Added Spawn limit Limit the amount of bosses that can be spawned in your world via spawn eggs (will also count autospawn to limit but will bypass limit) Add spawn-limit: 5 etc. to config.yml
Fixed issue with bosses who are dead still showing as active boss causing auto spawn to not spawn the boss anymore (not 100% so let me know if it's still broken)
Fixed issue with HolographicDisplays support
Fixed issue with Towny support
If you are up to date with my discord, you are aware I've been super busy this month and the month before but I plan on making more updates very soon
Thank you and have a nice day <3
Added a beta trail for a passively changing target system, so the boss will continuously switch it's target but it's beta since I don't know how well this will work
Fixed issue with Skyblock support not allowing you spawn boss unless it's on your island which is the opposite of what I wanted to do
Added support for Trident and all other Projectile damage It will now update via damage dealt
Fixed issue with Potion damage not being registered
Fixed issue with Bow damage not being registered and causing errors if the boss was killed with one
Fixed issues with bosses not spawning on time and having a delay via autospawn
It's Halloween, you know what that means...
I'm going to be releasing content based on Halloween for you to add to your servers, expect them in the next couple updates
Thank you and have a nice day <3
Added PARTICLE effect PARTICLE:[TYPE]:[PARTICLE]:[AMOUNT] Types: normal, circle, spiral, ring normal: just a normal particle circle: a sphere of particles spiral: DNA style spiral of particles ring: a ring of particles
Fixed issue with Boss Phases not working properly
Fixed issue with phases not activating properly
Removed new chunk system since it was causing lag
Added new boss removal system, if the boss is still there after reboot and a player or entity tries to attack it then it will automatically be removed... it's a start m guess?
Added new system to remove any bosses left on reboot This is currently a beta feature, if you are experiencing lag please do the following:
Execute the command /timings on Wait 5 minutes Execute the command /timings report Send me the link you receive
More information: The new system will check chunks when they are loaded for any bosses that are not in the system.. meaning they are supposed to be removed. If there is a boss that is not being removed and is not listed in the /eb active GUI then please do the following command: /killall named
Added mention option to discord bot system If you add mention: <roleid> under announcement in the discord bot YAML file It will tag that role when it sends the message to the discord, this is perfect to make a global boss event
Fixed an issue with DAMAGE effect not working properly at times
Fixed an issue relating to bosses attacking minions
Fixed massive lag with boss generating in un-generated worlds
Added ability to set a specific time for Auto Spawn Just add the time in the "time" section ie. time: 15:53 or 03:43 NOTE: The timezone is UTC and you can only use this if you set the max-spawn to 1
Massive code redo and optimisations for spawning etc.
Looking for new suggestions for this plugin
Thanks for reading this and have a lovely day <3
Added ability to set helmet to a custom player head Set material to CUSTOM_SKULL:[ID] You can find the id @ https://minecraft-heads.com/ Search a head then click on it, then scroll down to "Minecraft-URL" section and paste that value
Added PURSUING_ARROW effect Spawns 3x3 Arrows in the sky which will then auto lock onto target player nearby PURSUING_ARROW:[DAMAGE] (Damage is a % increase, so 50 would be 50% more damage via those arrows)
Added a new CAGE effect system, it should now work better and make sure to remove the blocks.
Added effects to activate when players damage bosses via a bow, and it now also calculates the damage via that now as well.
Fixed issue with bosses not being removed properly, whole new system that should work a little better.
Fixed issue where the plugin would disable if you do not have a Factions plugin enabled - It was an issue with the FactionsBridge but should be fixed and working fine now.
Changed Treasure Goblin default to work since it was set to TREASURE_BUST, not TREASURE_BURST so it wasn't working, you can make the changes or just regenerate the config
I'm really sorry for the lack of updates, I've got a super busy schedule these past couple weeks and haven't had the time to do anything related to my plugins
Thanks for reading this and have a lovely day <3
Added HolographicDisplays Support You can now display how long is left till the next boss spawns Placeholder: {elitebosses_<auto-spawn-id>} Example from default autospawn config: {elitebosses_random-spawn}
Added /elitebosses killall command You can now kill all bosses at once
Added new entry into lang.yml for the killall command
Fixed issue with you not being able to add locations for auto spawn if it's disabled
Fixed issue with auto-spawn causing errors or not working.
Available Targets: RANDOM - Random nearby player (default) CLOSEST - Closest player to the boss LOWEST_HEALTH - Lowest health player nearby HIGHEST_HEALTH - Highest health player nearby
Either regenerate the boss files or add target-types under each phase level, if you do not add it then it will do RANDOM as default.
Added chances to rewards, you can add chances to rewards by adding <chance>;;<command> Example: 30;;give {PLAYER} emerald 1
Added ability to set armour as coloured leather Set material as LEATHER_<TYPE>:R,G,B Example: LEATHER_CHESTPLATE:255,0,0
Added custom Discord Announcer (Discord Bot) You can now announce when a boss has been spawned to your discord. This is a fun way to get players more interacted with fighting bosses since it lets them know when one has spawned Note: You can enable/disable this feature Requires:http://www.mediafire.com/file/jhdgehxo8lmd2fs/JDAPlugin.jar/file
Added Metrics via bStats
Added OTHER to SpawnType (for people using the API)
Added Support for EliteConquest
Added registerEffects(Class<? extends Effect>... effects) method to EliteBossesAPI, you can now register your own custom boss effects
Added terminateBoss(UUID uuid) method to EliteBossesAPI, you can now remove bosses via API much more easily.
Added TREASURE_BURST effect TREASURE_BURST:[LOOT-ID]:[AMOUNT] Throw loot in multiple directions You must add loot into the new treasure-burst.yml and use the command /elitebosses treasureburst <id> <chance>
Added Treasure Goblin Boss This mini-boss is a low health boss in which every time you attack it, there is a chance for it to spew out rewards. Make sure you don't kill him all at once
Added THROW effect Throw nearby/target players THROW:[X]:[Y]:[Z]:[MULTIPLIER]: (RADIUS) Recommended value for most, set x/y/z to 0.5 and multiplier to 1.5
Added better support for FactionsX
Fixed issue with /eb active not removing active boss when removed from the gui
Fixed issue with Minions not displaying custom name
Fixed issue with BABY_ZOMBIE not working as an entity type, this was causing the new treasure goblin boss to not spawn