This update finally allows you to customize the amount of hearts displayed and fixes a few bugs.
New Features:
- Added hearts customization:
- Use the health.hearts in config.yml section to change the hearts shown for different health ranges.
- The key is the number of hearts and the value is the minecraft health that amount of hearts is unlocked at.
- For example, if two entries are '12': 29 and '13': 37, this means the player will have 12 hearts shown on their screen when their minecraft health is from 29 (inclusive) to 37 (exclusive).
- The values are not the HP shown on the action bar. To find the HP from the action bar the value is, multiply it by the health.hp-indicator-scaling option (default is 5).
- This supports hearts below 10 and hearts above 20, just add entries with the key as the number of hearts.
- The order of keys and values should be sequential, otherwise higher heart entries will override lower ones.
- This is purely cosmetic, changing these options does not change the actual hp you have.
- This only works if you have health.health-scaling set to true.
- Added CustomRegenEvent to the API for health regeneration when custom-regen-mechanics is enabled
Bug Fixes:
- Fixed Fleeting speed boost not being removed if custom-regen-mechanics was enabled
- Fixed grindstone Disenchanter ability error with Sweeping Edge
- Fixed Recovery ability not working if custom-regen-mechanics was enabled
- Fixed sugar cane Farming XP fast place duping (breaking any player placed sugar cane will not give XP for above blocks)