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QuestIntelligence -----

AI-powered complete overhaul of villagers and a modern take on questing.




Settlements Update
  1. Settlements have been added. Settlements are created automatically, without player involvement: QuestIntelligence constantly searches for clusters of villagers (for example, naturally generated villages or player bases) and establishes a settlement. Names for settlements are generated using AI. These names are then used when generating quests, unique items, and other things.
  2. A settlement management panel has been added. If you click on the bell while inside a settlement, the management menu will open. In it, you can find various buttons (some of them don’t do anything yet, this is content for future updates). In this menu, you can find basic information about the villagers in the village (even take a look at them in list form), the number of beds, food, and more. Functionality will be gradually expanded.
  3. Commands related to settlements have been added: /q settlement list, /q settlement teleport. I hope it’s unnecessary to explain what they do?
  4. QuestIntelligence now uses the new Gemini model.
  5. Improved parsing of generated dialogues (now ellipses and pauses between them are always displayed correctly).
  6. Holiday events have been added.
Merry Christmas and Happy New Year!
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I decided that a brief description of the plugin would be much better and clearer than a wall of text with a bunch of technical terms. I also remembered an old video I once recorded for my friends. Hopefully, this will make the plugin look a bit more attractive.
----------, Dec 14, 2024

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I'm currently working on an update adding settlements. Settlements are extremely simple in their design. They are just a lot of villagers that are detected by the plugin. If the plugin detects enough villagers in one place, it will treat it as a settlement. A settlement has its own territory, residents and, of course, a name. The name is generated by the AI and is used in the generation of quests and unique items. This makes the plugin even more immersive, because the villagers know where they live. When working on this feature, I am inspired by games like RimWorld, Dwarf Fortress and Terraria, as well as the old Millénaire mod (oldies remember). Each of these games has the ability to develop a settlement (or colony, if you prefer), and I felt that Minecraft was sorely lacking something like that. Of course, we already have villages in our game, but they are static and the same, didn't you want something more? I plan to take the best mechanics from these games and add them to my plugin: managing the settlement, creating demands from villagers (for example, villagers will be saddened by the fact that they don't have a bed, or they have nothing to eat), and if the village is thriving — new villagers will come to it. I'm already actively working on these features and on the screenshot you can notice that the villager mentions “ Smoldering Mire” — the settlement they live in. Names for settlements, by the way, are generated depending on the biomes in which they are located.
----------, Dec 13, 2024

Accessibility Update
  1. "allowed-potion-types" for booze quest is configurable now.
  2. Added modes to display villagers' dialogs in chat as if they were messages from players.
  3. Added the command “/q dialogue format <IMMERSIVE/CHAT/BOTH>”. This command allows each player to choose the message display method they prefer.
  4. A new key related to messages from villagers to players has been added to translate.yml.
  5. A new key has been added to config.yml related to the default way of displaying dialogs. (IMMERSIVE of course)
  6. Fixed several bugs related to NullPointerException after using “/q reload” command. It is still not recommended to use this command.
  7. The plugin structure has been changed to multimodular (jeez, I had to mess around with gradle long enough). Now the plugin works on the following versions: 1.20.6, 1.21.1, 1.21.3. Bugs are possible, so please report them to Discord. Support for other versions and backports are on the way.
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----------, Dec 6, 2024

another bug fixes and new personality type
----------, Dec 2, 2024

bugfixes, insignificant config.yml rebalance and "close" button in the interaction menu

p. s. delete old language.yml and config.yml (i'll code auto-updating configs in the future)
----------, Nov 30, 2024

Resource Information
Author:
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Total Downloads: 200
First Release: Nov 30, 2024
Last Update: Yesterday at 9:28 PM
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All-Time Rating:
2 ratings
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