Before trying to add this to your server:
This plugin is an addon to Slimefun4 and, as such, requires Slimefun to be on the server as well and will not work without it.
If you want to know more about Networks (or any of my plugins) and each of it's functions, I have some in-depth documentation available here.
Networks is a Slimefun4 addon that brings a simple yet powerful item storage and movement network that works along side cargo. Inspired by mods like AE2 and Refined Storage it aims to provide a full featured storage and automation solution as a plugin.
The Network
The Network starts with a Network Controller to which all other blocks need to be connected. Any networks block can connect to any other block to extend the network outwards. Network Bridges are the simplest and easiest way to do so with their sole purpose being connecting blocks.
The Network Grids
Network Grids can access every single item in the network and display it to you on a single GUI, you can pull out items one by one or by stack. Items can be inserted directly through this grid and a special Crafting Grid can craft both vanilla and Slimefun items using ingredients directly from the network.
Network Cells
Network Cells are a single block that can hold a double-chests worth of items within it. These items are exposed to the network. They are designed for items that you either have few of or are non-stackable/unique.
Network Shells
The Network Shell is a single block that can hold a Memory Card within it. Memory Cards can store a massive amount of a single type of item within it. Starting at 4k items upgradable all the way up to 2 billion at it's highest. Shells should be thought as barrels for deep storage of mass-produced items.
Cards can be wiped clean in the Network Wiper which will slowly drain items form a card back into the network. Useful when wanting to upgrade/migrate.
Network Monitors
A Network Monitor is used to 'expose' the inventories of connected blocks. This is required for the network to see inside of a Network Shell's card and also storage solutions from other plugins like Infinity Expansion's barrels.
Import/Export
The
Network Importer
has a 9-slot inventory that Cargo can access and drop items into. The importer will periodically try to move these items from the import slots into the network, should there be capacity to do so.
The
Network Exporter
takes a single item as a template and tries to withdraw matching items from the network into itself. It's internal inventory is accessible by cargo.
These two blocks act as a bridge between cargo/networks when needed
Push and Pull
The
Network Grabber will try to remove items from adjacent Slimefun machines and move them directly into the network if possible. This works for any Slimefun machine that accepts cargo-out.
The Network Pusher takes a single item as a template and tries to withdraw the item form the network and push it into an adjacent Slimefun machine's input slot(s) when possible.
Power
The
Network Capacitor will accept energy in from the EnergyNet and will store it. Any connected Network machine can use this power when required.
Total network power can be seen using the
Network Power Display
Autocrafting!
The
Network Encoder will take a given recipe (Vanilla or Slimefun) and encode it into a blank blueprint.
The
Network Autocrafter will take this blueprint and try to craft it periodically using items directly within the network assuming enough items are found and enough power is provided. Items are output back into the network.
The
Withholding Autocrafter does the same thing but keeps the crafted items inside itself, up to a single stack, and exposes this stack to the network for withdrawal. This is useful to keep a stock of items without crafting too many or for items useful only as crafting materials for other auto crafters.
Remote Control
The
Network Remote(s) are expensive crafts that allow you to access a bound-grid wirelessly. Different tiers of remotes allow different access ranges from 150 blocks, 500, unlimited and then cross-dimensionally.
Trash
The
Network Purger takes a single item as a template and will find a matching item inside the network, withdraw it then void it. Use with care.
Other/Misc
- The
Network Crayon allows you to turn on/off particles from machines showing you when and what they are doing without having to open un the GUI.
- The
Network Configurator allows you to copy the settings of an appropriate node and then paste the settings back onto another node. Costly to craft but allows for quick setups.
- The
Network Probe will show every block that's connected to a controller including a summary of their contents.
![[IMG]](/proxy/image?url=https%3A%2F%2Fbstats.org%2Fsignatures%2Fbukkit%2FNetworks.svg)