TCC animate sign to play animations when triggered
Connections between nodes and junction positions can be made or broken using animations
Trains on the track move along with the animation
[Added] Editor map now has a special display name and identifying color
[Improved] CSV decoder now supports additional csv formats, adding support for the free NoLimits2 to CSV converter
[Added] Coaster import and export commands to share coasters between servers using Hastebin
[Added] Import and export commands fully support NoLimits2 CSV format
[Added] Coaster lock and unlock commands to prevent anyone from making modifications to a coaster
[Added] PlotSquared permission support module, with cancellable events other plugins can use to implement permissions themselves
[Improved] Performance of track particle rendering greatly improved by making use of the new Octree implementation in BKCommonLib
[Added] Track particle limit to prevent clients lagging out completely when too many tracks are created by accident
[Fixed] Glitchy train physics when traversing junctions, eliminating position snapping
[Fixed] Several instances of trains glitching out or stopping randomly on the track
[Improved] Some particles have lighting applied to them, so they are visible in the dark
[Fixed] Server crash when a very high smoothness value was picked
[Fixed] NullPointerException that sometimes occurred while editing nodes
[Added] Directional orientation presets (up/down/etc.) in the Orientation tab
[Fixed] Asynchronous access error inside the packet handler, that sometimes threw errors when players clicked [TC-Coasters Issue #3]
[Changed] Changing the rail block for multiple nodes is made easier by setting the same rail block for all nodes. Sneak for legacy relative adjustment.
[Added] New /tcc setx (add/average)[value] commands for changing node positions along a single axis