Update 2.0.0 has finally arrived! It has included many new features including a new boost type and an api update. The messages.yml file is now included as well to avoid clutter in the config.yml. The new included boost type is called 'essence' which is provided by the rival trilogy plugins.
Updated AquaCoins dependency to account for the new AquaCoins package namespace for certain methods. Simple update. If you do not use the AquaCoins dependency you will not need to update your AdvancedArmor version to this 1.4.2 update.
* The plugin is now updated to the latest of UltraPrisonCore. Note that any version of UltraPrisonCore below v1.10.12 will require an AdvancedArmor version below v1.3.1.
Other inclusions with this update: - This update also fixes the common formatting issue we were having.
- Github repo update.
- Thanks for downloading and supporting the plugin!
As always let me know if there are any issues/errors etc. Discord link is available on the...
Other inclusions with this update: - This update also fixes the common formatting issue we were having.
- Github repo update.
- Thanks for downloading and supporting the plugin!
As always let me know if there are any issues/errors etc. Discord link is available on the plugin main page!
- Added support for
InfiniteChestPro as a soft dependency.
- Added a formatter to format the %amount% variable in messages.
- Fixed ShopGUIPlus not registering.
- Path in the config changed therefor making armor regenerating again.
- Removed configuration management entirely to allow room for more defaults.
You can now use either essentials, shopgui+ or both as dependencies for the money booster armor option. Just note you cannot use money armor without either dependency.
Another thing added was RGB/Hex support for the item name and lore. Here is a tutorial on how to use it:
To add a gradient simply use:
To use the rainbow simply use:
The number in <RAINBOW1> refers to the saturation. The higher the number the more saturated it will be (lighter the colors). 100 Is the highest saturation.
Here is a rainbow with low saturation (number 1):
Here is a rainbow with high saturation (number 100):
Here is how you can add a single Hex gradient:
You do not need to close off a solid color with </SOLID>
An example of a
hexcode would be:
Also included with this update is a change in placeholders. Here is the list:
%advancedarmor_armortype%
Returns the armor type the player is wearing.
Priority Tier:
1. Helmet
2. Chestplate
3. Leggings
4. Boots
%advancedarmor_boosttype%
Returns the type of boost; Money or EXP.
Priority Tier:
1. Helmet
2. Chestplate
3. Leggings
4. Boots
%advancedarmor_expboost%
Returns the total EXP boost of the player.
%advancedarmor_moneyboost%
Returns the total Money boost of the player.
As well as placeholders, I also updated the config messages. You can now add a message for when someone receives extra EXP or Money from the boost armor. I recommend this for Money armor so players can see that they are earning more from the money armor.
Other features
IMPORTANT:
To use the new Money function, you HAVE to have Essentials installed and you HAVE to be using essentials economy on your server. This is the limitation of money armor.