New Features:
 Defense abilities:
 
 
 - Shielding (Decreases damage while sneaking)
- Defender (Increases Defense XP gain)
- Mob Master (Decreases damage from mobs)
- Immunity (Chance to compelely negate an attack)
- No Debuff (Chance to stop harmful effects from splash potions and fire aspect from being applied)
- Added Sugar Cane as a Farming XP source
 - Added all naturally generated terracotta types as mining XP sources (Regular, White, Orange, Yellow, Light Gray, Brown, Red)
 - Added players as Archery and Fighting XP Sources
 - Added options to disable individual abilities (Disabled abilities will not appear on menus and have no functionality)
 - Added option to disable luck double drop
 
Changes:
 - Xp types set to 0 in config no longer send action bar message
 - Block replace metadata is now removed the same tick the block is broken
 - Added checks to remove block replace metadata from sugar cane indirectly broken
 - Added block replace metadata setting to new Xp types
 - New Xp types added to config.yml
 - Added work in progress framework for better message and gui customization (coming later)
 - Added new messages for defense abilities
 - Added Zombie Pigman/Zombified Pigman to Archery and Defense Levelers as common-hostile
 
Bug Fixes:
 - Fixed issue where disabling a skill would not disable that skill's abilities
 - Fixed bug where Bountiful Harvest and Triple Harvest abilities applying in non-survival gamemodes
 - Fixed bug where Agility XP was not rewarded if fall damage before modifiers was greater than player health
 - Fixed inconsistent Defense XP gain amounts
 - Fixed bug where playes could obtain defense xp when an attack kills them
 - Fixed bug where players could obtain defense xp when taking fall damage
 - Fixed Lucky Catch duplication glitch
 - Fixed Luck double drops activating in areas where player could not break blocks