Detailed example where we create a set called 'Helix':
Code (YAML):
Armor:
Types
:
# This section is where you create your armor
Helix
:
# This is an armor type that we will add. Name will be Helix.
Name
: '&2&lHelix &f&l
%armor_type%' # This is where we give the armor a display name.
ArmorColor
: 'LIME'
# This is where we assign the armor a color. All armor is leather.
Lore
:
# This is where you can add lore.
- '&aLine 1'
- '&r'
# &r to create a space in the lore
- 'Line 2'
- 'Line 3'
- 'Line 4'
- 'Line 5'
- 'Can add as many as you want to!'
Enchants
:
# This is where you will add an enchant
Unbreaking
: 10
# Adding durability 10 (unbreaking) (See for more documentation)
Flags
:
# This is where you can modify the item flags
Unbreakable
: false
# Enable this to set the item to unbreakable (version 1.12+ feature)
HIDE_UNBREAKABLE
: false
# Enable this to hide the unbreakable attribute (version 1.12+ feature)
HIDE_ATTRIBUTES
: false
# Enable this to hide all attributes on the item
HIDE_ENCHANTS
: false
# Enable this to hide all enchants in the item lore
Boost
:
# This is where we will assign the boost data.
Type
: 'EXP'
# The type can be Money or EXP. Self explanitory
Helmet-Percentage
: 10
# Chose how much you want the helmet boost to give and so on downwards \/
Chestplate-Percentage
: 20
Leggings-Percentage
: 30
Boots-Percentage
: 40
So what Enchants Names can you add?
Code (YAML):
Names
:
- Fireaspect
- Sharpness
- Smite
- Punch
- Looting
- Fortune
- Baneofarthropods
- Power
- Flame
- Infinity
- Unbreaking
- Efficiency
- Thorns
- Projectile_protection or just Projectile
- Protection
- Blast_Protection or just Blast
- Fire_Protection or just Fire
- Mending
This is how to include RGB/Hex colors in the lore and item name:
click here
This is a short video explanation on how to create a new armor set type: