Full 1.16 support:
- Every version of 1.16 is now fully supported and this brings some awesome features such as RGB support.
- The RGB colours are represented by their hex value prefixed by a &. So if we want to represent red we use:
&#ff0000Red text. This is of course not limited to red, simply look up the hex colour of a colour you like and put a & in front of it to use it on the scoreboard!
- With a little bit more time you can create awesome gradients like this:
Scoreboard switching based on permission changes:
- Whenever a permission that is assigned to a scoreboard is granted to a player they will automatically switch to that scoreboard if it has a higher priority than the currently displayed scoreboard. And they will switch off a scoreboard whenever the permission required to view that scoreboard is revoked.
- AnimatedScoreboard currently detects permission updates from
LuckPerms,
GroupManager and
zPermissions and more will be added on request.
No more line length limit on 1.13+:
- Removed the line length limit entirely on server version 1.13 or newer. This means that you can now create lines that span across the entire screen.
Add multiple GLOBAL scoreboards:
- You can now set up multiple GLOBAL scoreboards instead of being limited to just one. They also support permissions just like any other scoreboard! This means that a setup as shown below is now valid. If a player is in the creative world they will get the creativescoreboard. But when they are in any other world they will get the best fitting scoreboard that is listed as a global scoreboard.
Code (YAML):
worlds:
global
:
- ownerscoreboard
- adminscoreboard
- defaultscoreboard
creative
:
- creativescoreboard
permissions:
ownerscoreboard
: animatedscoreboard.owner
adminscoreboard
: animatedscoreboard.admin
Other notable improvements:
- Scoreboards will now use a lot less bandwidth and only resend lines if something has changed
- On older versions there could be a small flicker whenever a scoreboard switched, this has now been removed entirely