Another thing added was RGB/Hex support for the item name and lore. Here is a tutorial on how to use it:
To add a gradient simply use:
To use the rainbow simply use:
The number in <RAINBOW1> refers to the saturation. The higher the number the more saturated it will be (lighter the colors). 100 Is the highest saturation.
Here is a rainbow with low saturation (number 1):
Here is a rainbow with high saturation (number 100):
Here is how you can add a single Hex gradient:
You do not need to close off a solid color with </SOLID>
An example of a
hexcode would be:
Also included with this update is a change in placeholders. Here is the list:
%advancedarmor_armortype%
Returns the armor type the player is wearing.
Priority Tier:
1. Helmet
2. Chestplate
3. Leggings
4. Boots
%advancedarmor_boosttype%
Returns the type of boost; Money or EXP.
Priority Tier:
1. Helmet
2. Chestplate
3. Leggings
4. Boots
%advancedarmor_expboost%
Returns the total EXP boost of the player.
%advancedarmor_moneyboost%
Returns the total Money boost of the player.
As well as placeholders, I also updated the config messages. You can now add a message for when someone receives extra EXP or Money from the boost armor. I recommend this for Money armor so players can see that they are earning more from the money armor.
Other features
IMPORTANT:
To use the new Money function, you HAVE to have Essentials installed and you HAVE to be using essentials economy on your server. This is the limitation of money armor.