Settlements have been added. Settlements are created automatically, without player involvement: QuestIntelligence constantly searches for clusters of villagers (for example, naturally generated villages or player bases) and establishes a settlement. Names for settlements are generated using AI. These names are then used when generating quests, unique items, and other things.
A settlement management panel has been added. If you click on the bell while inside a settlement, the management menu will open. In it, you can find various buttons (some of them don’t do anything yet, this is content for future updates). In this menu, you can find basic information about the villagers in the village (even take a look at them in list form), the number of beds, food, and more. Functionality will be gradually expanded.
Commands related to settlements have been added: /q settlement list, /q settlement teleport. I hope it’s unnecessary to explain what they do?
QuestIntelligence now uses the new Gemini model.
Improved parsing of generated dialogues (now ellipses and pauses between them are always displayed correctly).