Particle Engine Overhaul & Major Usability Improvements
✨ Particle Engine Overhaul ✨
We've completely reimagined how you create complex particle effects.
Introducing Named Shapes for Polygons!
Gone are the days of using shape: STAR with connect_adjacent: true. You can now create polygons using simple, direct names!
Use shapes like: TRIANGLE, SQUARE, PENTAGON, HEXAGON, OCTAGON, etc. The engine handles the rest.
Simplified Star Creation! ⭐
The confusing step_multiplier key has been removed.
To create a star, simply use shape: STAR and define the number of points you want (e.g., points: 5 for a classic 5-point star). The engine now intelligently calculates the correct connections automatically.
New offset Key for Ultimate Control!
We've added a powerful new offset key to each shape definition. You can now move any shape away from the formation's center on the x, y, and z axes.
This allows for creating complex, multi-layered, and asymmetrical particle designs that were previously impossible.
Streamlined Configuration:
With the addition of the new offset key, the global y-offset has been removed to centralize all positional adjustments within the shape's definition.
The redundant type: CUSTOM key has also been removed from all effects, cleaning up the file significantly.