We've completely reimagined how you create complex particle effects.
Introducing Named Shapes for Polygons!
Gone are the days of using shape: STAR with connect_adjacent: true. You can now create polygons using simple, direct names!
Use shapes like: TRIANGLE, SQUARE, PENTAGON, HEXAGON, OCTAGON, etc. The engine handles the rest.
Simplified Star Creation! ⭐
The confusing step_multiplier key has been removed.
To create a star, simply use shape: STAR and define the number of points you want (e.g., points: 5 for a classic 5-point star). The engine now intelligently calculates the correct connections automatically.
New offset Key for Ultimate Control!
We've added a powerful new offset key to each shape definition. You can now move any shape away from the formation's center on the x, y, and z axes.
This allows for creating complex, multi-layered, and asymmetrical particle designs that were previously impossible.
Streamlined Configuration:
With the addition of the new offset key, the global y-offset has been removed to centralize all positional adjustments within the shape's definition.
The redundant type: CUSTOM key has also been removed from all effects, cleaning up the file significantly.
This is a massive feature update that brings an unprecedented level of visual customization to your formations and significantly improves user experience. Introducing the
Custom Particle Engine and
Blueprint Previews!
✨ New Features
The Custom Particle Engine!
You are no longer limited to simple particle shapes. We have introduced a new file, custom_effects.yml, which acts as a library for your own breathtaking "base" effects.
Design anything: Create complex, multi-layered visuals by combining shapes like circles, stars, and polygons.
Full Control: Customize the particle type, color (with hex codes for Redstone), size, radius, rotation speed, and more for each layer.
Reusable Library: Define an effect once in custom_effects.yml and easily apply it to any formation in formations.yml using the new base_effect_id tag.
Live Blueprint Previews!
When holding a formation blueprint, players will now see a real-time preview of where the formation will be built.
The preview intelligently shows buildable areas in green glass and obstructed areas in red glass, preventing wasted blueprints and making placement easier than ever.
⚙️ Improvements & Fixes
Code Refactor: The core effect handling and particle rendering logic has been significantly refactored for better performance and stability.
Permission and Command Update: The /ess giveitem command now correctly uses the essencearrays.give permission.
Bug Fixes: Resolved various minor bugs related to effect application and configuration loading.