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SupremeItem -----

✨ Create your custom items | Customizable | GUI ✨




Backups please!

New features:

  • Added Projectile target
  • Added EyeHeightPlaceholder
  • Added Actions to modify projectile parameters
  • Added placeholders to read projectile parameters
----------, Aug 29, 2021

Backups please!

New features:

  • Added item cloud explore feature (/si cloud explore)
  • Added skill folders and skill cloning, work exactly like items
  • Added EntityItemConsumeSkill
  • Added EntityFishSkill
  • Added possibility to clone items
  • Added ItemEnchantLevelPlaceholder
  • Added blockActive parameter in left and right click skill
----------, Jul 10, 2021

Backups please!

New features:

  • 1.17 Support
  • Item amount in PossessItemPlaceholder is numeric and added slot parameter
  • Left and right click skill are executed if blocks are clicked too
  • Added more Area types, changed AreaEntitiesAction to contain an Area object
  • Removed entity selector, switched to conditions
  • Added condition in AreaBlockAction
Other changes:
  • Changed item id handling
  • Fixed console error spam on absolute damage
----------, Jun 29, 2021

Update mainly created for bug fixing, with small additions!

New features:

  • Added ticks parameter in SetBlockCrackAction
  • Added backup command
  • Added LightningAction
  • Added more customization for ItemEntity
Other changes:
  • A lot of bug fixes
----------, Apr 13, 2021

Big backups needed here! As always lol

New features:

  • Added possibility to modify dealt damage in HitEntitySkill and DamageEntitySkill (just modify the caster damage variable and the new damage will be applied)
  • Added possibility to listen for events from other inventory slots (set in the config.yml file the additional slots you want to set as an integer list, then you can select those slots inside the allowed slots parameter in each skill)
  • Added IsWeatherClearPlaceholder, EntityHeightPlaceholder, BiomePlaceholder
  • Added Vector variables (set action and placeholder)
  • Added VectorDifferencePlaceholder, VectorNormalizePlaceholder, VectorRotatePlaceholder, VectorFromLocationPlaceholder
  • Added selectors parameter inside actions that regards sending packets to entities (particles, sounds, fake blocks)
  • Added SetBlockCrackAction
  • Added HighlightBlockAction
  • Added EntityTypePlaceholder
  • Added IsBlockingPlaceholder
Other changes:
  • Refactored skill system, now multiple skills of the same type are allowed in an item
  • Refactored cooldown bars, now you can choose between various types of cooldown bars, just check them out in the cooldownOptions parameter (to recreate a bar right click the parameter)
  • Switched EntityBowShootSkill to EntityShootProjectileSkill (checks for all projectile types now, so tridents, snowballs and so on)
  • Cloud item import works on offline servers too
  • Other bug fixes
----------, Feb 14, 2021

Hi all, small update, still backups are suggested!

New features:

  • Item folders, store your items inside folders and share them with the cloud feature, really useful
  • Remove command for clouds to remove items saved in cloud
  • Added VectorValue, you can use placeholders where vector parameter are asked
  • Added Direction and Velocity vector placeholders
  • Added SetVelocityAction (More precise but more complicated than PushAction and PullAction)
  • Added BlockBreakSkill and BlockPlaceSkill
  • Added ChangeSourceAction
Other changes:
  • Automatic fix to json string names
  • If hitboxsize in projectiles is 0 they won't interact with entities
----------, Jan 31, 2021

backups, backups, backups

Hi all, a brief message before the changelog. Some internal changes to the serialization on deserialization of items has been made, so unexpected behaviour may occur. Remember always to make backups. If further problems arises, contact me and we will fix those toghether without problem. Keyword: backups

New features:

  • Moved MoveTargetLocation under MetaAction
  • Added RandomAction
  • Added GiveItemAction
  • Cloud for items, this is still in testing, you can upload your items to a cloud to save them and import locally later on
  • Added Item targets
  • Added onItemActions inside Skills
  • Added durability action, durability placeholder,max durability placeholder
  • Added SetItemName, SetItemLore
  • Added Persistent entity variables
  • Added persistent item variables
  • Customizable cooldown messages
  • Added ConditionEntitySelector
  • Added EntityBowShootSkill
  • Added entity load crossbow skill (Paper 1.16+ only)
  • Added EntityJumpSkill (Paper only)
  • Added PaperHook to handle better enhancements provided by Paper
  • Added EntityEquipArmorSkill (Paper only)
  • Added ActionBarMessageAction (Paper only)
  • Possibility to create projectiles with negative gravity (who would use this)
  • Added finalActions to RepeatUntilAction
Other changes:
  • Now modifying skills from the GUI opened through the action GUI properly works
  • Improved GUI tooltips
  • Fixed bugs
----------, Jan 22, 2021

Big update, always remember to make backups

New features:

  • Added AreaEntitiesAction sorters and count to select a maximum number of hit entities
  • Added FOV entity selector, filter all the entities in your FOV (or in the target fov, idk), also, if you set a really small angle of fov, like 10, you can target entities near your cursor, good for homing projectiles
  • Added Vault integration, PlayerBalancePlaceholder, MoneyAction to give or take money
  • SupremeMob integration (new plugin to create custom mobs made by me on the style of SupremeItem that is coming out in a couple of days), entity GUI mapper so you can see clearly which entities you are selecting in the GUI
  • Added SpawnEntityAction and SupremeMobEntity
  • Press F in a GUI to save it in background, press F again to reopen it (only 1.16+)
  • Added Armor, Speed, Knockback resistance and Width numeric placeholders for entities
  • Added possibility to specify if sneak skill should be triggered on sneak activation or deactivation
  • Added EntitySprintSkill
  • Added possibility to wrap a group of selected actions into a new skill from actions GUI (Press [9] on selected actions)
  • Added possibility to open a skill object GUI from SkillAction (Press [9] on a SkillAction)
Other changes:
  • Huge refactoring of deserialization code (again :()
  • Localization update (internal change)
  • Number GUIs big refactoring
  • AlwaysTrueCondition added as the default condition (small QoL feature)
  • Fixed bugs
  • Improved GUI and tooltips
Also, 0.8% of server still runs in 1.13, this is such a low percentage that I decided to drop 1.13 support for my plugins I don't like producing bloated code to meet all the version like many people, missing new cool features that are added with the new spigot updates, that's my way of providing you the best I can, I'm also sorry if this affects anyone in particular
----------, Dec 22, 2020

Big update, always remember to make backups

Changelog:

  • Added possibility to select multiple actions inside a GUI and apply actions to all of them
  • Added BlockAreaAction that allows the application of a group of action in all the blocks inside an Area, there are two types of implemented Areas, SphericArea and CylinderArea
  • Added FakeBlockAction, send a fake block packet to players to make them see blocks which are not in the world for a limited amount of time. It can block movement too, Ice can make people move weirdly and so on, without affecting the world
  • Added HomingProjectileAction, projectiles that follows the movements of your target, really cool to see
  • Added ExplosionAction, that makes the world go boom!
  • Added FormatNumberPlaceholder to format your numbers in a custom way inside your strings
  • absolute parameter in DamageAction to make the damage absolute, without being reduced by armors
  • consumable parameter in moved into skills, this means you will have to set your consumable parameters again, I'm sorry :(
  • allowedSlots parameter inside skills to select the slots from which skills will be triggered
  • GUI improvements
  • Bugfixes
  • Code refactoring
----------, Nov 21, 2020

Remember to make a backup of your config files!

Changelog:

  • Added 1.16.4 support
  • New serialization, saving of informations inside small sized files (roughly 25% of original file size)
  • New actions: SetStringVariableAction, BlockEventAction, TeleportAction, RelativeTeleportAction
  • New placeholders: StringVariablePlaceholder, MaterialFromStringPlaceholder, SavedNumericPlaceholder
  • Entity can use Value objects in inputs (e.g. Material values inside FallingBlockEntity)
  • You can drag and drop items on a list of savedskills/placeholders to change the item with which they are shown in GUI
  • SetBlockAction allowMaterial parameter to turn the blacklist of materials into a whitelist
  • If the source is different from the target in a Projectile action, the projectile will be launched in the target direction
  • Bugfixes
  • Better tooltips
  • Code cleaning
----------, Nov 7, 2020

Remember to make a backup of your config files!

Changelog:

  • Added Actions: SetOnFire
  • Added to ProjectileAction: projectileSpread parameter, falling block entity
  • Lots of bugfixes
----------, Oct 28, 2020

Remember to make a backup of your config files!

Changelog:

  • Added Actions: SetBlock, MoveLocationTarget
  • Actions can select the skill source as their target now, in the same way of placeholders
  • Actions can now be cloned using Middle Click
  • Added StringValue, same mechanic of NumericValue but with parameters that need strings in input (like CommandAction or MessageAction)
  • Added Placeholders: LocationBlockPlaceholder, BlockMaterialPlaceholder, ObjectToStringPlaceholder, StringFormatPlaceholder
  • Added StringEqualsCondition, in conjunction with ObjectToStringPlaceholder allows the comparison of a lot of objects
  • Big code refactor to easen the creation of new mechanics in the future
  • Improved tooltips
  • Fixed bugs
----------, Oct 27, 2020

Remember to make a backup of your config files!

Changelog:

  • Added SavedPlaceholders, you can now save your placeholders and assign them a name. The placeholder value will appear inside strings that have the saying '%name' in them, assuming the saved placeholder is named 'name'. You can access the new GUI with /si placeholder
  • Added new placeholders: Player Name, World Name, Location X,Y,Z,Yaw,Pitch
----------, Oct 22, 2020

Remember to make a backup of your config files!

Changelog:

  • Fixed bug where Action damage on HitEntitySkil produced an error
  • Increased the scale on the menu to modify projectile max distance
  • Changed a field format inside ParticleAction
----------, Oct 20, 2020

Remember to make a backup of your config files!

Changelog:

  • Fixed bug where claimed containers by the plugin GriefProtection could be opened
----------, Oct 19, 2020

Remember to make a backup of your config files!

Changelog:

  • Added SetVariableAction and VariablePlaceholder
  • Fixed bug where older skills and items (made before 0.1.7) didn't work
  • Fixed bug with operator deserialization
----------, Oct 18, 2020

Remember to make a backup of your config files!

Changelog:

  • When removing a model from a collection a confirmation pop-up will appear
  • NumericValues can be used inside number parameters inside Actions, this mean that you can use placeholders to define some values used inside action (e.g. HealAction can take a placeholder in the amount parameter)
  • Added operator placeholders (random number, +, -, x, /)
  • shootFromHand and maxDistance options inside ProjectileAction
  • Improved tooltips
  • Fixed bugs
----------, Oct 18, 2020

Changelog:
  • RepeatUntilAction now does what it says, so it "repeats until" a condition is met and doesn't "repeat while" the same condition is met
  • Fixed a bug where DelayedAction and ProjectileAction weren't correctly serialized
----------, Oct 10, 2020

Changelog:
  • Fixed problem in particles deserialization
----------, Oct 10, 2020

Big changes ahead, making a backup of your files is higly suggested

Changelog:

  • Now optional field parameters won't be serialized anymore, allowing less memory to be used
  • Added amount field in possess item placeholder and consume item action
  • Added new placeholders: IsSneaking, isFlying, isSprinting, hasPermission
  • Added andCondition and orCondition to compose more simple conditions
  • Cooldown messages on skills can now be disabled and are shown in the action bar
  • Added repeat until action to repeat a group of action periodically until a condition is met
  • Some better tooltips and GUI tweaks
  • Fixed some bugs
----------, Oct 10, 2020

Big update, we are starting to implement and experiment some new things!

Changelog:

  • Added ConditionAction, execute the actions only if a certain condition is met.
  • Added Conditions, for now there are numeric conditions (test if a number is less, more than another or equal) or boolean (test if a simple property is met). Conditions can be negated to invert the result.
  • Added placeholders, that are just value that will be computed with the informations from the target or the source of a skill.
  • Added CommandAction to dispatch a command
  • Added ConsumeItemAction to consume an item on the inventory of the target or of the source.
  • Skills and items are now created with numbered names instead of random names.
  • Better tooltips.
  • Fixed bugs.
----------, Sep 29, 2020

This update doesn't contain a lot because its main purpose is to fix a nasty bug

Changelog:

  • Added CancelEventAction to cancel the event that triggered the action (now works with hit entity and damage entity skills)
  • Fixed a bug with particles having blockdata data
  • Some improvements when working with GUIs
  • Improved tooltips
----------, Sep 6, 2020

Changelog:
  • Added DamageEntitySkill (triggered when an entity is hit)
  • Added /si give [player] [item] command to give supreme items to other players
  • Now numbers can't be modified out of their bounds from the GUI
  • Added better tooltips
  • Fixed bugs
----------, Sep 5, 2020

Resource Information
Author:
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Total Downloads: 5,170
First Release: Sep 1, 2020
Last Update: Aug 29, 2021
Category: ---------------
All-Time Rating:
22 ratings
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