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AuraSkills -----

The ultra-versatile RPG skills plugin



2.2.0 - Anti-AFK system
New Features
  • Add anti-AFK system for preventing AFK XP gain
    • This is an optional feature that detects and blocks repetitive AFK skill XP gain, encouraging active play
    • Must be manually enabled with the `anti_afk.enabled` option in the main config
    • There are 8 types of checks that can block AFK XP gain in the following skills: Farming, Foraging, Mining, Fishing, Excavation, Fighting, Archery, and Defense
    • The checks work in one of three ways: detecting identical player coordinates, facing direction (pitch/yaw), or the entity being involved
    • Checks are configured in the `anti_afk.checks` section
      • Specific checks can be toggled with the `enabled` option
      • The `min_count` option is the number of identical XP gain conditions in a row for the player to be blocked from gaining XP
      • The `max_distance` option for some checks is the threshold for which movement below that value is still considered identical
    • Logging for failing anti-AFK checks can be enabled with the `anti_afk.logging_enabled` option
      • The `log_threshold` is an expression determining the count of identical conditions required for logging an event. The min_count variable can be used in this expression to reference the min_count in the checks section for a check type.
      • Logs will be sent to any online player with the auraskills.antiafk.notify permission (op by default)
      • Logs are saved to storage can can be viewed for any player with the `/skills antiafk logs <player> [page] [perPage]` command (auraskills.command.antiafk.logs permission)
    • Important disclaimer: A player failing checks and being logged does not necessarily mean they are cheating or using a macro, as false positives can be common for legitmate players, especially if min_count is low. An example is a player using a mob farm manually can still trigger anti-AFK checks. Always check logged players manually before taking any action.
  • Add entity loot for fishing loot tables
    • The new entity loot type adds the ability to catch entity with fishing
    • Defined by a loot entry with `type: entity`
    • The `entity` key defines the type of entity caught
      • Vanilla entities/mobs are defined by name (e.g. `entity: zombie`)
      • MythicMobs can be used with the `mythicmobs:` prefix (e.g. `entity: mythicmobs:SkeletonKing`)
    • The `health` key overrides the entity max health attribute
    • The `damage` key overrides the entity attack damage attribute
    • The `level` key can be used to define the AuraMobs or MythicMobs level
    • The default vertical and horizontal velocities when caught can be overridden with `velocity.horizontal` and `velocity.vertical`
    • The keys `hand`, `off_hand`, `feet`, `legs`, `chest`, and `head` are used to define equipment on the spawned entity
      • The value is a mapping in the same item format as regular item loot (Using keys `material`, `enchantments`, etc.)
  • Add boss bar animation using delay when upgrading progress
    • This allows players to visually see the change in progress when a new boss bar is shown
    • Can be toggled with the `boss_bar.animate_progress` option in the main config
  • Add support for multiple commands on one loot entry
    • Use a `commands` list of strings on a command loot entry instead of `command`
Changes
  • Optimize leaderboard updating for SQL
  • Optimize SQL user loading and saving
    • A user is now loaded in a single statement with subqueries
    • Saving key_values will now utilize batched statements
Bug Fixes
  • Fix disabled abilities still showing in abilities menu
  • Fix level up title not working in 1.20.5+
  • Fix XP Convert giving extremely high experience values
  • Fix boss bar income showing for jobs enabled without economy
API Changes
  • Relocate and create Configurate API wrapper (breaking change)
    • ConfigurationNode has been replaced with the ConfigNode wrapper class in api and api-bukkit
    • Configurate is no longer included in the api module as a dependency
    • Any plugins working with ConfigurationNode in the API will break and must be updated (such as using LootParser, creating custom source types, or ItemManager#parseItem)
    • Updating is done by simply renaming ConfigurationNode mentions to ConfigNode, as most methods are copied over exactly
    • This change was made to fix critical loading errors with plugins like Nova
  • Add trait modifier methods to ItemManager
    • Deprecate addModifier, getModifiers, and removeModifier to be replaced by addStatModifier, getStatModifiers, and removeStatModifier
  • Add action bar methods to SkillsUser for sending and pausing action bars
----------, Jul 28, 2024
Resource Information
Author:
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Total Downloads: 575,721
First Release: Jul 5, 2020
Last Update: Dec 15, 2024
Category: ---------------
All-Time Rating:
259 ratings
Find more info at wiki.aurelium.dev...
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