WARNING:
- This update contains a
LOT of big changes. Most of these changes are internal, and shouldn't affect you, but PUHHH-LLEEASSEEEE backup your server and any important HungerGames data before updating to this version. It is heavily recommended to try it on a test server first before applying this update to a production server.
- IF you find any major issues, please report them on the
ISSUE TRACKER and downgrade to 4.14.x for the meantime.
- A few things have changed in the config. You can find the default config
HERE if you need to see notes for all the new config options.
CHANGED:
- Updated some messages (just making the colours more consistent)
- Changed exit location to the players bed if no exit location is found, if bed is missing it'll default to the main world spawn
- Major overhaul to how potions work in configs. (
potion-type is now the new option for potion effect types (previously
potion), and
potion-data will be used for base potion types. See
DEFAULT CONFIG for examples. Wiki will be updated soon™. You will get warnings in the console regarding the old methods. Please make sure to update ASAP)
- Changed how bounds are created (when creating a new region it'll drop the lowest point down 1, to prevent "you are not in a valid region" warning)
- Also made a minimum arena size (5x5x5) to prevent people creating arenas that are flat and and wondering why nothing works
- Changed drop code so players don't drop cursed items on death
MAJOR TEAM UPDATE:
- Players can now create a team before adding players to it (thus letting them name the team, if no name is given, it will default to the player's name)
- Added some config options, allowing for friendly fire, see invisible teammates, and to show nametags (see
DEFAULT CONFIG for more info)
- Added an option to hide all nametags of players when the game is running
- Changed the scoreboard system HungerGames uses to hopefully work a little better (visually the same)
FIXED:
- Fixed an issue with players being able to drop items during the countdown state of the game.
- Fixed an issue with null sections in the mobs.yml file
- Fixed an issue with some enchantments not applying
- Fixed an issue with players being able to open chests during countdown
- Fixed an issue with game status not updating properly at some points
ADDED:
- Added a config option for blocks that will count as bonus blocks
- Added support for HEX color codes in the lang file (1.16+ ... codes done as <#123456>)
- Added an option for chests to refill repeatedly
- Added support for crimson and warped wall signs
- Added a difficulty warning (if difficulty of world is "peaceful" it will warn you to use "easy" or above, as "peaceful" can cause issues)