You can now add signs to nodes directly, rather than assigning the rail block and putting physical signs there. Complete with a wireless redstone system. Read more on the wiki:
https://wiki.traincarts.net/p/TC-Coasters/Signs
Since the Cloud Command Framework is now in BKCommonLib, all commands have been migrated to use that API. So now you have suggestions and auto-completions, and ingame command help! Do note that some commands may have changed syntax slightly. Some command options were added, too, such as /tcc pos ~ to move the nodes along the direction the player is looking.
Changes:
Command overhaul
Added --absolute flag for import command, useful for importing nolimits2 tracks
Fixed the (re)load command not working properly and requiring it to be executed twice
Fix internal rail cache corruptions when using stranghten/curved commands, or when switchers activated. Required /tcc build to fix before.
Some performance-related fixes, as well as significantly improving how (multiple) track objects can be selected and cycled through. Multiple objects can now be duplicated a single time more easily. As well:
Added coaster rename command (so you can find your csv file)
TCC animate sign to play animations when triggered
Connections between nodes and junction positions can be made or broken using animations
Trains on the track move along with the animation
[Added] Editor map now has a special display name and identifying color
[Improved] CSV decoder now supports additional csv formats, adding support for the free NoLimits2 to CSV converter
[Added] Coaster import and export commands to share coasters between servers using Hastebin
[Added] Import and export commands fully support NoLimits2 CSV format
[Added] Coaster lock and unlock commands to prevent anyone from making modifications to a coaster
[Added] PlotSquared permission support module, with cancellable events other plugins can use to implement permissions themselves
[Improved] Performance of track particle rendering greatly improved by making use of the new Octree implementation in BKCommonLib
[Added] Track particle limit to prevent clients lagging out completely when too many tracks are created by accident
[Fixed] Glitchy train physics when traversing junctions, eliminating position snapping
[Fixed] Several instances of trains glitching out or stopping randomly on the track
[Improved] Some particles have lighting applied to them, so they are visible in the dark
[Fixed] Server crash when a very high smoothness value was picked
[Fixed] NullPointerException that sometimes occurred while editing nodes
[Added] Directional orientation presets (up/down/etc.) in the Orientation tab
[Fixed] Asynchronous access error inside the packet handler, that sometimes threw errors when players clicked [TC-Coasters Issue #3]
[Changed] Changing the rail block for multiple nodes is made easier by setting the same rail block for all nodes. Sneak for legacy relative adjustment.
[Added] New /tcc setx (add/average)[value] commands for changing node positions along a single axis