Fix an issue where the feature cancelEvent doesnt cancel correctly the event with the activator PLAYER_CLICK_ON_ENTITY in a very specific case (dye on entity)
Improve the performances of the plugins (EI - EB).
especially for the code of:
- the LOOP activator
- the management of the custom placeholders
- the updates of holograms (EB, block titles)
Good dev, if you have problem or suggestion join my discord !