Jumpscares ⭐ 39 different auto-sent screamers icon

Jumpscares ⭐ 39 different auto-sent screamers -----

Make your incredible horror server and impress your players! :D




  • Small bug fix
----------, Oct 26, 2024

  • Added one new placeholder - %jumpscares_screamers_status%. It shows if the screamers are enabled on the player. You can customize the showing text in your locale configs.
----------, Oct 14, 2024

  • Small fix
----------, Sep 25, 2024

  • Small fix
----------, Aug 26, 2024

  • Now under no circumstances will fireworks be able to cause damage (don't worry, these are exceptional situations.)
----------, Jul 5, 2024

  • Added two new screamers! FAKE_SKELETON and FAKE_WARDEN. FAKE_SKELETON deals fake damage and follows a player's back, so it's very hard to hit it and this might cause a panic :D FAKE_WARDEN deals some sound and potion effects to make player think a warden is spawning.

  • The ignore-spectators setting in the config is replaced with game-modes-blacklist:
    Code (Text):
    game-modes-blacklist:
      - "SPECTATOR"
    So you can add any other game modes to prevent players catching screamers in them.

  • Added the more intuitive way to disable auto screamers sending:
    Code (Text):
    auto-screamers-sending:
      enabled: true
      ...
    So there are no more settings like period-in-seconds: -1 and chance-percents: 0

  • Now you can configure the duration of the DONT_TURN_AROUND screamer title:
    Code (Text):
    DONT_TURN_AROUND:
      ...
      title:
        message: "&4DON'T TURN AROUND"
        duration-in-ticks: 30
      ...

  • Now you can grant certain privileges the ability to send certain screamers with new permissions. You must use JumpScares.scare.<screamer> for a certain screamer or you can use JumpScares.scare.* to grant access to all available screamers.
----------, Jun 15, 2024

  • Added ukrainian localization. Thanks to KILLER42 for the translation :)
----------, Apr 14, 2024

  • Now a bat from the BAT_ON_HEAD screamer has configurable life time
----------, Mar 31, 2024

  • Don't worry. Just updated Metrics
----------, Mar 27, 2024

  • Now you can configure whether the FAKE_CREEPER screamer will give the slowness effect to a player.
    Code (Text):
    FAKE_CREEPER:
      enabled: true
      fear: 18
      apply-slowness: true
----------, Mar 4, 2024

  • Added the ignore-spectators setting to the config. Enable it if you want screamer not to scare spectating players.
----------, Feb 25, 2024

  • Small loop issue fix
----------, Feb 1, 2024

  • Small loop issue fix
----------, Jan 26, 2024

  • Updated metrics
----------, Jan 12, 2024

  • Updated metrics
----------, Dec 27, 2023

  • Small timer optimization
----------, Dec 8, 2023

  • Small timer optimization
----------, Oct 28, 2023

  • Small timer optimization
----------, Oct 25, 2023

  • Small improvement according to the latest update
----------, Oct 18, 2023

  • Tried to fix countless errors in console in some situations (write in discussions if it didn't work).
----------, Oct 15, 2023

  • Merge branch 'master'
----------, Oct 10, 2023

  • Small issue fix
----------, Oct 5, 2023

  • Added the @s tag to the scare command (a player who executed the command).
----------, Sep 30, 2023

  • Added the @p tag to the scare command (get a nearest entity to a command block or an executor).
----------, Sep 22, 2023

  • Small bug fix with the POLTERGEIST_DOORS screamer
----------, Sep 15, 2023

  • Small code improvement
----------, Aug 27, 2023

  • Small code improvement
----------, Aug 12, 2023

  • Small code improvement
----------, Jul 23, 2023

  • Added Multiverse-Core support! Now the black-list will work with worlds created by Multiverse-Core
----------, Jul 1, 2023

  • Fixed a bug when a players scaring statistics was growing even if a scare event was cancelled (by a region flag or just by disabled screamers)
----------, Jun 11, 2023

  • Small fix
----------, Jun 1, 2023

  • Added support for PlaceholderAPI
  • Use placeholder %jumpscares_scares_count% to get how many times a player was scared
  • Use placeholder %jumpscares_fear_got% to get how many fear a player got by screamers
----------, May 20, 2023

  • Just a small Metrics update.
----------, May 7, 2023

I just want to wish you a good day :)
----------, Apr 9, 2023

  • Just a small code improvement
----------, Apr 1, 2023

  • Just a small code improvement
----------, Mar 16, 2023

  • Just a small code improvement
----------, Feb 24, 2023

With this option you can make sure that screamers are not sent to players by default. In this case they will catch screamers only if they activated them with the /js toggle command (still need permissions for this). Each of the lists of blocked and allowed screamers stores its own set of players for each of the disabled-by-default settings.
Code (Text):
# disabled-by-default - if true, screamers won't be sent to players before they switch them on manually with the /js toggle command
auto-screamers-sending:
  period-in-seconds: 20
  ...
  disabled-by-default: false
----------, Feb 1, 2023

  • Now you can manage your worlds restriction. You can specify will it be a blacklist or a whitelist.
    Code (Text):
    # specify worlds where screamers will be active. you can choose one of these modes: BLACKLIST or WHITELIST
    # if it is the BLACKLIST mode, the worlds which added to the list will be unavailable for screamers
    # if it is the WHITELIST mode, the only worlds which added to the list will be available for screamers
    # Example:
    # restrict-worlds:
    #   mode: WHITELIST
    #   list:
    #     - world
    #     - world_nether
    restrict-worlds:
      mode: BLACKLIST
      list: []
----------, Dec 20, 2022

  • Fixed some errors spamming
----------, Dec 11, 2022

  • One small fix
----------, Oct 28, 2022

  • One small fix
----------, Oct 18, 2022

  • Fixed a critically rare bug
----------, Oct 10, 2022

  • Fixed a critically rare bug
----------, Oct 1, 2022

  • The code was slightly optimized
----------, Sep 10, 2022

  • Now you can specify whether mobs will be instantly destroyed when you touch them when they are under the SPINNING_MOBS screamer effect.
----------, Sep 4, 2022

  • Small code optimization
----------, Aug 27, 2022

  • Small code optimization
----------, Aug 12, 2022

Now you can specify, how many bats will be spawned when you hit spinning entities.
Code (Text):
SPINNING_MOBS:
  ...
  bats-count: 3
----------, Aug 6, 2022

  • Now you can make it so that the screamers will in any case be sent to the players during a thunderstorm
Code (Text):
auto-screamers-sending:
  ...
  conditions:
    ...
    always-at-thunderstorm: true
----------, Aug 3, 2022

  • Now the death-message setting for the Weeping Angel screamer is a list. Players will get random messages from this list when die.
----------, Jul 28, 2022

  • Fixed bug: players have got weeping angels death-messages even if they were killed by non weeping angels armor stands (if others plugins allow to do this).
    P.S. Sorry for my bad english, I'm from Russia :p
----------, Jul 21, 2022

  • Now you can customize the Wepping Angel death message!
Code (Text):
WEEPING_ANGEL:
  enabled: true
  ...
  death-message: "&8&l| &9%p was slain by Weeping Angel..."
----------, Jul 17, 2022

  • Now the sounds from the POLTERGEIST_LIGHT screamer will be heard only by those players on whom it is sent.
----------, Jul 15, 2022

  • Added one new screamer - POLTERGEIST_LIGHT. All torches within a certain radius from the player flicker for a few seconds.
----------, Jul 12, 2022

  • Now you can specify, how many wolves will be spawned by the ANGRY_WOLVES screamer.
    Code (Text):
    ANGRY_WOLVES:
      enabled: true
      fear: 5
      count: 5
----------, Jul 4, 2022

  • Fixed a bug when the POLTERGEIST_DOORS screamer didn't raise the fear level of players
----------, Jun 30, 2022

  • The WorldGuard flags registering was optimized.
  • The screamers flag message will be displayed in the console normally
----------, Jun 27, 2022

  • Fixed a critical bug: every screamer calls the POLTERGEIST_DOORS Screamer
----------, Jun 20, 2022

  • Added the new screamer - Poltergeist Doors. All the doors around a player open and close several times with loud sounds.
----------, Jun 18, 2022

  • Added the new screamer - Poltergeist Doors. All the doors around a player open and close several times with loud sounds.
----------, Jun 18, 2022

  • Now you can specify the minimal fear amount to scare a player. Now players can be attacker by screamers if they really feel fear.
    Code (Text):
    auto-screamers-sending:
      ...
      minimal-fear-level-to-start-scaring: 0
    In Example: if it set to 30, a player will catch screamers with the fear level higher or equals 30.
    Ignored if the FearFeeling plugin isn't installed.
----------, Mar 6, 2022

  • Fixed a bug when a player opened a door in a foreign region, but the WELCOME_HOME screamer still triggered
----------, Mar 3, 2022

  • Fixed a bug when a player opened a door in a foreign region, but the WELCOME_HOME screamer still triggered
----------, Feb 28, 2022

  • Сhanged the underscore of the "screamers" word in the console when starting the plugin
----------, Feb 25, 2022

  • Сhanged the underscore of the "screamers" word in the console when starting the plugin
----------, Feb 22, 2022

  • Now you can configure will the affected mobs be unfrozen when you hit them during the WATCHING_MOBS screamer.
----------, Feb 7, 2022

  • Made the triggers-with-conditions setting false by default to prevent misunderstandings.
----------, Jan 28, 2022

  • Fixed an issue when a world doesn't exist during a scarepoints loading
----------, Jan 18, 2022

  • Fixed a bug when a player quit the server and FAKE_LAVA and FAKE_DAMAGE throw countless exceptions
----------, Jan 2, 2022

  • Players with disabled screamers won't trigger scarepoints anymore.
----------, Dec 26, 2021

  • Fixed the non-positive values in the /scarepoint command
----------, Dec 15, 2021

  • Now all players inside a scarepoint zone won't trigger this scarepoint on its creating.
----------, Dec 12, 2021

  • Now you are able to create scarepoints with the /scarepoint command.
    Example: /scarepoint create ELDER_CURSE 2 PERMANENT - will create the permanent point at your location. If a player walks within 2 blocks, he will be scared with the ELDER_CURSE screamer. If he repeats this, he will be scared again. You can choose the SINGLE mode insted of PERMANENT to make a screamer scaring once.
----------, Dec 8, 2021

  • FAKE_LAVA also will hurt stronger preventing long suffering
----------, Dec 6, 2021

  • FAKE_DAMAGE will hurt stronger preventing long suffering
----------, Dec 1, 2021

  • Made eyes invincible (but I'm not sure :D)
----------, Nov 26, 2021

  • There will be no more notifications if a screamer event was cancelled (by the WG flag in example).
----------, Oct 19, 2021

  • Now you can configure notifications. If a player was scared you can get message anout it in the console or also in the game if you have the "JumpScares.notify" permission.
    Code (Text):
      ...  
        always-at-time: "13000-23000"
      notifications:
        admins: false
        console: true
----------, Oct 17, 2021

  • Also added the '@r' placeholder to the /scare command to scare random player
----------, Oct 16, 2021

  • Now you can perform the /scare command with the '@a' placeholder to scare ALL players on your server with a screamer.
    Example: /scare @a ELDER_CURSE
----------, Oct 14, 2021

  • Added configurable throw distance of the PUSHING_MOB screamer.
    Code (Text):
    PUSHING_MOB:
      enabled: true
      fear: 23
      throw-distance: 5
----------, Oct 13, 2021

  • Now you can configure time when screamers will be sent.
    Code (Text):
    # locales: ru, en
    locale: en

    # default - 6% FOR A PLAYER every 20 seconds. more players - more chances to keep balance
    # conditions:
    #   always-if-light-level-equals-or-lower // screamers will always be sent if a player light-level equals or lower the value. must be [0;15]. -1 to disable.
    #   always-at-time // screamers will always be sent if the world time falls within the specified limits. both limits must be [0;24000]
    auto-screamers-sending:
      period-in-seconds: 20
      chance-percents: 6
      conditions:
        always-if-light-level-equals-or-lower: 7
        always-at-time: "13000-23000"
----------, Oct 12, 2021

  • Fireworks from the FIREWORK screamer won't hurt entities anymore
----------, Oct 11, 2021

  • The small fix that allows the flags to continue working after restarting the plugin without completely restarting the server
  • Added some hints to the console when you reload Jumpscares or WorldGuard
----------, Oct 10, 2021

  • Added the 'screamers' flag. If you have WorldGuard installed on your server, you can use '/rg flag <name> screamers deny' to disable screamers in a region.
----------, Oct 9, 2021

  • Added the 'screamers' flag. If you have WorldGuard installed on your server, you can use '/rg flag <name> screamers deny' to disable screamers in a region.
----------, Oct 9, 2021

  • Now you can change auto screamers sending in a more flexible way
    Code (Text):
    # default - 6% for a player every 20 seconds
    auto-screamers-sending:
      period-in-seconds: 20
      chance-percents: 6
----------, Oct 6, 2021

  • Added one new scary sound in the SOUND_SCREAM screamer
----------, Oct 1, 2021

  • Added the light-level setting in the config. Add the following lines to your config:
Code (Text):
# screamers will appear if equals or lower even during the day
light-level: 7
----------, Sep 30, 2021

Resource Information
Author:
----------
Total Downloads: 356
First Release: Sep 22, 2021
Last Update: Oct 26, 2024
Category: ---------------
All-Time Rating:
20 ratings
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Released: --------------------
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