TO SEE All news features in video join this discord channel: UPDATE
Save your configs before update in case you discover a bug ! We tested it during a longtime but for safety its better to save.
Main Improvement:
The editors and the loading of ExecutableItems have been considerably improved. I hope it will be easier for you to edit direclty in game.
And generally, for me now it will be easier to add new features and edit the editor in the future.
New:
detailedBlocks feature, IfIsNotOnTheBlock CDT, IsIsOnTheBlock CDT have been improved, you can now select directly some group of blocks:
ALL_CHESTS,
ALL_FURNACES,
ALL_PLANKS,
ALL_LOGS,
ALL_WOODS,
ALL_ORES,
ALL_WOOLS,
ALL_SLABS,
ALL_STAIRS,
ALL_FENCES,
ALL_SAPLINGS,
ALL_CROPS,
ALL_DOORS,
ALL_TRAPDOORS,
ALL_BEDS,
ALL_TERRACOTTA,
ALL_NORMAL_TERRACOTTA,
ALL_GLAZED_TERRACOTTA,
ALL_CONCRETE,
ALL_GLASS,
ALL_STAINED_GLASS,
ALL_SHULKER_BOXES;
New :
The feature OtherEICooldowns has been improved, now you can select the EI affected but you can also define a specific ativator on this item.
New :
A feature to add a global cooldown, that means that if a player use an activator, all players will be in the cooldwon for this same activator.
New:
The player condition ifHasNotExecutableItems + this condition and the normal so without not, have been improved !
New:
If you use the LAUNCH COMMAND in the activator PLAYER_LAUNCH_PROJECTILE, and the projectile has been launched by a bow, the projectile launch with the custom LAUNCH command will keep the same velocity.
New:
Player condition ifIsOnFire & ifIsNotOnFire, IfStunned
New:
Player command: MIX_HOTBAR
New
Activator feature: RequiredMana (Works with AureliumSkills) , check if you have the mana to activate the activator, if yes consume the mana.
New:
Custom icon for your folders: example ```test[icon-DIAMOND_SWORD]```
New Titles can work with
CMI
New option
canBeMoved choose if the block can be moved or not by a piston
New You can now use & in the name or the lore, it just need to have a space after it to not be considered as a color code.
New Premium default items: (Most of them, 100%? have been made by Special70)
ARMORS > Prem_Armor_Effect : To show you how to give an effect when a custom armor is equipped.
MISC > Prem_Creeper_Summoner : I don't see a real utility, but you will probably see one. (I just found the item cool)
MISC > Prem_Dash_Stick : It reproduces the dash command of CMI
PROJECTILES > Prem_Boomerang : Very cool item :smile:
PROJECTILES > Prem_Custom_projectile : Looks nice, you can add this animation on your item.
PVP > Prem_Boom : Boom
TOOLS > Prem_Malefic_Fishing_Rod : Sometimes a Zombie will appear instead of a fish :smile:
TOOLS > Prem_Replanter_Improved : Replanter improved 3x3x3
TOOLS > Prem_Sack_Of_Cobblestone : An example of Sack possible with EI
TOOLS > Prem_Sugar_Cane_Hoe : A hoe to break sugar cane easily
WEAPONS > Prem_Slam_Axe : Cool axe with a custom ability
New default items created by Special70 again:
TOOLS
Prem_Quick_Pickup_Shovel: When you break a block, the drop goes directly under your feet and you pickup it without delay.
Prem_Pickaxe_Stats: Increase a variable each time you break a block
Prem_Super_Grass_Tiller: Transform grass into farmland very quickly
Prem_Grass_Cutter: Cut the grass in a range of 4*4 quickly
Free_Drain_Sponge: Drain lava and water in a range of 3x3
MISC
Prem_PlayerChecker: Tell you if players are near you.
Prem_SmokeBomb: Smoke bomb
Prem_Splash_Hoe: Splash animation
WEAPONS
Prem_Meteor_Crossbow: Really cool Meteor
ARMORS
Prem_Poseidon_Chestplate: Double your health only when you swim
Prem_Hat_Transformation: Really cool ! It tranform you when you activate the sprint and gives you some effects
>> You can now test the items of the second pack of Special70
New Usage of EI and usage of EB are now synchronised
Fix an issue with the command SILK_SPAWNER and the spawner placing
Good dev, if you have problem or suggestion join my discord !