Many bugs have been fixed all around.
On top of that you can now do /wild -w <world> -b <biome> -p <player> order doesn't matter
Also portals now can be filled with water by the plugin by doing /wtp --generate or /wtp -g
This update just adds another part to reloadl. It will now clear all plugin caches so if you get an error that keeps you in a cache (such as the one that tells you you moved therefore we wont teleport) you can use the reload command to get out of the cache
Fixes issues with spawning in lava/water and biome blacklist not working. Also added limits default is 0 you change it with permissions. The perms are wildernesstp.limit.<name in config under limits> and wildernesstp.bypass.limit
An example for the perm would be wildernesstp.limit.memeber with a config like
That's right the recode is finally here. This is a 100% recode the only thing shared between this and the old one is claim checks. This version will import your old config but not portals and signs so you will have to remake those. Permissions are different now things are a bit more organized.
wildernesstp.command.wild
wildernesstp.command.wildtp (more of an admin command)
wildernesstp.bypass.cooldown
wildernesstp.bypass.cost
wilderensstp.*
There is also now a separate folder for language files and different translations speaking of I need yall's help with those the only two that I know are fine are English and Dutch, so if you use another one and a message doesn't make sense please send me a correct translation I used google translate on them so you know who knows how accurate it is. Also biome selection is gone because in testing it would crash my server a bit may come back if I figure out a way to fix that
tiny issue
This fixes a bug that undo edits made how it came up no idea. Also now there is a way to teleport newbies to a random location just set it to true in the config.
Few bug fixes. Added a new thing the addon is now unneeded as you can do this
Code (YAML):
Worlds:
world:
WorldTo: "world_nether"
Also InvertY is now per world you can do
Code (YAML):
Worlds:
world:
MinX: num
MaxX: num
MinZ: num
MaxZ: num
InvertY: true
Both of invertY and worldTo are optional. InvertY defaults to false. Note this will probably be the last of the 3.x. Some of you may be aware that a complete rewrite of the plugin has been in the works for a while now and I'm hoping to have it fully functional in a month of so
So it turns out I had the wrong version of world guard in my pom so wrong version so world guard hook was broken ok 1.13 it is fixed now. Wish I had more for you guys but for the next week or so college has me super busy
This is a fix for worldguard hook and it also adds a config option for metrics (had to add it for dev.bukkit) I would appreciate if you did keep it true though. Also the plugin is now slightly bigger because I'm using an API that gets worldguards method based on worldguard version as otherwise I would have to use some reflection and I do not know that yet may switch to that in the future
For some reason with the last update, one of the embedded txt files didn't get embedded. I rebuilt the jar and checked now it's there can't say for sure why it wasn't before
The last few 1.13 compat updates were lies this brings 1.13 compat to life for real I've tested. In my tests, I noticed on 1.13 without turning invertY to true in the config for some reason it teleports way up in the air, turning it to true fixes that but has a chance of spawning in a block just bairly to where you jump up and down so pick your poison.
Just a quick update to make signs function again made a slight error. Also, this should make this compatible with the upcoming 1.13 update. The new feature is that the /wild command can now be done per world by permsission so the persmission is wild.wildtp.world.<worldname> or if you want all worlds then wild.wildtp.world.*
Just a quick update to fix a permissions bug that allowed players without permissions to teleport another player if they knew a world name so they could use /wild <player> <world>
This is a quick update that fixes a bug with the cooldown message I fixed it on my end a while ago but never uploaded it and now I'm getting it reports about it. This also "should" fix the feet stuck in the ground bug (knock on wood). Please report all bugs.
Removed registering biome portal permissions as it was unneeded and may have been causing issues
Made day and hours stay out of the rem message if they are 0
Made DoCostMsg actually work
Added a way to exclude a location by using chunks the command is /wildtp or /wtp location add as of right now there is no command to remove a location just open the file and remove one by hand
Please report all bugs and as always keep making suggestions
This update adds a new command /wild <world> and /wild <player> <world>. This command was a feature request so keep them coming in to keep this plugin moving forward. This may be the last update for a while I have to work on my fork of staffplus. So for all those who use my staffplus don't worry an update is coming. As for this plugin keep the bug reports and feature requests coming in.
This is a small update but is important. First, the cooldown remaining time has now been formatted into day hour minute second. Currently, you cannot change this I do plan on changing that this was kinda a rush update and this is an unfinished feature. Second and more importantly I fixed a long-standing permission error that made it impossible to not allow players to use the command unless you edited the plugin.yml this error was reported by
@Ergail so thank you so much as that error has been there forever
So I know it's been a while and I dont want anyone to think this plugin is inactive here is an update that is small but overdue.
Added limit to the command is configurable
Added Feudal support
Small bug fixes
This is all I've got for now Im sorry it took so long I recently started working and started college so I no longer have that much free time. I will, however, keep updating all my resources. Many of you know I also took over Staff+ and so I've been spending time trying to fix errors in that along with some personal projects. Please leave some suggestions without them I wouldn't have this many features in the plugin and as always please report bugs
Well along with a change in how I will be versioning from now on which is now where I only change the second number on new feature and the last number is bug features much like how mojang does minecraft the rest of the changes are as follows:
Added ability to have particles spawned on teleport disableable and particles are customizable I do include a file like I do for sounds but this is named Particles.txt use that for particle names
Added /wildtp village to teleport you to a random village recommended by @Shane1199
Added console changelog so something similar to this will be displayed in console mainly added this for those using auto update
That's all, for now, folks hope you enjoy and please report all bugs and keep making suggestions.
Removed all the crap from the jar now it's back to normal size
Updated the GUI to include all the messages and the new hooks and the new lists in the config ie blocked commands
That's all for now folks. Keep reporting the bugs as you find them and please keep making suggestions. Also please use the auto update feature so you never run a bugged version.
This just fixes the loading issue with the last version if you still see the error and are using a plugin reloader restart the server for some reason the plugin doesnt like being loaded with shaded library and being loaded from a plugin reloader but once loaded you can use a plugin reloader to reload the plugin if need be. Keep the suggestions and bug reports coming in guys.
Fixed player not being removed from biome list when doing /wild <biome> and no location found
Added an auto updater to use this just set AutoUpdate to true in the config I highly recommend doing this so you never run an old version that is possibly buggy
That's once again all for now folks. Please keep the suggestions and feedback coming in, and report those bugs asap. Lastly, consider donating as I do this all in my free time and am about to have a lot less time to develop my plugins.
Well, I have just a few bug fixes for you and a new feature. So here is the changelog:
Fixed a bug with set sound subcommanmd
Added consoleTeleport message as per request
Fixed NPE error caused by trying to make a portal when not using the /wtp wand it will now send a message saying use /wtp wand to make the regions and not cause an error still won't create a portal
Please continue reporting all bugs you found. Please keep the ideas coming in. Please consider donating. Thats all for now folks.
Added ability to select the biome you get teleported to by doing /wild <biome>
Added tab complete for /wild <biome>
Added ability to make biome portals by doing /wtp create <name> <biome>
Added tab complete for /wtp create <name> <biome>
Minor bug fixes here and there not worth noting
Added permissions for each biome for portals and command if the player doesn't have permission for that biome the command/portals acts normal and will just teleport to any location
[/SPOILER]
Keep in mind the biome permissions are based on 1.11.2. If you need 1.8.8 biome permissions please refer to the Biome.txt file and look at the 1.8 section and just replace the last part of the biome permissions with the ones from the file.
Please report all bugs you find on either git or in the discussion tab here. Please consider donating I put alot of my free time in maintaing this plugin. And keep the suggestions coming this update was all suggestions.
Recoded the logic done when teleporting player for my own sanity
Added refund to refund player when they get the No suitable location message
Changed a constructor used by the addon so this update also requires those using the addon to update it as well
As it says in the update title I will probably be doing more recodes than anything for a while. At the same time I will not be as active making new features for about a month I have a lot going on in life and need to free up time. I will still try to fix bug asap but, it may just not be as quickly. As always please report bugs and consider donating.
Fixed compilation error I have no idea how my IDE let by
Added the ability to send the location in the teleport message with <loc>
And from the last update I forgot to mention added metrics
As always keep these bug reports coming in. I meant for this to be a bigger update but I couldn't let that error go on any longer. Please leave a review and be as honest as you want; I can only learn from bad reviews as long as they are still constructive.
Changes in bullet list for those wanting short explanation.
Fix NPE
Made Vault 100% optional
So this finally fixes the NPE error that could happen in only 1.9 up when a player who has no item in the main hand but has an item in offhand. So turns out the real problem was me coding at the 1.8 API I've now updated to 1.11 API so I need people to verify that the wand still works in 1.8. Also in this update, I made the economy completely optional as I forgot to update the sign method so now setting Cost to 0 will disable the need for Vault. As always please leave a review and considering donating. If you find bugs report them.
This update just fixes two quick errors. Not worth mentioning I was gonna hold this off but decided against it. Expect an update with a new feature in about a week or two,
This is just a quick NullPointerException error fix that was reported by
@Fonzee9. Thank for the bug report. Please report all bugs found even the small ones like this one.
Ok, this is a quick but important update. Here is what changed:
Portal system completely rewrote to not require WorldEdit
Portals are now saved with the world appended to the front of the location to prevent teleporting in other worlds due to it not checking which world the portal is in
Here is the biggy JAVA 8 IS NOW REQUIRED
New command /wildtp wand to get the wand uses portal create permissions
Please read this is important. With the changes out of the way time for some more detailed information this is important. First in order to allow your old portals to work you will need to stop/disable the plugin then open the portals.yml file in the same location as the config and then at the from of the location you add the world so it would look like
Code (Text):
name: world:location
if you do not do that you will need to remake your portals. Sorry, this update took so long I tried to fix small bugs but with finals/exams coming up next week I've been pretty busy trying to prepare for those. I will try to get an update out within two weeks that will be an expansion to the claim hooks prevention teleporting near as the original purpose of them was to prevent teleporting into claims. As always please report all bugs, and feel free to donate. One last thing I would like to wish you all a Happy Holiday and that you enjoy your time with your families.
Well, this is a quick update. It fixes an NPE error when using the GUI. Also if you use the addon you will need to update it as a method it uses in wild changed names. Also I was gonna do it this update but I figured I would give a warning first so NEXT VERSION WILL BE COMILED AGAINST JAVA 8 SO YOU WILL NEED JAVA. If you are unsure if you have Java 8 there is an easy way to tell is if you have ever gotten this error "Unsupported major version 52" You have Java 7. If you used a shared host email them and send them this link https://help.mojang.com/customer/en/portal/articles/2636196-minecraft---java-6-and-7-support and ask them to update. That is also my main reason for switching please understand why. Please report all bugs and leave suggestions.
This update fixes three issues one being an NPE error if the world wasn't added to the config, two cooldown timer counting up, third and final is gui cooldown setting
First off let me start by saying if you haven't voted yet cast your vote here
http://www.strawpoll.me/11433313 that poll is for if you want update message format to change. Next, I know I said a week for the update but stuff came up read the long explanation for full details. So without further ado here it is, one last thing is I'm trying out a new update message so tell me what you think.
Change GUI from using an ArrayList to hashmap read the long explanation for why.
Fixed portal deleting from file
Fixed doing /wild on other players
Added the new values to the GUI such as FactionsUUID hook.
Some clean up of bit of code to make it more sane for my own need
Fixed overwriting config values with GUI by switching to hashmap
Fixed not being removed from the GUI properly
Added a new command /wildtp or /wtp list which lists all portal names
Fixed problem with the custom sound names in 1.10
Ok so the reason this update took more than a week as I wanted is well because I set a deadline for myself and then my RaspberryPi which is what I use to code this on, found out so it decided to corrupt a few file systems and long story short I had to reinstall the OS and then resetting up Eclipse was a pain this time. On top of that I also just got busy with life. I found out that portals weren't deleting correctly as they weren't being removed from the file so that is now fixed. The reason for switching to a HashMap in the GUI is b/c I use that to store what value in the config to set and HashMaps have a key which has x value and the key can only be in the map once so you can't accidently overwrite the wrong config value. Sound names weren't correct in 1.10 due to how I checked the server version that is now fixed and detects it correctly. I also found players weren't always removed from the GUI lists and other things correctly so that is now fixed. I found out that once again me plus writing code past like 9:30 PM for me some days is a bad idea as /wild was always checking the player perms first so if you did /wild Qball you would also be teleported that is now fixed. That is about it enjoy.
As always please use Pastebin and either the git issue tracker or discussion to report bugs preferably git but just not the review section. I will try to have an update in two weeks tops maybe with maybe minor fixes if there are no fixes to be made please suggest a new feature. And as always please consider donating but overall enjoy the plugin and leave a good review and be honest I'm not upset if you leave a bad review just because the plugin isn't right for you but if it's a bug please use the discussion.
First I would like you to start by casting your vote here
http://www.strawpoll.me/11433313 This is a rather small update but this will be a long message so without further ado lets get right into the update. So we have some code cleanup in the nether curiosity of
@Creeperzombi3 so go them a thanks. On top of his code cleanup, we have code cleanup done by me inspired by
@Redrield with his previous attempt to make a pull request where he spent about a week rewriting the whole plugin in Koltin so yea give them a thanks too as his is an all around great guy. Now on to the big stuff. FactionsUUID is now fully supported it has its own hook in the config not yet added to the GUI. There is a new option in the the config
Code (Text):
Distance: 20
which is also not added to the GUI yet. This is to address a problem reported by
@Fonzee9 in which the plugin would teleport near claims. So, let me explain how this feature works it adds/subtracts the value you define in the config from the x and z to ensure there isn't a claim there so 20 should be fine in most cases. On top of that, the WorldGuard hook is now fixed so it can be used alongside any other hook. Next, vault is no longer a required dependency if you have cost set to zero the plugin will work without vault but if cost is greater than zero vault is still required. Now some more techy stuff /wild is now in its own command class allowing me to be able to edit it a lot easier consider the old onCommand method for it was well a mess. I think that covers everything. So as always please leave a review. possibly a suggestion, and please consider donating as I do make this in my free time. Next planned update is a GUI update adding all new config values to it so keep your eye out for that in about a week or two.
This update is rather simple it removed the warmup for players who use a portal. I will most likely readd this as a toggleable feature. It also fixed a small bug with removing money on portal use I use a > when I needed <. Never was good at that in school
. Please leave a review and use the discussions or my git repo for the plugin for bug reporting not review section. When reporting a bug please make sure you include server version, plugin version, config, and log.
I have finally gotten portals to work. There is, however, a catch to this update, that is that in order for portals to work you need world edit. The plugin should work without world edit but portals won't. To make a portal you just make a region with world edit and then do /wildtp or /wtp doesn't matter creat {name} so again its /wildtp create {name}. The permissions are wild.wildtp.portal.create and wild.wildtp.portal.delete. You can probably guess which ones are for what. To delete a portal its /wildtp remove or delete both work {name}. Portals follow the same permissions as the commands and signs do. They also do have the warm up I will most likely remove that in the next update. Please leave a review and maybe a suggestion. If you find a bug report it here or on the git repo for the plugin but not in the review section. As always feel free to donate.
This update fixes a problem with using signs. Along with "fixing" nether teleporting. I say "fixing" because it is a bit bugged so use at your own risk. I will work on it when I have more time; I just wanted to get this update out. Please consider donating as I do this plugin completely in my free time and that has recently diminished due to school. Also please report bugs and suggestions are welcomed. Again nether teleporting is still bugged so use it at your own risk I will fully fix it when I get the time.