- Added `raid.always-max-waves` configuration option. When enabled, all large raids will have the maximum number of waves as configured above, regardless of triggering mechanisms. Refer
here for more info.
- Separated permissions for each command, refer
here for more info.
- Fixed exception for BossBar.
- Fixed exception for raids whose wave spawns out of range.
- Added Necromancer that summons the undead and lightning to strike its targets.
- Added King Raiders that rides on Juggernauts.
- Fixed exception when MythicMobs load after LargeRaids.
- Fixed loophole when MythicMobs is reloaded without reloading LargeRaids.
- Fixed some raiders not spawning if firework pillager row is absent.
- Fixed exception when vexes spawn from spawner. (Does not affect gameplay)
- Added firework pillager that fires powerful fireworks from their crossbows
- Added bomber that summons bomber vexes and creating a line of explosion towards the target
- Added support for MythicMobs v5.0.2
- Dropped support for legacy versions of MythicMobs
- Fixed null exception for missing rows in
raid.mobs config
- Added support for 1.18.2.
- Added
<omen> placeholder for command rewards.
- Added
raider riders.
- Added
/lrskip command to skip the current wave if the large raid isn't in its last wave.
- Added
/lrglow command and
largeraids.glow permission to outline all raiders in the raid (for 3 seconds).
-
/lrstop command will now despawn remaining raiders.
- Made raiders invulnerable for 1 second on spawn to prevent entity cramming.
- Removed miscellaneous configuration for silencing warnings regarding entity cramming.
- Fixed exceptions when a third party plugin cancels raid trigger events.
- Fixed projectiles (e.g. arrows) not registered as damage dealt by players.
- Added clickable message for
/lrcenters command to help in teleporting to the center's location.
- Added warning if there will be entity cramming while spawning waves, you can disable the warnings in
config.yml
here.
- Added
configurable option to set omen level per item dropped in lava.
- Added spherical marker to
/lrcenters show. Users are advised to hide the markers using
/lrcenters hide whenever possible to reduce lag.
- Added
configuration options to restrict maximum number of ongoing large raids in any given point in time.
- Plugin now stops all ongoing large raids on disable to prevent it from reverting to normal raids.
- Fixed
/lrcenters show not working on second execution.
- Fixed plugin sending message to update plugin when using a later version.
- Added "show" and "hide" options to
/lrcenters command to easily locate artificial village centers.
- Removed safety restriction for using
/lrcenters add command. You can create artificial village centers in the air/water now!
- Plugin now checks spigot page for available updates on enable.
- Fixed
/lrcenters command not working when a center's world gets deleted/renamed.
- Added bstats, gimme all your data

- Improved
/lrcenters add <name> command. It no longer spawn villagers, and adds an artificial village instantly with 100% success rate.
There is a significant change to config.yml. You can either make changes according to the LargeRaids guide, or simply backup the old file and reload the plugin to generate a new one.
- Added
min-raider-kills and
min-damage-deal config options to rewards section to keep players active in the raid.
- Rewards section is no longer a sub-section of raid section, remove two spaces for the entire rewards section.
- Moved hero-of-the-village configuration section under Rewards section, and adheres to the min-raider-kills and min-damage-deal config options too.
- Added
miscellaneous section to
config.yml, where players can now ring a bell to outline every single raider in the raid regardless of distance.
- Fixed bug where large raids cannot start if
artificial-only option is enabled with on artificial village centers in different worlds.
- Added placeholder
%largeraids_player_kills% for the number of raiders the player killed in a large raid.
- Added additional
plugin configurations for placeholders.
- Improved identification of large raid when the radii of two ongoing raids overlap. This only affects placeholders and
/lrstop command.
- Added basic
API for the plugin, which can be useful in developing custom rewards based on player kills.
- Added Multiverse-Core as softdepend to better support Multiverse-loaded worlds.
- Added tab completer for some commands to improve user experience.
- Revamped "Bad-Omen" trigger mechanism to support bad omen effect given by commands and fixed some existing bugs. No effect on gameplay otherwise.
- Fixed random raids triggering in midst of large raids.
- Fixed multiple large raids triggering at inactive chunks.
- Time bomb triggering mechanism can now have multiple trigger ticks. A change is required in config.yml for this mechanism even if you intended to configure only one trigger tick. Refer
here for the change.
There is a huge change to config.yml. You can either make changes according to the LargeRaids guide, or simply backup the old file and reload the plugin to generate a new one.
- Fixed bug where raid cannot proceed when the spawn location is out of range of village.
Large raids now do not spawn any mobs if spawn location is out of range, and will immediately proceed with the next wave, render most raid farms ineffective.
- Added configurable option to broadcast a message to the server when players trigger raids in an artificial village center.
- Changed "New Moon" triggering mechanism to a more generic "Time Bomb" mechanism, where the tick (based on Minecraft's daylight cycle) to trigger raids is configurable.
-
/lrstart command now accepts [player | center] as first argument to trigger a raid at either a player's location or a registered artificial village center. (e.g.
`/lrstart player SolarRabbit` or `
/lrstart center ocean`)
- Fixed artificial villages not registering properly due to command exception.
IMPORTANT NOTE: You might have an artificial village created that isn't registered by the plugin due to the above error. You have to create the artificial village again while standing at the exact same location where the command failed, it can then be removed properly using "lrcenters remove <name>" command.
- Added support for 1.18.x.
- Added support for MythicMobs! Refer
here for configuration guide.
- Add configurable option "
disable-normal-raids" to disable normal raids regardless of triggering mechanism. (See the configuration guide
here)
- Plugin can now still function if database file is deleted, moved out of data folder by accident. New database file will be created upon reload/restart. Restored database file will also take effect upon server reload/restart.
- Improved plugin performance.
- Added
%largeraids_omen_level% placeholder for querying raids' omen levels.
- Fixed players getting high bad omen levels upon killing the first patrol captain.
- Fixed players increasing a raid's bad omen level without bad omen status effect when entering a raid.
- Fixed players getting Hero of the Village 5 with accumulative omen levels lower than 5. The HotV status level is now equal to the accumulative omen level of the raid, up to a maximum level set in
config.yml.
Remove config.yml when upgrading, or change accordingly to the config.yml provided in "Overview"
- Minimum number of waves is no longer restricted to the difficulty of the world and can be any integer starting from 1.
- Added "artificial-only" config.yml option, which when enabled, large raids can only be triggered for artificial village centers registered by the plugin.
- Added prompt to re-run the command if
/lrcenters add fails.
- Fixed error when performing
/lrcenters add for version
1.14.x
and
1.15.x.
- Added PAPI placeholders for the plugin, refer to "Overview".
- Fixed exceptions showing on console when there is an ongoing large raid without players online.
- Fixed non-admin players able to use
/lrcenters commands.
Remove config.yml when upgrading, or change accordingly to the config.yml provided in "Overview"
- Added optional player argument to
/lrstart and
/lrstop commands for console to start/stop raids at target player's location.
- Added items/commands award system.
-
config.yml now takes full charge of configuring the color of messages.
- Added
/lrcenters [add | remove] [name] command, used for managing artificial village centers. You can now start a large raid anywhere without natural villages/having villagers around!
- Fixed moving raiders out of raid radius not registered by large raids.
- Fixed killing raiders between waves occasionally being registered triggering new waves.
Remove config.yml when upgrading, or change accordingly to the config.yml provided in "Overview"
- Send player failed trigger messages due to peaceful difficulty.
- Made raid/wave broadcast messages configurable (and hence support any languages)!
Remove config.yml when upgrading, or change accordingly to the config.yml provided in "Overview"
- Added new trigger that will trigger a large raid for any players in the vicinity of a village during midnight on a full moon.
- Fix Hero of the Village effect status level not reflecting from the configurations properly.
- Fix large raid unable to correctly trigger next wave when multiple large raids run at the same time.
- Added support for 1.14.x – 1.16.x.
Remove config.yml when upgrading, or change accordingly to the config.yml provided in "Overview"
- Added more configuration to the summoning item thrown in lava in the vicinity of a village to summon a large raid.
- Added
/lrgive <player> [amount] command to give player summoning items. You can now include the command in crates!
- Fixed
/lrreload not unregistering disabled triggers.
Remove config.yml when upgrading, or change accordingly to the config.yml provided in "Overview"
- Added throwing totem into lava as triggering mechanism (Terraria reference). You can change the item in config.yml.
- Added sounds for summoning large raids.
- Added
/lrstop command to stop any large raids in the vicinity.
- Short-circuited raids (common in raid farms) for large raids now end in wave 1, spawning
(1 + default number of waves) times of wave 1 mobs as stated in config.yml.
- Fixed wave 1 broadcasting when raid failed to trigger.
- Improvement in wave spawning mechanism, waves spawning are not expected to fail from now
- Raiders now have increased chances of holding enchanted weapons