Big backups needed here! As always lol New features:
Added possibility to modify dealt damage in HitEntitySkill and DamageEntitySkill (just modify the caster damage variable and the new damage will be applied)
Added possibility to listen for events from other inventory slots (set in the config.yml file the additional slots you want to set as an integer list, then you can select those slots inside the allowed slots parameter in each skill)
Added selectors parameter inside actions that regards sending packets to entities (particles, sounds, fake blocks)
Added SetBlockCrackAction
Added HighlightBlockAction
Added EntityTypePlaceholder
Added IsBlockingPlaceholder
Other changes:
Refactored skill system, now multiple skills of the same type are allowed in an item
Refactored cooldown bars, now you can choose between various types of cooldown bars, just check them out in the cooldownOptions parameter (to recreate a bar right click the parameter)
Switched EntityBowShootSkill to EntityShootProjectileSkill (checks for all projectile types now, so tridents, snowballs and so on)