[-15%] ⚔️ ExecutableItems ⭐ Custom Tools | Weapons | Armor Set | MMO Items, Vouchers, Cosmetics ⭐ icon

[-15%] ⚔️ ExecutableItems ⭐ Custom Tools | Weapons | Armor Set | MMO Items, Vouchers, Cosmetics ⭐ -----

Custom items plugin - Create Tools, Weapons, Vouchers & more - 100+ Custom Triggers



Custom Items with ExecutableItems PREMIUM [1.18] UPDATE
TO SEE All news features in video join this discord channel: UPDATE


New you can display the usage in bar format in the lore:
%usage_bar%

but you can use different arguments to customize the bar:
Code (Text):
%usage_bar(amount:30,color1:&d,color2:&5,symbol:|)%
(by default: amount = 30 bars, color1 is yellow, color2 is green, symbol is |)

Requirements:
- The item must have an usage and an usage limit different than -1
- The item must have the hider "Hide usage in lore" to disable the default display ( Remaining use: ...)
Example:

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New player command DAMAGE_RESISTANCE {modification in percentage example 100} {timeinticks}
Exemples:
If you want that your player receive +50% damages for 10 secs->
Code (Text):
DAMAGE_RESISTANCE 50 200
If you want that your player receive -80% damages for 40 ticks (2 secs)->
Code (Text):
DAMAGE_RESISTANCE -80 40
Fix a problem only if you have multiple PROJECTILE_HIT.. activators + the option MustBeAProjectileLaunchWithTheSameEI, only one of these are executed.

New thing for the activators
PLAYER_RECEIVE_HIT_BY_PLAYER is executed if the player receive a hit by a projectile launched by a player

PLAYER_RECEIVE_HIT_BY_ENTITY // // // by an entity


New the activator PLAYER_DEATH support the feature detailedDamageCause



Good dev, if you have problem or suggestion join my discord !
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----------, Apr 30, 2022
Resource Information
Author:
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Total Downloads: 3,589
First Release: Aug 30, 2020
Last Update: Dec 18, 2024
Category: ---------------
All-Time Rating:
309 ratings
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Released: --------------------
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