This is a massive feature update that brings an unprecedented level of visual customization to your formations and significantly improves user experience. Introducing the
Custom Particle Engine and
Blueprint Previews!
✨ New Features
The Custom Particle Engine!
You are no longer limited to simple particle shapes. We have introduced a new file, custom_effects.yml, which acts as a library for your own breathtaking "base" effects.
Design anything: Create complex, multi-layered visuals by combining shapes like circles, stars, and polygons.
Full Control: Customize the particle type, color (with hex codes for Redstone), size, radius, rotation speed, and more for each layer.
Reusable Library: Define an effect once in custom_effects.yml and easily apply it to any formation in formations.yml using the new base_effect_id tag.
Live Blueprint Previews!
When holding a formation blueprint, players will now see a real-time preview of where the formation will be built.
The preview intelligently shows buildable areas in green glass and obstructed areas in red glass, preventing wasted blueprints and making placement easier than ever.
⚙️ Improvements & Fixes
Code Refactor: The core effect handling and particle rendering logic has been significantly refactored for better performance and stability.
Permission and Command Update: The /ess giveitem command now correctly uses the essencearrays.give permission.
Bug Fixes: Resolved various minor bugs related to effect application and configuration loading.