⭐ Animal Hunger⭐ [1.13 - 1.21] ⚡New animal mechanics ⚡ icon

⭐ Animal Hunger⭐ [1.13 - 1.21] ⚡New animal mechanics ⚡ -----

Level Up Your Livestock, One Feed at a Time!



Patch 1.8.4
New Features:


  • Configurable Entity Display: Added a new section entity_display to config.yml allowing administrators to control how information (name, level, bond, hunger bar) is shown above animals.
    • enabled: <true/false>: Toggles the new display system on/off. When off, only the custom colored name (or no name if not set) is shown, reverting to the previous behavior.
    • show_level: <true/false>: Option to include the animal's level in the display name.
    • show_bond: <true/false>: Option to include the animal's bond percentage in the display name.
    • format: "<string>": Allows custom formatting of the displayed text using placeholders like {name}, {level}, {bond}, {bar}.
  • Riding System Toggle: Added disable-riding: <true/false> to config.yml to completely disable the animal riding feature.
  • Resource Collection Toggle: Added disable-resource-collection: <true/false> to config.yml to disable the "Collect Resources" functionality in the animal GUI.
  • Configurable GUI Item Positions: The positions settings within gui.items.<item_type>.positions.<layout_type> in config.yml are now fully respected by the populateEnhancedGUIItems method, allowing precise control over where GUI elements appear.
Bug Fixes:

  • Final Field Initialization Error: Fixed the "Variable 'X' might not have been initialized" error in AnimalRidingSystem.java by ensuring all final fields are initialized before any potential early return statement in the constructor.
  • GUI Positioning: Fixed the issue where GUI item positions defined in config.yml were not being applied.
----------, Sep 24, 2025
Resource Information
Author:
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Total Downloads: 510
First Release: Jun 18, 2024
Last Update: 58 mins ago
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All-Time Rating:
6 ratings
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