This update add
2 new features to the settings. Because I found no other workaround for now, deaths like fall damage, lava or fire will now kill a player instantly instead of knocking him. It also happens that the bled out message pops out multiple times. I will try to find a fix for both of these problems in the future. If that really annoys you, use downloads of earlier versions for now.
the first new setting allows you to toggle whether a knocked player can be finished/killed by a mob
the second setting allows you to set the detection range. This is the range around a knocked player in which a player is being recognized as 'nearby'. You can higher and lower this range by 5 blocks