EcoEnchants ⭕ 250+ Enchantments ✅ Create Custom Enchants ✨ Essentials/CMI Support icon

EcoEnchants ⭕ 250+ Enchantments ✅ Create Custom Enchants ✨ Essentials/CMI Support -----

The #1 most powerful custom enchantments plugin ever made.




- Added 1.21.4 support
----------, Dec 8, 2024

- Fixed mine_radius_one_deep
----------, Nov 11, 2024

- Added 1.21.3 support
- Fixed bug where /enchantinfo and /ecoenchants gui did not update after reloading
----------, Nov 4, 2024

- Added ability to disable holder update on item pickup (Thanks EricSzabo!)
----------, Oct 22, 2024

- Added sheep_color filter (Thanks exanthiax!)
- shear_entity now supports snowmen (Thanks exanthiax!)
- Added honey_level_full filter (Thanks exanthiax!)
- Added honey triggers (Thanks exanthiax!)
- Fixed points commands not working with global points (Thanks OfTeN!)
- Improved mine_radius_one_deep (Thanks b0hle!)
----------, Sep 22, 2024

- Fixed damage_twice (Thanks OfTeN!)
----------, Sep 2, 2024

- add_enchant, remove_enchant, and has_enchant all now support enchantments from datapacks
----------, Aug 30, 2024

- has_skill_level now supports AuraSkills
----------, Aug 29, 2024

- Fixed bug with filters
----------, Aug 23, 2024

- Filters can now have both the regular and inverse present at the same time
----------, Aug 21, 2024

- Added mace target for new configs
- Patched grindstone xp exploit
----------, Aug 19, 2024

- Fixed shield_block
----------, Aug 15, 2024

- Added swept filter
----------, Aug 3, 2024

- Added spawner_entity filter (Thanks exanthiax!)
----------, Jul 25, 2024

- Added custom item tags, you can create them in /plugins/libreforge/tags.yml
- Updated to eco 6.73.0, make sure to update
----------, Jul 21, 2024

- Added has_enchant condition (Thanks Exanthiax!)
- Added enchant filter (Thanks Exanthiax!)
----------, Jul 19, 2024

- Added add_durability effect to modify item durability (Requires Paper 1.21+)
- Improved add_enchant and remove_enchant
- Fixed EcoSkills add_stat flicker (make sure to be on latest EcoSkills)
- Added new EcoScrolls triggers, conditions, effects, and filters
----------, Jul 18, 2024

- Fixed AuraSkills add_stat integration flickering on reload
- Fixed bonus_health flicker
- Added in_gamemode condition
----------, Jul 16, 2024

- Fixed safe_fall_distance
----------, Jul 13, 2024

- Fixed Java 17 Compatibility (1.17 - 1.19.4 servers)
----------, Jul 8, 2024

- Fixed AuraSkills integration (Thanks mishonenchev!)
- Fixed attributes on pre-1.21 (Thanks Kapitowa!)
----------, Jul 5, 2024

- Added AxEnvoy integration (Thanks exanthiax!)
- Added NuVotifier integration (Thanks exanthiax!)
----------, Jul 3, 2024

- Added cooldown groups
----------, Jun 29, 2024

- Fixed error with craft trigger on 1.21
- Fixed rotate effect and added new rotate_victim effect
- Fixed errors with enchantments from datapacks
----------, Jun 28, 2024

- /libreforge points now works with global points, just pass "global" in as the player
----------, Jun 27, 2024

- Added safe_fall_distance effect (1.21+)
----------, Jun 26, 2024

- Fixed errors on 1.21+
----------, Jun 25, 2024

- Fixed density, breach, and wind burst not having names by default
----------, Jun 24, 2024

- Added block_reach and entity_reach effects (1.21+)
- Added mining_efficiency, mining_speed_multiplier, and underwater_mining_speed_multiplier effects (1.21+)
- Added gravity_multiplier effect (1.21+)
- Added increase_step_height effect (1.21+)
- Added jump_strength_multiplier effect (1.21+)
- Added movement_efficiency_multiplier and sneaking_speed_multiplier effects (1.21+)
- trident_attack is now paper-only
- Updated various internals to be 1.21-based, please report any bugs that occur with previous versions
- Updated to Java 21
----------, Jun 24, 2024

- Added 1.21 support
- Fixed high-level-bias
- Fixed durability bugs with anvils
- Fixed replenish not working with cocoa beans

Important information for 1.21 users:
- Adding new enchantments will require a relog, otherwise you will be kicked when you see a new enchantment
- Some config changes will require a full server restart, e.g. removing enchantments
- In vanillaenchants.yml, sweeping is now sweeping_edge - make sure to copy over your config if you've customised it.
----------, Jun 23, 2024

- Fixed LevelledMobs version compatibility issues
- Fixed console spam on 1.20.6
----------, May 31, 2024

- Fixed a long list of bugs related to slots
- Added several new effects/conditions and made several improvements to existing effects/conditions (Thanks Callum!)
- Several memory optimisations (Thanks Casper!)

While it does technically support 1.20.6, EcoEnchants SHOULD NOT be used on production 1.20.6 servers!
Due to internal changes related to Enchantments, EcoEnchants should not be run on 1.20.6 servers. These issues do not exist in 1.21+ which will work fine, but for now you should stay on 1.20.4.
There's an explanation on the discord if you want more technical information: https://discord.com/channels/452518336627081236/718515639253205043/1237060208614965390
----------, May 11, 2024

- Fixed console spam
----------, Apr 17, 2024

- Added in_slot condition, see here for more info: https://plugins.auxilor.io/effects/all-conditions/in_slot
- API: Added SlotType.isOrContains(SlotType) for compatibility with CombinedSlotType
- API: Added SlotItemProvidedHolder<T> which should be used instead of ItemProvidedHolder when fetching holders when possible
----------, Apr 15, 2024

- Temporarily disabled holder refresh cooldown due to bugs
----------, Apr 11, 2024

- Fixed memory leaks with add_holder, add_holder_in_radius, and add_holder_to_victim (Thanks Casper!)
- Massively improved general plugin performance with new holder refresh cooldown, set to 250ms by default but can be changed or disabled entirely (Thanks Casper!)
- API: Added Dispatcher<*>.forceRefreshHolders() if the cache must be bypassed. This should only be used in exceptional circumstances.
- Triggers that are disabled (i.e. not in use) will no longer have their listeners registered at all, improving performance and massively reducing memory use
- Trigger and TriggerData hashcodes are now lazy-evaluated instead of being evaluated on each call, improving performance (Thanks Casper!)
- Various improvements and fixes to several triggers, including fixing potential memory leaks (Thanks Casper!)
----------, Mar 29, 2024

- Removed debug message
----------, Mar 11, 2024

- Fixed dupe bug for some items with multiply_drops
----------, Mar 10, 2024

- Fixed alt_click
- More optimisations to move and change_chunk
----------, Mar 2, 2024

- More performance improvements
----------, Feb 22, 2024

- Fixed item_points_above, item_points_below, item_points_equal (Thanks OfTeN!)
- Fixed disabled triggers still running
- Fixed add_holder_in_radius
- Fixed memory leak with add_holder_to_victim
- Improved hashCode() performance under load for holders (Thanks Kapitowa!)
- Added optional check for meta (defaults to true) for switching to an item updating the holders (Thanks Kapitowa!)
- AFK Players will no longer have their holders updated by default (Thanks Kapitowa!)
- Fixed regen_multiplier (Thanks Kapitowa!)
- Various small optimisations to effect triggering (Thanks Kapitowa!)
- spawn_particle now runs async (Thanks Kapitowa!)
----------, Feb 15, 2024

- Significantly improved performance of ItemHolderFinder, this has been the main source of performance issues for users
- Fixed cancel_event not always working as expected
- Fixed condition-not-met lore not respecting some placeholders
- give_item effect now supports multiple items (Thanks OfTeN!)
- Improved send_message and shear_entity triggers (Thanks OfTeN!)
- Fixed severe bugs with static trigger
- Fixed severe bugs with /libreforge trigger
- Fixed many bugs with various effects, triggers, conditions, etc caused by reload
- Fixed many more other bugs
----------, Feb 8, 2024

- Categories will no longer clear on shutdown
----------, Jan 30, 2024

- Fixed the plugin not loading for certain users since last version
----------, Jan 18, 2024

- Fixed compatibility with Veinminer (Thanks Choco!)
- Optimised move and change_chunk triggers (Thanks Casper!)
----------, Jan 16, 2024

- Fixed issue where enchantments could disappear when serialised by other plugins in recent versions (e.g. Server Inventory Bridges, Shop Plugins)
----------, Jan 14, 2024

- Added animation effect to play animations, more will be added in the near future
- API: Added Animation API
----------, Jan 13, 2024

- Fixed give_permission causing errors with NPCs
- Added Model Engine integration: play_animation effect
- API: Added EntityProvidedHolder
- Added this_item filter
----------, Jan 7, 2024

- Fixed bug when modifying vanilla enchantments
----------, Jan 6, 2024

- Added support for TerraformGenerator custom biomes (Thanks OfTeN!)
----------, Jan 6, 2024

- Entities can now use custom enchantments!
- API: Changed the API used for hardcoded enchantments
----------, Jan 5, 2024

- Added /libreforge debug command
- Fixed broadcast effect
- API: Added TypedHolderProvider<T>, TypedProvidedHolder<T>, and further improved ItemHolderFinder
- API: Added Dispatcher#getHoldersOfType<T: Holder>(): Collection<T>
- Fixed potential memory leak with entities
----------, Jan 4, 2024

- Fixed bug where some placeholders wouldn't work in some places in some effects
- API: TriggerData is no longer a data class
----------, Jan 1, 2024

- Removed Boss Fortune as a default enchantment (EcoBosses no longer exists, replaced by EcoMobs)
----------, Dec 28, 2023

- Fixed custom biomes integration (Thanks OfTeN!)
- Fixed location_to_drop mutator (Thanks OfTeN!)
----------, Dec 27, 2023

- Added keep_levels effect as xp counterpart to keep_inventory - use both if you want to have vanilla-style keep inventory
----------, Dec 27, 2023

- Fixed hardcoded enchantments not working
----------, Dec 24, 2023

- Added /libreforge trigger <dispatcher> <id> [value] for dispatching custom triggers from external plugins, read here for more: https://plugins.auxilor.io/effects/all-effects/trigger_custom
- Tweaked drop_pickup_item
----------, Dec 21, 2023

- Fixed enchantment registration (again)
----------, Dec 20, 2023

- Fixed bugs with registration on 1.20.2 and below
----------, Dec 20, 2023

- Fixed some placeholders not working in permanent effects in rare circumstances (fixes stimulating enchantment)
----------, Dec 12, 2023

- Fixed reload not working
- Fixed several bugs related to holders, dispatchers, nested chains, add_holder-type effects, and holder placeholders (like %level%)
----------, Dec 12, 2023

- Fixed permissions
----------, Dec 11, 2023

The core EcoEnchants API has been rewritten
This version doesn't bring any major new features for users, however for developers this version is significantly different from all previous versions of EcoEnchants. This was necessary to bring 1.20.3+ support (still highly experimental, but tested as working), which requires NMS registration.
- EcoEnchant is now an interface and does not extend Enchantment. If you want to get the backing enchantment, use EcoEnchant#enchantment
- All EcoEnchant implementations should extend EcoEnchantBase - libreforge-based enchants use LibreforgeEcoEnchant, and hardcoded enchants use HardcodedEcoEnchant.
- The API has been majorly cleaned up and made more kotlin-focused, however Java compatibility has not been lost
- com.willfp.ecoenchants.enchants has been moved to com.willfp.ecoenchants.enchant (without an s)

For users, what changes?
Not much! All of your configs will work exactly as they have before, and this version is just a drop-in replacement. However, if you use a plugin that uses the EcoEnchants API, it will break until it's been updated!

1.20.3+ Support is still highly experimental!
If you have any bugs with these new versions (which is likely), please report them on the discord and we'll sort them as soon as possible.

Also - there's a new option in config that allows for anvils to be used past the 'Too Expensive' limit: anvil.max-repair-cost
----------, Dec 11, 2023

- Updated Kotlin, should fix errors for some people
- Fixed move trigger not working
----------, Dec 7, 2023

- Improved/Fixed smelt trigger (Thanks OfTeN!)
- Added drop_item_slot effect (Thanks OfTeN!)
- Removed paper-plugin.yml
----------, Dec 3, 2023

- Added missing add_global_points effect
----------, Nov 30, 2023

- Added complete_advancement trigger
- Added advancements filter
- Added has_completed_advancement condition
- Added smith_item trigger
- Added open_crafting effect
- Added TAB integration: has_scoreboard_visible, has_boss_bar_visible
----------, Nov 26, 2023

- Fixed AttributeEffect console spam from last version
- Big improvements to are and aoe_blocks: they will now run from the supplied location, rather than from the player's location. You may need to update some effects to have a location_to_player mutator
- Fixed all_players, random_player, run_chain, and nested chains for non-player triggers
- Added victim_as_dispatcher mutator
- Fixed Block and Location dispatchers
- Added dispatcher_as_player and dispatcher_as_victim mutators
- Improved all existing triggers for Dispatcher system
- Fixed run_command effect
- Fixed click_block and click_entity triggers firing twice (Thanks PQGuanfang!)
- API: Added TriggerData#dispatcher - there is no corresponding TriggerParameter as trigger data will always contain a dispatcher
- Several other performance and stability improvements
----------, Nov 23, 2023

- Fixed not met format (strikethrough for most users) not showing up for some enchant types
----------, Nov 21, 2023

- Added new `Dispatcher` interface. A dispatcher can represent a Player, Entity, Block, or even the Server.
- Holders (e.g. Enchantment Levels, Talismans, EcoItems) are no longer held by Players, but by Dispatchers
- Chains / Effects are now triggered by Dispatchers
- Conditions are now checked against Dispatchers
- Triggers are now triggered by Dispatchers

For Developers:
- Deprecated most core API methods and replaced them with new Dispatcher-based methods: e.g. `registerHolderProvider` has been replaced with `registerSpecificHolderProvider<T>` and `registerGenericHolderProvider`
- `Effect#onEnable` and `Effect#onDisable` have had the player versions deprecated and replaced with new versions that take Dispatchers. Update your effects!
- `Condition#isMet` has had the player version deprecated and replaced with a new version that takes a Dispatcher
- All methods like `Player#holders`, `Player#updateHolders`, etc. have been deprecated and replaced with `Dispatcher<*>#holders` etc.

To convert between an `Entity` and a `Dispatcher`, just do `Entity#toDispatcher` - the core flow and most method names have remained the same.

Your existing Effects, Conditions, etc. will still work, however you should update them ASAP as the old methods will eventually be removed!
----------, Nov 21, 2023

- Added conditions.default-state-off-main-thread option in /plugins/libreforge/config.yml. This is for more advanced users and should help fix not-met-lines not showing up in rare edge cases. However, changing the value from true to false may also make not-met-lines show up when they shouldn't at times.
----------, Nov 19, 2023

- Added is_expression_true filter
----------, Nov 17, 2023

- Fixed take_damage causing errors on versions before 1.20
- Deprecated drop_item_for_player, use drop_item instead
- not-met-lines now also works with per-effect conditions
- Added cooldown_effects
- Added create_boss_bar, remove_boss_bar, and update_boss_bar effects
- Fixed strikethrough bug
----------, Nov 11, 2023

- take_damage trigger will no longer trigger for void damage, /kill, or /suicide
- API: Added RegistrableCategory
----------, Nov 10, 2023

- Added is_op condition
- Added value to shoot_bow trigger, between 0 and 1 depending on bow pull
- Added value_above, value_below, and value_equals filters
- fully_charged filter now works with shoot_bow
- Added item_durability_above_percent and item_durability_below_percent filters
----------, Nov 5, 2023

- smelt trigger now gives the number of items smelted as the value
- Added optional filters for mine_vein
----------, Oct 30, 2023

- Fixed projectile_hit not working correctly
----------, Oct 28, 2023

- Added damage_offhand effect
----------, Oct 24, 2023

- Improved soulbound for Paper users
----------, Oct 22, 2023

- AureliumSkills integration will no longer load if EcoSkills is installed
- Fixed is_behind_victim
----------, Oct 19, 2023

- Added is_passive filter
----------, Oct 14, 2023

- aoe and aoe_blocks now supports its effects having their own conditions, filters, mutators, and generic arguments
- API: Combined and deprecated MultiplierModifier and AdditionModifier. The replacement is now IdentifiedModifier
----------, Oct 2, 2023

- Fixed victim placeholders (Thanks PQguanfang!)
- Improved give_food effect (Thanks Keegan!)
- Added give_saturation, set_food, and set_saturation effects (Thanks Keegan!)
- Added replant_crops effect (Thanks Callum!)
- Fixed empty slots sometimes passing conditions like in_mainhand, in_offhand, etc.
- Cleaned up ItemData and ItemPoints
- Added option to not always process blocks with telekinesis, improves compatibility with other plugins
----------, Sep 26, 2023

- Added 1.20.2 support
----------, Sep 22, 2023

- Fixed console spam caused by Paper ItemStack#isEmpty change for people not on the latest version
----------, Sep 20, 2023

- Nested chains now support their own Conditions, Mutators, Filters, and generic arguments like 'chance', 'repeat', 'cooldown', etc.
----------, Sep 17, 2023

- Fixed color parsing in run_command and run_player_command
- Fixed plugin not starting up on paper 1.17.1
- Fixed standing_on_block not working for non full-height blocks
- click_entity trigger now only fires for living entities
----------, Sep 13, 2023

- Fixed spectral and tipped arrows not working with bow_attack
- aoe and aoe_blocks now start at the player's eye location
----------, Sep 12, 2023

- Fixed beam and scan_in_front AOE shapes not working properly
- particle_line effect now fires from eye height
- Fixed bugs with counters
- Fixed empty_bucket
----------, Sep 2, 2023

- Fixed default targets.yml
- Added better error logging for invalid target slots
----------, Sep 1, 2023

- Added aoe_blocks effect, works the same as aoe but affects blocks instead of entities
- Effects given to aoe and aoe_blocks now also have the location of the entity/block, useful to have particle animations etc
- Added beam AOE shape
- break_block effect now prevents re-triggering of other block mining effects (e.g. mine_radius)
----------, Aug 31, 2023

- Fixed alt_click firing twice if clicking on a block
- Added location to consume trigger (allows more effects to be used on it)
- Added item data system, like item points but for strings: comes with two new effects (set_item_data, remove_item_data), and two new conditions (has_item_data, item_data_equals).
- Added %libreforge_item_data_<key>% placeholder to be used with items
----------, Aug 30, 2023

- Improved slots! Enchants can now activate in specific slots like 9, 10, 11, etc, and you can specify a list of slots for the enchant to activate in like this:
slot: "mainhand, 9, 10"
----------, Aug 30, 2023

- Added is_falling condition
- Added is_flying condition
- Added is_boss filter to replace only_bosses and only_non_bosses
- Fixed play_sound
- API: Improved SlotType to be more general-purpose
- Fixed deprecation messages not being sent. You may get warnings in console when updating, just update your configs with what the warnings say
----------, Aug 26, 2023

- Fixed set_item_points not working in most situations
- Fixed set_custom_model_data not working in most situations
- Fixed item_durability_above and item_durability_below filters not always working as expected
----------, Aug 23, 2023

- Fixed projectile_hit not working properly
----------, Aug 19, 2023

- Added set_armor_trim effect (Thanks Sen!)
- Added vicitm_speed_multiplier (Thanks Sen!)
- Fixed AOE not working properly (Thanks Sen!)
- Fixed age_crop not working (Thanks Sen!)
- Removed "Effects >" prefix for cooldown, cost, and others
- Improved some default messages in lang.yml
- Added custom effect arguments, read here for more information: https://plugins.auxilor.io/effects/custom-arguments
- Fixed server crash bug
- (For debugging) Added ability to put libreforge.jar (with no version) into /plugins/libreforge/versions to force it to load
- (API) Added Effects.compileChain without specifying an executor
- Stopped shading minimessage, fixes bugs on 1.17
----------, Aug 15, 2023

- Fixed brew trigger, again (Thanks OfTeN!)
- Fixed custom run_order not working
----------, Aug 13, 2023

- Added left_click_npc and right_click_npc triggers (Requires Citizens)
- Added npc filter (Requires Citizens)
----------, Aug 10, 2023

- brew and brew_ingredient no longer require the player to have the brewing stand open when brewing finishes (Thanks OfTeN!)
- Added /libreforge points commands: set / give / get / take (Thanks OfTeN!)
- API: Counters are now cloneable
- Categories will now clear on shutdown
----------, Aug 9, 2023

- Added run_order argument to all effects to override the default order in which effects run. This isn't needed in most circumstances and may cause unintended behaviour if used incorrectly, however it can be used (for example) to make add_damage run before damage_multiplier.
----------, Aug 8, 2023

- Fixed give_permission effect not working correctly
- Fixed error with bleed effect for non-paper users
----------, Aug 5, 2023

- Fixed exploit with damage_nearby_entities (Thanks Kapitowa!)
----------, Jul 29, 2023

- Improved take_entity_damage trigger to work with projectiles
- Fixed click_block trigger working on left-click
- Fixed play_sound not working with placeholders
- Values in placeholder_equals and placeholder_contains can now themselves contain placeholders (Thanks Sen!)
----------, Jul 27, 2023

- Added support for multiple commands in run_player_command and run_command effects (Thanks Sen!)
- Added support for glow berries with fully_grown filter (Thanks Sen!)
----------, Jul 25, 2023

- Fixed not-met-effects
----------, Jul 23, 2023

- Fixed block_item_drop not working with the block filter
- Fixed bug where bedrock could be broken with drill
- Improved transmission effect
----------, Jul 22, 2023

- Added support for nested chains, you can put chains inside other chains now
- Deprecated drop_random_item_for_player, merged into drop_random_item
- Deprecated run_chain_inline, replaced fully with native chains
- Removed all previously deprecated APIs
----------, Jul 21, 2023

- Fixed plugin performance! The vast majority of all performance was taken up by Config#getDoubleFromExpression and Config#getIntFromExpression, and this has been fixed. Make sure to update to the latest version of eco to get these performance benefits.
----------, Jul 20, 2023

- Heavily optimised conditions, unused conditions will no longer trigger updates at all
- Added on_ground condition (Thanks Sen!)
- Added in_rain condition (Thanks Sen!)
- Added in_bubble condition (Thanks Sen!)
- Added in_lava condition (Thanks Sen!)
- Improved replace_near condition, it's now possible to make frost walker-style effects and an example has been added on the wiki (Thanks Sen!)
----------, Jul 19, 2023

- Added click_block trigger as limited range alternative to alt_click
- Fixed in_region condition
- Fixed potential lag exploit
----------, Jul 17, 2023

- %active_level% placeholder is disabled by default for performance reasons (never used by any default configs), make enable it in config.yml if you use it. (Thanks Kapitowa!)
----------, Jul 17, 2023

- Heavily optimised trigger dispatching to prevent unused triggers from ever dispatching (API-wise, TriggerDispatchEvent will now only be called if the trigger would be used by anything)
- Updated config.yml, added effects.use-setblock-break for advanced users
----------, Jul 16, 2023

- 'every' argument will no longer fire the first time (Thanks Kapitowa!)
- Optimised effect triggering by >30% (Thanks Kapitowa!)
----------, Jul 12, 2023

- API: Added EnchantmentTableGenerateChanceEvent
----------, Jul 12, 2023

- Added tame_animal trigger
- Added name_entity effect
----------, Jul 9, 2023

- Fixed MultiMultiplierEffect-based effects, e.g. skill_xp_multiplier, job_xp_multiplier, pet_xp_multiplier, regen_multiplier, etc.
- Fixed empty item_levels NBT tag
----------, Jul 6, 2023

- Added rapid_bows effect
- Added telekinesis effect
- Added close_inventory effect
- Fixed elytra_boost_save_chance effect (and all ChanceMultiplierEffect-based effects)

Important!
This update will break your existing rapid and telekinesis enchantments. Make sure to update rapid.yml and telekinesis.yml with the following effects:

rapid.yml:
effects:
- id: rapid_bows
args:
percent_faster: "15 * %level%"

telekinesis.yml:
effects:
- id: telekinesis
----------, Jul 4, 2023

- Improved and optimised change_world trigger (Thanks OfTeN!)
- Fixed bleed effect triggering kill multiple times
----------, Jun 27, 2023

- Fixed debug messages being shown in the last version
----------, Jun 23, 2023

- Fixed %level% not working in past 2 versions (Thanks OfTeN!)
----------, Jun 23, 2023

- Fixed static triggers not working since last version
----------, Jun 21, 2023

- Added decimal support to bonus_health
- Added reason to regen_multiplier
- Added swarm effect
- Added target_player effect
- API: Updated how triggers are enabled
- Optimised trigger dispatching to prevent overhead from unused triggers
- Fixed effects not supporting certain triggers when the mutators would allow it
- API: Mutators now come with TriggerParameterTransformers to specify this behaviour
- Fixed bugs with dynamically registered triggers (e.g. enchant_<type>)
----------, Jun 19, 2023

- Added more options to replenish (Thanks OfTeN!)
----------, Jun 18, 2023

- Added send_minimessage effect (Requires Paper)
----------, Jun 10, 2023

- Added 1.20 support
----------, Jun 9, 2023

- Chain elements are now weighted, so you can make certain elements (effects) more likely than others if using the 'random' run-type.
- API: Chains can now be triggered directly without manually creating a DispatchedTrigger.
----------, Jun 5, 2023

- Chains will now be considered executed if any element in them triggered successfully. This fixes bugs where effects lower down in chains are not executed if effects above them failed to run
- Fixed %hits% and %distance% not working
- Fixed feather_step effect breaking pressure plates
- Fixed multiply_velocity effect
- ConditionBlock#isMet is now thread-safe: this fixes many bugs, including where players could be kicked for seemingly no reason
- Massively optimised Condition not-met-lines
- Fixed custom placeholders not being formatted properly
- Added %ecoenchants_<id>_name% placeholder
----------, Jun 3, 2023

- Temporarily removed active_level due to a bug
----------, Jun 1, 2023

- Added drop_weighted_random_item effect
- Deprecated drop_random_item_for_player (merged into drop_random_item)
- API: Added more ways to register holder placeholder providers
- Added %active_level% placeholder to get the total active level of an enchantment
----------, May 30, 2023

- Unused triggers will no longer be dispatched, which should improve server performance
----------, May 24, 2023

- Added item points and item levels, read more here: https://plugins.auxilor.io/effects/item-levels
- Added item_level_above, item_level_below, and item_level_equals conditions
- Added item_points_above, item_points_below, and item_points_equal conditions
- Added give_item_points effect
- Added multiply_item_points effect
- Added level_item_effect
- Added set_item_points effect
- Added set_global_points effect
- Added set_custom_model_data effect
- Added level_up_item trigger
- API: Added TriggerData#foundItem as a shorthand for data.holder.getProvider<ItemStack> ?: data.item
----------, May 23, 2023

- Added native /enchant command
- Improvements to /ecoenchants gui and /enchantinfo
----------, May 21, 2023

- Added jump option to pull_to_location
- Fixed set_block effect
- Fixed leave_region trigger
----------, May 20, 2023

- Added in_region condition (Requires WorldGuard)
- Added enter_region trigger (Requires WorldGuard)
- Added leave_region trigger (Requires WorldGuard)
- Added region filter for the above triggers (Requires WorldGuard)
- Added drop_pickup_item effect that drops an item that runs a chain when it's picked up (Requires Paper)
- Added open_ender_chest effect
- Added add_enchant and remove_enchant effects
- Added all_players effect to run a chain for all players
- Added random_player effect to run a chain for a random player
- Added click_entity trigger
- Added age_crop effect
- Added slot options to give_item effect
- Added message option to block_commands effect
- Fixed drop_item effect
- Fixed trigger_custom effect
- Fixed location_to_cursor mutator
- Various other stability improvements
----------, May 18, 2023

- Fixed configs that exist by default occasionally losing all formatting
- Fixed flicker with permanent_potion_effect
- Fixed send_message not working in action bar since a few versions ago
- Fixed tons of triggers firing multiple times (Fixes multiply_drops among others)
----------, May 17, 2023

- Added conditional custom placeholders, you can now make completely dynamic placeholders based on conditions that integrate with PlaceholderAPI! Read more here: https://plugins.auxilor.io/effects/custom-placeholders
- Added drop_random_item and drop_random_item_for_player effects
- Fixed bug with Attribute effects
- Identical triggers will no longer dispatch in the same tick: this not only removes the cooldown workaround as a necessity, but this should also lead to significant performance improvements!
----------, May 16, 2023

- Fixed description placeholders not being parsed since 2 versions ago
- Removed use of @ConfigUpdater
----------, May 15, 2023

- Added global points which belong to the server rather than to the player: you can access these with %libreforge_global_points_<id>% and control them with new give_global_points and multiply_global_points effects, and new above_global_points, below_global_points, and global_points_equal conditions
- Added custom placeholder system, read more here: https://plugins.auxilor.io/effects/custom-placeholders
- Added load-weight option to all configs, you can add it to any config to change the load order, read more here: https://plugins.auxilor.io/effects/configuring-an-effect#load-weight
- Added reel_speed_multiplier effect
- Added multi-message support to send_message effect
- Fixed pointless limitation with points
- API: Cleaned up ProvidedHolder, to get the ItemStack from a ProvidedHolder you can do holder.getProvider<ItemStack>() now
----------, May 15, 2023

- Fixed high level bias
----------, May 14, 2023

- Added damage_twice effect
- Added brew_ingredient trigger
- catch_fish now passes the XP dropped as the value
- Added damage_item effect
- Added repair_item effect
- Added `multiplier` option to multiply_drops instead of fortune
- Counters now support all effect arguments (e.g. chance, every, etc.)
- Added brew_time_multiplier effect
- Added potion_duration_multiplier effect
- Added dont_consume_lapis_chance effect
- Added dont_consume_xp_chance effect
- Added item_durability_above filter
- Added item_durability_below filter
- add_holder (and related effects) no longer require specifying conditions
- Fixed line wrapping not working properly with long placeholders and string formatting; the config.yml default has been changed to reflect this (you should reduce the line wrapping to 27 for the default look)
----------, May 14, 2023

- Added run_command trigger
----------, May 9, 2023

- Added teleport trigger (Thanks Sen!)
- Fixed add_stat flickering for AureliumSkills users
- Added homing effect to make projectiles hone in on enemies (Homing Arrows, Homing Tridents)
- Added piercing effect to allow projectiles to pass through entities and hit multiple at once
- (API) Added new TriggerPlaceholder API to generate placeholders from TriggerData, much cleaner than using a TriggerDispatchEvent listener
- Fixed crit_multiplier
- TriggerData#item will now be passed in to get ItemStack-based placeholders if the holder provider is not an ItemStack
----------, May 5, 2023

- Added %location_x%, %location_y%, %location_z%, and %location_world% placeholders (shorthand: %x%, %y%, %z%, %world%)
- Added /libreforge reloadextensions command
- Fixed repeats not working correctly (Fixes Tripleshot enchantment!)
- Fixed elytra_boost_save_chance (Fixes Rocket Saver enchantment!)
----------, May 3, 2023

- Fixed placeholder injections not working for permanent effects
- Fixed critical bug from last version where %level% didn't work
----------, Apr 30, 2023

- Updated to use new eco 6.56.0 placeholder system
- Added enable and disable triggers
- Added create_hologram effect
- Added kick effect
- Added clear_invulnerability effect
- Optimised mining effects (mine_radius, vein, drill, etc)
- Various other optimisations
----------, Apr 30, 2023

- Fixed severe bug where multiple copies of the same enchant wouldn't all activate
- Reworked holder loading, duplicate holders will now load properly
----------, Apr 25, 2023

- Fixed critical bug with bonus_health and health with add_stat (Thanks SenMC for testing!)
- Fixed bug with the price effect argument (Thanks OzzeR for providing a config to test with!)
- Prices will now throw an exception if they are set to a negative value
- Fixed all effect arguments being called twice for direct-ID chains
- (API) Made all block (EffectBlock/ConditionBlock/etc) constructors internal, this was an oversight, these should not have been public
- Rewrote AttributeModifier-based effects
- Fixed flight effect
- Fixed inverse filters not working
----------, Apr 25, 2023

- Fixed potential 'flicker' bug with attribute effects
- Fixed points not integrating with price system
----------, Apr 24, 2023

- Config categories can now preload to resolve load order issues
- Removed any use of DefaultArtifactVersion to fix 1.17 support
- Updated to eco 6.55.0
- Fixed extremely critical bug with Counters (Thanks everyone who reported!)
- (API) LibreforgePlugin#categories is now locked, you have to use LibreforgePlugin#addCategory to prevent desync
- (API) Added ViolationLogger and SilentViolationContext to allow for silent compilation
----------, Apr 20, 2023

- Changed load order to startup
----------, Apr 20, 2023

- Fixed ignite effect errors
- Added item_durability_multiplier effect
----------, Apr 19, 2023

- Fixed DefaultArtifactVersion not existing for 1.17 users
- Fixed display bug for those with custom sorting setups
----------, Apr 13, 2023

- Improved exception handling and error logging on reload / startup
- Fixed legacy chains.yml's not working
- Fixed spawn_entity effect being marked as permanent
----------, Apr 9, 2023

- Fixed static trigger
- Fixed all effects with runnables
----------, Apr 6, 2023

- Fixed inverse: true not working for conditions
----------, Apr 5, 2023

- Fixed several critical bugs with permanent effects
- Fixed legacy config loading
----------, Apr 4, 2023

- Added launch-at-location option to shoot and shoot_arrow
----------, Apr 3, 2023

- Fixed loading error with mismatched libreforge versions (Thanks in part to OfTeN!)
- Improved violation messages (Thanks OfTeN!)
----------, Apr 2, 2023

- Fixed points placeholder
- Fixed spawn_mobs effect being considered permanent (Thanks OfTeN!)
- Fixed AOE effects compiling wrong (Thanks OfTeN!)
- Added holder placeholders
- And added %text%, %string%, and %message% to access the TEXT parameter in placeholders
----------, Mar 30, 2023

- Fixed top-level conditions not working
- Fixed not met effects not working
- Conditions can now access ProvidedHolder
- Deprecated config methods without ProvidedHolder, will be removed in a future release
----------, Mar 29, 2023

We've updated from libreforge v3 to v4!
libreforge is the system that powers all of the effects in my plugins, and the v4 update is a total rewrite from the ground up to make your effects faster, more flexible, and more powerful!

So what's new?
- libreforge 4 installs itself as a standalone plugin, making libreforge 4 up to 11 times faster
- One unified API for all libreforge plugins; it's easier than ever to create extensions and make your own custom Effects/Conditions/Triggers, etc
- Streamlined project setup for developers with the new libreforge gradle plugin, and no more boilerplate config / lang / chains / etc. This also comes with a move to repo.auxilor.io rather than jitpack!
- Native support for CompileData, Chains, etc.
- Ability to actually access and modify the item / entity that provides effects; in the future it will be possible to change the actual item damage etc.
- Streamlined configuration found at /plugins/libreforge instead of having 11 different lrcdb.yml's, etc. config.yml and lang.yml are simpler now too!
- Massively improved performance and stability
- Tons of bugfixes

Will my configs break?
No! All your configs will still work exactly as they did before, it's just a new engine under the hood to bring them to life.

As you can see - I'm absolutely thrilled about this update and the possibilities it's going to bring in the future. It's been over 2 months in the making and I've never been happier to publish a release!
----------, Mar 29, 2023

- Changed load order to POSTWORLD
----------, Mar 22, 2023

- Added 1.19.4 support
----------, Mar 16, 2023

- Fixed elytra_boost_save_chance (Thanks WobbyChip!)
- Fixed damage_item trigger (Thanks WobbyChip!)
----------, Mar 14, 2023

- Fixed sculk bug (Thanks nhanledev!)
----------, Mar 13, 2023

- Made damage_item cancellable (Thanks Casper!)
----------, Mar 2, 2023

- Removed ProtocolLib as a dependency
----------, Feb 25, 2023

- Improved alt_click location detection (Thanks OfTeN!)
- Improved change_world trigger (Thanks OfTeN!)
----------, Feb 22, 2023

- Updated EcoJobs integration to work with 2.0.0
----------, Feb 15, 2023

- Fixed edge cases with craft trigger (Thanks Jeck!)
- Fixed bug with shuffle_hotbar (Thanks OfTeN!)
- Fixed flight effect (Thanks OfTeN!)
----------, Feb 12, 2023

- Added fill_bucket, empty_bucket, and shear_entity triggers (Thanks Exanthian!)
----------, Feb 9, 2023

- Fixed keep_inventory effect not clearing drops, breaking support with some plugins (Thanks PQguanfang!)
----------, Feb 7, 2023

- Updated points placeholders to not require initialization
----------, Feb 4, 2023

- Fixed projectile effects not working on bow_attack (Thanks OfTeN!)
- Fixed has_job_level condition (Thanks OfTeN!)
- Added flight effect (Thanks OfTeN!)
- Added block parameter to alt_click (Thanks OfTeN!)
- Added block_to_location mutator (Thanks OfTeN!)
----------, Jan 24, 2023

- Fixed duplicate listener registration
- Improved compatibility with other plugins with Replenish (Thanks OfTeN!)
----------, Jan 23, 2023

- Fixed replenish, finally (Thanks OfTeN!)
----------, Jan 23, 2023

- Fixed performance bug from last version
----------, Jan 22, 2023

- Fixed bug from last version
----------, Jan 21, 2023

- Fixed display format bug
----------, Jan 20, 2023

- Recoded remove_item effect to use the Price system under the hood
----------, Jan 17, 2023

- Fixed bug with autosmelt and block_item_drop
----------, Jan 13, 2023

- Fixed enchanted book trading bug
----------, Jan 10, 2023

- Fixed bug with entity_item_drop
----------, Jan 7, 2023

- Added villager_trade trigger
----------, Jan 2, 2023

- Fixed leave_job trigger
- Fixed has_active_job condition
----------, Dec 26, 2022

- Fixed block_item_drop and entity_item_drop being called on empty block drops (e.g. breaking glass)
----------, Dec 20, 2022

- Updated prices internally for grouping in messages
- Fixed potential bug with static trigger / triggers where the player is the victim not working with certain antigrief integrations
----------, Dec 12, 2022

- Added 1.19.3 support
----------, Dec 11, 2022

- Added enter_bed and leave_bed triggers
----------, Dec 9, 2022

- Added entity_target trigger
----------, Dec 5, 2022

- Updated to new eco price API (fixes support with EcoShop)
----------, Nov 30, 2022

- Added player_name and victim_name filters
----------, Nov 28, 2022

- Added at_least_of condition, like any_of except you specify a minimum number of conditions to be met
----------, Nov 27, 2022

- Added near_entity condition
----------, Nov 25, 2022

- Added is_npc filter (Thanks OfTeN!)
- Fixed bugs with chunk loading/unloading and the glow_nearby_blocks effect (Thanks OfTeN!)
----------, Nov 24, 2022

- Fixed custom-gui-slots for /ecoenchants gui (Thanks OfTeN!)
----------, Nov 23, 2022

- Fixed bug with anvil
----------, Nov 22, 2022

- Fixed alt_click firing with pressure plates (Thanks danieleguglietti!)
- Fixed bug with craft trigger (Thanks OfTeN!)
----------, Nov 21, 2022

- Fixed villager trade bug
----------, Nov 21, 2022

- Added can_afford_price condition
- Fixed many triggers not working with effects that they should work with (because location can automatically be inherited from victim, etc); you now only have to specify the exact parameters you export and inherited trigger parameters will automatically be applied.
----------, Nov 17, 2022

- Added give_price and pay_price effects
----------, Nov 12, 2022

- Added hand and offhand slots for targets, hands will still work if you want the enchant to activate in both. target.yml has been updated by default, so you can either regenerate it or manually update your targets
----------, Nov 8, 2022

- Fixed multiply_all_stats
- Added job filter to join_job trigger (Thanks OfTeN!)
- Added add_holder_to_victim (Thanks OfTeN!)
- Fixed placeholder parsing with victim_as_player and player_as_victim mutators
----------, Nov 7, 2022

- Added option to not specify items with multiply_drops trigger
- Added potion_effect filter (Thanks OfTeN!)
- Fixed bug with GUI custom slots (Thanks OfTeN!)
----------, Nov 1, 2022

- Fixed traceback not working
- Added damage_mainhand effect
- Added is_behind_victim filter
----------, Oct 28, 2022

- Fixed add_holder_in_radius not working
- Fixed camelCase config keys not working (if you use them)
----------, Oct 26, 2022

- Fixed permanent effects not updating with placeholder values, fixing 'miscounting' bugs
- Improved attribute effects
- Improved multiplier effects
- Improved 'multi-multiplier' effects (skill_xp_multiplier, pet_xp_multiplier, etc)
- Added set_victim_velocity effect
- Added location_to_cursor mutator (Thanks OfTeN!)
- Changed points to all be global (no more g_ prefix!)
- Added price as a generic argument (See here for more: https://plugins.auxilor.io/effects/configuring-an-effect#price)
- Moved particles to particle lookup system (See here for more: https://plugins.auxilor.io/all-plugins/the-particle-lookup-system)
- Added points as valid prices (See here for more: https://plugins.auxilor.io/all-plugins/prices)
- Fixed shoot effect
- Fixed blast mining, lumberjack, and veinminer (Thanks AlternativeSoap!)
- Fixed bug with vanillaenchants.yml (Thanks OfTeN!)
- Several optimisations and bug fixes
----------, Oct 25, 2022

- Removed debug messages that were accidentally left behind when using cooldowns
----------, Oct 21, 2022

- Fixed remove_item not working properly
- Added item as an option instead of items to in_mainhand, in_offhand, wearing_helmet, wearing_chestplate, wearing_leggings, wearing_boots, and recoded all of those conditions
- Added true-damage option to damage_victim, to bypass reductions (armor, defense, etc)
- Added AOE effect to run effects on a group of entities around the player (or in a cone, ahead of the player, etc) - read more about it here: https://plugins.auxilor.io/effects/all-effects/aoe
- Reworked filters (again) and rewrote them with a much cleaner API
- Massively cleaned up Effect / ConfiguredEffect internals
- Added API for generic effect arguments to add your own (e.g cost, mana_cost, chance, cooldown, etc.)
- Added %hits% placeholder to track the amount of times a player has hit an entity
- Added require as a generic argument, which requires some expression to be true (e.g. require: %hits% < 3) - this functions like a shorthand version of is_expression_true
- Optimisations to chains / add_holder / other effect groups
- Lots of internal cleanups and various other bug fixes
----------, Oct 19, 2022

- Added drop_item and drop_item_for_player effects
- Fixed spawn_mobs effect allowing the mobs to attack the player
----------, Oct 18, 2022

- Fixed typo in Poison Ivy
----------, Oct 17, 2022

- Fixed rapid bug
----------, Oct 17, 2022

- Recoded the entire plugin from the ground up
- Reworked all included enchantments; EcoEnchants now ships with a completely new set of balanced, fun, and unique enchantments ready for you to use - and you can download more at https://lrcdb.auxilor.io/ if you want free community-made enchantments! The focus of this update is quality over quantity. There may be less enchantments included by default (although more available in total thanks to lrcdb), but they play much better than before.
- Enchantments are now all specified in their own .yml files and you can add and remove enchantments just by adding and removing configs! (Almost) all enchantments are now written using libreforge - read more about it here! https://plugins.auxilor.io/effects/configuring-an-effect
- You can now create your own enchantment types, and set custom limits for each one (rather than it just being 1 or unlimited)
- Added /ecoenchants gui; view all enchantments, or drop in an item to view the enchantments available on it
- Added custom item support to enchantment targets: you can make certain enchantments only applicable to a custom sword you may have (Supports EcoItems, ItemsAdder, Oraxen, and many more!)
- Huge performance improvements across the board
- Fixed
all known bugs
- Added the ability to specify placeholders in vanilla enchantment descriptions
- Added option to disable display altogether (for custom clients)
- Improved commands
- Added option to make enchantments conflict with all other enchantments
- Many other improvements; the list is so long that I can’t even remember everything


This is a huge update, the biggest the plugin has ever received. Every aspect of EcoEnchants has been improved in a major way, and I’m excited to see what you guys do with it!

Enchantments from 8.x.x with the same IDs as enchantments you make in 9.x.x will be preserved, don’t worry about enchantments disappearing - EcoEnchants uses real enchantments on items, there’s never going to be any unwanted surprises.
----------, Oct 17, 2022

- Added lrcdb support - an open, accessible area to share and download configs for EcoEnchants, EcoBosses, Talismans, EcoArmor, EcoItems, Reforges, EcoPets, EcoJobs, and Actions! (Boosters coming soon). You can export configs from in-game, and download them with a command. Have a look around on https://lrcdb.auxilor.io!
----------, Oct 13, 2022

- Reduced console spam from plugin prompts
----------, Oct 11, 2022

- Fixed config not recognising camelCase separated words (underscore_separated, hyphen-separated and unseparated work too)
----------, Oct 11, 2022

- Added drop_item trigger (Thanks MillionthOdin16!)
- Added is_swimming condition (Thanks MillionthOdin16!)
- Added leash_entity trigger (Thanks MillionthOdin16!)
----------, Oct 10, 2022

- Added pick_up_item trigger
- Fixed skill_xp_multiplier not working with AureliumSkills
----------, Oct 7, 2022

- Added teleport_to_ground effect
- Added in_block condition
- Fixed disable_antigrief_check not working
----------, Oct 6, 2022

- Fixed autosmelt and multiply_drops not working together
- Added 10+ new enchantments
- Fixed a couple bugs with the enchantment GUI
- Balanced some enchantments
- Fixed several bugs
----------, Oct 5, 2022

- Added GUI (/ecoenchants GUI) which lists all enchantments, and you can drop an item into the GUI to view the enchantments that can be added to that item
- Improved /enchantinfo
- Fixed display bug (make sure you're on eco 6.43.5)
- Added everything/all as options in conflicts so you can make the enchantment conflict with all other enchantments
- Added One for All; new special enchantment that conflicts with everything else but buffs damage by 500%
- Several fixes
----------, Oct 4, 2022

- Added knock_away effect
- Added pull_to effect
- Added fully_charged filter
----------, Oct 4, 2022

- Added over 25 new enchantments
----------, Oct 3, 2022

- Added /ecoenchants giverandombook (Thanks OfTeN!)
----------, Oct 3, 2022

- Added spawn_entity effect
----------, Oct 2, 2022

- Added take_money effect
- Fixed give_money not working with negative amounts
----------, Sep 28, 2022

- Removed stimulating enchantment (Required EcoSkills out of the box, confused some users)
----------, Sep 28, 2022

- Fixed add_holder_in_radius effect
- Added add_damage effect
- Added new enchantments: Soulbound, Feather Step, Slaughter, Ender Slayer, Excavation, Aura, Slipstream, Fortitude, Soul Storm
- Fixed a couple enchantments
- Minor display optimisation
- Fixed a couple bugs
- API: When registering enchantment listeners, use onInit() rather than the constructor
----------, Sep 26, 2022

- Fixed startup error for some users
- Fixed load order bug breaking compatibility with some plugins
----------, Sep 26, 2022

- Fixed another hide enchants bug
----------, Sep 25, 2022

- Fixed display bug with hide enchants
----------, Sep 25, 2022

- API: Renamed EcoEnchantLike#rarity to EcoEnchantLike#enchantmentRarity to fix Java / Kotlin compatibility issue
----------, Sep 25, 2022

- Removed send_message_async due to bugs
- Added text_contains filter
----------, Sep 23, 2022

- Added add_holder_in_radius effect
- Added add_permanent_holder_in_radius effect
- Added change_armor trigger
- Added hold_item trigger
- Added send_message trigger
- Added send_message_async trigger
- Added text filter
- (API) Added CompileData support to permanent effects
----------, Sep 22, 2022

- Fixed reload bug for some users
----------, Sep 20, 2022

- Added join trigger
- Added leave trigger
- Added level_up_xp trigger
- Added change_world trigger
- Added respawn trigger
----------, Sep 18, 2022

- Added scyther_auto_sell trigger (Requires Scyther)
- Added scyther_auto_collect trigger (Requires Scyther)
----------, Sep 15, 2022

- Added player_placed filter
- Added breed trigger
- Added join_job and leave_job triggers (Requires EcoJobs)
- Added sell_items effect
- Added LevelledMobs integration and the %victim_level% placeholder
- Added headshot trigger
- Removed block-item-drop-place-check from config.yml
- API: Added @RunLast annotation for triggered effects to specify them to be ran at the end if possible
- API: Added compile methods for groups of configs in the same context for effects and conditions
- API: Added TriggerCreatePlaceholdersEvent and API for trigger placeholders
- Added several new enchantments and renamed several other enchantments
- Tweaked vanilla enchantment modifications to be much more user-friendly
- Rebalanced several enchantments
----------, Sep 14, 2022

- Fixed rare startup bug affecting some users
----------, Sep 14, 2022

- Added set_block effect
----------, Sep 13, 2022

- Fixed minor bug with configs affecting some users
----------, Sep 12, 2022

- Added mine_vein effect
- Fixed EcoJobs integration not being loaded
----------, Sep 12, 2022

- Added fully_grown filter
- Added broadcast effect
- Added values to block_item_drop and entity_item_drop
- Added glow_nearby_blocks effect
- Fixed deprecated key categorization (check eco 6.40.0 release notes)
----------, Sep 11, 2022

- Fixed unit repair not working in anvils (e.g. repairing an elytra with phantom membranes)
- Fixed books being enchanted
----------, Sep 11, 2022

- Added place_block trigger
- Added level_up_job trigger (Requires EcoJobs)
- Added gain_job_xp trigger (Requires EcoJobs)
- Added has_active_job condition (Requires EcoJobs)
- Added has_job_level condition (Requires EcoJobs)
- Added job filter (Requires EcoJobs)
- Added give_job_xp effect (Requires EcoJobs)
- Added job_xp_multiplier (Requires EcoJobs)
----------, Sep 10, 2022

- (API) Added Counter / Counters, a structured way to get values from triggers with multipliers / filters / conditions.
----------, Sep 10, 2022

- Added %victim_health% and %victim_max_health% placeholders to use in all effects
- Added above_health_percent filter - Reworked all filters to be like other config elements, allowing them to be hyphen-separated, underscore_separated, camelCase, and notseparated
- Fixed placeholders not working in filters
- Added is_expression_true condition
- Added support for victim placeholders; if the victim is a player, you can use %victim_<placeholder>% to parse a placeholder relative to them; for example %victim_player_y% to get the victim's Y coordinate
- Updated to eco 6.39.1; adding support for the min(a,b), max(a,b) and == operators in expressions
----------, Sep 6, 2022

- Fixed elytra_boost_save_chance using 0-1 as the chance region rather than 0-100 (consistency)
----------, Sep 6, 2022

- Added supercritical
----------, Sep 5, 2022

- Added prevent_trigger option to break_block; mine_radius; mine_radius_one_deep - will improve performance, but at the expense of compatibility
----------, Sep 5, 2022

- Reworked almost all enchantments, with a brand new set of default enchantments; still incomplete, but much more balanced and fun
- Fixed a long list of bugs and issues
- Added placeholders to vanilla enchantment descriptions
----------, Sep 5, 2022

- Fixed book combining bug in anvils
- Added 5 more enchantments (Thanks OfTeN!)
----------, Sep 5, 2022

- Added a placeholder that represents the value passed by the trigger (e.g. the amount of damage dealt; see here). It can be referenced with %trigger_value%, %triggervalue%, %trigger%, %value%, %tv%, %v%, and %t%, depending on what level of shorthand you prefer.
----------, Sep 4, 2022

- Added chains.yml, a dedicated area to specify effect chains to be referenced with the run_chain effect
- Added onMaxHealth filter
----------, Sep 4, 2022

- Fixed hide_enchants in display
----------, Sep 4, 2022

- Fixed is_night condition not working
- API: Added Iterable<ConfiguredCondition>#isMet(Player) as shorthand for using .all { it.isMet(Player) }
----------, Sep 3, 2022

- Improved / fixed the anvil
- Improved essentials integration
- Added no-grindstone option to each type
----------, Sep 2, 2022

- Fixed book combining in anvils not working
----------, Sep 2, 2022

- API: Added TriggerGroups (e.g. static_<interval>, custom_<id>) so you can programatically generate triggers with a common prefix
----------, Sep 1, 2022

- Added permanence_curse
- Added repairing
- Reworked enchantment lookups to be more flexible and support detecting enchantment activation per-slot, and improved enchantment lookup API
- Various minor API improvements
- Fixed dexterous
- Improved display system
- Improved + Nerfed Blast Mining default config
- Added additional description placeholders (see _example.yml)
----------, Aug 31, 2022

- Added has_item condition; like wearing_<armor piece>, except it just requires any item to be in the players inventory
- Added more enchantments (Thanks Sedri!)
----------, Aug 31, 2022

This is a beta build, and should not be run in production. There's only a handful of enchantments currently (you can add your own, of course), but more will come throughout the betas

If you're running 8.x.x currently, make sure you do a clean install of EcoEnchants. Delete the /EcoEnchants/ folder in your plugins before anything else.

If you have items with enchantments on them currently, prepare for the existing enchantments to disappear. The enchantments simply aren't there, so they will lose existing EcoEnchants enchantments.

That being said - what's new?
- Completely recoded the entire plugin from the ground up. That's right; it's a completely new plugin now.
- Countless bugs have been fixed
- You can add/remove enchantments by creating/deleting .yml files in the /enchants/ folder (including base enchantments) - no more huge customenchants.yml.
- Create your own enchantment types, and change the types of any enchantment
- Vastly improved config, much simpler and more intuitive and much more powerful
- Item lookup support to targets
- ...and a lot more things; after all, the entire plugin is new.

If you have any extensions installed, they will break
It's a new plugin and a new API, and old ones just aren't compatible.
Before you go and open a ticket to have your old extensions updated, wait for the plugin to be properly released first.
I will not be updating the official extensions until the plugin is fully released (out of beta).

It's been a while in the making, so it's great to be able to get it out!
It might have already been the best before, but now there's no other enchantment plugin that even comes remotely close in any way.
Feels great to bring EcoEnchants back up to the level of my other plugins!
----------, Aug 30, 2022

- (API) Added HolderProvideEvent, with the ability to modify the list of holders that will be provided to the player
----------, Aug 29, 2022

- Added shuffle_hotbar effect
----------, Aug 28, 2022

- Fixed two errors with traceback and brew (Thanks OfTeN!)
----------, Aug 27, 2022

- Another urgent hotfix
----------, Aug 24, 2022

- Hotfix for traceback error / plugin not loading
- Fixed mob_coins_multiplier effect
----------, Aug 24, 2022

- Added elytra_boost_save_chance; chance to not consume a firework when boosting with an elytra
----------, Aug 23, 2022

- Optimized EnchantmentCache#getNameWithLevel, caused performance issues for at least one user's JVM implementation
----------, Aug 22, 2022

- Fixed damage_nearby_entities effect for base spigot users
----------, Aug 22, 2022

- Added brew trigger
- Added smelt trigger
- API: Added ConfiguredCondition#runNotMetEffects
----------, Aug 20, 2022

- Fixed warning with new truly-inline chain syntax
----------, Aug 17, 2022

- Cleaned up contexts for config violations; instead of having a million brackets (i.e. 'Error for effect <id>, (inline chain) (args) (Effect send_message) (args)), it will be separated by an arrow (->) to be easier to read.
- Added truly-inline chains; a shorthand syntax to run multiple effects on a trigger without ever needing to worry about the run_chain_inline effect, or even what a chain is. Instead of specifying an effect ID, you specify a list of effects to be ran on the trigger. All chain features are supported (it is an inline chain, it's just simpler). Read more about it here: https://plugins.auxilor.io/effects/configuring-an-effect#shorthand-inline-chains
----------, Aug 17, 2022

- Added not-met-effects to effect-specific conditions; a set of effects to be run when the trigger is activated but the conditions aren't met for that specific effect. Read more here: https://plugins.auxilor.io/effects/configuring-a-condition
----------, Aug 16, 2022

- Added smite effect; like strike_lightning but damages a victim rather than a location; and you can specify the damage (and have it be silent)
- Fixed set_velocity and multiply_velocity effects not working correctly / not at all
----------, Aug 14, 2022

- Fixed Replenish not breaking Cactus, Bamboo, and Chorus Flowers (Thanks RebelMythik!)
- Updated dynamite.yml defaults (Thanks Evidentsinger14!)
- Added configurable damage to forcefield
----------, Aug 13, 2022

- Removed broken fly_speed_multiplier effect; use movement_speed_multiplier and in_air instead.
- Added shorthand run_chain_inline; specify effects: [] instead of effects in a chain block..
- Added camelCase and nospaces to config getting; you can now specify parameters with underscore_separators, hyphen-separators, camelCaseSeparators, and unspacedseparators.
----------, Aug 5, 2022

- Added knockback_resistance_multiplier
----------, Aug 4, 2022

- Fixed persistent/serialized permanent effects causing issues on relog (e.g. AttributeModifier-based effects, like bonus_health, movement_speed_multiplier). Holders will now be purged on quit and all effects will be shut down.
----------, Aug 2, 2022

- Added trigger_custom effect and a new custom trigger system; lets you have custom triggers based on filters, conditions, chains, cooldowns, whatever else.
----------, Aug 1, 2022

- Added no_corners option to mine_radius_one_deep effect (finally!)
----------, Jul 29, 2022

- Added teleport_to effect, like teleport except you specify an exact location
----------, Jul 27, 2022

- Fixed consume_held_item
----------, Jul 25, 2022

- Added consume_held_item effect, runs Player#updateEffects to be able to create consumable items to interact with other holders
----------, Jul 25, 2022

- Fixed bug when enabling/disabling permanent effects in different orders than they were disabled/enabled in; this led to effects such as add_stat giving the wrong bonuses for some users with some configs.
- API: Effect#getUUID, Effect#getNamespacedKey, Player#getEffectAmount have been removed, and a new Identifiers parameter is passed to effects on enable / disable instead (A data class of a UUID and NamespacedKey to be used)
- Rewrote the entire effect scanning system (again), will be faster and more reliable now.
----------, Jul 24, 2022

- Fixed arrow_ring effect ignoring the antigrief for nearby players
----------, Jul 23, 2022

- Updated kotlin to 1.7.10
----------, Jul 22, 2022

- Changed how effects detect trigger compatibility. (API) - Instead of supplying a Collection<Trigger> in the constructor, a () -> Collection<Trigger> is supplied instead. Triggers.withParameters returns () -> Collection<Trigger> now, and specifying all triggers uses Triggers.all() rather than Triggers.values(). Effect#applicableTriggers remains unchanged; however the named parameter in the effect constructor is now triggers rather than applicableTriggers.

This will fix issues with triggers being registered after effect constructor invocation but before effect compilation, for example the kill_boss trigger not working with give_points.
----------, Jul 21, 2022

- Fixed unsafe velocity with launch (Thanks LoJoSho!)
----------, Jul 21, 2022

- Added rotate effect; spins you around a certain number of degrees
----------, Jul 20, 2022

- Added more trigger parameters supplied from: bow_attack, jump, melee_attack, mine_block, mine_block_progress, move, projectile_hit, static, toggle_flight, toggle_sneak, toggle_sprint, trident_attack
- TriggerData can now automatically infer Item and Velocity (where not explicitly supplied) from the Player and the Victim components (if present)
----------, Jul 13, 2022

- Added no_source option to shoot and shoot_arrow, prevents retriggering effects (Like a ricochet effect for arrows)
----------, Jul 12, 2022

- Added traceback effect: teleport back to where you were a few seconds ago, configurable between 1 and 30 seconds in the past
----------, Jul 11, 2022

- Added create_explosion effect (Thanks theAstra!)
----------, Jul 9, 2022

- Moved loot enchant generation to be done on loot fill rather than on chunk generation (finally)
----------, Jul 7, 2022

- Fixed error on startup for some EcoPets users
----------, Jul 5, 2022

- Added spawn_potion_cloud effect
- Added add_holder effect; allows you to give custom effects/conditions temporarily on a trigger, for example you can give permanent effects temporarily using this, and a lot of other beautifully complex magic
----------, Jul 4, 2022

- Removed now-unneeded patch since latest eco
----------, Jul 3, 2022

- Fixed UUID clashes breaking attribute modifier effects between plugins
----------, Jul 2, 2022

- Fixed Swift Sneak breaking on 1.19
- Fixed Electroshock / Deflection / Other shield enchants damaging the player if they shoot themselves
- Fixed grindstoning custom enchants
- Rewrote effect activation, fixing updated isMet values for effect-specific conditions
----------, Jun 30, 2022

- Added add_points effect; like give_points but acts permanently - if you're making a mana type system with your points, this works like a modifier (e.g. +40 Mana) - You can take as well as add
----------, Jun 26, 2022

- Fixed potential performance issues with in_mainhand, in_offhand, wearing_helmet, wearing_chestplate, wearing_leggings, and wearing_boots by moving Item lookups to CompileData rather than running on each invocation
----------, Jun 25, 2022

- Added jobs_level_up trigger
- Added fly_speed_multiplier effect
----------, Jun 24, 2022

- API: Added data to TriggerPreProcessEvent
- API: Added data to TriggerProcessEvent
----------, Jun 22, 2022

- Added pet filter
- Fixed skill filter
----------, Jun 22, 2022

- Added skill filter
----------, Jun 21, 2022

- Added win_raid trigger
----------, Jun 20, 2022

- Added item as trigger parameter
- Added in_mainhand and in_offhand conditions
- Added wearing_helmet, wearing_chestplate, wearing_leggings, and wearing_boots conditions
- Added value to level_up_pet and level_up_skill triggers
- Added craft trigger
- Added enchant_item trigger
- Added EcoEnchants-specific trigger, obtain_special
- Added damage_item trigger
- Added value to heal trigger
----------, Jun 19, 2022

- Added has_active_pet condition
- Added has_pet_level condition
- Added give_pet_xp effect
- Added pet_xp_multiplier effect
- Added gain_pet_xp trigger
- Added level_up_pet trigger
----------, Jun 18, 2022

- Triggers now supply a numeric value
- Added TriggerPreProcessEvent called whever a trigger is activated, regardless of the holder
----------, Jun 18, 2022

- Improved mutator behaviour: previously, stuff like victim_as_player would still permit non-player victims, it would just leave the data un-mutated. Now, it will prevent the effect from activating on non-player victims, which will lead to far less confusion and unintended behaviour.
----------, Jun 17, 2022

- Added luck_multiplier effect
----------, Jun 16, 2022

- Added add_stat_temporarily effect (Requires EcoSkills)
- Added multiply_stat_temporarily effect (Requires EcoSkills)
----------, Jun 15, 2022

- Added consume trigger (Thanks Sedri!)
- Improved/Fixed alt_click trigger (Thanks Sedri!)
----------, Jun 14, 2022

- Fixed deflection harming the player with enderpearls (Thanks Sedri!)
----------, Jun 14, 2022

- All effect/condition/mutator config options now work with both - and _ as separators, for example blacklist-blocks and blacklist_blocks would both be valid, particle-args and particle_args would also both be valid
----------, Jun 13, 2022

- Fixed softdepends for other eco plugins being missing, leading to warnings on startup
----------, Jun 12, 2022

- Fixed invalid key in default config (Thanks Kaspian!)
----------, May 2, 2022

- Fixed paper integration always attempting to load
----------, May 1, 2022

- Fixed depends/softdepends in plugin.yml
- Fixed minimum eco version
- Added is_wearing_set condition for EcoArmor
----------, Apr 30, 2022

- Fixed custom enchant tabcompletion
----------, Apr 29, 2022

- Removed any use of ItemMeta in the display system, should majorly improve performance
----------, Apr 29, 2022

- Fixed console spam for some users since last version
----------, Apr 29, 2022

- Updated to eco 6.35.1, removed direct EconomyShopGUI/ShopGUIPlus/zShop/etc integrations in favour of new eco system
- Fixed use of now-deprecated methods
----------, Apr 27, 2022

- Added is_sprinting condition
----------, Apr 26, 2022

- Added inverses to filters; you can prefix any filter with ! in order to negate the output, i.e. !entities: [] means the entity must not be in that list
----------, Apr 24, 2022

- Fixed console spam in last version
----------, Apr 23, 2022

- Fixed disabled worlds and requirements not working on user-defined custom enchants
----------, Apr 22, 2022

- Added support to filter targets for Aiming (Thanks OfTeN!)
----------, Apr 21, 2022

- Bumped dependency versions to avoid mismatches with new eco
----------, Apr 20, 2022

- Fixed use of deprecated eco methods
----------, Apr 17, 2022

- Added victim_as_player mutator (inverse of player_as_victim)
----------, Apr 16, 2022

- Added support for the cancel_event effect to many more triggers
----------, Apr 12, 2022

- Fixed NPE with grindstone
----------, Apr 11, 2022

- Improved zShop integration
----------, Apr 9, 2022

- Added support for zShop in the sell_multiplier effect
----------, Apr 6, 2022

- Added fromSpawner filter, which will require entities to be from spawners (or not to be from spawners) - Requires Paper to be installed
----------, Apr 4, 2022

- Added inverse option to all conditions
- Removed requirement to specify manual truthiness for on_fire, in_air, etc - i.e. removing the requirment to then specify `on_fire: true`, which now defaults to true for all conditions - you can still specify things this way, but the inverse option is preferred

Inverse syntax looks like this:
- id: on_fire
args:
inverse: true

Which will mean that the condition is met when the player is not on fire
----------, Apr 2, 2022

- Added any_of condition (Thanks OfTeN for the idea and first implementation!)
Works like this:
- id: any_of
args:
conditions:
- <condition 1>
- <condition 2>

Syntactically similar to effect chains, but it allows any of the specified conditions to be met
----------, Mar 31, 2022

- Added transmission effect (Think Aspect of the End)
----------, Mar 30, 2022

- Added within_radius_of condition
----------, Mar 28, 2022

- Added support for only showing descriptions on books
----------, Mar 26, 2022

- Added has_potion_effect condition
- Added strip_ai effect
----------, Mar 25, 2022

- Added disable_antigrief_check to effects
----------, Mar 21, 2022

- mcMMO skill_xp_multiplier and give_skill_xp effects have been renamed to mcmmo_xp_multiplier and give_mcmmo_xp, so you can use EcoSkills and mcMMO effects at the same time (not sure why you'd run both, but some people do)
----------, Mar 19, 2022

- Fixed options under 'advanced' (not all, just those that work with modifying items server-side, eg level clamp, lore conversion) not updating with /ecoenchants reload
- Fixed level-clamp
----------, Mar 17, 2022

- Fixed non-repeated effects not working (ie, basically all effects - I screwed up a few versions ago and didn't realize)
----------, Mar 17, 2022

- Updated MythicMobs integration to work with 5.0.0+
----------, Mar 16, 2022

- Added beacon_effect trigger (Requires Paper)
- Removed requirement to specify action_bar parameter for send_message effect: will default to false
----------, Mar 16, 2022

- Updated eco
- Reworked placeholder registration to more stable system (PlayerPlaceholder/PlayerlessPlaceholder instead of the now-deprecated PlaceholderEntry)
- Updated block breaking
----------, Mar 15, 2022

- Reduced display priority from HIGH to LOW (general shift to reduce priorities for a new small plugin that should have highest priority)
----------, Mar 14, 2022

- Fixed is_gliding and standing_on_block condition not working
----------, Mar 12, 2022

- Added new optional repeat section to all (triggerable) effects!
You can specify a repeat like this:
args:
repeat:
times: <times>
start: <start count value>
increment: <amount to add to count after each run>

And then reference those values in your effect/mutator/trigger/etc configs, anywhere from in strings to in mathematical expressions to be evaluated.
%repeat_times% - The amount of times the activation should be repeated
%repeat_increment% - The amount to increase the count for after each activation
%repeat_start% - The starting value of the count
%repeat_count% - The current value of the count

This means you can now create automations and much more complex effects without repeating yourself, for example this tripleshot effect here:

- id: shoot_arrow
args:
every: 3
repeat:
times: 2
start: -11
increment: 22
inherit_velocity: true
mutators:
- id: spin_velocity
args:
angle: '%repeat_count%'
triggers:
- shoot_bow

Which spins the velocity -11 degrees first, and then 11 degrees second, keeping the middle arrow - which gives you tripleshot.

I'm excited to see how people use these new effects!
----------, Mar 12, 2022

- Added velocity as a parameter for trigger data
- Added spin_velocity mutator
- Added inherit_velocity option to shoot_arrow effect
- Fixed 'every' option for triggered effects
----------, Mar 10, 2022

- Added shoot_arrow effect
- Added shoot_bow trigger
----------, Mar 9, 2022

- Improved anticheat support for Buckshot, Succession, Tripleshot, and Pentashot
----------, Mar 9, 2022

- Custom heads in beheading.yml can now specify a name (fixes eco's head bug)
- Fixed many effects/conditions/etc not translating placeholders correctly in expressions
----------, Mar 9, 2022

- Added elytra_boost trigger
- Added multiply_velocity effect
----------, Mar 8, 2022

- Fixed custom heads in Beheading not working
----------, Mar 8, 2022

- Added give_item effect
----------, Mar 7, 2022

- Added option to choose delay between each arrow for Succession
----------, Mar 7, 2022

- Massively improved performance of user-made custom enchants (moved cache over to caffeine)
----------, Mar 6, 2022

- Removed advanced.rehandle-breaking due to it not being needed anymore (since many performance improvements in eco have rendered it unnecessary), and because it caused bugs when enabled.
----------, Mar 5, 2022

- Fixed thrive having the same bug as preservation did a few versions ago
----------, Mar 4, 2022

- Fixed anticheat support with drill effect
- Fixed usage of deprecated APIs in eco
----------, Mar 4, 2022

- Added support for 1.18.2
----------, Mar 4, 2022

- Fixed instant regen bug with prosperity
----------, Mar 3, 2022

- Added block_commands effect
- Added placeholder support to run_command and run_player_command effects
----------, Mar 1, 2022

- Added value-placeholder option for levels in customenchants.yml
- Fixed enchants from customenchants.yml not being able to be Artifacts or Spells
- Fixed %value% placeholder not working for Drill
- Added optional whitelist argument for drill and mine_radius effect
----------, Feb 28, 2022

- Added config options for potion effects: icons, ambient, and particles
- Fixed rare crash with naturally generated items
----------, Feb 25, 2022

- Added support for EconomyShopGUI in the sell_multiplier effect
----------, Feb 20, 2022

- Dropped support for 1.16.5
----------, Feb 19, 2022

- Internal changes to inline/anonymous chain compilation
- Added TriggerProcessEvent
- Added previous to PointsChangeEvent to track changes
- Removed mutation order (internal change, was unused)
- eco 6.25.0 migrations
----------, Feb 19, 2022

- Code migrations to eco 6.25.0 (was still using 6.20.0); removed deprecated references and fixed several codestyle issues - removed uses of for-removal requirements system and reimplemented it directly into EcoEnchants
- Explicitly specified ecoenchants:descriptions_enabled key to be for players only
----------, Feb 18, 2022

- Fixed mcMMO integration loading the ecoskills skill_xp_multiplier effect
----------, Feb 15, 2022

- Fixed send_title and send_message effects not handling placeholders correctly
----------, Feb 14, 2022

- Removed antigrief_check option from effects, will now always be true
- damage_nearby_entities effect no longer requires specifying a list of entities
----------, Feb 13, 2022

- Teleport effect will now preserve player rotation in all cases (Thanks OfTeN!)
----------, Feb 12, 2022

- Fixed potential (unconfirmed, just a hunch) duplication glitch with telekinesis
----------, Feb 11, 2022

- Added sell_multiplier effect with hooks for ShopGUIPlus and DeluxeSellwands
- Added damage_self option (defaults to true) for damage_nearby_entities effect
----------, Feb 10, 2022

- Added config violations for invalid potion effect names (potion_effect, permanent_potion_effect, etc) (Thanks OfTeN!)
----------, Feb 9, 2022

- Added filters_before_mutation option to all triggerable effects
- Fixed mutators not being registered (sorry if you've pulled your hair out trying to figure out why they didn't work - I forgot to register them)
----------, Feb 8, 2022

- Removed mutator priority (was confusing) - mutators will now run in the order they're specified in config
----------, Feb 8, 2022

- Added mutators: mutators sit between triggers and effects and modify the data sent to the effect. You can modify location, victim, et cetera - allowing for much more powerful effects and effect chains
- Added inline effect chains: If you're not re-using a chain, you can write a full effect chain inline with the new run_chain_inline effect
- Added effect compile data (for developers) so effects can store extra data when compiled (used in inline chains)
- Added projectiles filter, useful for the projectile_launch and projectile_hit triggers
- Added optional delay to effects: like cooldown, every, chance, et cetera, you can specify effects to run after x amount of ticks
The wiki has been improved to show how to use these powerful new features, check it out here: https://plugins.auxilor.io/all-plugins/configuring-an-effect
----------, Feb 7, 2022

- Fixed mine_block and mine_block_progress not working with cancel_event trigger
----------, Feb 6, 2022

- Added static_<ticks> trigger, will run every x ticks while active
- Added damage_victim effect
- Added self_as_victim option to all triggered effects
----------, Feb 6, 2022

- Added effect chains: Effect chains are groups of effects that can be executed together. This is very useful if you want to create a chance-based effect with several components: chance is calculated independently on each trigger, so without chains, particles and messages could send when the effects don't activate, and vice-versa.
Use the run_chain effect to call a chain
Read more about chains in the updated wiki, here! https://plugins.auxilor.io/all-plugins/configuring-an-effect#effect-chains
----------, Feb 5, 2022

- Fixed give_health effect not accounting for max health (Thanks OfTeN!)
----------, Feb 5, 2022

- Added send_title effect
----------, Feb 4, 2022

- Added has_mana condition (Requires Aurelium Skills)
----------, Feb 4, 2022

- Hotfix for loader constraint violations that can occur with plugins that use outdated kotlin versions
----------, Feb 3, 2022

- Added mana_cost integration for AureliumSkills
- Added points_cost support to take points from players on effect activation
- Updated to eco 6.23.0
----------, Feb 3, 2022

- Switched holder cache to use Caffeine
- Used server profiles (requires latest eco) to fix point placeholders
----------, Feb 1, 2022

- Fixed move trigger for base spigot users when using the faster move trigger option
----------, Jan 31, 2022

- Added new config option:
block-item-drop-place-check: true # If the block_item_drop trigger should only fire on naturally placed blocks (prevents dupes)
----------, Jan 31, 2022

- Added damage_nearby_entities effect
----------, Jan 30, 2022

- Added raytrace-distance option to choose how far alt_click should check for blocks
----------, Jan 29, 2022

- Added drill effect
- Added disable_on_sneak option to mine_radius effect
----------, Jan 29, 2022

- Added deploy_elytra trigger
- Added run_player_command effect
- Added give_oxygen effect
- Added damage_armor effect
- Added extinguish effect
- Fixed issues with custom enchants and registration (Thanks OfTeN for fixing CMI!)
----------, Jan 28, 2022

- Removed very old legacy display code, improves performance
----------, Jan 28, 2022

- Fixed rare weird null PersistentDataContainer bug
----------, Oct 20, 2021

- Fixed grindstone dupe xp bug (Thanks OfTeN!)
----------, Oct 19, 2021

- Added in persistent data storage (MySQL, data.yml)
- Added /ecoenchants toggledescriptions to toggle descriptions (permission: ecoenchants.command.toggledescriptions)
- Added in kotlin / delomboked main plugin class - complete rewrite in kotlin down the line at some point but it's a long way off
- Various other changes
Thanks OfTeN for some of the toggle description changes and for the idea!
----------, Oct 18, 2021

- Fixed thor striking the attacker
----------, Oct 16, 2021

- Removed unneeded RepairCost NMS proxy; superseded by eco FastItemStack. Should have been done a long time ago
----------, Oct 16, 2021

- Improved /ecoenchants locale download
----------, Oct 15, 2021

- Moved display ordering to not call getItemMeta unless the item is a target
- Fixed revert not following isRequireTarget
----------, Oct 13, 2021

- Made a new icon and added it to the plugin
very cool
----------, Oct 12, 2021

- Fixed diurnal
----------, Oct 12, 2021

- Fixed tornado anticheat support (Thanks OfTeN!)
----------, Oct 11, 2021

- Fixed bug with Transfuse (Thanks Maxmilite!)
----------, Oct 10, 2021

- Removed redundant classes that have since been merged into eco
Requires eco 6.10.0+ to be installed

Read the changelog for eco 6.10.0 to understand why you need it for your server!
This is a massive performance improvement, fixing the largest source of lag. EcoEnchants (and all my other plugins) should now run as fast as intended (very).
----------, Oct 8, 2021

- Fixed grindstone xp dupe bug (Thanks kireevm!)
----------, Oct 7, 2021

- Fixed hard-disable and reaper bugs (Thanks kireevm!)
----------, Oct 6, 2021

- Removed {} formatting style. Use MiniMessage syntax if you want to have gradient colors (<gradient:#start:#end>)
- Added option to define extra enchantable items (eg player heads, carrot on a stick) for enchanting tables (separate from target system, that was already possible)
----------, Oct 5, 2021

- When grindstoning ecoenchants enchantments, experience will now be dropped
----------, Oct 4, 2021

- Fixed anvils not working since last update
----------, Oct 2, 2021

- Fixed anvil conflict (Thanks LeAnhTuan0810!)
- Updated to eco 6.9.0 and began using MiniMessage formatting
----------, Oct 1, 2021

- Fixed bug where enchantments with vanilla conflicts were applied to villagers
----------, Sep 30, 2021

- Fixed buckshot
----------, Sep 26, 2021

- Improved changes from previous update (Thanks Akiranya!)
----------, Sep 26, 2021

- Fixed potential memory leak (thanks Akiranya!)
----------, Sep 25, 2021

- Fixed a rare and infuriating bug with a terrible workaround. Check the source code if you're interested.
----------, Sep 24, 2021

- Improved artifacts to support 1.17 blocks by default and added new artifact rarity (Thanks ryzech!)
- Added max-range option to buckshot (Thanks chyzman!)
----------, Sep 23, 2021

- Removed debug message (Thanks OfTeN!)
----------, Sep 19, 2021

- Added enchantment Dousing (Thanks samerbamerborool!)
- Added type option to /ecoenchants giverandombook (Thanks OfTeN!)
- Updated to eco 6.8.1 resource checker ID
----------, Sep 19, 2021

- Added Paper API support to EcoEnchants
The extra methods added to the Enchantment object by Paper will now work with EcoEnchants. This, however, has led to a small issue / required change to the API: EcoEnchants#getRarity has been renamed to EcoEnchants#getEnchantmentRarity as paper has made its own method Enchantment#getRarity. Plugins like EcoEnchantsGUI will have to update to support this change, which is annoying, but at least it should work perfectly with the Paper API.

EcoEnchants should still work without Paper, if for whatever reason you still run base spigot on your server.
----------, Sep 18, 2021

- Updated EssentialsX integration to use the Enchantments registration API rather than reflection: this API was introduced many months ago and should be present on the version that you're running.
----------, Sep 18, 2021

- Updated to eco 6.8.0 requirement system
----------, Sep 17, 2021

- Artifacts for elytras and projectiles now run asynchronously
----------, Sep 16, 2021

- Added silent option to zeus, thor, and electroshock
Thanks OfTeN for the changes!
----------, Sep 14, 2021

- Moved melee artifact math to new thread
----------, Sep 12, 2021

- Added disable-on-players option to Razor, Bladed, and Force (Thanks Often!)
- Improved soulbound and prevented necrotic working on mobs from the summoning extension (Thanks Akiranya!)
----------, Sep 9, 2021

- Fixed rapid triggering fast-bow on some anticheats
----------, Sep 8, 2021

- Added 'none' option to remove all vanilla enchant conflicts
----------, Sep 6, 2021

- Fixed instantaneous placeholder
----------, Sep 4, 2021

- Fixed NPE
- Added %rarity% placeholder to /enchantinfo
Thank you bananasmoothii for the changes!
----------, Sep 3, 2021

- Added new screenshots and extra features of EcoEnchants
----------, Sep 1, 2021

- Fixed replenish on 1.16.5
- Display optimisations via FastItemStack
----------, Aug 31, 2021

- Fixed unbreaking not being taken into account on Blast Mining and Lumberjack
- Optimized Drill
----------, Aug 30, 2021

- Reverted 8.10.3 display changes
----------, Aug 30, 2021

- Updated to eco 6.6.0
- Optimized display
----------, Aug 29, 2021

- Fixed cache clear task being cancelled
----------, Aug 29, 2021

- Requirements now update every 15 seconds instead of every 3 minutes
----------, Aug 29, 2021

- Added requirements to use enchantments
Can be placeholders or permissions
Check the wiki to learn how to use this feature:
https://ecoenchants.willfp.com/configuration/advanced-configuration#requirements
----------, Aug 28, 2021

- Fixed replenish working on glowberries
----------, Aug 28, 2021

- Hopefully fixed display bug
----------, Aug 28, 2021

- Added magnetic disable-while-sneaking option
----------, Aug 25, 2021

Added 25% off message to title
----------, Aug 24, 2021

- Fixed forcefield attacking endermites and named mobs
----------, Aug 23, 2021

- Fixed proximity distance bug
----------, Aug 22, 2021

- Fixed blast mining and lumberjack taking durability damage in creative mode
----------, Aug 21, 2021

- Nerfed default razor config
----------, Aug 21, 2021

- Removed magma walker due to bad performance
----------, Aug 19, 2021

- Added hard-cap-clamp
- Internal changes
----------, Aug 18, 2021

Hotfix #3
----------, Aug 15, 2021

- You can't see this message
----------, Aug 15, 2021

- Fixed negative durability on blast mining and lumberjack
- Fixed descriptions on above max level ecoenchants enchantments
----------, Aug 15, 2021

- Fixed blast mining durability bug
----------, Aug 15, 2021

- Fixed anvil bug
----------, Aug 14, 2021

- Fixed unbreakable bug with Blast Mining and Lumberjack
- Fixed long-standing anvil duplication bug
----------, Aug 13, 2021

- Added workaround to 1.17 packet changes that cause bad Blast Mining and Lumberjack performance
----------, Aug 12, 2021

- Fixed problem with anvils + reforges
----------, Aug 12, 2021

- Fixed default spell gradient being too extreme
----------, Aug 11, 2021

- Added option to only reformat the numbers of above-max-level enchantments
- Reverted legacy changes

upload_2021-8-11_13-51-9.png
----------, Aug 11, 2021

- Added support for enchantments to be below other lore
----------, Aug 10, 2021

- Added support for formatting above max level enchantments differently
----------, Aug 10, 2021

- Fixed stack overflow error with above-max-level vanilla enchantment descriptions
----------, Aug 9, 2021

- Buffed serrated and bladed to make tridents more viable
----------, Aug 8, 2021

- Removed aversion due to awful performance
----------, Aug 7, 2021

- Added spell flags
- Updated to eco 6.3.0
- Optimized display via FastItemStack
----------, Aug 7, 2021

- Fixed NPE with /ecoenchants locale download
----------, Aug 6, 2021

- Added %value% placeholders for all curses and Abattoir, Abrasion, Aquatic, Arachnid, Atmospheric, Aerial, and Backstab
----------, Aug 5, 2021

- Fixed spring anticheat
----------, Aug 5, 2021

- Added %value% placeholder into descriptions to reflect the power of that enchantment at its given level
This only supports chance-based enchantments currently, but will support all enchantments soon

[​IMG] [​IMG]
----------, Aug 4, 2021

- Fixed ConcurrentMod exception
----------, Aug 3, 2021

- Added particle amount option to villagers
----------, Aug 2, 2021

- Added particle-amount option to enchanting-table.notify-on-special
----------, Aug 1, 2021

- Added particles and sounds to enchanting-table.notify-on-special
----------, Jul 31, 2021

- Fixed config value placeholders using . instead of _
----------, Jul 31, 2021

- Added support for gradients in type colors - add {} in the color to have the enchantment name swapped in. Check new default special color for an example - regenerate config to get it.
- Added particles when a villager unlocks a special enchantment trade (togglable in config)
----------, Jul 30, 2021

- Renamed remove-invalid to remove-disabled
----------, Jul 28, 2021

- Added option to show description at bottom rather than under each enchantments
- Added option to remove disabled enchantments from items server-side
- Many internal changes
----------, Jul 27, 2021

- Internal optimisations
- Code cleanup
- Backend changes
----------, Jul 26, 2021

- Added ability to change the conflicts of vanilla enchantments
----------, Jul 25, 2021

- Added deepslate ores to vein.yml
----------, Jul 24, 2021

- Fixed instantaneous breaking unbreakable blocks
----------, Jul 23, 2021

- Added cooldown messages in actionbar option
- Added flags: [] to all configs under general-config
----------, Jul 22, 2021

- Added crossbow and trident to left click items
----------, Jul 22, 2021

- Fixed spawn-heart-particles not working in vitalize
----------, Jul 22, 2021

- Updated to eco 6.0.0
This update will require you to update eco and all extensions
The major version number has been incremented due to semantic versioning
----------, Jul 21, 2021

- /ecoenchants locale export now doesn't use formatted strings
----------, Jul 20, 2021

- Added option to have heart particles on Vitalize
- Removed barrier artifact
----------, Jul 19, 2021

- /ecoenchants locale download now loads into configs immediately rather than waiting for reload to move from lang.yml
----------, Jul 18, 2021

- Fixed /ecoenchants randomenchant permissions
----------, Jul 16, 2021

- Added option for spells to not activate while sneaking
----------, Jul 15, 2021

- Fixed anvil bug since 7.12.0
- Added locale exporting/downloading:
/ecoenchants locale export
/ecoenchants locale download <token>
More information can be found in the wiki
----------, Jul 13, 2021

- Internal Changes: Deprecated EcoEnchants.getFromEnchantment, use typecasts instead.
----------, Jul 12, 2021

The wiki has been updated to include more Anticheat/Antigrief plugins, and to include the new commands.
----------, Jul 12, 2021

- Added Rain and Slime artifacts
----------, Jul 10, 2021

- Added remove-illegal to config to remove enchantments that shouldn't be present on the item
----------, Jul 9, 2021

- Added delete-item option to level-clamp
----------, Jul 8, 2021

- Fixed /ecoenchants <invalid> not telling the user anything
----------, Jul 6, 2021

- Removed unused command registrations in plugin.yml
----------, Jul 5, 2021

- Reworked commands:
Base command: /ecoenchants
Commands are now this:
/ecoenchants reload
/ecoenchants giverandombook
/ecoenchants randomenchant
/ecoenchants debug
/enchantinfo

This update requires eco 5.7.0
----------, Jul 5, 2021

- Fixed anticheat compatibility with Spring and Charge
----------, Jul 5, 2021

- Fixed natural loot generated items having above hard cap amount of enchantments
----------, Jul 4, 2021

- Fixed level-clamp removing the enchantment rather than setting it to the max level
----------, Jul 3, 2021

- Updated to eco 5.6.0
----------, Jul 1, 2021

New icon uses a straight diagonal line rather than a curve
----------, Jun 30, 2021

- Fixed overridden vanilla enchant conflict behaviour being incorrect when checking if the enchantment conflicts with an EcoEnchant
----------, Jun 30, 2021

- Code cleanup
----------, Jun 28, 2021

Added these to spell blacklist:
Material.LECTERN,
Material.FLETCHING_TABLE,
Material.SMITHING_TABLE,
Material.STONECUTTER,
Material.SMOKER,
Material.BLAST_FURNACE,
Material.BREWING_STAND,
Material.DISPENSER,
Material.DROPPER
----------, Jun 26, 2021

- Added more blacklisted clickable blocks to spell
----------, Jun 25, 2021

- EcoEnchant#isTreasure API call (exists for parity with Enchantment class) now returns true if the enchantment type is Special. Should fix potential conflicts with other plugins giving special enchantments when they shouldn't (eg custom fishing loot)
----------, Jun 25, 2021

- Fixed bug with /ecodebug
----------, Jun 24, 2021

- Reverted soulbound changes
----------, Jun 23, 2021

- Updated to eco 5.5.0
----------, Jun 22, 2021

- Fixed Vein
----------, Jun 20, 2021

The 25% sale is now over!
----------, Jun 20, 2021

- Removed skulk artifact
----------, Jun 19, 2021

- Code quality improvements
----------, Jun 16, 2021

- Fixed enchanting table bug
----------, Jun 16, 2021

- Updated to use more Java 16 features internally
----------, Jun 15, 2021

25% OFF FLASH SALE UNTIL JUNE 20!
----------, Jun 13, 2021

- Added 1.17 artifacts:
- Copper Artifact
- Glow Artifact
- Light Artifact
- Skulk Artifact
- Spark Artifact
- Spore Artifact
- Wax Artifact
----------, Jun 13, 2021

- Added copper ore to mining related enchantments configs by default
----------, Jun 12, 2021

- Cleaned up registration code
- Removed the most pointless method ever created by anyone, ever
- Added flag system - more information can be found here: https://ecoenchants.willfp.com/configuration/advanced-configuration#flags
----------, Jun 12, 2021

- Added 1.17 support and updated to Java 16

You'll have to wait for ProtocolLib to update to use this version on 1.17
----------, Jun 11, 2021

- Fixed 2 minor bugs (thanks kireevm!)
----------, Jun 10, 2021

- Fixed slicing
----------, Jun 10, 2021

- Fixed Blast Mining / Drill breaking end portals when hardness-check was disabled
----------, Jun 10, 2021

- Fixed improved vanilla conflictsWith logic not working on 1.16.0-1.16.3
----------, May 27, 2021

- Fixed Cleave/Carve Stack Overflow
----------, May 23, 2021

- Added more blacklisted blocks for spell activation on click
----------, May 22, 2021

- Added rarity option to /giverandombook
----------, May 20, 2021

- Removed redundant check in display (should slightly improve display performance)
----------, May 17, 2021

- Fixed use-numbers-above not working on enchanted books
- Optimised display more
Thanks Scleri for the changes!
----------, May 16, 2021

- If vanillaenchants.yml is enabled, then vanilla enchantments will use improved conflictsWith behaviour instead of needing to check both ways.
- Fixed /randomenchant giving disabled enchantments
----------, May 15, 2021

- Fixed NPE
----------, May 11, 2021

- Disabled level clamp by default
----------, May 9, 2021

- Added level clamp option:

Helps reverse players who have illegal above-max-level enchantments.
When holding an item, any enchantments above their max level will be set to the max level in order to prevent illegal items.
Players with ecoenchants.bypasslevelclamp permission will be ignored.
This may impact performance.
----------, May 7, 2021

- Hopefully fixed hard cap bypass
----------, May 5, 2021

- Added on-books option to soulbound
----------, May 4, 2021

- Fixed ConcurrentModificationException in forcefield
----------, May 3, 2021

- Removed lingering unused code
----------, May 1, 2021

- Allowed player_head to be enchanted in a table if added as a target
----------, Apr 30, 2021

- Enabled dual registration by default
----------, Apr 29, 2021

- Added advanced dual registration option to fix any serialization bugs with inventory plugins (Parity with pre-7.3.0 versions)
- Added option to disable re-registering vanilla enchantments
----------, Apr 29, 2021

- Added basic support for changing the max levels of vanilla enchantments.
Currently, this is very limited and only supports the anvil as obtaining mechanics for vanilla enchantments are still handled by vanilla minecraft. Because of this, it isn't recommended to lower the max level as they will still be obtainable at a vanilla level. I plan on adding vanilla support for this in the future.
- (API) EcoEnchant#getName now functions similarly to Enchantment#getName: It is the key in uppercase (eg ZEUS, VAMPIRE_ASPECT) This will be useful for players running plugins that use enchantment names instead of keys, as previously the names would change when changed in config. To get the display name, use EcoEnchant#getDisplayName now.
----------, Apr 27, 2021

- Fixed NPE from ItemConversions when plugin hasn't finished loading
----------, Apr 27, 2021

- Fixed Sycophant healing the attacker
----------, Apr 22, 2021

- Fixed all items losing HideFlags in packets (Server-Side items should not be affected by this, everything should fix itself)
----------, Apr 22, 2021

- Fixed HideEnchants/HideFlags
----------, Apr 21, 2021

- Cleaned up display
Requires eco 5.3.0 to be installed
----------, Apr 20, 2021

- Shows more common dependencies
- Showed more obtaining methods
----------, Apr 19, 2021

- Fixed grindstones giving experience when no enchantments were removed
----------, Apr 18, 2021

- Fixed /giverandombook giving out disabled enchantments
----------, Apr 16, 2021

- Added advanced hard-disable option:
Fixes potential problems with other plugins where the enchantments are still present when disabled.
Enabling this prevents the enchantments from being registered with the server at all when disabled.
There may be some unknown problems with this, but will fix bugs with plugins such as Slimefun.
Hard disabled enchantments will not update on /ecoreload. You will have to restart your server after disabling and re-enabling enchantments with this option enabled.
----------, Apr 15, 2021

- Optimised shield enchant checks
----------, Apr 15, 2021

- Fixed rebounding launching your opponent in the opposite direction
- Nerfed rebounding (set velocity multiplier to 1.07 instead of 1.2, it's far too strong otherwise)
----------, Apr 14, 2021

- Permission ecoenchants.cooldowntime.<multiplier> now accepts any numeric value as a percentage multiplier (eg 25 will make it 4x faster, 10 will make it 8x faster). You can also use a number >100 to increase the cooldown time
----------, Apr 14, 2021

- Fixed /giverandombook not working
----------, Apr 13, 2021

- Added /giverandombook
----------, Apr 12, 2021

- Fixed Aiming
----------, Apr 11, 2021

- Fixed many bow enchantments not working (eg Force)
----------, Apr 10, 2021

- Fixed enchantment configs not being updated on /ecoreload
----------, Apr 9, 2021

- Fixed Rebounding
----------, Apr 9, 2021

- Fixed extensions breaking due to config refactor
----------, Apr 8, 2021

- Added Rebounding enchantment
- Reduced minimum spell cooldown (ie if you're spamming it) from 5 to 2 ticks
----------, Apr 7, 2021

- Removed unused 1.15 code
----------, Apr 7, 2021

- Fixed players in spectator mode with a spell item equipped being able to use it
----------, Apr 6, 2021

- Updated to eco 5.0.0
Changed major version number for semantic versioning

API Changes:
- Spell activation now returns a boolean
- Cleaned up spells in general
----------, Apr 4, 2021

- Added wood switcher
----------, Apr 3, 2021

- Removed many redundant placeholders
- Added %ecoenchants_<spell>_cooldown% placeholder
----------, Apr 3, 2021

- Updated artifacts to use faster trig functions
----------, Apr 2, 2021

- Updated to eco 4.3.0 config system
Requires eco 4.3.0+ to be installed
----------, Apr 2, 2021

- Added antigrief check to aiming
----------, Apr 1, 2021

- Added /randomenchant <player> to randomly enchant a players item
----------, Mar 31, 2021

- Added checker for invalid targets
----------, Mar 29, 2021

- Fixed missile damaging the shooter
----------, Mar 27, 2021

- Added smithing table check for spells on 1.16
----------, Mar 26, 2021

- Fixed allow-on-npcs not working
----------, Mar 24, 2021

- Moved force-dropqueue into advanced options
- Added allow-on-npc option
----------, Mar 24, 2021

- Optimized artifact checks
----------, Mar 21, 2021

- conflictsWith now checks two ways
- Added chance option to blast mining (optional)
----------, Mar 20, 2021

- Added extra check to loot populator
----------, Mar 18, 2021

- Fixed Incandescence working from thorns damage
----------, Mar 17, 2021

- Fixed boss hunter not working with ecobosses
----------, Mar 13, 2021

- Removed unneeded options from lang.yml
----------, Mar 12, 2021

- Fixed SpellCancellationInterrupt not cancelling the spell
----------, Mar 11, 2021

(API) Added SpellCancellationInterrupt to cancel a spell
----------, Mar 10, 2021

- Added SpellActivateEvent so that spell activation can be cancelled
- Recoded spell system to be less of a complete nightmare
- Added force option to hide fixer (last-ditch option)
- Added option to display on non-target items
----------, Mar 9, 2021

- Improved lore readability in /ecodebug
----------, Mar 8, 2021

- Fixed Butchering, Abattoir, and Slaughter working on players (somehow)
----------, Mar 7, 2021

- Fixed combining items of different amounts in anvil
----------, Mar 7, 2021

- Fixed Thrive and Prosperity for players wearing armor from previous versions
----------, Mar 6, 2021

- Fixed casting the wrong variable breaking everything
----------, Mar 6, 2021

- Code cleanup
- Reworked Thrive and Prosperity to use AttributeModifiers
- Made marksman work on all projectiles (internal change)
----------, Mar 5, 2021

- Added option for soulbound to be removed after death
- Added option to change number of extra arrows on pentashot (and added levelling support to it)
- Added allow-not-fully-charged to life steal and leeching
- Added Reaper enchantment to have a chance to prevent your opponents soulbound from working
----------, Mar 4, 2021

- Added hide fixer to forcefully remove itemflags left from older, broken versions of ecoenchants
- Added aggressive option to lore getter to convert all items in chests/shulkers/etc
- Changed /ecodebug to only send the held item - /ecodebug full sends full output now
----------, Mar 3, 2021

- Fixed rare crash in /ecodebug due to my sketchy logger
----------, Mar 2, 2021

- Fixed enchantments being generated in loot when disabled
----------, Mar 2, 2021

- Fixed introversion applying to everything but players
----------, Mar 1, 2021

- Removed several unused areas of code
----------, Feb 27, 2021

- Re-added support for legacy enchantment lore
----------, Feb 27, 2021

- Fixed sweep artifact not being registered
- Fixed display on villager traded items (Requires eco 4.2.1 to work properly)
----------, Feb 26, 2021

- Added nautilus, villager, anger, and sweep artifacts
----------, Feb 25, 2021

- Fixed HideEnchants not working with "new" eco 4.0.0 display system
Requires eco 4.2.0
----------, Feb 25, 2021

- Added barrier artifact
----------, Feb 24, 2021

- Fixed Infernal Touch container check
- Fixed shockwave ignoring regions
----------, Feb 23, 2021

- Removed legacy lore lines from before eco 4.0.0: should fix duplicate lore lines
----------, Feb 23, 2021

EcoEnchants is now £7.95
All extensions have been made far cheaper - many are now half the price they were before.
----------, Feb 23, 2021

- Fixed Telekinesis NPE for strange missing ItemMeta bug
----------, Feb 20, 2021

- Fixed lore getter on multi-word enchantments with max level 1 (eg Blast Mining)
- Improved splash
----------, Feb 19, 2021

- Updated to eco 4.0.0
Requires eco 4.0.0 to be installed
----------, Feb 17, 2021

- Cached all config values
- Removed now-redundant nms interfaces

Requires eco 3.8.0 to be installed
----------, Feb 16, 2021

- Fixed Incandescence taking huge durability and triggering in pvp areas
----------, Feb 15, 2021

- Added console message for invalid rarities, helps not looking through hundreds of files
----------, Feb 14, 2021

- Fixed error stemming from mcMMO when drill was used to try to break blocks above world height (specific, I know)
----------, Feb 8, 2021

- Updated to more stable config system (Requires eco 3.6.0)
----------, Feb 7, 2021

- Improved fortune calculation in Infernal Touch (thanks Markster!)
- /randomenchant now obeys hard cap. This can be changed with the ecoenchants.randomenchant.bypasshardcap permission
----------, Feb 6, 2021

- New enchantments: Introversion, Aversion
----------, Feb 5, 2021

- Added /randomenchant to apply a random enchantment to an item
----------, Feb 5, 2021

- Fixed dynamite triggering on air click
----------, Feb 4, 2021

- Fixed deflection + cleave/carve stackoverflow
----------, Feb 3, 2021

- Fixed Magma Artifact config
----------, Feb 1, 2021

- Added double helix option to melee damage artifacts
----------, Feb 1, 2021

- Potential fix for HidePotionEffects bug
----------, Jan 31, 2021

- Fixed lingering metadata on items
Requires eco 3.4.0 to prevent lore duplication
----------, Jan 30, 2021

- Added support for anvil color: permission ecoenchants.anvil.color
----------, Jan 30, 2021

- Added support for colorless, case insensitive lookups for /enchantinfo
----------, Jan 29, 2021

- Added passive-aggressive message for developers who use
EnchantmentWrapper, a minefield of stackoverflows
----------, Jan 25, 2021

- Added support for mcMMO double drops in telekinesis
- This update requires eco 3.3.0 to be installed
----------, Jan 24, 2021

- Fixed ArrayIndexOutOfBoundsException
----------, Jan 23, 2021

Changes:
  • Optimised various things
----------, Sep 7, 2020

Changes:
  • Fixed Anvils not working
----------, Sep 6, 2020

Changes:
  • Fixed Disable checks
This is a beta build and should not be ran on a production server. There will be bugs.
----------, Sep 4, 2020

Changes:
  • Reworked Entire target system
  • Fixed various bugs
  • Optimised various areas
----------, Sep 4, 2020

Changes:
  • Fixed Voltage NPE
----------, Aug 31, 2020

Changes:
  • Enabled use-orb by default for Telekinesis
  • Fixed Tectonic class-cast
  • Fixed Forcefield
----------, Aug 30, 2020

Changes:
  • Tweaked Default config values and max levels
    • This will only affect newly generated configs. Regenerate your configs for this to take effect.
----------, Aug 30, 2020

Changes:
  • New Enchantment Impact
  • New Enchantment Paralyze
  • New Enchantment Identify
  • New Enchantment Infuriate
  • New Enchantment Atmospheric
  • New Enchantment Revenant
  • New Enchantment Insecticide
  • New Enchantment Slaughter
  • New Enchantment Settle
  • New Enchantment Phantasm
  • New Enchantment Arachnid
  • New Enchantment Pacify
  • New Enchantment Abattoir
  • New Enchantment Disable
  • New Enchantment Hellish
  • New Enchantment Void Affinity
  • New Enchantment Cubism
  • New Enchantment Quadrilateralism
  • New Enchantment Lesion
  • New Enchantment Conclude
  • New Enchantment Block Breather
  • New Enchantment Voltage
  • New Enchantment Transfuse
  • New Enchantment Curse of Inaccuracy
  • Fixed Several miscellaneous bugs
To view what these enchantments do, read the documentation: https://ecoenchants.willfp.com/enchantments/all-enchantments
----------, Aug 30, 2020

Changes:
  • Fixed Supercritical
  • Fixed Enchanting tables giving disabled enchantments
----------, Aug 29, 2020

Changes
  • Reworked enchantment detection system
----------, Aug 29, 2020

Changes:
  • New Enchantment Force
  • New Enchantment End Infusion
  • New Enchantment Lime Artifact
  • New Enchantment Diurnal
  • New Enchantment Marking
  • New Enchantment Corrosive
  • New Enchantment Wound
  • New Enchantment Finality
  • New Enchantment Blind
  • New Enchantment Sickening
  • New Enchantment Defender
  • New Enchantment Netheric
  • New Enchantment Enderism
  • New Enchantment Rage
----------, Aug 29, 2020

Changes:
  • Fixed Ice Shot
  • Fixed Artifact not including bows and crossbows in target
  • Fixed Villagers not displaying enchantments on books
  • Removed Direct AdvancedEnchantments support (It should work out of the box now)

  • Changed Note particle colors to be random
  • Changed Main class to EcoEnchantsPlugin
----------, Aug 29, 2020

Changes:
  • Added support for Essentials tabcompletion
  • Refactored NMS Modules
  • Refactored Integrations
----------, Aug 28, 2020

Changes:
  • Fixed Lore duplication in creative mode
  • Reworked /ecoskip
  • Open-sourced EcoEnchants
----------, Aug 28, 2020

Changes:
  • Removed Conversion Task
IMPORTANT: From this version onwards, ProtocolLib is required to run EcoEnchants. The latest version of ProtocolLib can be found here.
----------, Aug 28, 2020

Changes:
  • Fixed Private check
----------, Aug 27, 2020

Changes:
  • Added Webhook to allow for remote debugging
----------, Aug 27, 2020

Changes:
  • Lightened Verification
  • Fixed Extension loading
----------, Aug 27, 2020

Changes:
  • Modified verification
----------, Aug 27, 2020

Changes:
  • Fixed Chinese users not being able to load the plugin
----------, Aug 27, 2020

Changes:
  • Fixed Verification
----------, Aug 27, 2020

Changes:
  • Fixed Disappear not being registered
----------, Aug 26, 2020

Changes:
  • Added support for legacy constructor to aid backwards compatibility
----------, Aug 26, 2020

Changes:
  • Added Buckshot - Shoots multiple arrows spread out
  • Added Diverse - Increases damage dealt against players holding swords
  • Added Life Steal - Heals a large portion of damage dealt (SPECIAL)
  • Nerfed Leeching
----------, Aug 26, 2020

Changes:
  • Fixed Stack Overflow from Cleave/Carve
----------, Aug 26, 2020

Changes:
  • Added Venom - Chance of withering your opponent
  • Added Cranial - Increases damage on headshots
  • Added Aquatic - Trident deals additional damage when shot from water
  • Improved User tracking
----------, Aug 26, 2020

Changes:
  • Fixed Curse of Decay creating exception
----------, Aug 26, 2020

Changes:
  • Fixed User checking
----------, Aug 26, 2020

Changes:
  • Added Levitate - Apply levitation to mobs hit by arrows
  • Added Curse of Breaklessness - Chance to prevent block breaking
  • Added Curse of Decay - Opposite of repairing
  • Added Curse of Misfortune - Chance for blocks to not drop items
  • Fixed Anvils allowing incorrect combination if clicking on item extremely quickly
----------, Aug 26, 2020

Changed Cleave/Carve to only work on axes
Fixed Elytra not being included in Target.Applicable.ALL
Fixed Fury and Curse of Calling infinite vector
Changed Volatile to be a special enchantment
----------, Aug 25, 2020

Added Toxic - Chance to apply poison to your opponent
Added Water Affinity - Increases damage dealt when in water
Added Forcefield - Damages all nearby monsters
Added Sycophant - Heals a portion of damage blocked
Added Chopless - Reduces damage dealt by axes
Added Green Thumb - Left clicking dirt turns it to grass
Added Spiked - Hooking onto an entity will damage it
Added Harpoon - Hooking onto an entity will heavily damage it (SPECIAL)
Added Reel - Pulls entites towards you
Added Forcefield - Damages all nearby monsters
Added Shot Assist - Deal more damage with arrows while wearing
Added Frozen - Chance to give your attacker slowness
Added Disappear - Go invisible if damaged on low health
Added Curse of Harmlessness - Chance for attacks to do nothing
Added Fury - Chance of angering nearby monsters towards your opponent
Fixed Soulbound not working with keep inventory
----------, Aug 25, 2020

Added Instantaneous - Chance of instantly breaking blocks
Added Freerunner - Chance to ignore fall damage
Added Bolt - Chance of striking powerful lightning on your opponent
Added Ignite - Chance to light hit block on fire
Added Cleave - Damage all entities around attacked entity
Added Carve - Heavily damage all entities around attacked entity
Added Dullness - Chance of giving your opponent weakness
Fixed Abrasion damaging leggings twice
Changed Target into enum and constructor now accepts array of multiple targets
----------, Aug 25, 2020

New Enchantments:
- Shockwave: Damages entities that arrows fly near
- Volatile: Explosive sword attacks
Fixes:
- Fixed instability fetching values from v1.7.2 config system
----------, Aug 25, 2020

Reverted changes from 4.1.0-alpha3
----------, Aug 25, 2020

Added support for the keep-inventory flag from WG Extra Flags
----------, Aug 24, 2020

Added support for the following Anticheats:
- NoCheatPlus
- AAC
- Matrix
- Spartan
----------, Aug 24, 2020

This is an alpha version, and it may not be stable.
New Enchantments:
- Aerial: Arrows deal more damage while player is in air
- Famine: Give opponent hunger
- Annihilate: Extreme knockback (SPECIAL)
- Radiance: Glowing around arrow land
- Horde: Deal more damage the more mobs that are nearby
- Vein: Veinminer
- Ice Shot: Freezes enemies hit by arrows
- Puncture: Tridents deal more damage to shelled mobs
Other Changes:
- Goliath now scales based on attacker's maximum health
----------, Aug 24, 2020

Various optimisations
----------, Aug 23, 2020

Added support for mending with telekinesis
----------, Aug 20, 2020

Reverted changes from 4.0.21 due to several issues
----------, Aug 19, 2020

Tweaked internal enchantment updating
----------, Aug 19, 2020

Fixed grindstones giving 100+ levels
----------, Aug 18, 2020

Minor tweak
----------, Aug 18, 2020

Fixed loading exception
----------, Aug 18, 2020

Added support for vanilla /enchant and /give
Fixed items losing their enchantments (again)
----------, Aug 18, 2020

Fixed loot populator NPE
----------, Aug 17, 2020

Optimizations to repairing
Optimizations to conversion task
----------, Aug 17, 2020

Fixed inventory glitch
----------, Aug 17, 2020

Disabling enchantment now unregisters listener
----------, Aug 17, 2020

Telekinesis can now ignore players
----------, Aug 17, 2020

Fixed items losing their enchantments
Wisdom/Intellect are now available on fishing rods
----------, Aug 16, 2020

Added levels and a cap for lumberjack
----------, Aug 15, 2020

Fixed aiming targeting players in creative/spectator
Fixed Drill
----------, Aug 15, 2020

Fixed XP duplication with telekinesis
----------, Aug 15, 2020

Added internal userID tracking
----------, Aug 15, 2020

Fixed incandescence igniting player on the same tick as opponent ignites
----------, Aug 14, 2020

Fixed potential bug with NPC's and Splash
----------, Aug 14, 2020

Fixed Grapple, Hook, and Tornado conflicting with Citizens
----------, Aug 13, 2020

Added full support for disabling enchantments
Information on how to do this can be found in the documentation.
----------, Aug 13, 2020

Fixed malformed necrotic.yml
----------, Aug 13, 2020

Boss Hunter now works on Elder Guardians
----------, Aug 12, 2020

Fixed 1.16.2 support
----------, Aug 12, 2020

Fixed rare exception in display task
----------, Aug 12, 2020

Added support for 1.16.2
----------, Aug 11, 2020

Resource Information
Author:
----------
Total Downloads: 3,380
First Release: Jun 13, 2020
Last Update: Dec 8, 2024
Category: ---------------
All-Time Rating:
302 ratings
Find more info at plugins.auxilor.io...
Version -----
Released: --------------------
Downloads: ------
Version Rating:
----------------------
-- ratings