- Updated project to use java 8
- Added tower shooting effects! (Shot trails)
- If you want this feature to work for existing towers, you need to add the 'Shooting-Effect' section manually to your towers in towers.yml
- Please read all the text below this image... this text will be generated automatically in towers.yml for new users or if you reset your towers.yml, but for users that want to keep their towers.yml as is then you should read the text from here
# Shooting-Effects do not work on all server versions! You can test though...
# Your server may not even have any of these! If you set a Shooting-Effect and it starts throwing errors or not displaying anything at all, then set it back to 'NONE'
# This feature may hurt the performance! Set all shooting effects to 'NONE' to disable it
# Possible values:
# NONE, ASH, BARRIER, BLOCK_CRACK, BLOCK_DUST, BUBBLE_COLUMN_UP, BUBBLE_POP, CAMPFIRE_COSY_SMOKE,
# CAMPFIRE_SIGNAL_SMOKE, CLOUD, COMPOSTER, CRIMSON_SPORE, CRIT, CRIT_MAGIC, CURRENT_DOWN,
# DAMAGE_INDICATOR, DOLPHIN, DRAGON_BREATH, DRIP_LAVA, DRIP_WATER, DRIPPING_HONEY,
# DRIPPING_OBSIDIAN_TEAR, ENCHANTMENT_TABLE, END_ROD, EXPLOSION_HUGE, EXPLOSION_LARGE,
# EXPLOSION_NORMAL, FALLING_DUST, FALLING_HONEY, FALLING_NECTAR, FALLING_OBSIDIAN_TEAR,
# FIREWORKS_SPARK, FLAME, FLASH, FOOTSTEP, HEART, ITEM_CRACK, LANDING_HONEY, LANDING_OBSIDIAN_TEAR,
# LAVA, MOB_APPEARANCE, NAUTILUS, NOTE, PORTAL, REDSTONE, REVERSE_PORTAL, SLIME, SMOKE_LARGE,
# SMOKE_NORMAL, SNEEZE, SNOWBALL, SNOW_SHOVEL, SOUL, SOUL_FIRE_FLAME, SPELL, SPELL_INSTANT,
# SPELL_MOB, SPELL_MOB_AMBIENT, SPELL_WITCH, SPIT, SQUID_INK, SUSPENDED, SUSPENDED_DEPTH,
# SWEEP_ATTACK, TOTEM, TOWN_AURA, VILLAGER_ANGRY, VILLAGER_HAPPY, WARPED_SPORE, WATER_BUBBLE,
# WATER_DROP, WATER_SPLASH, WATER_WAKE, WHITE_ASH
# # # # # # # #