-Small balance changes to bosses.
-Bug fixes related to soldier and archer classes.
-Now the plugin will display a warning message in the console if there's a newer version once it starts.
-Using ability points will no longer display "UPGRADED" in the chat.
Classes Changes Soldier: -Attacking with a sword on your secondary hand will now grant you some absorption, effects and additional damage if you hit with another sword (only if your attack cooldown is down). -Removed old mechanic of automatically swaping swords -Added new mechanic: now right-clicking with two swords will swap hands -Now abilities activate with the designed key for swapping hands. -Abilities have higher cooldown but are more powerful. -Balance changes and removal of "True Damage" mechanic -Bug fixes related to durability of the swords.
Shieldman: -Internal changes on the "protecting" mechanic. It will now display less variety of messages. -Protected and Defensor entities will now display a bar in the scoreboard, showing they're protecting/protected. -A cooldown was added to avoid spamming.
Lumberjack: -Lumberjack abilities have lowered damage and higher cooldowns. -Added a mechanic: the less health the lumberjack has, the more damage it'll deal. The rate is linear and up to a max of 1.5 times original damage.
Tridentman: -Added a mechanic: the higher the level, the higher the damage, up to a maximun of 13. During storms it deals porcentual damaged based on enemy's current health. -Bug correction related to golden and lapis lazuli abilities. -Fixed abilities that placed wather in the nether.
Archer: -Added a mechanic: now the arrow deals more damage the further away the enemy is. The rate is cuadratic and up to a max of 1.5 times original damage.
-Added a new coal ability.
-Fixed bug in wich arrows could fire their ability more than once.
Miner: -Fixed bug related to miner's helmet (a boss' drop). Now the helmet won't place torches that are stored in your hotbar or off hand.
Adventurer: -Rework of "permanent spawn" ability. It now works like an alternative spawn once your bed spawn is broke.
-Added a mechanic: There's a small chance a level 200 adventurer will dodge a physical attack.
Command Changes -Removed lvlMax, xpMultiplier and language commands.
-Changed description for existing commands.
-Now /menulvl can be used without any op permision.
-Improved /setlevel, /getlevel, /startprogression sintaxis and commands.
Bosses Changes -Fixed bug in wich boss would not spawn with corresponding health. Due to Minecraft limitations, it will now spawn ass many bosses as required to reach the necessary health.
-Fixed bug in wich special drop's would not be in the intended ammount.
-Balance changes.
Gui Changes -Fixed and shortened item descriptions so they can fit the screen.
-Fixed format related bugs.
-All abilities unlocked will now also display the level in wich were unlocked inside the abilities gui.
-Added an option to hide levels inside the main gui.
Configuration Changes -Added two new configurations related to the rewarded AbilityXP when killing a player.
-Language files are now updated every time the plugin starts, so it won't be necessary to delete past-version language files for changes to take place.
-Changed plugin and commands descriptions.
-Fixed bug in wich message displayed when the entrance to the end was denied didn't show the intended level.
-Fixed bug in wich end restriction would not work if end's wold folder name was changed.
-Fixed bug with wild zones (not spawning automatically)
-Nerfed the fishing rod (it's now part of tridentman progression)
-Added a configuration to deactivate the abilityXp given by normal blocks (like logs, dirt, etc)
-Most parameters and configuration are now world-dependent (this means you can have personalized worlds in which the plugin is not activated, or with a different xp multiplier, etc).
-Huge changes in the code that will grant a better compatibility with other plugins.
-New configurations:
- Max level is adjustable.
- Wild zones and evil spirits are adjustable (and can be turned off in specific worlds).
- You can now choose wether not available items will break or will be droped.
- More options related to player leveling.
-Bug correction.
-Corrected bug that allowed some abilities to break bedrock.
-Solved bug that made a protector shieldman not receive damage when its protected entity was on lava.
-You can now disable the scoreboard display using the config.yml file in the plugin's folder.
-Internal cooldown is now displayed as a "progress bar" in the scoreboard (if present).
-New variables added to the config.yml file as well as improved descriptions for each. If the server already had a previus version of the config.yml it's recomended to delete it before starting LevelProgression V1.2.3 for the very first time.
-Bug fixes related to miner, aquaman and some special items abilities.
-Balance changes related to lumberjack role.
-The "Playing LevelProgression by TextoDePrueba" message will only be displayed in the console now