the player multiple times for the same punishment
  • Fixed a few console errors
  • Made AimAssist TypeB way less aggressive
----------, Mar 5, 2021

We were having some trouble with activation since the last update, this update should fix that

Changes:
  • hopefully fixed activation problems


no config changes
----------, Jan 29, 2021

Changes:
  • Fixed GUI error with wrong sound enums
  • Fixed an error with PingHandler
----------, Jan 27, 2021

Changes:
  • Fixed a scaffold TypeC false positives with extreme lag
  • Fixed Fly TypeA and TypeG doesn't setback the player when it should
  • Hopefully fixed NoFall false positive when jumping to water (saying hopefully because I couldn't manage to replicate the issue)
  • Implemented Fly TypeH, an experimental BoatFly check
  • Recoded Speed TypeB, currently experimental
  • Fixed GodsEyeAPI#toggleAlertsForPlayer not working correctly
  • Fixed an error when ghost-mode is enabled and someone typed /ge
  • Did some small updates to the GUI
  • Hopefully fixed Move TypeH and Fly TypeC false positive with tridents
  • If GhostMode is enabled, GodsEye will now grab the "unknown command" message from the spigot.yml file and will disaplay it as the no permissions message
  • Added new In-Development feature to GodsEye Professional called XrayAlerts, for more info about XrayAlerts join the GodsEye discord server and check the GodsEye Professional channel
  • Fixed a console error with block targting method
  • Fixed a console error with Reach TypeB, changed its LocationHistory structure, hopefully, will prevent future issues with it
  • Fixed a repeating task error with the Guardians ban animation
  • Added experimental MCMMO support
  • Fixed some Fly and Move false positives with cobwebs on later versions

checks.yml changes: under the fly check, add TypeH: Enabled below TypeG, or reset checks.yml
----------, Jan 27, 2021

Changes:
  • Fixed an issue with the Speed TypeC check not setting back on 1.8.8 servers
  • Fixed killaura checks not canceling hits
  • Fixed fly TypeC false positive with honey block elevator
  • Fixed Move TypeH false positive when climbing kelps underwater
  • Fixed a console error with Killaura TypeE
  • Fixed a Move TypeH false positives with stairs/slabs in 1.16.4
  • Fixed Velocity TypeA false positive with vertical collisions
  • Implemented Velocity TypeB, a very experimental in-dev (unstable) horizontal velocity check
  • Small redesign to the checks.yml file, cancel has been renamed to prevent, violations have been renamed to flags
  • Fixed dye color not changing in checks menu when toggling checks in specific situations
  • Fixed weird issues were with some plugins (LuckPerms one of them) that when writing a command and pressing space the player would be kicked (only in 1.16.4)
  • Added a distance check to the setback system, all of the setback system properties can be configured in the checks.yml file

You must reset the checks.yml file before installing this update
----------, Jan 9, 2021

Changes:
  • Fixed the setback system teleporting players above ground even if they were underground
  • Changed setback location reset timer to 8 seconds
----------, Dec 25, 2020

Changes:
  • improved setback system
  • implemented new killaura hit cancelling tactic, now once a player is getting cancelled for killaura he won't be able to damage players for 20 ticks
  • fixed a false positive with twisted vines
  • fixed a false positive with weeping vines
  • fixed multiple checks not doing setbacks
  • fixed multiple console errors
  • fixed Move TypeH false positive with lava
----------, Dec 25, 2020

Changes:
  • Improved 1.16.4 support
  • recoded Fly TypeA, now an experimental new check, its currently disabled by default by I recommend to try enabling it and see how it goes
  • removed InventoryActions TypeD
  • Fixed an error that happened everytime the player has switched items with offhand
  • Fixed BadPackets TypeE error in 1.16.X
  • Fixed double message in ghost mode
  • Removed "ghost_no_permission_message" option from ghost mode, now the prefix of the no permission message will be removed when enabling ghost mode
  • added an option to set On-login.Max accounts per ip to -1 in professional.yml to allow an infinite number of accounts per ip
  • Fixed the PlayerTeleportEvent error
  • improved stability of Move TypeI
  • Fixed a console error with the HealthSpoofer that rarely happened to some people
  • configuration tweaks

you need to reset your checks.yml file to install this update
----------, Dec 5, 2020

Changes:
  • Added GodsEyePrePlayerViolationEvent to the API
  • Killaura TypeI has been recoded to an accuracy check
  • Fixed BadPackets TypeN false positives with block glitching
  • Fixed Fly TypeF false positives with placing blocks below you in protected areas
  • Fixed Move TypeI false positives with placing blocks below you in protected areas
  • Fixed Speed TypeB false positives with Elytra
  • Fixed Speed TypeE false positives with Dolphins Grace
  • Implemented new API method cancelCheck, a method that allows you to disable a list of detections in a check for X amount of ticks


    We are starting a GodsEye Recode!
    In the last few months I did a lot of research about AntiCheating and developed some new checks that are on a whole different level from what's currently available to the public, In addition, I have developed a new design for my private AntiCheat base which improves performance and helps to keep the source code clean, however, recodes take a long time to make, I will release hotfixes if there are any major critical issues found in the current version but since I want to focus on the recode, updates are going to be delayed but the wait will worth it, thanks everyone for supporting us and let us know if you need any help or have any questions/comments about that​
----------, Nov 3, 2020

Changes:
  • Fixed AutoClicker TypeA falsing in higher versions of the game
  • Hopefully fixed all issues with Killaura TypeC
  • Removed speed TypeF
  • Recoded Speed TypeB -> experimental and now enabled by default
  • Speed TypeA now disabled by default
  • Improved Speed TypeC
  • Made some data collectors more accurate by using less bukkit API methods and getting the values with packets
  • merged Tower into the Scaffold check (now TypeF)
  • performance improvements
  • Fixed Move TypeH false positives with Scaffolding blocks
  • Fixed Fly TypeD false positives with Beds in newer versions
  • Moved Move-TypeA to TypeI, Move TypeA is a new check
  • A lot of code organization and cleanup
  • Fixed some default configuration mistakes

You need to reset your checks.yml file to install this update
----------, Sep 19, 2020

Changes:
  • Implemented Aim TypeI
  • Implemented a new config.yml option called "Check specific permissions" that allows disabling the GodsEye.bypass.<check> permission, this permission will be disabled by default
  • Fixed the punishment logs showing wrong dates
  • Hopefully fixed Killaura TypeC false positives when using mob farms
  • Recoded AutoClicker TypeG - statistical analysis check
  • Implemented AutoClicker TypeK - statistical analysis check
  • The isChecked command now also checks the API bypasses feature
  • ImpossibleActions checks have been merged, TypeA and TypeB has been moved into the BadPackets
  • checks, TypeC has been moved to the Killaura check
  • Velocity TypeB has been merged into TypeA
  • Removed the Fly lenient setting from the config as this setting was not used anymore
  • Updated and tweaked the default configuration files
  • Change the name of the GodsEyeReportEvent to GodsEyeAlertEvent
  • Fixed a bug where all the checks won't enable when you click activate in the AC settings menu
  • Finished 1.16.X support

You need to reset the config.yml and checks.yml files to install this update
----------, Sep 16, 2020

Changes:
  • Added Move TypeH, experimental check to detect Blink
  • Made AutoClicker TypeF less sensitive
  • Hopefully solved a console error that happens sometimes after player is leaving the server
  • Lowered reach threshold drastically, should improve detection speed
  • All checks configurations have been moved to a separated file called checks.yml
  • Added InventoryActions TypeD, packet check (experimental)
  • Added InventoryActions TypeE, packet check (experimental)
  • Fixed an issue where if a player was in the banwave list and he would rejoin,
    the ban effects won't play on him and he would get instant ban

You have to completely delete your config.yml file to install this update
----------, Dec 21, 2019

Changes:
  • Fixed a console error
  • Finished the login check activation delay feature, now you can use it to set a cooldown of how long to wait before starting to check a player after login

No config changes
----------, Dec 7, 2019

Changes:
  • Fixed wired Speed TypeE false positive with speed effect (new util issue)
  • Changed the design of verbose alerts
  • Made some changes to PingSpoof TypeB, hopefully will make it more stable
  • Changed PingSpoof TypeB to run on its own thread
  • Fixed Fly TypeA false positives
  • Changed ChestStealer TypeA to run on its own thread
  • Fixed a bug where the PingSpoof check would not disable
  • Fixed Speed TypeC false positive with depth strider boots
  • Fixed some code that caused lag on some servers
  • Did some small config changes, added a new option for checks activation delay this option is currently not activated yet due to me not being to finish it yet for this update


You need to reset your config to install this update!
----------, Dec 4, 2019

Changes:
  • Fixed a console error when trying to enable/disable InventoryActions from the GUI
  • Fixed the /ge profile <player> command to work with the new Profile system
  • Fixed Scaffold TypeD false positive when building back and sprinting
  • Fixed Fly TypeD false positive when using JumpBoost level 2
  • Fixed Fly TypeD and Move TypeB false positive when running up at the edge of snow layers
  • Fixed Move TypeC false positive when running up on player heads
  • Fixed Fly TypeE false positive when in cobwebs in air
  • Implemented Killaura TypeJ (experimental)
  • Fixed Killaura TypeI false positive when hitting and block while looking at blocks
  • Added Support for SkywarsX
  • Hopefully fully fixed an AutoFish Console error on older versions
  • Implemented /ge isChecked <player> command to check if a player is currently checked by GodsEye

Some of you did not understand how the new profiling system works!!
since build 20 BETA GodsEye is only creating a profile in memory to players that are being checked by GodsEye to save performance, and only every two minutes GodsEye updates the profile list, MEANING that if you login to the server as an OP or with GodsEye.bypass permissions you will ONLY be checked after the list is updated OR if you rejoin the server so please BEFORE you report something like a bypass please make sure you are actually profiled and GodsEye is checking you
----------, Nov 18, 2019

Changes(HotFix):
  • Fixed AutoClicker TypeF false positive when breaking blocks
  • Made KnockBack TypeA more lag resistance, hopefully, will prevent false positives with laggy players
  • Fixed FlyD false positive when building up with a semi-high ping on a none-build area
  • Fixed some mistakes with the new verbose system
  • Fixed some mistakes with the new Alerts system
  • Fixed /ge ping <player> to work with the new profiling system
  • Fixed a console error that pops up sometimes when a player is punished
  • Fixed an issue where GodsEye would spam the punishment command sometimes

Did some small configuration changes, not a must to reset the config
----------, Nov 10, 2019

Changes:
  • Fixed AutoClicker TypeB false positives (recorded)
  • Added AutoClicker configuration option for allowing ButterFly clicking
  • Cleaned AutoClicker TypeD
  • Implemented AimAssist TypeD
  • Implemented AimAssist TypeE
  • Implemented AimAssist TypeF
  • Did some configuration logic changes/edits and fixes
  • Did some changes and addition to TPS Protections
  • Added a new TPS Protection setting to the configuration file
  • Fixed a wired Console error on Paper
  • Fixed Killaura TypeC false positive with the Sweeping Edge enchantment
  • Implemented Killaura TypeI (AutoBlock detection)
  • From now on, the Bot check only supports 1.8.X - 1.13.X servers
  • Fixed a console error when hitting the bot
  • Rewritten Killaura TypeG and TypeF to be more lag resistance (and hopefully prevent false positives)
  • Implemented AutoClicker TypeE and TypeF (statistical analysis checks)
  • Implemented new command /ge logs <player> that would allow viewing online and offline players punishment logs
  • Fixed Movement TypeB false positive in cobwebs in air
  • Fixed Fly TypeE rare false positive in cobwebs in air
  • Hopefully Fixed Fly TypeD false positive when placing blocks that are canceled by the server
  • Fixed ChestStealer TypeB false positive when throwing items from a chest very quickly
  • From now on Verbose and Alerts settings will not be deleted when quitting the server,
    BUT they will be cleaned from memory every two minutes if the player is not online
  • From now on every punishment log will also contain the Type of the check,
    old logs that do not contain that will write "Type: none" by default so there is no need to remove old logs
  • Changed how the profiling system works to allow some big optimization changes (should improve performance under stress)
  • Fixed false positive when walking on an open shulker

Guys This is a HUGE update
which means that it may contain some bugs/unnoticed issues, in that case, you want to report these bugs to the issue tracker and maybe downgrade to Build 19 BETA until a fix is released, I will be fixing bugs after this as hotfixes so the fixes should come quickly!

Issue tracker link: https://github.com/Nort721/GodsEye-Issues/issues
----------, Nov 8, 2019

Changes:
  • Killaura TypeE has been recorded and now uses RayTracing
  • Made HitBox TypeB less sensitive
  • Fixed some reported and unreported console errors
  • Scaffold TypeC has been recoded, now it's a packet check
  • Recorded Fly TypeA to detect Elytra Fly (experimental, you may want to disable this for now)
  • Upgraded ImpossibleActions hit checking
  • Fixed Knockback TypeB false positive
  • Fixed Checks GUI not enabling/disabling checks
  • Upgraded Speed TypeE to patch Speed and BHop bypasses
  • Some overall performance improvements
  • Fixed a Speed TypeC false positive

You may also reset your configuration file to install this update!

Thanks for using GodsEye
----------, Oct 23, 2019

Changes:
  • Fixed a wired console error
  • Fixed the HealthSpoofer not working
  • Did some big memory optimizations
  • Changed some DataTypes to better feat a multithreaded environment

In this update, I did some memory scans on GodsEye and I have reduced GodsEye's usage of the server memory over time and in general

No config resets needed to install this update!
----------, Oct 12, 2019

Changes:
  • Fixed the healthSpoofing system not enabling
  • Fixed a Move TypeB and TypeC false positives on 1.13 and 1.14 servers
  • Fixed an error with Citizens NPCs
  • Fixed Move false positive with Block Glitching
  • Fixed Move false positive with Cobwebs
  • Fixed a NoFall TypeB false positive on trapdoors
  • Fixed a configuration mistake
  • Some timers have been changed to be Async to have less impact on server performance
  • Fixed Move TypeB and TypeC false positive in liquids
  • Removed AutoClicker TypeD
  • Added an option to disable Move TypeF since it been unstable for some people

This version has some changes in the default configurations that can help reduce the change for false positives so please reset your configuration when installing this update
----------, Oct 11, 2019

Changes:
  • Fixed Move Type-B false positive on ladders
  • Removed some debug messages

No config resets are needed
----------, Oct 7, 2019

Changes:
  • The Move check now also blocks FastLadder hacks
  • Fixed a Move check false positive when spamming right clicks with sword
  • Implemented a way better tasks management, should help improve performance in the long run
  • SetBacks mechanics have now changed to be more effective
  • Recoded Move Type-B, now mainly a YPort detection
  • Fixed an issue with the API where you could not import the GodsEyeExecption class
  • Added Scaffold TypeE which is basically a fastplace detection
  • Fixed the issue with GodsEye taking too long to load when starting the server
Know that this update was kind of rushed to fix the issue some of you experienced GodsEye loading slowly, so you may want to do some small testings before putting it on your production server

You may also reset your configuration file to install this update!

Thanks for using GodsEye
----------, Oct 7, 2019

This is a silent fixing update that lets you disable the Move Type-F in the configuration since there were some issues we found in it after releasing it
we will work on fixing it in the next update until then install this update.

This is a configuration update so you have to reset your config!
----------, Oct 5, 2019

Changes:
  • Added the new AutoFish check (currently beta)
  • Recoded the NoSlowDown check, now a part of the Move check
  • Move check now blocks Speed in webs
  • Fixed a Move false positive
  • Fixed Speed and Timer false positives when glitching into blocks
  • Upgraded AutoClicker detection
  • Fixed a false positive with InventoryActions when player's inventory closed by the server
  • Added the new AimAssist check (TypeC) now can be enabled/disabled by the config file
  • Did some big changes with plugin tasks, should give big performance improvements under pressure
  • Fixed a wired console error with GodsEyePunishPlayerEvent
  • Fixed a movement false positive when walking on hoppers
  • Did some general fixes and performance improvements
  • PingSpoof and Timer are no longer considered beta checks
  • Fixed some errors when playing sounds in different versions
  • Added a new experimental Knockback detection (TypeC - still beta) now can be enabled/disabled from the config
unfortunately, you need to reset your config to install this update

Thanks for using GodsEye
----------, Oct 5, 2019

Changes:
  • Fixed /ge p profile command
  • Fixed a critical bug that spams console errors on servers that are running 1.12.2 and higher
  • Fixed a NoFall false positive on slabs that are on AIR
  • Fixed a Move TypeC false positive when walking on hoppers
  • Fixed a console error when shooting bows
  • Did some general stability changes
  • PingSpoof check now will disable automatically for server versions that are higher than 1.11.2 (GodsEye will use self calculated ping in these versions to prevent pingspoof from affecting checks)
  • Did some more changes that I didn't bother to write down...

Hopefully, this update will solve higher versions compatibility problems
----------, Sep 30, 2019

Changes:
  • Fixed a console error
  • Fixed the transaction ping calculation that caused the ping spoof check to false positive
  • Fixed a false positive with the InventoryActions check that was caused by entering cobwebs
  • Fixed a timer false positive when getting stuck in a block
  • Fixed a Move false positive when breaking false-break blocks
  • Added a new AutoClicker detection
  • Added a new BadPackets detection
  • Fixed a console error that some times would cause a server crash
  • Fixed a console error with the Lightning ban effect on 1.14 servers
  • Fixed an issue where the API events were not showing
  • Fixed a false positive in Move TypeB
  • and more fixes that I didn't bother to write down...
This update is hopefully going to help to get GodsEye to a more stable state

There is no need to reset the config when installing this update

Thanks for using GodsEye
----------, Sep 28, 2019

Recode Released!

The recode has been released, this recode has completely changed GodsEye's base to a new base that I have designed and thought about for a long time.

This recode have also leade me to add a lot of upgrades for a lot of checks such as:

  • Fly
  • Scaffold
  • Speed
  • BadPackets
  • Timer
  • ChestStealer
  • PingSpoof
  • Movement
  • KnockBack

There were more changes that took place make the other checks shorter in lines which means better performance, Also, note that unfortunately the WaterWalk and NoSlowDown checks are note complete yet and will be complete in future updates.

This recode was a must-do step for me to keep GodsEye going forward so please be patient if you find an issue report it and wait for it to be fixed and until then disable the check that causes it if you must, we are doing our best so please do your best too by working with us instead of against us.

Issue tracker link: https://github.com/Nort721/GodsEye-Issues/issues


Join our discord server to get more GodsEye news: https://discord.gg/gHJ8Cjx

And as always, thanks for using GodsEye
----------, Sep 28, 2019

Changes
  • Removed a debug message
----------, Aug 29, 2019

A quick fixes update
Changes
  • Made Killaura Part-1 less sensitive
  • Fixed a console error caused by LagDetection
  • Fixed a rare console error that was causing problems on newer servers
  • Removed runCheckOnPlayer function from the API
  • Added isBypassed function to the API
    (more documentation on the page)
  • Added isCheckEnabled function to the API
    (more documentation on the page)
  • Fixed a BadPackets console error
  • Fixed an error where GodsEye would not differentiate between players and NPCs

No need to reset config
----------, Aug 29, 2019

Changes
  • Fixed a very rare issue with GodsEyeMoveEvent listeners
  • Fixed a rare console error in Reach Part-A
  • Added startKillauraBotCheck method to the api (more documentation on the page)
  • Added isBotChecked method to the api (more documentation on the page)
  • Added toggleAlertsForPlayer to the api (more documentation on the page)
  • Added toggleVerboseForPlayer to the api (more documentation on the page)
  • Improved compatibility with elytra
  • Made Speed-E a bit less sensitive
  • Fixed some false positives when using trident with riptide enchant
  • Added an option to disable the violations clear message globally in the config file
  • the GodsEye.verbose permission has been changed to GodsEye.command.verbose
  • Completed 1.14.4 support!

An important one, Please read!
  • The GodsEye.notify permission has been removed and switched to a new system
    now every player that has the permission GodsEye.command.alerts will be able to use
    the new command /ge alerts, this command will enable/disable alerts just like how the verbose system works, alerts will be enabled by default for every player who has the permission GodsEye.command.alerts
    so you can just add this new permission to your staff and no one will feel the difference, disabling
    alerts will also disable the violations reset message
----------, Aug 27, 2019

Changes
  • Optimized Fly-A
  • Fixed a plugin verification problem
  • Fixed a Speed-E false flag
  • Fixed a false positive with levitation effect
  • From now on, if punishments are disabled and a player has reached the max VL GodsEye will reset his violations for the specific check
  • Fixed a movement false flag when running on snow layers
  • Continued working on 1.14.2 support

Please know that this build and the last one are more of a rush releases because we one to make sure in 100% that we got the plugin verification system right, so know that normally updates will come slower but with more changes and after going through a longer stage of testing
----------, Aug 24, 2019

Changes
  • Fixed a Fly-A false positive when jumping above water
  • Fixed a Movement false positive in lava
  • Fixed timer false positive when lagging
  • Started working 1.14.4 support
  • Testing a new plugin verification system
----------, Aug 19, 2019

I know there have been some mess with updates here, from now on I am going to release the updates here and on my discord in a more consistent way

Changes
  • Added another new BadPackets Detection
  • Added new HitBox detection (Type-B)
  • Added new AutClicker detection and improved High CPS detection
  • Fixed GodsEye Ping display when using /ge ping <player>
  • Made Timer check less sensitive when tps is low
  • Made Regen check more stable
  • Fixed Scaffold Part-2 false positive on ladder
  • Made some changes to the LagDetection system
  • Rewritten the NoSwing check
  • Fixed KonckBack false positive when hitting player while his in air
  • Lowered Killaura Part-10 threshold count
  • Removed EqualRotations check
  • Semi Fixed a LongJump bypass until a proper check will put in place
  • default configuration now has banning disabled
  • GroundSpoof setting is now disabled by default since its unstable on SOME servers
  • Fixed a Killaura NPC console error

You need to reset your config to install this update
----------, Aug 17, 2019

Changes
  • GroundSpoof setting is now disabled by default since its unstable on SOME servers
  • Fixed Killaura Entity Console Error (from the profile system)
----------, Aug 16, 2019

Small build contains some small fixes for the auto clicker check and more
----------, Aug 13, 2019

Resource Information
Author:
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Total Downloads: 992
First Release: Aug 13, 2019
Last Update: Oct 3, 2024
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All-Time Rating:
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