You can now decide whether a knocked player should get the Blindness effect or not
The second new setting is that you can now also decide whether knocked players can use commands
There are also two new messages in the messages.yml but the comments are missing. If you need them, either add them yourself (with #) or delete the messages.yml and copy your already customized messages over. Only with a new messages.yml my comments will be copied over
If you find any
errors or
bugs let me know
about them in the
Resource Discussion. Also let me know about possible
update ideas.
Consider leaving a
like or
review if you liked this plugin
You can now decide whether a knocked player should get the Blindness effect or not
The second new setting is that you can now also decide whether knocked players can use commands
Knocked players now can't be teleported anymore. This is no setting
There is also two new messages in the messages.yml but the comments are missing. If you need them, either add them yourself (with #) or delete the messages.yml and copy your already customized messages over. Only with a new messages.yml my comments will be copied over
If you find any
errors or
bugs let me know
about them in the
Resource Discussion. Also let me know about possible
update ideas.
Consider leaving a
like or
review if you liked this plugin
Complete Config rework. The config is now split into 2 different configs. The first one being the settings.yml that you will not have to touch because you can use /revive settings and the second one being the messages.yml in which you can adjust any plugin-sent message. I hava removed the messages menu and replaced and with a nice and clear config that is filled with comments about when each message appears
Deaths and Knocks now can have multiple different messages. When a player dies or gets knocked always a random message will appear. You can also only have one message to always show the same message. For adding multiple messages you just follow the pattern by adding another line to the following (or removing):
I have changed some of the settings item types and descriptions
There is 2 brand new revive settings
The first new setting is that you can now decide whether an item is needed to revive a knocked player. When no item is needed, right clicking on a knocked player will be enough to revive him without needing and losing an item
With the second new setting you can decide whether stealing from a knocked players inventory is allowed. If allowed, you can steal by sneaking and right clicking at the knocked player
If you find any
errors or
bugs let me know
about them in the
Resource Discussion. Also let me know about possible
update ideas.
Consider leaving a
like or
reviewif you liked this plugin
Complete Config rework. The config is now split into 2 different configs. The first one being the settings.yml that you will not have to touch because you can use /revive settings and the second one being the messages.yml in which you can adjust any plugin-sent message. I hava removed the messages menu and replaced and with a nice and clear config that is filled with comments about when each message appears
Deaths and Knocks now can have multiple different messages. When a player dies or gets knocked always a random message will appear. You can also only have one message to always show the same message. For adding multiple messages you just follow the pattern by adding another line to the following (or removing):
I have changed some of the settings item types and descriptions
There is 2 brand new revive settings
The first new setting is that you can now decide whether an item is needed to revive a knocked player. When no item is needed, right clicking on a knocked player will be enough to revive him without needing and losing an item
With the second new setting you can decide whether stealing from a knocked players inventory is allowed. If allowed, you can steal by sneaking and right clicking at the knocked player
If you find any
errors or
bugs let me know
about them in the
Resource Discussion. Also let me know about possible
update ideas.
Consider leaving a
like or
review if you liked this plugin
Updating the plugin to 1.20.6 only caused problems. Therefore it is built with 1.20.4 again until I find a fix for the 1.20.6 problem. All the new features with the v3.0 update stay!
Complete Config rework. The config is now split into 2 different configs. The first one being the settings.yml that you will not have to touch because you can use /revive settings and the second one being the messages.yml in which you can adjust any plugin-sent message. I hava removed the messages menu and replaced and with a nice and clear config that is filled with comments about when each message appears
Deaths and Knocks now can have multiple different messages. When a player dies or gets knocked always a random message will appear. You can also only have one message to always show the same message. For adding multiple messages you just follow the pattern by adding another line to the following (or removing):
I have changed some of the settings item types and descriptions
There is 2 brand new revive settings
The first new setting is that you can now decide whether an item is needed to revive a knocked player. When no item is needed, right clicking on a knocked player will be enough to revive him without needing and losing an item
With the second new setting you can decide whether stealing from a knocked players inventory is allowed. If allowed, you can steal by sneaking and right clicking at the knocked player
If you find any
errors or
bugs let me know
about them the
Resource Discussion. Also let me know about possible
update ideas.
Consider leaving a
like or
review if you liked this plugin
This update add
2 new features to the settings. Because I found no other workaround for now, deaths like fall damage, lava or fire will now kill a player instantly instead of knocking him. It also happens that the bled out message pops out multiple times. I will try to find a fix for both of these problems in the future. If that really annoys you, use downloads of earlier versions for now.
the first new setting allows you to toggle whether a knocked player can be finished/killed by a mob
the second setting allows you to set the detection range. This is the range around a knocked player in which a player is being recognized as 'nearby'. You can higher and lower this range by 5 blocks
-fixed "player nearby" bug
-> nearby players are now being detected correctly
-chat shows a custom message that a player has bled out (will be customizable in a future update)
this update allows any knocked player to die instantly after pressing Sneak in case there is no player nearby
whether a player is nearby will be shown in a bossbar:
(the next update will feature the following: both Bossbar messages and the range in which a player is recognized as nearby to a knocked player will be customizable. If you have any more ideas that could be implemented, tell me in the Resource Discussion)