WARNING: This is a beta. As always, please backup your HG data files, and player files. Test with caution and please report any issues on our
Issue Tracker
FIXED:
- Fixed an issue with death sound attempting to play twice for player who died
- Fixed issue with player leaving game during "waiting" and not restoring health
- Possibly fixed an issue with mobs not despawning when the game ends
CHANGED:
- Changed the entire death system to help reduce lag (removed death event in favour of using damage events)
- Removed some schedulers which were causing some lag
- Changed the way player's health/hunger is restored when leaving game (rather than setting health/hunger to full, saving the players health/hunger to PlayerData object, and restoring when the player dies/leaves the game)