Mines » 1.13 - 1.20.4 • Unique features • API icon

Mines » 1.13 - 1.20.4 • Unique features • API -----

A mine plugin | Built-in holograms & converter! | Stays updated




(1) » Fixes all issues with the InventoryHandler class. Deeply sorry for these issues.


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the discussion tab of this resource!

(Note: There is always an updated version of the
config.yml on the main page of this resource.)​
----------, May 25, 2024

(1) » Fixed an issue with the removeblock sub-command not forcing the material type arguement to uppercase.
(2) » Fixed a typo with the removeblock sub-command response message.
(3) » Fixed the %empty% placeholder in Holograms.
(4) » Fixed an issue with an error from the InventoryHandler.
(5) » Fixed an issue with Holograms not always loading back in after a server restart.
(6) » Fixed an issue where Holograms would spit an error out for not having a region.
Holograms


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----------, May 19, 2024

(1) » Multiple bug fixes also fixing the error "InventoryClickEvent" once again.
(2) » We are now using DecentHolograms for Holograms


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(Note: There is always an updated version of the
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:sleep:
----------, Apr 24, 2024

(1) » Multiple bug fixes also fixing the error "InventoryClickEvent"


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(Note: There is always an updated version of the
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:sleep:
----------, Apr 15, 2024

(1) » Added a half second delay to the loadMines event as in some instances, mainly w/ a lot of Mines, 1.20.4 caused Mines to load in properly on server bootup.
(2) » Fixed /mine panel (mine)
(3) » The next update Mines will be switching to DecentHolograms for the built in Hologram system. I apologize for the delay on this, I was under the impression Holograms were functioning properly.


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(Note: There is always an updated version of the
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:sleep:
----------, Apr 8, 2024

(1) » Updated to support up to 1.20.4.
(2) » Removed support for 1.7 - 1.12.2 as these versions are becoming obsolete.
(3) » Fixed all issue with holograms; they used to not always despawn.
(4) » Re-developed multiple methods for better and more Mine data, especially within' the API.
(5) » Fixed all issues related to Mines not automatically adjusting newly added or removed blocks via in-game commands.
(6) » Added check on player leaving, if they're in a mine, they will be teleported to the mines set teleport location.
(7) » Added sub-commands: "sethololoc" & "moveholohere".
(8) » Added more information onEnable regarding what mode Mines has started on. (MinesEvent or Performance-Mode)
(9) » The setting/mode: "Performance-Mode" has been set to true in the default config.yml.

We're back

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(Note: There is always an updated version of the
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:sleep:
----------, Mar 21, 2024

(1) » This update has added compatibility for the plugin till 1.20.1

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(Note: There is always an updated version of the
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:sleep:
----------, Jul 31, 2023

(1) » This update focuses on all background tasks and their performance.
(2) » Numerous different classes received code slimming and multiple small performance enhancements.

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(Note: There is always an updated version of the
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:sleep:
----------, Oct 27, 2021

(1) » Built-in holograms received a performance overhaul!
(2) » Built-in holograms are now slightly smoother and saw a 15% decrease in TPS usage (with 35 mines loaded for testing)!


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(Note: There is always an updated version of the
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:sleep:
----------, Aug 11, 2021

(1) » Fixed issue with the permission for the "tp" sub-command not working properly.
(2) » Fixed issues with holograms not properly being removed due to unloaded chunks and ending up duplicating.
(3) » Support for 1.17.1.

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:sleep:
----------, Jul 28, 2021

(1) » Added support for 1.17.

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:sleep:
----------, Jun 14, 2021

(1) » Slight hologram performance improvement.

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:sleep:
----------, May 31, 2021

Kinda forgot to put the jars in the zip... that might help. o_O
----------, Apr 3, 2021

(1) » Fixed issue with the usage of "-all" when adding new effects to mines.

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:sleep:
----------, Apr 2, 2021

(1) » The built-in hologram system has been redeveloped. Absolutely 0 duplicate holograms for any reasons, what-so-ever.
(2) » Removed the usage of "{update}" for specific lines to update.
(3) » Changed multiple settings for built-in holograms. (Reset config.yml recommended)
(4) » Fixed issue with effects sub-commands. (They work properly now!)

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:sleep:
----------, Apr 2, 2021

(1) » Fixed error with new "addeffect" sub-command.
(2) » Fixed "-all" usage for the new "addeffect" sub-command.
(3) » Fixed error with new "removeeffect" sub-command.
(4) » Fixed "-all" usage for the new "removeeffect" sub-command.
(5) » Fixed 'issue' with MineSigns getting staff stuck in MineSign enter mine name mode. (Caused by other plugins adding colors to base chat)

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:sleep:
----------, Apr 2, 2021

(1) » Fixed issue with duplicate holograms spawning.
(2) » Added sub-command "addeffect".
(3) » Added sub-command "removeeffect".
(4) » Added sub-command "effects".
(5) » Fixed issue in the Mine panel when editing block percentages.


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:sleep:
----------, Mar 30, 2021

(1) » Fixed an issue that caused double holograms when editing mine settings.

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:sleep:
----------, Mar 22, 2021

(1) » Fixed issue with the region data for Mines not always saving properly causing staff members to use the '/mines reload' to get things working properly. (I am really sorry about this issue even existing!!!)

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:sleep:
----------, Mar 21, 2021

(1) » Completely fixed holograms. (I ran 30 mines, all with holograms; experienced no issues at all)
(2) » Fixed issue with isInside method triggering console errors for null locations.
(3) » Updated the plugin.yml for all soft dependencies to be up-to-date and accurate.

Please let me know if you experience ANY issues
with the holograms using this version.

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:sleep:
----------, Mar 19, 2021

(1) » Fixed console errors when teleporting players from a Mine and the region returns null.
(2) » Fixed console errors when using checking for a mines teleport location and the region returns null.

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:sleep:
----------, Mar 16, 2021

(1) » Fixed "issue" where whenever you added a block or removed a block from a live Mine, the "/mine reload" command was required for this to update properly.
(2) » Fixed issue where 1 singular extra hologram remained after a server restart, requiring an admin to use the "/mines reload" command to fix it.
(3) » Added support for 1.16.5.

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:sleep:
----------, Jan 27, 2021

(1) » Fixed console error onEnable when using Holograms. (Had to add more null checks... fun stuff)

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:sleep:
----------, Jan 12, 2021

(1) » Absolutely all issues with built in Holograms have been fixed. Sorry about the delay!
(2) » Redeveloped the method for Holograms updating - Performance is better than ever!
(3) » Added API method: getHologramLocation(Mine mine) - Returns the location of where a Hologram would be if it were enabled for that Mine.

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:sleep:
----------, Jan 4, 2021

(1) » Added support for 1.16.4.

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:sleep:
----------, Dec 25, 2020

(1) » Holograms have received a slight revamp to their updating methods to increase performance.

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:sleep:
----------, Oct 21, 2020

(1) » Added support for 1.16.3.

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:sleep:
----------, Sep 29, 2020

(1) » Fixed console error with the PercentageTask.
(2) » Fixed console error for Holograms.

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:sleep:
----------, Aug 31, 2020

(1) » Fixed console error from EffectsTask.
(2) » Fixed bug with holograms staying after a server reboot causing multiple holograms to be displayed.
(3) » Added API method: removeHologramsNearMines() - This is used on bootup of Mines to insure there's no holograms that didn't get removed.

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:sleep:
----------, Aug 29, 2020

(1) » Fixed console error with 'createHologram()' when a Mine has no set region.

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:sleep:
----------, Aug 27, 2020

(1) » Fixed Hologram location.
(2) » Fixed FlyTask console error.
(3) » All banner images have been redesigned. (Thank you @M.Aizen)

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:sleep:
----------, Aug 27, 2020

(1) » Added built in holograms. (No other plugins required)
(2) » Redesigned the Tasks to be more easily understandable and kept together for easier management in the config.yml. (RECOMMEND TO RESET CONFIG.YML OR UPDATE IT!)
(3) » Redesigned the PlaceholderAPI section of the config.yml. (RECOMMEND TO RESET CONFIG.YML OR UPDATE IT!)
(4) » Added new Task: HologramTask. (Configurable timer in the config.yml)
(5) » Added sub-command: "toggleholo" - This will toggle a Mines hologram on or off. (You can use -all as a Mine name for all Mines)
(6) » Added unique feature: Mines Holograms will completely alter itself to a different, configurable Hologram specifically when the Mine is resetting.
(7) » Added unique feature: Mines Holograms will completely alter itself to a different, configurable Hologram specifically when the Mine is in the MineQueue, waiting to be reset.
(8) » Added placeholder: percentlefttoreset - This displays the percent required to be remaining for the Mine to reset.
(9) » Added placeholder: percentbrokentoreset - This displays the percent required to be broken for the Mine to reset.
(10) » Added placeholder: name - This displays the Mines name.
(11) » Added placeholder: blocksleft - This displays the amount of blocks remaining inside the Mine.
(12) » Added setting: Mine-Effects-Height - This is the amount of blocks above a mine that the mines effects will work within'.
(13) » Added setting: Settings.PlaceholderAPI.Time-Until-Reset.Use-Shortened-Format - Shortens the time until reset display format accordingly.
Removed API method: getPreloadedByLocation
(14) » Added API method: getHologram(Mine mine)
(15) » Added API method: getHolograms()
(16) » Added API method: getMinePositionFromQueue(Mine mine)
(17) » Added API method: getProgressBar(Mine mine)
(18) » Console is no longer alerted of an available update upon Mines being loaded.
(19) » New thread header banner design for the main resource page! (Thank you @M.Aizen)
(20) » Added a Holograms section to the main resource page.

Note:
It is suggested that you allow your config.yml to
naturally regenerate for all the changes.​

Have any suggestions? PM me or leave them in
the discussion tab of this resource! (y)

(Note: There is always an updated version of the
config.yml on the main page of this resource.)

:sleep:
----------, Aug 26, 2020

(1) » Fixed MineFly console spam from previous update.
(2) » Fixed issue with placeholders displaying as "null" when a Mine is resetting.
(3) » Fixed ALL issues with ALL placeholders not updating properly when you manually reset a Mine.
(4) » Fixed ALL issues with ALL placeholders "glitching out" whenever most Mine commands were ran that altered a Mines data.
(5) » Improved the performance and quality of the Commands class overall.
(6) » Improved the performance of Mines, decreasing its overall CPU usage when in automatic usage and manual usage. An overall performance boost!
(7) » Removed old methods that were never really needed.

This update makes Mines feel and look 3x more responsive!
The placeholders are now working flawlessly under ANY circumstances!​

Have any suggestions? PM me or leave them in
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(Note: There is always an updated version of the
config.yml on the main page of this resource.)

:sleep:
----------, Aug 20, 2020

(1) » Fixed issue with Mine Fly across different worlds.
(2) » Added support for 1.16.2.

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:sleep:
----------, Aug 20, 2020

This update provides multiple PERFORMANCE INCREASING
attributes and is HIGHLY recommended to switch to it, or any version above it.​

(1) » Added new API method in the 'API' class: getPreloadedByName(String minename) - This returns the Mine by name, but the specific one that has the pre-loaded specific data for that Mine, if it exists. (Would be useful for setting the amount of blocks broken/remaining to update with percentages)
(2) » Added new API method in the 'API' class: getPreloadedByLocation(Location loc) - This is a heavier CPU alternative to getByLocation. The Mines data will be loaded with every usage of this method.
(3) » Fixed all issues with MineQueueTask. (Timer wasn't counting in seconds & Mines not adding to the Queue properly)
(4) » Redeveloped the MineQueueTask for the best possible performance.
(5) » Improved the "info" sub-command with both of its usages. ("/mine info" & "/mine info (mine)")
(6) » The "Timer" display for the "info" sub-command is now the live timer for the Mine.
(7) » Added more seperation headers to better understand the provided information for the "info" sub-command.
(8) » Added sub-command: "clearalerts" - Easily remove all alerts for a mine, or all mines with one command.
(9) » Fixed console error with the ProgressBar placeholder.
(10) » Removed the color characters from the console message about an update available.
(11) » Fixed GUI bug: In the "Mine List" menu right-clicking a mine opens the mangement menu and didn't teleport you to the Mines teleport location.
(12) » Removed all bold from GUI's.
(13) » Changed some of the default colors for the GUI's. (Trying not to look like PrisonMines - not sure why Kyle wanted this tbh)
(14) » Added a maximum radius of 50 to the "near" sub-command.
(15) » Fixed hologram display bug with Mines placeholders when using the MineQueueTask.


Have any suggestions? PM me or leave them in
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(Note: There is always an updated version of the
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:sleep:
----------, Aug 17, 2020

(1) » Redeveloped the MineQueueTask to be extremely lightweight. This should increase the performance for MineQueue usage.
(2) » Added more information to the "/mine info (mine)" sub-command.

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(Note: There is always an updated version of the
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:sleep:
----------, Aug 17, 2020

(1) » Added support for 1.7.
(2) » Fixed progress bar placeholder.

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:sleep:
----------, Aug 14, 2020

(1) » Fixed bug with children not resetting properly.

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:sleep:
----------, Aug 7, 2020

(1) » Fixed console error when breaking signs.
(2) » Attempted to correct issues with the progress bar placeholder.

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:sleep:
----------, Aug 5, 2020

(1) » Removed the ability to allow/deny block breaking for Mines when resetting, individually.
(2) » Removed the "blockBreaking" sub-command all together.
(3) » Added setting to config: "Allow-Block-Breaking-While-Mines-Reset"

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:sleep:
----------, Aug 2, 2020

(1) » Fixed issue with the "tp" sub-command's permissions not working properly.
(2) » Changed the "tp" sub-command's permissions to require the mines name to be capitalized properly to the mines name rather than all lowercase.

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(Note: There is always an updated version of the
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:sleep:
----------, Jul 20, 2020

(1) » Removed extra debug methods from the following Tasks: EffectTask, FlyTask & ResetCooldownTask.
(2) » Completely redeveloped the PercentageTask. (Should be WAY more efficient!)

Have any suggestions? PM me or leave them in
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(Note: There is always an updated version of the
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:sleep:
----------, Jul 17, 2020

(1) » Added: "Children" to /mine info. (Tells you if the mine has children)
(2) » Added: "Resetting" to /mine info. (Tells you if the mine is resetting)
(3) » Added: "Reset Msgs" to /mine info. (Tells you if the mine has reset messages enabled)
(4) » Added: "Broadcast Msgs" to /mine info. (Tells you if the reset messages are broadcasts) --- This will only appear if the "Reset Msgs" are enabled for the mine.


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(Note: There is always an updated version of the
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:sleep:
----------, Jul 13, 2020

(1) » Redeveloped the permission checking method to insure no issues.
(2) » Fixed issue with removing alerts from mines.
(3) » Fixed possible issues with Alerts not loading for a mine when adding/removing Alerts for "Mines (1.13 - 1.16.1)".

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(Note: There is always an updated version of the
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:sleep:
----------, Jul 4, 2020

(1) » Fixed permissions for "Mines (1.13 - 1.16.1)". My apologizes.
(2) » Fixed occasional console error from using the EffectTask.

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(Note: There is always an updated version of the
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:sleep:
----------, Jul 3, 2020

(1) » Cleaned and improved general code for all Tasks.
(2) » Attempted to fix issue where some users experience console errors upon server boot-up regarding tasks.

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:sleep:
----------, Jul 1, 2020

(1) » Sub-commands obtaining the '-all' usage to quickly edit all your mines:
• SAMR/SetAutoMessagesRadius
• SetFly
• AddAlert
• RemoveAlert
• BlockBreaking
• SetSpeed
• SetResetType

(2) » Added "setspeed" to the commands list.
(3) » Added sub-command: "setresettype"
(4) » Added support up to 1.16.1.


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(Note: There is always an updated version of the
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:sleep:
----------, Jun 29, 2020

(1) » Players will now teleport to a mines set tp location when they reconnect inside of a mine.
(2) » Added debug messages to the EffectTask. (Fixing NullPointerException and helping users)
(3) » Added debug messages to the FlyTask. (Fixing NullPointerException and helping users)


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(Note: There is always an updated version of the
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:sleep:
----------, May 25, 2020

(1) » Cleaned up player events with Mine Signs.
(2) » Added message when you break a Mine sign.
(3) » Added permission: mines.signs.place.(sign type)
(4) » Added "-all" to the 'blockbreaking' sub-command.

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(Note: There is always an updated version of the
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:sleep:
----------, May 8, 2020

(1) » Fixed bug where the region for the mine fly would be off by one row.

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:sleep:
----------, May 4, 2020

(1) » Fixed MineFly & MineEffect regions with some mines.
(2) » Fixed MineEffects being randomly obtainable in another world. ( Because this makes sense... ;-; )
(3) » Added sub-command: "near" (Check if there are any Mines near you)
(4) » Added message: "No Mines Within That Radius" (messages.yml)
(5) » Added message: "Mines Found" (messages.yml)
(6) » Added "Current % broken" to the "/mines info (mine)" display.

Note:
It is suggested that you allow your messages.yml to
naturally regenerate for all the new messages.​

Have any suggestions? PM me or leave them in
the discussion tab of this resource! (y)

(Note: There is always an updated version of the
config.yml on the main page of this resource.)

:sleep:
----------, Apr 28, 2020

(1) » Had to make the MineQueueTask never be asynchronous as it caused issues for some users. (The Mine itself will still reset asynchronously if "Performance-Focused" is enabled)

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:sleep:
----------, Apr 20, 2020

(1) » Fixed bug where players wouldn't teleport instantly when a mine resets.
(2) » Added sub-command: "/mines addalert (mine) (#)"
(3) » Added sub-command: "/mines removealert (mine) (#)"
(4) » Added a page 4 to "/mines help (page)"
(5) » Added message: Messages.Mine.Alerts.Added (messages.yml)
(6) » Added message: Messages.Mine.Alerts.Already Exists (messages.yml)
(7) » Added message: Messages.Mine.Alerts.Removed (messages.yml)
(8) » Added message: Messages.Mine.Alerts.Not an Alert (messages.yml)
(9) » Updated "Mines (1.13 - 1.15.2)"'s messages.yml file. (My bad)
(10) » Slight performance improvements on the mine resetting instance.

Note:
It is suggested that you allow your messages.yml to
naturally regenerate for all the new messages.​

Have any suggestions? PM me or leave them in
the discussion tab of this resource! (y)

(Note: There is always an updated version of the
config.yml on the main page of this resource.)

:sleep:
----------, Apr 13, 2020

(1) » Fixed no color with the "Update Available" message.
(2) » Added a page 3 to "/mines help (page)"
(3) » Added a method to all Mines that tells whether or not the Mine is resetting.
(4) » Added an option to Mines where you can disable block breaking while the Mine is resetting.
(5) » Added a sub-command to display the region of a Mine. ("/mine showregion")
(6) » Added a sub-command to toggle allowing block breaking while resetting for your Mines. ("/mines blockBreaking")
(7) » Added a sub-command to set the radius for a Mines auto-messages. ("/mines setautomessagesradius" & "/mines samr")
(8) » Added "Resets at % mined:" to the info that '/mine info (mine)' displays.
(9) » Added message: "Messages.Mine.Set Auto Messages Radius" (messages.yml)
(10) » Added message: "Messages.Mine.Set Allowing To Break Blocks While Resetting" (messages.yml)
(11) » Added message: "Messages.Mine.Region Toggled" (messages.yml)
(12) » Added message: "Messages.Mine.Auto Resetting Alerts" (messages.yml)
(13) » Added fully configurable Mine timer update messages. (Only to players in the configurable radius)

Planned for next update:
• Sub-commands to add & remove times from a Mines auto resetting alerts.​

Note:
It is suggested that you allow your messages.yml to
naturally regenerate for all the new messages.​

Have any suggestions? PM me or leave them in
the discussion tab of this resource! (y)

(Note: There is always an updated version of the
config.yml on the main page of this resource.)

:sleep:
----------, Apr 5, 2020

(1) » Permissions have been changed. (These are final)
(2) » Added "mines.update" permission. (Automatic "Update Available message)

Planned for next update:
• Automatic "Mine resetting in x seconds" messages
• A configurable range from the mine that said messages will work from.​

Have any suggestions? PM me or leave them in
the discussion tab of this resource! (y)

(Note: There is always an updated version of the
config.yml on the main page of this resource.)

:sleep:
----------, Apr 2, 2020

(1) » Added permissions for all sub-commands. (mines.(sub-command))
Example: mine.addblock
(2) » Added permissions for the teleport sub-command. (mines.tp.(mine))

Have any suggestions? PM me or leave them in
the discussion tab of this resource! (y)

(Note: There is always an updated version of the
config.yml on the main page of this resource.)

:sleep:
----------, Mar 29, 2020

(1) » Fixed bug when using "Performance-Focused" mode, you'd get an error in console when trying to teleport players out of the mine.

Have any suggestions? PM me or leave them in
the discussion tab of this resource! (y)

(Note: There is always an updated version of the
config.yml on the main page of this resource.)

:sleep:
----------, Mar 22, 2020

(1) » Attempted to fix a bug where your server would randomly crash from a teleport event.

Have any suggestions? PM me or leave them in
the discussion tab of this resource! (y)

(Note: There is always an updated version of the
config.yml on the main page of this resource.)

:sleep:
----------, Mar 15, 2020

(1) » Made it so when a player joins, if they're inside of a mine they get teleported to the mines set teleport location.
(2) » Added a new method to the instance of a Mine: "teleportPlayer(Player p)

Have any suggestions? PM me or leave them in
the discussion tab of this resource! (y)

(Note: There is always an updated version of the
config.yml on the main page of this resource.)

:sleep:
----------, Mar 7, 2020

(1) » Attempted to fix a bug with schematics when they're of a very large size returning an error in console.

Have any suggestions? PM me or leave them in
the discussion tab of this resource! (y)

(Note: There is always an updated version of the
config.yml on the main page of this resource.)

:sleep:
----------, Feb 25, 2020

(1) » Fixed bug with the PAPI placeholder: percentbroken
(2) » Added new feature: Get notifications if an update is available. (Permission: mines.update)
(3) » Added new setting: "Check-For-Updates" (config.yml)
(4) » Added new message: "Update Available" (messages.yml)


Have any suggestions? PM me or leave them in
the discussion tab of this resource! (y)

(Note: There is always an updated version of the
config.yml on the main page of this resource.)

:sleep:
----------, Feb 23, 2020

(1) » Added configurability option for the Mine fly height. (config.yml - Settings.Mine-Fly-Height)
(2) » Slightly improved upon TokenEnchant support.
(3) » Changed the percent mined PAPI placeholder to display as #% instead of #.#%.


Have any suggestions? PM me or leave them in
the discussion tab of this resource! (y)

(Note: There is always an updated version of the
config.yml on the main page of this resource.)

:sleep:
----------, Feb 21, 2020

(1) » Redeveloped the code for TokenEnchant's Explosive support. (Performance + possible bug fix under certain circumstances)

Have any suggestions? PM me or leave them in
the discussion tab of this resource! (y)

(Note: There is always an updated version of the
config.yml on the main page of this resource.)

:sleep:
----------, Feb 18, 2020

(1) » Fixed bug where in some instances a mine would infinitely reset.

Have any suggestions? PM me or leave them in
the discussion tab of this resource! (y)

(Note: There is always an updated version of the
config.yml on the main page of this resource.)

:sleep:
----------, Feb 17, 2020

(1) » Added configurability for the PlaceholderAPI progress bar.

Have any suggestions? PM me or leave them in
the discussion tab of this resource! (y)

(Note: There is always an updated version of the
config.yml on the main page of this resource.)

:sleep:
----------, Feb 4, 2020

(1) » You can now use '-all' in the srp sub-command to change all mines reset percentage.
(2) » You can now use '-all' in the sri sub-command to change all mines reset interval.
(3) » Fixed a double message in the srp sub-command.
(4) » Fixed bug when doing '/mine srp/sri (name)' without a last argument, which produced an error in console.
(5) » Fixed formating when the srp sub-command isn't completed.
(6) » Fixed issue with using '-all' in the reset sub-command sometimes not working.


Have any suggestions? PM me or leave them in
the discussion tab of this resource! (y)

(Note: There is always an updated version of the
config.yml on the main page of this resource.)

:sleep:
----------, Feb 3, 2020

(1) » Recoded the block chance event to be more precise. (Requested by
@Askingg)
(2) » Fixed issue where some blocks wouldn't load in properly on a mine automatically resetting.

Have any suggestions? PM me or leave them in
the discussion tab of this resource! (y)

(Note: There is always an updated version of the
config.yml on the main page of this resource.)

:sleep:
----------, Feb 2, 2020

(1) » Fixed bug with Mine Wand.
(2) » Fixed percentages not updating properly.
(3) » Added a new class specifically for TE support.
(4) » Improved bootup methods.
(5) » Improved bootup output data.


Have any suggestions? PM me or leave them in
the discussion tab of this resource! (y)

(Note: There is always an updated version of the
config.yml on the main page of this resource.)

:sleep:
----------, Feb 2, 2020

(1) » Fixed bug with the Mine Wand not working for some versions.

Have any suggestions? PM me or leave them in
the discussion tab of this resource! (y)

(Note: There is always an updated version of the
config.yml on the main page of this resource.)

:sleep:
----------, Jan 30, 2020

(1) » Added tab completion support for all sub-commands that mines has.
[​IMG]
(2) » Found and removed useless sub-commands.


Have any suggestions? PM me or leave them in
the discussion tab of this resource! (y)

(Note: There is always an updated version of the
config.yml on the main page of this resource.)

:sleep:
----------, Jan 23, 2020

(1) » Added support for TokenEnchant Explode event. (All mine stats will now update properly when using an Exploding enchant from TokenEnchant)

Have any suggestions? PM me or leave them in
the discussion tab of this resource! (y)

(Note: There is always an updated version of the
config.yml on the main page of this resource.)

:sleep:
----------, Jan 22, 2020

(1) » Added support for 1.15.2.
(2) » Added a new sub-command. "setfly" (Toggles a mines Mine fly)
(3) » Added new messages to the 'messages.yml' file for the new "setfly" sub-command.
(4) » Added tab-completion for all other sub-commands. (setspeed, panel, setregion & setfly)
(5) » Changed the "Mine fly" region to be 3 blocks above the mines region. (Prevents chat spam when a player is jumping on top of a mine and is also rather annoying to deal with)
(6) » Fixed the Mine fly messages not being the messages from the 'messages.yml'.

Please allow your messages.yml file
to naturally regenerate to use the
new "setfly" sub-command.​

Have any suggestions? PM me or leave them in
the discussion tab of this resource! (y)

(Note: There is always an updated version of the
config.yml on the main page of this resource.)

:sleep:
----------, Jan 22, 2020

(1) » Fixed the default message when changing a mines Speed affect. (Was supposed to be '%mine%' and not 'mine%')
(2) » Changed the effect played for the VisualizerTask when using the Mine wand to SMOKE. (This is for the 1.13 - 1.15.1 version - Previous effect had sounds)
(3) » Accidentally put a 'save()' method in the 1.8.2 - 1.12.2 version's code for the reset event. (Caused errors in some instances)


Have any suggestions? PM me or leave them in
the discussion tab of this resource! (y)

(Note: There is always an updated version of the
config.yml on the main page of this resource.)

:sleep:
----------, Jan 18, 2020

(1) » Fixed issue with the new mine reset message being broken. (Displaying %prefix% and %mine%)

Have any suggestions? PM me or leave them in
the discussion tab of this resource! (y)

(Note: There is always an updated version of the
config.yml on the main page of this resource.)

:sleep:
----------, Jan 15, 2020

(1) » Added placeholder: blocksprogressbar (A progress bar for the blocks remaining in a mine)
(2) » Added new setting to the config.yml: "Settings.Broadcast-Mines-Resetting"
(3) » Fixed mines not alerting players via message when a mine resets.
(4) » Fixed mines block data not resetting when a mine resets. (I can't believe this wasn't a thing...)
(5) » Fixed console error that occurred when holding the Mine wand and punching the air.
(6) » Reworked some of the events when a Mine resets to help with performance.

Have any suggestions? PM me or leave them in
the discussion tab of this resource! (y)

(Note: There is always an updated version of the
config.yml on the main page of this resource.)

:sleep:
----------, Jan 15, 2020

(1) » Fixed issue with players without permission being able to view your mine names using tab completion.

Have any suggestions? PM me or leave them in
the discussion tab of this resource! (y)

(Note: There is always an updated version of the
config.yml on the main page of this resource.)

:sleep:
----------, Jan 13, 2020

(1) » Added support for tab completion with commands that have usage for a mine.
(2) » Added support for tab completion for the 'convert' sub-command.


Have any suggestions? PM me or leave them in
the discussion tab of this resource! (y)

(Note: There is always an updated version of the
config.yml on the main page of this resource.)

:sleep:
----------, Jan 13, 2020

(1) » '/mine list' will now have the block per mine display the block with the highest percentage in the mine.
[​IMG]
(2) » Fixed typo with '/mines info (mine)' (Blocks mined was blocks remaining)

Have any suggestions? PM me or leave them in
the discussion tab of this resource! (y)

(Note: There is always an updated version of the
config.yml on the main page of this resource.)

:sleep:
----------, Jan 11, 2020

(1) » Added '/mine info (mine)'
[​IMG]

(2) » Made it so if you have the PercentageTask timer disabled (set to 0) it won't show that info when looking up a mines info with the new command.
(3) » Fixed bug when you changed the SignTask timer it would affect the Mine reset signs cooldown.
(4) » Added a separate timer for the Mine reset signs.
(5) » Added an option in the config.yml to allow you to disable the new separate timer for Mine reset signs.
[​IMG]
(6) » Cleaned up code for the SignTask event for performance.

Have any suggestions? PM me or leave them in
the discussion tab of this resource! (y)

(Note: There is always an updated version of the
config.yml on the main page of this resource.)

:sleep:
----------, Jan 8, 2020

(1) » Fixed bug where randomly a mines teleport location would return null and spam console. (Yes... yet another)

Have any suggestions? PM me or leave them in
the discussion tab of this resource! (y)

(Note: There is always an updated version of the
config.yml on the main page of this resource.)

:sleep:
----------, Jan 8, 2020

(1) » Made the SignTask timer configurable:
[​IMG]
(2) » Made it so you can disable the PercentageTask entirely if desired.
[​IMG]


Have any suggestions? PM me or leave them in
the discussion tab of this resource! (y)

(Note: There is always an updated version of the
config.yml on the main page of this resource.)

:sleep:
----------, Jan 7, 2020

(1) » Made the placeholder "timeuntilreset" for PlacerholderAPI also display hours. (Suggested by @ApolloBstr)

Have any suggestions? PM me or leave them in
the discussion tab of this resource! (y)

(Note: There is always an updated version of the
config.yml on the main page of this resource.)

:sleep:
----------, Jan 7, 2020

(1) » Fixed bug where on random occasions the teleporting on mine reset instance would have a world console error.

Have any suggestions? PM me or leave them in
the discussion tab of this resource! (y)

(Note: There is always an updated version of the
config.yml on the main page of this resource.)

:sleep:
----------, Jan 6, 2020

(1) » Added PlaceholderAPI support. (Not sure why Mines didn't have this previously...)

Have any suggestions? PM me or leave them in
the discussion tab of this resource! (y)

(Note: There is always an updated version of the
config.yml on the main page of this resource.)

:sleep:
----------, Jan 6, 2020

(1) » Fixed a console error when breaking a Sign with no Mine Signs registered.
(2) » Fixed a console error when interacting with a Sign with no Mine Signs registered.
(3) » Tweaked some messages.


Have any suggestions? PM me or leave them in
the discussion tab of this resource! (y)

(Note: There is always an updated version of the
config.yml on the main page of this resource.)

:sleep:
----------, Jan 6, 2020

(1) » Added 'Performance-Focused' option in the config:
[​IMG]

(2) » Tweaked the default messages for signs. (Added a prefix and made them make more sense by default)

Please update your config.yml
for this version. I'd suggest just letting
it regenerate naturally.​

Have any suggestions? PM me or leave them in
the discussion tab of this resource! (y)

(Note: There is always an updated version of the
config.yml on the main page of this resource.)

:sleep:
----------, Jan 5, 2020

(1) » Had to make the SignsTask not async. (Sorry :cry:)
(2) » Tweaked the plugin load up text banner.

Have any suggestions? PM me or leave them in
the discussion tab of this resource! (y)

(Note: There is always an updated version of the
config.yml on the main page of this resource.)

:sleep:
----------, Jan 5, 2020

(1) » Had to make the PercentageTask non-async as it caused console errors.
(2) » Made the SignTask async! (Helps with large amounts of mine signs!)
(3) » Made the Mine Queue task async. (Large queues should no longer have any affect on the server TPS)


Have any suggestions? PM me or leave them in
the discussion tab of this resource! (y)

(Note: There is always an updated version of the
config.yml on the main page of this resource.)

:sleep:
----------, Jan 5, 2020

(1) » The PercentageTask now runs successfully in Async mode. (Performance!)
(2) » The main mine resetting task now runs successfully in Async mode. (Extra performance!!)
(3) » Fixed bug with players not teleporting to a mines set teleport location on mine reset.
(4) » Fixed the console error when using Mine queues when attempting to teleport players to the mines teleport location on mine reset.


Have any suggestions? PM me or leave them in
the discussion tab of this resource! (y)

(Note: There is always an updated version of the
config.yml on the main page of this resource.)

:sleep:
----------, Jan 5, 2020

(1) » New option in the config:
[​IMG]
This allows you to control the performance of the plugin if you have a lot of mines.
A very slight drawback for an overall performance boost!

Please update your config.yml
for this version. I'd suggest just letting
it regenerate naturally.​

Have any suggestions? PM me or leave them in
the discussion tab of this resource! (y)

(Note: There is always an updated version of the
config.yml on the main page of this resource.)

:sleep:
----------, Jan 4, 2020

(1) » Added 2 new methods to the API. (getTeleportLocation & getTotalBlockAmount)
(2) » Tweaked the Night vision effect. (Hopefully fixing the flicker issue)


Have any suggestions? PM me or leave them in
the discussion tab of this resource! (y)

(Note: There is always an updated version of the
config.yml on the main page of this resource.)

:sleep:
----------, Jan 4, 2020

(1) » Fixed issue with the 'Mine Wand' on 1.8 - 1.8.2.
(2) » Made it so you don't have to type materials in caps when adding/removing blocks from a mine.
(3) » Attempted to fix a laggy occurrence when converting from JetsPrisonMines.

Have any suggestions? PM me or leave them in
the discussion tab of this resource! (y)

(Note: There is always an updated version of the
config.yml on the main page of this resource.)

:sleep:
----------, Jan 3, 2020

(1) » Fixed issue when creating a Mine where it would create a duplicate Mine in all caps.
(2) » Fixed issue where when using the 'Mine Wand' it would send 2 of the same message in some occurrences.
(3) » Fixed issue from when you convert from another plugin, it would state the region doesn't exist, when it did.
(4) » Fixed all issues when converting from JetsPrisonMines.
(5) » When converting from JetsPrisonMines, the mines reset percentage and reset timer will now also transfer.

Have any suggestions? PM me or leave them in
the discussion tab of this resource! (y)

(Note: There is always an updated version of the
config.yml on the main page of this resource.)

:sleep:
----------, Jan 2, 2020

(1) » Completely changed how the night vision effect works. (Once the effect is added, it doesn't rebuffer at a certain time, it will only be added back if the player doesn't have the effect at all)
(2) » Hopefully fully fixed the issue with some mines not converting properly from JetsPrisonMines.
(3) » Cleaned up some of the mainframe of the plugin, hoping to slightly improve performance.


Have any suggestions? PM me or leave them in
the discussion tab of this resource! (y)

(Note: There is always an updated version of the
config.yml on the main page of this resource.)

:sleep:
----------, Jan 2, 2020

(1) » Fixed the Nightvision effect.
(2) » Fixed error when converting from JetsPrisonMines.

Have any suggestions? PM me or leave them in
the discussion tab of this resource! (y)

(Note: There is always an updated version of the
config.yml on the main page of this resource.)

:sleep:
----------, Dec 31, 2019

(1) » Fixed timer for all Effects. (Was previously 5 seconds, which caused issues, it's now 10 seconds and rebuffs at 6 seconds)
(2) » Added support to convert from JetsPrisonMines.

Have any suggestions? PM me or leave them in
the discussion tab of this resource! (y)

(Note: There is always an updated version of the
config.yml on the main page of this resource.)

:sleep:
----------, Dec 30, 2019

(1) » Fixed the [blocksbroken] sign.
(2) » Fixed the [percentleft] sign.
(3) » Fixed the [percentbroken] sign.
(4) » Fixed issue with a certain sign type not working on the 1.8 - 1.12.2 version.
(5) » Fixed issue for sign compatibility specifically for 1.13 on the 1.13 - 1.15 version.
(6) » Added support for 1.15.1

Have any suggestions? PM me or leave them in
the discussion tab of this resource! (y)

(Note: There is always an updated version of the
config.yml on the main page of this resource.)

:sleep:
----------, Dec 30, 2019

(1) » Fixed console spam issue with the PercentageTask. (Finally)
(2) » Fixed Effects in Mines.
(3) » Fixed symbols for signs in the commands.

Have any suggestions? PM me or leave them in
the discussion tab of this resource! (y)

(Note: There is always an updated version of the
config.yml on the main page of this resource.)

:sleep:
----------, Dec 29, 2019

(1) » Fixed bug that caused the console to be spammed with an error.

Note:
I didn't have time to test this, so if
you experience any issues, please
let me be aware of them. Enjoy! :giggle:

Have any suggestions? PM me or leave them in
the discussion tab of this resource! (y)

(Note: There is always an updated version of the
config.yml on the main page of this resource.)

:sleep:
----------, Dec 29, 2019

(1) » Added support for 1.15.

Note:
This update does not include any bug fixes.
I understand many people are wanting bug fixes with the
numerous bugs that have been reported to me.
I plan to hopefully be able to fix all the bugs that
are reported to me. Please understand
that when I obtained this resource, I was
unaware of the issues that it had.​

Have any suggestions? PM me or leave them in
the discussion tab of this resource! (y)

(Note: There is always an updated version of the
config.yml on the main page of this resource.)

:sleep:
----------, Dec 20, 2019

[​IMG]
Developer Build - Version 4.8.0

Welcome to Mines (v4.8.0), in this update you can tell me the issues with it and it's not a official supported build.
----------, Dec 7, 2019

[​IMG]
Internal Improvements - Version 4.7.0

Welcome to Mines (v4.7.0), in this update you'll see a huge revamp of Mines system meaning that the plugin has been heavily optimized since last update.

Changes:
• Updated API - Instructions are below to remove a block from a mine
Code (Text):
mine.setBlocksRemaining(mine.getBlocksRemaining() - 1);
• Fixed system's internal tasks.
• Fixed system's internal command interface.
• Fixed system's internal converter.
• Fixed system's UI for fixes for all versions supported.
• Fixed system's core timed clock.
• Fixed system's sign system for all versions supported.
• Fixed system's interaction handler not correctly working for wands.
• Fixed system's position misinterpreting blocks.
• Fixed system's inventory handler.
• Fixed system's player handler.
• Fixed system's timed reset not correctly resetting it's time.
• Fixed system's metrics not correctly calculating.
• Fixed system's developer events.
• Fixed system's region util.
• Fixed system's file system.
• Fixed system's inventory item listener.
----------, Nov 28, 2019

[​IMG]
Internal Improvements - Version 4.6.0

Welcome to Mines (v4.6.0), in this update you'll see tasks fixes, and performance fixes.

Changes:
• Fixed block percentage system.
• Fixed mines queue system
• Fixed mines reset system
• Fixed UI issues.
----------, Nov 9, 2019

[​IMG]
Internal Improvements - Version 4.5.0 Beta

Welcome to Mines (v4.5.0 Beta), in this update you'll see tasks fixes, and performance fixes.

Changes:
• Fixed a bunch of issues with 1.14 build
• Fixed a bunch of issues with 1.7-1.13.2 build

Note: 4.5.0 is in beta meaning it's not suggested to run publicly, if you have any issues contact me in my discord server: https://discord.gg/4kCfpq4/
----------, Nov 9, 2019

[​IMG]
Internal Improvements - Version 4.2.0

Welcome to Mines (v4.2.0), in this update you'll see tasks fixes, and performance fixes.

Changes:
• Fixed tasks being disabled in 4.1.0.
• Fixed UI opening issues
• Fixed incorrect arguments for /mine flag causing it to not work.
• Cleaned up wand handler (soon to be moved to NBT in 4.3.0) for performance.
• Cleaned up startup message.

This is all the updates for this week hope to see you in 1 week for the new GUI system to allow support for 1.13 & 1.14, and hooks fixed.
----------, Sep 17, 2019

[​IMG]
Internal Improvements - Version 4.1.0

Welcome to Mines (v4.1.0), in this update you'll see multiple bugs fixed, and features added (below).

Changes:
• Fixed converter issues when trying to convert PrisonMines 3.1.0 to Mines (notice reset types are not converted, but regions should be)
• Fixed GUI issues when using the plugin with ancient versions.
• Fixed percentage reset issues, that wouldn't always reset correctly.
• Fixed API events [MinePostResetEvent & MinePreResetEvent] not firing.
• Recreated startup message to show more information, and be a lot nicer.
• Disabled Auto Updater for now because of recent issues
• Improved mine cache to be less ram eating.
• Improved data performance when editing mines.
• Added Mine Flags /mine flag (name)

Mine Flag Types:
• resettype
• resetmessage
• broadcastmessage
• srp
• sri

That is all for these two weeks Hope to see you at 4.2.0 in 2 weeks (or less)
In the next update you'll experience multiple performance related fixes, and hooks not correctly working.
----------, Sep 11, 2019

[​IMG]
Welcome to Mines (v4.0.1), in this update you'll see removal of the Auto Sell task temporary, but we've made sure that mines are able to be created due to people experiencing issues.
----------, Aug 28, 2019

[​IMG]
Welcome to Mines (v4.0.0), we hope you enjoy our long break to work on a brand new version to maximize your server with multiple upgrades in performance along with removal of multiple bugs, notice this version may still have a few issues due to being released earlier than planned.

You'll see a updated list of features on our resource page.
----------, Aug 28, 2019

[​IMG]

Fixed:
● Issue with mine fly not toggling after changing it in game
● Issue with async blocks when doing the reset manager checks
● Issue with GUI's not functioning properly
● Issue with commands sometimes messing up
● Issue with position message being shown twice when right clicking
● Issue with mine class being static and causing issues making the plugin taking longer
● Issue with updater sometimes not functioning properly
● Issue with API sometimes not firing when a mine exists.
● Issue with Auto Sell not working properly (requires the player to be in auto sell mode)
● Issue with Region not firing always.
● Issue with block placing not always firing correctly.
● Issue with being teleport back to a mine.
● Issue with interacting in Mine List.
● Issue with blocks not showing up correctly in the block manager.
● Issue with tasks running slowly.
● Issue with regex not working correctly in the chance GUI.
● Issue with the block editor, with a chance giving the wrong amount.
● Issue with a player not always being found inside of a mine.
● Issue with a block not always being found inside of a mine.
● Issue with children broadcasting a debug message, when it was resetting it's children's children.
● Issue with GUI's breaking when updating timer or percentage left in a mine.
● Issue with Percentage Reset's amount going into a negative.
● Issue with Composition for grabbing chances, and a block.
● Issues with the plugin automatically resetting.
● Issues with summing a list together.
● Issue with representing the time with the TimeUtil.

Just for those wondering, this is not v4.
----------, Jul 4, 2019

[​IMG]

Changed:
● Changed async tasks to sync tasks for percentage left checking which has been causing issues on people trying to run the plugin.

Just for those wondering, this is not v4.
----------, Jul 3, 2019

[​IMG]

Added:
● I have added back Auto Sell support to hopefully allow people to update their versions.

Fixed:
● I have majorly improved the tasks that the plugin does for checks, to hopefully fix timings for those who have been saying it is looking bad.
----------, Jun 29, 2019

[​IMG]

Fixed:
● Fixed where converters had a error, whilst trying to grab the reset type, so now all default reset types are Gradual.
● Fixed GUI issues where color codes weren't showing up.
● Fixed issue with /mine info not working.
● Fixed issue with mine fly not working always, and potentially spamming.
----------, Jun 22, 2019

[​IMG]

Added:
● PrisonMines converter.

Fixed:
● Fixed an permission issue where people could see the updater message, without having the permission.
----------, Jun 22, 2019

[​IMG]

Added:
● Added a new API method that was requested by @Tlsslurp.
You can now grab the block data of a mine from the API that will give you a hashmap of MaterialData with their associated chances per block that is in the mine.
Code (Text):
AsylumMines.getAPI().getBlockData("minename");
Fixed:
● Fixed up some issues that may have been caused in GUIs.
● Fixed up some of the GUIs so that they can potentially load milliseconds faster than before.
● Fixed up some issues with the mine class that would cause the mine fly to spam the player on leaving/entering a mine.
● Fixed up some issues that would cause blocks to sometimes go null in the mine.
● Fixed a issue where wool wasn't able to work correctly
● Fixed a issue that allowed you to put any data in the adding of a block and it wouldn't say that you couldn't meaning it added a null block to your mine.
● Fixed a issue where the prefix could not always show up when the plugin loaded or a player joined.
● Fixed an issue on my side for where it would send the update notification whilst making a newer version of the plugin.
● Fixed a issue where there could be potential null errors whilst trying to set a block in the mine.
● Fixed up the gradual resetting of a mine
● Fixed up an issue where resetting would sometimes impact the server by a large amount running the insane method.
----------, Jun 19, 2019

[​IMG]

Fixed:
● Issues with gradual block breaking not working.
● Fixed issue about being spammed with wait till the mine is reset messages when the mine wasn't resetting.
----------, Jun 19, 2019

[​IMG]

Fixed:
● Issues with Mine Fly, not working.
----------, Jun 18, 2019

[​IMG]

Fixed:
● Issue where interacting with a wand on air would cause a error.
● Region issues where you couldn't select or create mines due to issues with regions.
----------, Jun 16, 2019

[​IMG]

Removed:
● Removal of FastAsyncWorldEdit support due to causing issues for regions.
----------, Jun 16, 2019

[​IMG]

Improvements:
● Improved region system for mines.
● Improved API.

Added:
● Blocks list method for API, below is a example of how you can get blocks for all mines.

Code (Text):
List<String> mines = AsylumMines.getAPI().getMines();
for (String s : mines) {
    List<Block> blocks = AsylumMines.getAPI().getBlocks(s);
    // do this with blocks.
}
----------, Jun 15, 2019

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Improvements:
● Improved percentage resets.
● Improved API.
● Loading of mines.
● Method improvements for block placement.

Please reset your config.yml to not have any issues or add:

Code (Text):
# What runnables should be enabled on inital load?

Runnables:
  Reset: True
  Percentage: True
----------, Jun 14, 2019

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Improvements:
● Improved how blocks were placed, which cause less lag when using huge mines.

Added:
● Insane Reset Type.
----------, Jun 5, 2019

[​IMG]

Fixed:
● Issue where if you had FAWE (FastAsyncWorldEdit) it wouldn't allow you to create other regions correctly.
----------, Jun 5, 2019

[​IMG]

Fixed:
● Percentages outputting errors if regions that divided by 0.
----------, Jun 5, 2019

[​IMG]

Fixed:
● Percentages not working correctly, and not displaying correctly in the GUI
● GUI not always updating correctly.
● Runnables for GUIs not updating correctly, and not updating at soon as they should.

Added:
● Added FAWE support for selecting and creating mines.
----------, May 28, 2019

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Added:
● I have finally added a mine wand, which you can get using /mine wand, you must either add this manually or reset your config.yml to add the configuration of the wand's item.

Code (Text):

# Configuration of Wand

Wand:
  Display Name: "&bMine Wand"
  Lore:
  - "&fLeft click to set position 1"
  - "&fRight click to set position 2"
----------, May 23, 2019

[​IMG]

Fixed:
● Percentage's never being counted
● Fixed up some inventory code to hopefully make it more optimized.

Changed:
● Up'd the speed of the MAX setting to hopefully help some people who believe that it was too quick for some servers from (2 ticks to 5 ticks)

Removed:
● Removed "convert" sub command, until I work on adding the converter within the next few updates.
----------, May 23, 2019

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Hey everyone, here's a new update that will help those who use my plugin as a API, and as a notice that you shouldn't update to this, if you currently use AutoSell (due to it being removed from this version) until AutoSell's new API.

API Changes:
● Fixed where you couldn't grab the API from the main method.
● Fixed method to check if a location was inside of the mine.

Expect API Docs to update within the next 15-30 minutes.
----------, May 21, 2019

[​IMG]

Fixed:
● An issue where there would be a null pointer exception when deleting a file and the timer's hash map still contained that mine.
● An issue where the percentage checker was checking the mine twice when it could be only checking each location once to increase performance and less checks in the plugin.
● An issue where the mine plugin would not update the percentage reset when the mine was resetting.
----------, May 1, 2019

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Fixed:
● Paper Spigot 1-13 Export not supported.
● Cleaned up updater code to run a lot smoother.

Expect a update sometime tomorrow adding the wand, sorry for it not being in this update, but this was just to compile 1.13 Paper Spigot for this as it wasn't working previously.
----------, Apr 14, 2019

[​IMG]
Fixed:
● Fixed Percentage GUI not working from Reset Manager
● Improved Updater Checker
● Fixed events not working correctly while inside the mine not working on the correct side
● Fixed Reset Delays not always outputting
● Fixed up where regions wouldn't correctly grab the correct coordinate.

Part 2 of 2 update this week.

Next update will be adding a wand for easier management for configuring and creating mines.
----------, Apr 11, 2019

[​IMG]
Fixed:
● Fixed Timer API, made it a lot faster requiring less checks while updating.
● Reduced the panel's code when checking.
● Increased the speed for blocks, and fixed task events suggested by @PCPSells, because of affecting the TPS (Ticks per second) when placing blocks at a massive speed at a massive amount at a time.
● Fixed up Mine Fly event to run a lot smoother in the mines, without spamming happening to the players.
● Fixed the resetting algorithm to reset children faster than the other mines to prevent issues of mines being reset or overlapped multiple times.
● Fixed all isInside methods to be able to check more accurately to know where a player is and where they are breaking.
● Decreased Updater's code to make it run more smoothly.
● Fixed issues that there were extra loops in our methods that kept making time add up when resetting per layer.
● Fixed an issue where the percentage reset mine would count blocks that shouldn't be counted giving it a negative amount in the GUI.
● Faster saving, producing more performance to be able to maximize the optimization to the top notch.
● Began slowly moving the GUI's to my new and improved inventory system to be able to offer a higher quality with unlimited pages, and higher quality configuration.
● Fixed where there was a random "This mine's block data is full!"
● Fixed where the children GUI added some mines numerous times when they were already added.
● Fixed an issue where some of the configuration that was shown wasn't editable.
● Fixed an issue where when creating an item it was going through extra splitting which was unnecessary taking up more time to open the GUIs.
● Fixed an issue where the top block in the mine panel wasn't showing the top block that is in their mine.
● Fixed where the percentage adding and removal was horrible, and should be improved by the next update generally maximizing performance to those using the plugin.
● Fixed where people weren't able to mine in a mine while it was resetting, until it was completed even though the configuration setting was changed.

Part 1 of 2 update this week. Stay toned for the final update of this week.
----------, Apr 9, 2019

[​IMG]
Fixed:
● Fixed an issue where the tasks were having problems from forgetting to update a piece of code whoops.
----------, Mar 6, 2019

[​IMG]
General Changes:
● Recoded Events
● Recoded Arguments
● Recoded Tasks
● Recoded GUIs
----------, Mar 5, 2019

[​IMG]
General Changes:
● Coded all arguments in the plugin again to decrease the plugin's size and to optimize the plugin to maximize the performance of the plugin on the server, while using commands.

Fixed:
● Fixed an issue where percentage resets wouldn't work.
----------, Feb 22, 2019

[​IMG]
Fixed:
● Fixed an issue where the mine help with no permissions would show a invalid placeholder for pages.
----------, Feb 21, 2019

[​IMG]
Fixed:
● Fixed an issue where 1.13 worldedit was causing a issue for creating a mine.
----------, Feb 20, 2019

[​IMG]
General Changes:
● Updated Graphics, and Resource Design.

Added:
● Added Support for PaperSpigot 1.13.x
● Added Support for PaperSpigot 1.12.x
● Added Support for PaperSpigot 1.11.x
● Added Support for PaperSpigot 1.10.x
● Added Support for PaperSpigot 1.9.x
● Added Support for PaperSpigot 1.8.x
● Added Support for TacoSpigot 1.12.2
● Added Support for TacoSpigot 1.8.x
----------, Feb 20, 2019

[​IMG]
General Changes:
● Improved the Auto Sell, and added a permission to allow it to not be automatic if enabled:
Code (Text):
mine.hooks.autosell
----------, Feb 20, 2019

[​IMG]
Added:
● Added a option to disable AutoSell, as I just noticed, not everyone will want that to instantly be supported, in the next update in the next few hours there will also be a permission to also make it permission based for in mines.
● Added a option to disable Mine Fly's runnable on default meaning it won't do any extra tasks on your server.

Both are disabled on default of a server, meaning to enable one of them you'd need to set it to False.
----------, Feb 19, 2019

[​IMG]
Fixed:
● Fixed where some debugging messages were still in the GUIs.
----------, Feb 19, 2019

[​IMG]
Fixed:
● I have removed a lot of extra code that was in Auto Sell plugin, which was not needed, allowing the plugin to run a lot faster for Auto Sell when selling in a mine.
----------, Feb 19, 2019

[​IMG]
Fixed:
● Fixed an issue where the permission was incorrect for getting the update notification.
● Fixed an extra variable when teleporting to a mine.
● Fixed an issue where when copying an mine it'd do it incorrectly.
● Fixed an issue where mines were clearing too quickly on the list argument.

Removed:
● Removed extra code, that was in the addblock argument.
----------, Feb 18, 2019

[​IMG]
General Changes:
● I have changed up the teleportation argument to more accurate.
----------, Feb 18, 2019

[​IMG]
Added:
● Added console support to some of the arguments.
----------, Feb 17, 2019

[​IMG]
Fixed:
● Fixed an issue where people in creative would sell blocks if they were in a mine with autosell.
----------, Feb 17, 2019

[​IMG]
Added:
● AutoSell Support (Automatic)
----------, Feb 17, 2019

[​IMG]
General Changes:
● Removed 1.7 support to prevent issues that were being caused for checking for players inside of a mine.

Fixed:
● Fixed an issue where the plugin would show message not found on a newer version startup (only shown to developers)
● Fixed some issues to hopefully decrease the task problems that create lag for the plugin.
● Fixed an issue where the child manager would break, and cause problems in 1.13.
● Fixed many performance issues that were being caused for mines, which was making the plugin heavy.
----------, Feb 16, 2019

[​IMG]
Fixed:
● Fixed a error, that was brought to my attention by @Swtchyy, along with fixing /mine setspeed which was made incorrectly.
----------, Feb 15, 2019

[​IMG]
Fixed:
● Fixed a error, that was brought to my attention by PillBox_ on discord, which was happening on 1.13, on mine resets.
----------, Feb 14, 2019

[​IMG]
General Changes:
● Disabled PrisonMines Converter, while plugin is receiving a small change to it's commands.

Fixed:
● Fixed variable misspellings, along with variable random capitalization.
● Fixed some methods that were static, which were unnecessarily being on static.

Removed:
● Removed extra methods that were unneeded, and just made the plugin do extra calls, before resetting.
----------, Feb 13, 2019

[​IMG]
Fixed:
● Fixed an problem where positions couldn't work when copying an mine.

Removed:
● Removed extra code that was in the list argument that was unneeded.
----------, Feb 12, 2019

[​IMG]
General Changes:
● Cleaned up the code.

Fixed:
● Fixed an error that randomly happened when running the plugin on a long period of time on 1.13.
----------, Feb 11, 2019

[​IMG]
Added:
● Added a /mine setspeed (MINE) (SPEED) command to no longer need to edit the mine's file manually for the reset speed if using gradual.

You must delete your messages.yml as there are new messages to be able to configure.
----------, Feb 11, 2019

[​IMG]
Fixes:
● Fixed another major WorldEdit problem that was caused in 1.13 using the setregion command.
----------, Feb 11, 2019

[​IMG]
Fixes:
● Fixed a major WorldEdit problem that was caused in 1.13
----------, Feb 11, 2019

[​IMG]
General Changes:
● Cleaned up the code.
----------, Feb 8, 2019

[​IMG]
General Changes:
● Disabled sending a delay message if a player is in a radius of mine for 1.13, until fixing.
● Disabled checking if a player is in a mine in 1.13, until fixing.

Fixed:
● Fixed where mines couldn't reset in 1.13, because of sending a message to all online players, along with check if a player is in that mine.
----------, Feb 8, 2019

[​IMG]
Added:
● Added Support for 1.13.
----------, Feb 7, 2019

[​IMG]
Removed:
● Removed 2 Util Classes that were unneeded when resetting a mine.
----------, Feb 7, 2019

[​IMG]
Major Changes:
● Recoded the Mine Gradual Block Break Event Listener, to increase speed, and stop potentially having a chance to break a block at some point.
----------, Feb 7, 2019

[​IMG]
Major Changes:
● Removed Sign Manager until 4.0.0's release

Removed:
● Sign Manager
● Sign Events
● Mine Manager Extra Class
----------, Feb 6, 2019

[​IMG]
Major Changes:
● In this update, you can expect the plugin to get smaller, along with slightly faster with it's removal of a few classes, along with removing extra code from the Mine Manager.
----------, Feb 6, 2019

[​IMG]
Major Changes:
● Removed lots of code that was unneeded, updated some methods which should make the plugin run faster than ever.
----------, Feb 6, 2019

[​IMG]
General Changes:
● Reduced a lot of extra code in the Mine Class, that was useless and was extra space for no reason.
----------, Feb 5, 2019

[​IMG]
Fixes:
● Fixed an error, where the Reset Manager would sometimes prevent you from opening the GUI.
● Fixed where there was a message not found, on a configurable message in the plugin.
----------, Feb 4, 2019

[​IMG]
General Changes:
● Cleaned up the code.

Fixed:
● Fixed an looping that was never called, missing items in the GUIs.
----------, Feb 3, 2019

[​IMG]
General Changes:
● Cleaned up the code, and improved the mine class.

Removed:
● Removed extra defined variables that were never used.
----------, Jan 31, 2019

[​IMG]
Fixed:
● Fixed PrisonMines converter where it would sometimes stop converting if one of the mine's configs had a error, or was missing a configuration spot.
----------, Jan 30, 2019

[​IMG]
General Changes:
● Cleaned up the code

Removed:
● Removed a class, that wasn't needed.
● Removed static from methods that didn't require it.
----------, Jan 29, 2019

[​IMG]
General Changes:
● Cleaned up code

Fixed:
● Fixed where signs would sometimes not load in 1.7, and where the sign wouldn't always update at the correct tick.
----------, Jan 29, 2019

[​IMG]
Fixed:
● Fixed an bug, when trying to update a block's percentage when it is already inside the mine.
----------, Jan 28, 2019

[​IMG]
General Changes:
● Cleaned up the code, making it run smoother.

Fixed:
● Fixed Updater, for displaying messages if a version was already running at it's highest.
● Fixed a message, that wasn't configurable in block manager.

Removed:
● Removed extra code, that wasn't getting fired in mine fly.
● Removed extra information given in all GUIs, that wouldn't be useful.
● Removed an extra loop, in the converter when converting from PrisonMines to AsylumMines.
● Removed an argument, that wasn't useful.
----------, Jan 19, 2019

[​IMG]
General Changes:
● Cleaned up the code

Fixed:
● Fixed the timer countdown not firing for some values by being too quick for the counter.
● Fixed the mine list gui not showing the highest chanced block in that mine.

Removed:
● Removed code from the mine info command that was never fired.
----------, Jan 17, 2019

[​IMG]
General Changes:
● Added PrisonMines Converter

Fixed:
● Removed a parameter from grabbing a player's positions.
● Fixed an issue where positions were grabbing the wrong y value for when doing positions.
● Fixed an issue where AIR was not being set to a different material in GUIs, and messing up methods when checking for blocks to remove
● Fixed an issue where some blocks were being placed at a very slow pace.
----------, Jan 15, 2019

[​IMG]
General Changes:
  • Disabled Sign Manager, while it's being recoded.
Fixed:
  • Fixed an issue when resetting, that the Gradual Reset would sometimes not fully reset.
  • Fixed an issue where the files were using separate generation methods.
  • Fixed an issue where a player wouldn't be teleported to a mine's teleport location when mine was resetting.
  • Fixed an issue where you weren't able to place blocks at the bottom of a mine's region outside of its region.
Removed:
  • Removed unnecessary code.
  • Removed old file creation methods.
  • Removed old folder creation methods.
Added:
  • Added Holograms Configuration for a later update.
  • Added arguments for custom positions, allowing no dependencies.
  • Added configurable boolean whether or not to disable mining, while an mine is gradually resetting.
  • Added Gradual Reset Speed Types (SLOW, FAST, MAX)
  • Added a setting allowing you to disable or enable mining while the gradual setting is running.
----------, Jan 8, 2019

[​IMG]
General Changes:
  • Reduced Task Code
  • Reduced code for mine block resetting.
  • Recreated File Creation Management.
  • Reduced file saving calls.
  • Reduced code, to increase better performance for tasks.
  • Made Mine Fly disabled on default on mine creation.
  • Recoded Sign Manager (will require you to redo your signs, and delete your config.yml)
Fixed:
  • Fixed Block Placing Event, firing on the border of mine.
  • Fixed Mine Teleporting when an mine was resetting if there was a mine teleport spot for that mine.
  • Fixed Message not being grabbed when executing the command.
  • Fixed Spelling Mistakes in messages.
  • Fixed Mine Fly spamming a player in a mine
  • Fixed Mine Resetting running if there wasn't a mine region defined.
  • Fixed Mine Delay Messages being sent if there wasn't a mine region defined.
  • Fixed if and else statements in GUIs.
Removed:
  • Removed random Chat Color checks
  • Removed extra ints that were in testing if a player or block was inside a mine.
  • Removed static methods that shouldn't be there.
  • Removed extra save calls in GUIs.
----------, Jan 7, 2019

[​IMG]
Changes:
  • Fixed Automatic Updater to this plugin.
  • Added Sign Messages to the messages.yml
  • Removed useless methods, and optimized code.
  • Removed Sign Event, which was outputting multiple outdated sign messages.
  • Fixed block calculator method, in GUI.
----------, Jan 6, 2019

Resource Information
Author:
----------
Total Downloads: 653
First Release: Jan 5, 2019
Last Update: May 25, 2024
Category: ---------------
All-Time Rating:
54 ratings
Find more info at discord.com...
Version -----
Released: --------------------
Downloads: ------
Version Rating:
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