Beta 1.2.4 - Custom XP Requirements, Item Multipliers, Bug Fixes
New Features:
Add XP requirement equation customization:
Configure the expression used for XP requirements in the new xp_requirements.yml file
The "default" section configures the expression for all skills
The "expression" is used to calculate the XP required for each level. Supports any valid EvalEx expression. The level variable is the level that is unlocked upon reaching the required XP (starts at 2)
Custom variables are supported as long as their values (must be a number) are specified under the section (multiplier and base are examples of custom variables added by default)
Create different requirements for each skill by adding a "skills.[skillName]" section that will override the "default" section
Add item and armor XP multipliers:
Item multipliers increase XP when holding the item
Armor multipliers increase XP when wearing the item
Multipliers can be either global or only for a specific skill
New commands (target can be either global or a skill name):