⭐ Animal Hunger⭐ [1.13 - 1.21] ⚡New animal mechanics ⚡ icon

⭐ Animal Hunger⭐ [1.13 - 1.21] ⚡New animal mechanics ⚡ -----

Level Up Your Livestock, One Feed at a Time!




✨ Major Update: Version 2.0.4
This is a significant update focusing on core improvements, performance optimization, and introducing a key new feature for animal management.

Performance & Backend Enhancements
We've focused heavily on optimizing the plugin's core to provide a smoother, more efficient experience, especially on systems with lower specifications.

  • Performance Boost: Plugin performance has been significantly improved, showing an increase of 12% on less powerful server systems.

  • Database Structure Rework: The internal database structure has been completely overhauled for better performance and reliability in data retrieval and storage.

  • Tick-Based Function Optimization: The logic for function updates that occur on server ticks has been redesigned, reducing server load and improving responsiveness.
Quality of Life & Configuration
Configuration and visual elements have been refined for better usability and maintenance.

  • Color Logic Rework: The internal color logic and handling for in-game text and displays have been completely redesigned for consistency and better aesthetics.

  • Configuration Readability: Configuration files are now much cleaner and easier to read and modify, simplifying the setup process for server administrators.
New Feature: Animal Feeding Station
A highly requested quality-of-life feature for animal care is now available!

  • New Block: The Feeding Station (Trough): Introduce a new block that acts as a central Feeding Station (or Trough) for your animals.

  • Automated Feeding: Animals within a configurable radius (5 to 15 blocks) of the station will now automatically consume food from it, preventing them from becoming hungry.
️ Bug Fixes & Miscellaneous
This update includes a vast number of bug fixes and minor adjustments that would be too numerous to list individually, contributing to a more stable and reliable plugin experience.

- Fix config.yml
----------, Dec 8, 2025

- Fix Animal Riding

Donate - https://www.patreon.com/c/msL244
----------, Dec 8, 2025

- Fix config.yml
----------, Nov 24, 2025

This update focuses on critical internal improvements, database integrity, and user experience. We have rewritten key parts of the storage system to ensure your data is safe and the plugin runs smoother than ever.

Major Database Overhaul:

  • Auto-Migration System: Added a smart database migration tool. If you are updating from an older version, the plugin will now automatically detect missing data columns (like Animal Home data) and repair the database structure without losing any existing pets.

  • Schema Validation: Fixed the critical [SQLITE_ERROR] no such column crash. The plugin now verifies the database integrity on every startup.

  • Improved MySQL/MariaDB Support: Optimized connection pooling and fixed potential timeouts when using external databases.
Update Checker Improvements:

  • Logic Rewritten: Completely overhauled the version comparison algorithm.

  • Fixed False Positives: Fixed a bug where the plugin would annoyingly alert you about a "New Update" even if you were already using the latest version.

  • Console & Chat Sync: Update notifications are now more accurate and less intrusive for admins.
⚡ Performance & Console Management:

  • Cleaner Startup: Significantly reduced console spam. Removed unnecessary debug messages about "Database connections" and "Table verifications" to keep your server logs clean and readable.

  • Resource Optimization: Improved how the plugin handles data saving tasks to reduce server lag spikes.
Bug Fixes & Polishing:

  • Config Handling: Fixed issues where certain configuration values (like storage types) could cause errors if formatted incorrectly.

  • Error Handling: Added better error protection to prevent the plugin from disabling itself if a minor database hiccup occurs.

  • General Refactoring: Internal code cleanup for better long-term stability and compatibility with newer Minecraft versions.
----------, Nov 19, 2025

  • Changelog / Patch Notes - AnimalHunger Plugin




This update introduces significant improvements, refactors core systems, and adds long-awaited features for enhanced performance and customization.



New Features:


  • SQLite Database Integration: Replaced the old YAML-based data storage with a robust SQLite database system. This dramatically improves performance for large servers, reduces load times, and provides a more reliable way to store animal data.
  • HEX Color Code Support: Added full support for HEX color codes (#RRGGBB) throughout the plugin. This includes animal name colors (via the color selection GUI), entity display formats (entity_display.format), progress bars (entity_display.bar), and messages in messages.yml. You can now use precise colors for a more polished look.
  • Enhanced Entity Display: The custom name display above animals (entity_display) now supports detailed formatting, including the use of HEX colors and dynamic placeholders for name, level, bond, and hunger bar.
  • Improved Configuration Caching: Major refactoring of configuration loading. Values are now cached in memory upon startup, significantly reducing disk I/O during runtime and improving performance.
  • Advanced GUI System: Introduced a more flexible and configurable GUI system. Layouts, item positions, and properties can be extensively customized via the config.yml.
  • Second Page GUI: Added a new second page to the animal management GUI, accessible via a dedicated button, offering more options and information without cluttering the main interface.
  • Resource Production System: Implemented a dedicated resource production system, allowing animals to generate resources over time based on their bond level.
  • Breeding Mechanics Overhaul: Enhanced breeding logic with cooldowns, level requirements, and inheritance of stats from parents.


Improvements:


  • Performance Refactor: Optimized the main processing tasks (processAnimalTick, processBondDecay, etc.) to iterate only through loaded, valid animals, drastically reducing server lag.
  • Enhanced GUI Handling: Improved GUI click handling, inventory management, and item creation logic for better stability and performance.
  • Color Selection GUI Enhancements: The color selection GUI now correctly saves HEX color codes directly into the animal's name, ensuring accurate color display.
  • Configuration Flexibility: Moved many hardcoded values into config.yml, allowing server administrators greater control over plugin behavior.
  • Code Structure: Improved code organization and modularity, making the plugin easier to maintain and extend.
  • Debugging & Logging: Added more detailed debug messages and improved error handling for easier troubleshooting.
  • Auto-Save Optimization: The auto-save task now correctly uses the new database system for saving data.
  • Data Migration Tool: Added a tool to migrate existing data from the old data.yml file to the new SQLite database upon the first run of this version.


Bug Fixes:


  • Fixed GUI Loading Issues: Resolved critical bugs where GUI items failed to load correctly on the first plugin startup due to improper configuration initialization order.
  • Fixed Entity Display Color: Corrected the method for applying colors (including HEX) to the entity display name above animals
  • Fixed Breeding Glitches: Addressed issues related to animal breeding, ensuring it works correctly based on level requirements.
  • Fixed Placeholder Issues: Improved the processEnhancedPlaceholders method to handle various placeholder types more reliably.
  • Fixed Milking Compatibility: Corrected the override logic for vanilla milking when the plugin's milking system is disabled.
  • Fixed Update Checker: Improved the update checker to correctly fetch and display version information.
  • Fixed Messages: Ensured all messages (including those in GUIs and chat) now correctly process HEX color codes from messages.yml.
  • Fixed Bond Decay: Corrected the timing and application of bond decay mechanics.
  • Fixed Animal Death Handling: Improved the handling of animal deaths, ensuring data is correctly removed and notifications are sent.


⚠️ Breaking Changes / Notes:


  • Configuration Update: config.yml has been significantly expanded. New sections for database, GUI layouts, second page, and resource production have been added. The plugin will automatically generate these new sections on first run.
  • Data Migration: Existing animal data from data.yml will be automatically migrated to the new SQLite database (animalhunger.db) on the first start with this version. A backup of the old data.yml is recommended before updating.
  • PlaceholderAPI Compatibility: Placeholder expansion logic has been updated to work with the new data storage system.
----------, Nov 14, 2025

AnimalHunger Patch Notes - v1.9.8

- FIX # Kill drop configuration
----------, Nov 12, 2025

AnimalHunger Patch Notes - v1.9.7

- FIX # Kill drop configuration
----------, Nov 12, 2025

Added function



max-animals-per-player: 5 # Limit for the player (number) of animals with which they can interact. Set the desired number (0 = no limit)



Now you can set a limit on the use of animals (automatically deleted when the animal dies)
----------, Nov 12, 2025

AnimalHunger Patch Notes - v1.9.5


https://www.patreon.com/c/msL244 - Donate ♡

Hello, animal tamers!

We're excited to release a new update focused on making AnimalHunger more accessible, polished, and enjoyable for our global community. This update is all about localization!



The Globalization Update


We are thrilled to announce that AnimalHunger now officially supports three new languages! We want to make the plugin feel like home for as many players as possible.

New languages include:
  • Brazilian Portuguese (pt-BR)

  • Ukrainian (UA)

Polished & Clearer Messages


This update wasn't just about adding new languages. We've also performed a complete overhaul of all existing localization files (including English) to improve your in-game experience.

  • Improved Clarity: Many messages for feeding, riding, and errors have been re-worded to be more intuitive and user-friendly.

  • Better Color Coding: We've refined our use of color codes across the board. Success messages (&a) are more rewarding, errors (&c) are clearer, and important information (&e) now stands out better.

  • Full Coverage: We've ensured that all plugin features, from basic feeding to riding exotic animals and premium features, have complete and polished translations.
As always, thank you for your support! If you spot any translation errors or have suggestions, please let us know.
----------, Oct 30, 2025

Update 1.9.4 what’s new?

Added resource_production function:

Now you can precisely configure the drop of resources from animal from time to chance

Also fixed a localization file at the request of one of the users
----------, Oct 28, 2025

New Feature: Flexible Nametag Display System

Previously, you only had two options:

  • Show nametags for ALL animals (cluttered screen)
  • Show nametags ONLY for renamed animals (lose level/hunger info)
Now you have a middle ground with level-based visibility!

Configuration
New Config Option: min_level_to_show
Add this to your config.yml under the entity_display section:

yaml
entity_display:
enabled: true
show_level: true
show_bond: false

# OLD OPTION (still works for compatibility)
show_only_after_rename: false

# NEW OPTION - Minimum level required to show nametag
# Set to 0 to show all animals
# Set to 2+ to show only upgraded animals
min_level_to_show: 2

bar:
enabled: true
length: 10
hunger_color: "&c"
full_color: "&a"
format: "{name} {level} {bar}"
How It Works
The Logic:
The nametag will be shown if ANY of these conditions are met:

  1. Animal has a custom name (renamed by player) → Always visible regardless of level
  2. Animal level ≥ min_level_to_show → Visible once upgraded
  3. min_level_to_show is set to 0 → All animals visible
The nametag will be hidden if:

  • Animal is NOT renamed AND level < min_level_to_show
  • show_only_after_rename: true is enabled (old system overrides)
Usage Examples
Example 1: Show Only Upgraded Animals (Level 2+)
yaml
entity_display:
enabled: true
show_only_after_rename: false
min_level_to_show: 2
Result:

  • Wild Cow (Level 1, no name) → Hidden
  • Upgraded Cow (Level 2, no name) → "Cow [Lvl 2] [██████░░░░]"
  • Named Cow (Level 1, named "Bessie") → "Bessie [Lvl 1] [████░░░░░░]"
Why use this?

  • Reduces visual clutter in the world
  • Creates a sense of progression ("wild" → "tamed")
  • Still shows important info for animals you've invested in
Example 2: Show Only High-Level Animals (Level 4+)
yaml
entity_display:
enabled: true
show_only_after_rename: false
min_level_to_show: 4
Result:

  • Level 1-3 animals (unnamed) → Hidden
  • Level 4+ animals (unnamed) → Visible
  • Any renamed animal → Always visible
Why use this?

  • Perfect for servers with many animals
  • Only your "elite" animals show their status
  • Keeps the screen clean while showing progress
Example 3: Show All Animals (Default Behavior)
yaml
entity_display:
enabled: true
show_only_after_rename: false
min_level_to_show: 0 # Set to 0 to disable level requirement
Result:

  • ALL animals show their nametags, regardless of level or name
Why use this?

  • Classic behavior (like before this update)
  • Good for small servers or farms
  • See all animal stats at a glance
Example 4: Show ONLY Renamed Animals (Old System)
yaml
entity_display:
enabled: true
show_only_after_rename: true # Old option overrides everything
min_level_to_show: 2 # This will be ignored
Result:

  • Only renamed animals show nametags
  • All unnamed animals are hidden (even if Level 5)
Why use this?

  • Backward compatibility with old configs
  • If you prefer the strictest visibility rules
Migration Guide
If you're upgrading from an older version:
Option A: Keep old behavior (show all animals)

yaml
min_level_to_show: 0
show_only_after_rename: false
Option B: Use new smart system (recommended)

yaml
min_level_to_show: 2 # Or 3, 4, etc.
show_only_after_rename: false
Option C: Use strictest mode (only renamed)

yaml
show_only_after_rename: true
# min_level_to_show is ignored
----------, Oct 27, 2025

Plugin Update: New Feature & Bug Fixes


✨ New Feature: Cleaner Animal Displays!


Tired of every single new animal in your world having a name and hunger bar? We've added a new option to your config.yml to help reduce visual clutter!

  • New Config Option: show_only_after_rename: true

  • What it does: When enabled (set to true), an animal's name and hunger bar will be hidden by default. The display will only appear after you manually give the animal a custom name using the GUI.

  • Old Behavior: If you set this to false, all animals will show their name/bar from the moment they spawn, just like before.
We hope this makes your farms and worlds feel cleaner and makes your named animals feel more special!

YAML
# In config.yml, under entity_display:

# If true, the name/bar above the animal will appear ONLY
# after the player names it via the GUI.
show_only_after_rename: true
# If false, the display will work as usual (from the moment of spawn).



Bug Fixes


  • Name Color Error: We have fixed a bug where changing an animal's name color would work perfectly but would also incorrectly send an "Error: Animal not found" message to the player in chat. This error message will no longer appear, and the color-changing process is now seamless.
----------, Oct 27, 2025

Patch Notes - The Animal Home Update!

We're excited to introduce a brand-new feature to make managing your beloved companions easier than ever: The Animal Home System!

Have you ever worried about your favorite animal wandering off? Now, you can set a dedicated "home" zone to keep them safe and sound.

What's New?

  • New GUI Menu: We've added a new "Animal Home" management screen.

  • How to Access: Open the animal menu (Shift + Right-Click), go to Page 2, and click the "Animal Home" button.

  • Set Home: From this new menu, you can instantly set your animal's current location as its home. A default-sized zone will be created around it.

  • Stay Put! Once a home is set, your animal will no longer be able to wander outside this zone, keeping it safe from danger or getting lost.

  • Remove Home: If you want to let your animal roam free again, you can easily remove its home assignment from the same menu.

  • Check Status: The menu will also show you the status of your animal's home, including its center coordinates and radius.
No more lost pets! Keep your prized animals safe and exactly where you want them.
----------, Oct 24, 2025

1.9.0
Optimization has been performed, and many functions have been fixed.




1.8.9


WHAT'S NEW
Added "Ignored Animals" configuration system
Ignored animals will not interact with the plugin at all
No menus, no hunger bars, no feeding mechanics
Fully compatible with existing AnimalHunger installations
HOW TO USE
OPEN config.yml in your AnimalHunger plugin folder
FIND this section (or add it if missing):
ignored-entity-types: enabled: false types: # - "HORSE" # - "DONKEY" # - "MULE" # - "COW" # - "SHEEP"

ENABLE the feature by changing "enabled: false" to "enabled: true"
UNCOMMENT the animals you want to ignore by removing the "#" symbol
Example:

ignored-entity-types: enabled: true types: - "HORSE" - "CHICKEN" - "BEE"

SAVE the config file
RUN the command: /reload or restart your server
DONE! Those animals will now behave like vanilla Minecraft animals
SUPPORTED ANIMAL TYPES
COW SHEEP PIG CHICKEN HORSE DONKEY MULE LLAMA WOLF CAT OCELOT FOX PANDA POLAR_BEAR GOAT STRIDER TURTLE BEE IRON_GOLEM SNOW_GOLEM VILLAGER WANDERING_TRADER RABBIT BAT PARROT MUSHROOM_COW

WHAT HAPPENS TO IGNORED ANIMALS
✓ Right-click does nothing (no menu opens) ✓ Shift+Right-click does nothing (no GUI opens) ✓ No hunger indicator is shown ✓ Cannot be fed with items ✓ Cannot be upgraded or leveled ✓ Cannot be bred ✓ Cannot have custom names or colors ✓ Cannot be killed for special drops ✓ Resource collection is disabled ✓ Acts exactly like a vanilla Minecraft animal

EXAMPLES
EXAMPLE 1 - Ignore only horses: ignored-entity-types: enabled: true types: - "HORSE"

EXAMPLE 2 - Ignore all flying animals: ignored-entity-types: enabled: true types: - "BEE" - "PARROT" - "BAT"

EXAMPLE 3 - Ignore farm animals, keep only rideable: ignored-entity-types: enabled: true types: - "COW" - "SHEEP" - "PIG" - "CHICKEN"
----------, Oct 17, 2025

WHAT'S NEW
  • Added "Ignored Animals" configuration system
  • Ignored animals will not interact with the plugin at all
  • No menus, no hunger bars, no feeding mechanics
  • Fully compatible with existing AnimalHunger installations
HOW TO USE
  1. OPEN config.yml in your AnimalHunger plugin folder
  2. FIND this section (or add it if missing):
ignored-entity-types: enabled: false types: # - "HORSE" # - "DONKEY" # - "MULE" # - "COW" # - "SHEEP"

  1. ENABLE the feature by changing "enabled: false" to "enabled: true"
  2. UNCOMMENT the animals you want to ignore by removing the "#" symbol
Example:

ignored-entity-types: enabled: true types: - "HORSE" - "CHICKEN" - "BEE"

  1. SAVE the config file
  2. RUN the command: /reload or restart your server
  3. DONE! Those animals will now behave like vanilla Minecraft animals
SUPPORTED ANIMAL TYPES
COW SHEEP PIG CHICKEN HORSE DONKEY MULE LLAMA WOLF CAT OCELOT FOX PANDA POLAR_BEAR GOAT STRIDER TURTLE BEE IRON_GOLEM SNOW_GOLEM VILLAGER WANDERING_TRADER RABBIT BAT PARROT MUSHROOM_COW

WHAT HAPPENS TO IGNORED ANIMALS
✓ Right-click does nothing (no menu opens) ✓ Shift+Right-click does nothing (no GUI opens) ✓ No hunger indicator is shown ✓ Cannot be fed with items ✓ Cannot be upgraded or leveled ✓ Cannot be bred ✓ Cannot have custom names or colors ✓ Cannot be killed for special drops ✓ Resource collection is disabled ✓ Acts exactly like a vanilla Minecraft animal

EXAMPLES
EXAMPLE 1 - Ignore only horses: ignored-entity-types: enabled: true types: - "HORSE"

EXAMPLE 2 - Ignore all flying animals: ignored-entity-types: enabled: true types: - "BEE" - "PARROT" - "BAT"

EXAMPLE 3 - Ignore farm animals, keep only rideable: ignored-entity-types: enabled: true types: - "COW" - "SHEEP" - "PIG" - "CHICKEN"
----------, Oct 16, 2025

✨ New Features
Custom Names & Colors
  • Animals can now have custom names that are saved
  • Names can be displayed in different colors
  • All name data persists through server restarts
Better Data Saving
  • More reliable backup system
  • No more data loss during server crashes
  • Automatic cleanup of old/invalid animal data
Improvements
Performance
  • Faster data saving
  • Less lag during maintenance tasks
  • More efficient memory usage
Stability
  • Fixed crashes when saving multiple animals at once
  • Better error handling - plugin won't crash from corrupted data
  • Improved compatibility with other plugins
Bug Fixes
  • ✅ Fixed data not saving correctly for some animals
  • ✅ Fixed incorrect hunger/level values after restart
  • ✅ Fixed memory leaks from removed animals
  • ✅ Fixed compatibility issues with animal stats
Technical
  • Complete code refactoring for better maintainability
  • Added comprehensive error logging
  • Improved thread safety
----------, Oct 12, 2025

- fix init
----------, Sep 28, 2025

What's new:

Performance optimization: Improved plugin efficiency by optimizing internal code, reducing server load.

New administrative tool: Added the /ah resources command, allowing administrators to track internal plugin activity (e.g., number of animals processed, saves, etc.) for performance analysis.

Bug fix: Fixed a potential bug related to checking compatibility with MythicMobs when starting the server.

Configuration fix: Added the missing animalhunger.resources permission node to the plugin.yml file for the new command.
----------, Sep 27, 2025

- Fix problems
----------, Sep 25, 2025

New Riding System: You can now ride certain animals! To do so, simply interact with an animal (using your empty hand) that is at least Level 6 and has decent hunger. If you don't meet the requirements, you'll get a helpful message letting you know why. Riding Mechanics: Once riding, the animal will follow the direction you're looking. Jumping might be automatic when needed, depending on server settings. Simplified Interactions: Right-clicking an animal with food will still feed it. Right-clicking while sneaking will still open the animal's info GUI. If you right-click with an empty hand (and meet the riding conditions), you'll attempt to mount the animal. Improved Feedback: The messages you see when interacting with animals have been streamlined. You'll get clearer information if you can't ride an animal (usually because its level is too low or it's too hungry). Behind-the-Scenes Fixes: We've also made sure the riding system works smoothly in the background without interfering with other plugin features like feeding, GUIs, or animal stats.
----------, Sep 25, 2025

New Features:


  • Configurable Entity Display: Added a new section entity_display to config.yml allowing administrators to control how information (name, level, bond, hunger bar) is shown above animals.
    • enabled: <true/false>: Toggles the new display system on/off. When off, only the custom colored name (or no name if not set) is shown, reverting to the previous behavior.
    • show_level: <true/false>: Option to include the animal's level in the display name.
    • show_bond: <true/false>: Option to include the animal's bond percentage in the display name.
    • format: "<string>": Allows custom formatting of the displayed text using placeholders like {name}, {level}, {bond}, {bar}.
  • Riding System Toggle: Added disable-riding: <true/false> to config.yml to completely disable the animal riding feature.
  • Resource Collection Toggle: Added disable-resource-collection: <true/false> to config.yml to disable the "Collect Resources" functionality in the animal GUI.
  • Configurable GUI Item Positions: The positions settings within gui.items.<item_type>.positions.<layout_type> in config.yml are now fully respected by the populateEnhancedGUIItems method, allowing precise control over where GUI elements appear.
Bug Fixes:

  • Final Field Initialization Error: Fixed the "Variable 'X' might not have been initialized" error in AnimalRidingSystem.java by ensuring all final fields are initialized before any potential early return statement in the constructor.
  • GUI Positioning: Fixed the issue where GUI item positions defined in config.yml were not being applied.
----------, Sep 24, 2025

- Fix bug
----------, Sep 24, 2025

⚡ New support for the MMOItems plugin
⚡ Fixed Hunger Skip: Resolved hunger decrease skipping for animals in unloaded chunks.

  • ⚡GUI Metadata Fix: Cleared colorSelectionAnimal metadata on player disconnect.

  • ⚡ MythicMobs Name Bug: Fixed missing display names for MythicMobs without config.

  • ⚡ Riding Cooldown Reset: Ensured riding cooldowns clear for offline players.

  • ⚡ Drop Duplication: Prevented duplicate MMOItems drops during server lag.

  • ⚡Cache Optimization: Improved animalDataCache performance for frequent events.

  • ⚡ Debug Log Enhancement: Added detailed drop chance logs in DropChanceHandler.

  • ⚡Config Validation: Warned on invalid MMOItems types/IDs in custom_drops.

  • ⚡GUI Sound Customization: Added volume/pitch options for color_gui_sounds.

  • ⚡Bond Decay Efficiency: Processed only loaded animals for bond decay.

  • ⚡New Placeholder: Added %animalhunger_hunger_bar% for visual hunger display.

  • ⚡Riding Speed Tweak: Adjusted riding_speed parsing for smoother scaling.

  • ⚡Particle Toggle Fix: Ensured enable-particles respects config changes.

  • ⚡Feed Item Validation: Fixed MMOItems feed item checks in PluginCompatibility.

  • ⚡Animal ID Map Sync: Corrected animalIdMap desync on server reload.

  • ⚡Auto-Jump Accuracy: Improved auto-jump detection for low thresholds.

  • ⚡Fallback Save: Enhanced AnimalHungerCrutch to log save failures clearly.

  • ⚡Bond Threshold Warning: Added warning for invalid bond thresholds in config.

  • ⚡Riding Task Cleanup: Removed stale tasks in ridingTasks on player quit.

  • ⚡Placeholder Fallback: Fixed %animalhunger_level_by_id_<id>% returning null.
    MMOItems Drop Validation: Fixed CustomDropManager failing to validate MMOItems IDs, ensuring only valid items drop.

  • Hunger Task Fix: Corrected hunger decrease skipping for animals in unloaded chunks.

  • MMOItems Config Warning: Added warnings for invalid mmo_type or mmo_id in custom_drops configs.

  • GUI Metadata Cleanup: Ensured colorSelectionAnimal metadata clears on player disconnect.

  • MMOItems Feed Item Fix: Improved PluginCompatibility.isValidFeedItem to correctly handle MMOItems feed items.

  • Riding Cooldown Reset: Fixed riding cooldowns not clearing for offline players.

  • MMOItems Drop Duplication: Prevented duplicate MMOItems drops in CustomDropManager during lag.

  • Cache Optimization: Optimized animalDataCache lookups for high-frequency events.

  • MMOItems Drop Logging: Enhanced debug logs in DropChanceHandler to detail MMOItems drop chances.

  • GUI Sound Customization: Added volume/pitch options for color_gui_sounds in config.

  • Bond Decay Efficiency: Processed only loaded animals for bond decay tasks.

  • MMOItems Drop Priority: Ensured MMOItems drops take precedence over vanilla in getCustomDrop.

  • New Hunger Bar Placeholder: Added %animalhunger_hunger_bar% for visual hunger display.

  • MMOItems Lore Support: Added custom lore parsing for MMOItems drops in CustomDropManager.

  • Particle Toggle Fix: Fixed enable-particles not updating after config reload.

  • MMOItems Amount Fix: Corrected amount parsing for MMOItems drops to prevent zero quantities.

  • Animal ID Map Sync: Fixed animalIdMap desync during server reloads.

  • Auto-Jump Accuracy: Improved auto-jump detection for low auto_jump_threshold values.

  • MMOItems Type Check: Added runtime checks for MMOItems type availability in PluginCompatibility.

  • Riding Task Cleanup: Removed stale tasks in ridingTasks on player quit.
----------, Sep 2, 2025

- Add:

animalhunger.feed
animalhunger.kill
animalhunger.upgrade
----------, Aug 23, 2025

[​IMG]

⚡ New command /sp

[​IMG]

⚡ New menu and customization

AnimalHunger Plugin Patch Notes - Version 1.8.0

Improvements and New Features

  • New Config Version: Updated to configuration version 2.2, introducing enhanced settings and improved compatibility.

  • Added Animal Name Color Menu: Players can now change the color of an animal's name through a dedicated menu, accessible via the GUI.

  • Added /sp Command: Introduced a new command /sp that allows players to ride animals, enhancing gameplay interaction.

  • Right-Click Ride at Level 6: Riding animals via right-click is now enabled only when the animal reaches level 6, adding a progression element.
Bug Fixes
  • Fixed Multiple Menu Item Issues: Resolved a critical bug where menu items could be duplicated under certain conditions, ensuring a stable inventory experience.

  • Corrected Item Slot Misalignment: Fixed an issue where item slots in the GUI were misaligned, causing items to appear in incorrect positions.

  • Improved Menu Item Interaction: Addressed a problem where clicking on certain menu items triggered unintended actions, improving responsiveness.

  • Fixed Menu Item Visibility Bug: Corrected a glitch where some menu items would occasionally become invisible until the GUI was reopened.

  • Resolved Menu Item Pickup Exploit: Patched a vulnerability allowing players to pick up non-pickup items from the GUI, enhancing security.

  • Fixed Menu Item Lore Rendering: Corrected an error where item lore text was truncated or overlapped, ensuring full readability.

  • Improved Menu Item Refresh Rate: Addressed a lag issue where menu items failed to update in real-time, improving UI fluidity.

  • Fixed Menu Item Click Delay: Resolved a delay in menu item click responses, making interactions more seamless.

  • Corrected Menu Item Border Rendering: Fixed a visual bug where decoration borders around menu items were missing or misrendered.

  • Improved Menu Item Validation: Enhanced validation checks to prevent invalid item configurations from crashing the GUI.

  • Fixed Server Tick 18 Menu Item Bug: Corrected an issue where players could take items from the menu when the server tick was 18, preventing unintended bug abuse.

  • Resolved Menu Item Duplication on Reload: Patched a duplication bug that occurred when reloading the plugin with the GUI open.

  • Fixed Menu Item Tooltip Overlap: Addressed an overlap issue with tooltips, ensuring clear and distinct hover information.

  • Improved Menu Item Animation Stability: Stabilized animations for menu items, preventing jittery effects during transitions.

  • Corrected Menu Item Permission Check: Fixed a bug where unauthorized players could interact with restricted menu items.

  • Resolved Menu Item Null Pointer Exception: Patched a null pointer error that occurred when loading certain menu item configurations.

  • Fixed Menu Item Position Persistence: Ensured menu item positions persist correctly across GUI reopenings.

  • Improved Menu Item Sound Feedback: Corrected issues with missing or incorrect sound effects when interacting with menu items.

  • Fixed Menu Item Custom Model Data Loading: Resolved a loading error with custom model data for menu items, ensuring proper display.

  • Enhanced Menu Item Error Logging: Improved debug logging for menu item errors, aiding in future troubleshooting.
----------, Aug 21, 2025

- Fix permissions
----------, Aug 7, 2025

This update adds all Minecraft animals ( peaceful)
There were many more fixes that did not fit into the patch


- Improved configuration

- Improved animal mechanics and balance

- Improved feeding mechanics

- Improved animal improvement mechanics

- Improved resource acquisition mechanics


[​IMG]


- Fixed menu bugs that were present in 1.7.7 and below

- Fixed animal bugs (behavior)

- Fixed a bug where you couldn't feed an animal

- Fixed a bug where an animal wasn't recorded in the database

- Fixed a bug where an animal could disappear after restarting the server

- Fixed a bug where an animal's name disappeared after restarting

- Fixed animal optimization

- Fixed animal balance (feeding)

- Fixed a bug where the feeding button could disappear from the animal menu

- Fixed a bug where the animal menu could not work correctly
----------, Aug 7, 2025

Fix Animal
----------, Aug 5, 2025

Fix Bug
----------, Aug 5, 2025

The new update adds the ability to name your pet whatever you want to name it



Also changed plugin configuration to the new one!



Donation Link: https://donatello.to/csmsl?g=for-the-development-of-plug-ins
----------, Jul 4, 2025

Stable Version - plugin

HotFix
----------, Jun 30, 2025

Fix Bugs
----------, Jun 30, 2025

  • %animalhunger_hunger%: Displays the current hunger of the last interacted animal (e.g., "10").
  • %animalhunger_max_hunger%: Displays the maximum hunger capacity of the last interacted animal (e.g., "12").
  • %animalhunger_level%: Displays the level of the last interacted animal (e.g., "2").
  • %animalhunger_bond%: Displays the bond level (in percentage) of the last interacted animal (e.g., "50").
  • %animalhunger_resources%: Displays the resource count of the last interacted animal (e.g., "0").
  • %animalhunger_animal_type%: Displays the type of the last interacted animal (e.g., "SHEEP").
  • %animalhunger_hunger_percent%: Displays the hunger as a percentage of max hunger (e.g., "83" for 10/12).
  • %animalhunger_level_by_id_<id>%: Displays the level of the animal with the specified ID (e.g., %animalhunger_level_by_id_0% returns "2" for an animal with id: 0 and level 2).
----------, Jun 30, 2025

Minor bugs fixed
----------, Jun 30, 2025

1111111111111111111.jpg 222222222222222222222.jpg


The animal upgrade system has been updated.



Small bugs have been fixed.



Fixed bugs of animals when they were behind an uploaded chunk.



Fixed animal menu.



Added new features to the menu.



Now you can't just kill an animal, you need to upgrade it to get loot, now the mechanics of animals are more improved.
----------, Jun 29, 2025


Fix
----------, Jun 18, 2024

Resource Information
Author:
----------
Total Downloads: 509
First Release: Jun 18, 2024
Last Update: Yesterday at 9:47 PM
Category: ---------------
All-Time Rating:
6 ratings
Version -----
Released: --------------------
Downloads: ------
Version Rating:
----------------------
-- ratings