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Essence Arrays -----

A highly customizable magic formation system inspired by cultivation arts.




Particle Engine Overhaul
[​IMG]
We've completely reimagined how you create complex particle effects.​

  • Introducing Named Shapes for Polygons!
    • Gone are the days of using shape: STAR with connect_adjacent: true. You can now create polygons using simple, direct names!

    • Use shapes like: TRIANGLE, SQUARE, PENTAGON, HEXAGON, OCTAGON, etc. The engine handles the rest.
  • Simplified Star Creation!
    • The confusing step_multiplier key has been removed.

    • To create a star, simply use shape: STAR and define the number of points you want (e.g., points: 5 for a classic 5-point star). The engine now intelligently calculates the correct connections automatically.
  • New offset Key for Ultimate Control!
    • We've added a powerful new offset key to each shape definition. You can now move any shape away from the formation's center on the x, y, and z axes.

    • This allows for creating complex, multi-layered, and asymmetrical particle designs that were previously impossible.
  • Streamlined Configuration:
    • With the addition of the new offset key, the global y-offset has been removed to centralize all positional adjustments within the shape's definition.

    • The redundant type: CUSTOM key has also been removed from all effects, cleaning up the file significantly.
----------, Aug 20, 2025

This is a massive feature update that brings an unprecedented level of visual customization to your formations and significantly improves user experience. Introducing the Custom Particle Engine and Blueprint Previews!

New Features
  • The Custom Particle Engine!
    • You are no longer limited to simple particle shapes. We have introduced a new file, custom_effects.yml, which acts as a library for your own breathtaking "base" effects.

    • Design anything: Create complex, multi-layered visuals by combining shapes like circles, stars, and polygons.

    • Full Control: Customize the particle type, color (with hex codes for Redstone), size, radius, rotation speed, and more for each layer.

    • Reusable Library: Define an effect once in custom_effects.yml and easily apply it to any formation in formations.yml using the new base_effect_id tag.
      [​IMG] [​IMG]
      [​IMG] [​IMG]
  • Live Blueprint Previews!
    • When holding a formation blueprint, players will now see a real-time preview of where the formation will be built.

    • The preview intelligently shows buildable areas in green glass and obstructed areas in red glass, preventing wasted blueprints and making placement easier than ever.
⚙️ Improvements & Fixes
  • Code Refactor: The core effect handling and particle rendering logic has been significantly refactored for better performance and stability.

  • Permission and Command Update: The /ess giveitem command now correctly uses the essencearrays.give permission.

  • Bug Fixes: Resolved various minor bugs related to effect application and configuration loading.
----------, Aug 20, 2025

Resource Information
Author:
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Total Downloads: 43
First Release: Aug 13, 2025
Last Update: Aug 20, 2025
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All-Time Rating:
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