Networks Storage icon

Networks Storage -----

Similar to AE2/Refined Storage, a simple yet powerful storage network system for Slimefun




Fixes bugs relating to autocrafters drawing buckets
Fixed a bug with shells saving themselves
----------, Feb 20, 2022

Bug Fixes
  • Fixes the pusher not pushing the second slot
  • Fixes a bug in which Infinity Barrels would attempt a craft with 1 item less than required
  • Fixes a bug where shells could drop an item with incorrect lore
----------, Feb 15, 2022

Bug Fix
Fixed potions not matching correctly when pulled from the grid/by pushers etc.
----------, Feb 14, 2022

Don't hold me back!
Well... I have to...
A Network Node limit has been added as someone managed to discover that 10,000 + nodes will make Networks collapse in-on-itself a little. The new limit defaults to 2,000 nodes per Network and is configurable per owners/admins from 10 - 5,000 under Items.yml for the Network Controller. To be clear, this is per-network so if you need more, you can build multiple networks and creatively 'join' them. Players will need to be made aware that if they have a base previously made with more nodes than the limit then nodes over the limit will not function. Those picked are somewhat arbitrary based on how the network generates. To help with this change:
  • The Network Probe will now show total nodes vs limit
  • The Network Controller will show when it's over burdened
  • Network Shells no longer count or act as Network Nodes meaning they do not propagate out the Network and will not count towards this limit
  • The Network Rake has been added (more below)
Rake me out tonight
The Network Rake is a limited-use item that allows you to instantly remove certain node-types. Much like a wrench can in mods/other addons. This will work on Bridges, Monitors, Pushers, Grabbers, Importers and Exporters

Bug Fixes
  • Fixes an issue in which GUI items could be removed (sneaky NPE)
  • Probe wont bombard with cooldown messages and will generally just act more normal

Let me know if you have any issues or feedback
----------, Feb 13, 2022

Fixes pushers stopped if the first slot is empty
----------, Feb 10, 2022

Getting Really Pushy
I give up! Given the feedback, pushers now have 2 slots. This means automatic Reinforced Alloy is viable. The Configurator also supports both slots.

You see right through me
For those setups where you lose access to the machine being pushed into/ grabbing from. You can now Shift + Click on a directional interface item to zoooooooooooom inside that block and interact with it. Works on any directional block.

Misc
You can Shift + Click the craft button in the Crafting Grid to try to return all items back into storage

Bug Fixes
• Network is fully wiped when removing the controller, previously some parts would still operate.
• Autocrafters will check the networks before trying to craft, this means no more yeeting items should crafting fail and you have no room to return the items to.
• Autocrafters will stop crafting if you do not have room for the output (when crafts result in more than 1 item, glass panes for example)
----------, Feb 10, 2022

This build fixes issues moving some non-stackable items around the network - including the ability to pull some, specific, items out of the Grid despite being in a cell correctly. This build also fixes some rollback issues for cells.
----------, Feb 2, 2022

This build includes a fix for barrels rolling back under some circumstances
----------, Feb 1, 2022

Changes to allow remote network access from other addons. The first to use this will be SlimeTinker coming later today.
----------, Jan 28, 2022

Resource Information
Author:
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Total Downloads: 1,055
First Release: Jan 27, 2022
Last Update: Feb 20, 2022
Category: ---------------
All-Time Rating:
2 ratings
Find more info at sefiraat.gitbook.io...
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