(Sorry for the double post)
NEW Auto tab completion - All '-' of the commands are deleted
/ei-reload -> /ei reload
NEW Activators:
PLAYER_FISH
PREMIUM
PLAYER_BED_ENTER
PREMIUM
PLAYER_BED_LEAVE
PREMIUM
PLAYER_CHANGE_WORLD
PLAYER_EDIT_BOOK
PREMIUM
PLAYER_ITEM_BREAK
PREMIUM
PLAYER_RESPAWN
PREMIUM
PLAYER_SHEAR_ENTITY
PREMIUM
PLAYER_ACTIVE_SNEAK
PREMIUM
PLAYER_DESACTIVE_SNEAK
PREMIUM
PLAYER_ACTIVE_SPRINT
PREMIUM
PLAYER_DESACTIVE_SPRINT PLAYER_JUMP -
PREMIUM
Rework Activators:
The DEATH activators:
PLAYER_DEATH
PLAYER_BEFORE_DEATH
The PROJECTILE activators
PROJECTILE_HIT_ENTITY
PROJECTILE_HIT_BLOCK
PROJECTILE_HIT_PLAYER
NEW Some improvements of the performance
NEW the custom LAUNCH command can be associate with the projectiles activator
example if you have the command "LAUNCH snowball" on your item, when this snowball hit a block it active the PROJECTILE_HIT_BLOCK activator of the item
NEW plugin command: /ei delete {itemID} confirm
To delete an ExecutableItem
NEW you can give to you the item direct by the show GUI (shift + right click) , no need to go in the test GUI
NEW Block command: FARMINCUBE {range} , when the player break WHEAT, CARROT, POTATO, NETHER_WART, it will break all WHEAT, CARROT, POTATO, NETHER_WART in the range around the block break.
NEW you can cancel the vanilla event if the item is in cooldown,if the requiredLvl / requiredMoney / requiredItems / requiredEI is invalid
NEW custom condition:
ifPlayerMustBeOnHisIsland: true/false only for IridiumSkyblock for the moment
ifPlayerMustBeOnHisIslandMsg: "&4&l[ExecutableItems] &cTo active this activator/item, you must be on your Island !"
NEW player condition: ifInBiome / ifNotInBiome :
https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/block/Biome.html
NEW the projectiles of the LAUNCH command are full customizable
NEW GUI to config detailedSlots
NEW the command TELEPORTONCURSOR can be argumented ,
example TELEPORTONCURSOR 10 , 10 is the max distance of the teleportation
NEW command SPAWNENTITYONCURSOR {entityType} {amount} [maxRange]
NEW the player condition ifTargetBlock has been added in the ingame GUI
Good dev, if you have problem or suggestion join my discord !