EliteBosses | Create your own bosses | 6 Premade Bosses & 10+ Effects | Discord Bot | 20% SALE icon

EliteBosses | Create your own bosses | 6 Premade Bosses & 10+ Effects | Discord Bot | 20% SALE -----

Create your own bosses, auto spawning, fully optimised, highly configurable & built in discord bot




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Change Log:
  • Added 1.21 Support
  • Fixed issue with using ENDER_DRAGON as boss
Thank you and have a nice day <3
----------, Sep 5, 2024

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Change Log:
  • Added 1.20.4 Support
  • Huge Overhaul of particle system and other parts of the plugin
Thank you and have a nice day <3
----------, Apr 18, 2024

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Change Log:
  • Added 1.20.2 Support
  • Added EXPLODE:[POWER]: (BLOCK-BREAK;TRUE/FALSE)
    You can now define if explode effect breaks blocks
  • Added option to disable boss egg stacking in the config.yml
    do-spawn-eggs-stack: false
  • Fixed error with CAGE effect
  • Fixed error with MIRROR effect
  • Fixed error with TELEPORT effect
  • Updated a bunch of old dependencies including faction support
Thank you and have a nice day <3
----------, Oct 17, 2023

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Change Log:
  • Fixed issue with HolographicDisplays support not working
  • Fixed error with chunk load event
Thank you and have a nice day <3
----------, Jun 29, 2023

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Change Log:
  • Added 1.20 Support
  • Updated outdated dependencies
  • Fixed BlockData issue with CAGE effect (wool etc. losing it's colour)
  • Fixed issue with entities like HUSK etc. not being recognised by the plugin

Thank you and have a nice day <3
----------, Jun 25, 2023

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Change Log:
  • Updated HolographicDisplays Support
  • Fixed issue with Teleport effect causing errors
  • Fixed error with Mirror effect

Thank you and have a nice day <3
----------, May 10, 2023

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Change Log:
  • Fixed issue with scoreboard being removed from other plugins when you teleport

Thank you and have a nice day <3
----------, Mar 16, 2023

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Change Log:
  • Fixed another error the chunk loading

Thank you and have a nice day <3
----------, Feb 14, 2023

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Change Log:
  • Added SMITE effect - Spawns lightning that attacks targets, you can select a radius aswell
    SMITE: (RADIUS)
  • Fixed issue with autospawn mobs being remove on chunk unload

Thank you and have a nice day <3
----------, Feb 14, 2023

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Change Log:
  • Fixed the issue with Plugin not loading at all
  • Fixed issue with bosses not being removed on reboot (this is a beta fix, please let me know if you experience any timings issues)
  • Fixed issue with rewards throwing errors
  • Massive Code cleanup

Thank you and have a nice day <3
----------, Feb 14, 2023

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Change Log:
  • Fixed another issue with XMaterials not working with WineSpigot and other spigot forks that don't have log4j

Thank you and have a nice day <3
----------, Oct 24, 2022

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Change Log:
  • Fixed issue with Paper (or Paper Forks) not working with this plugin due to a library paper had removed

Thank you and have a nice day <3
----------, Oct 1, 2022

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Change Log:
  • Added 1.19.2 Support
  • Added Spawn limit
    Limit the amount of bosses that can be spawned in your world via spawn eggs (will also count autospawn to limit but will bypass limit)
    Add spawn-limit: 5 etc. to config.yml
  • Fixed issue with default autospawn config

Thank you and have a nice day <3
----------, Aug 28, 2022

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Change Log:
  • Added 1.19 Support
  • Added TeleportBehind effect - Teleports the boss behind player facing them
  • Fixed issue with Suffocate Effect
  • Fixed some backend issues with delays

Thank you and have a nice day <3
----------, Jun 25, 2022

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Change Log:
  • Fixed issue with bosses who are dead still showing as active boss causing auto spawn to not spawn the boss anymore (not 100% so let me know if it's still broken)
  • Fixed issue with HolographicDisplays support
  • Fixed issue with Towny support
If you are up to date with my discord, you are aware I've been super busy this month and the month before but I plan on making more updates very soon :D
Thank you and have a nice day <3
----------, Apr 17, 2022

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Change Log:
  • Added a beta trail for a passively changing target system, so the boss will continuously switch it's target but it's beta since I don't know how well this will work
  • Fixed issue with Skyblock support not allowing you spawn boss unless it's on your island which is the opposite of what I wanted to do
Thank you and have a nice day <3
----------, Mar 29, 2022

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Change Log:
  • Fixed issue with Cages not being removed
  • Fixed issue with slime bosses and minions not despawning
  • Fixed issue with slime bosses and minions being able to split
  • Fixed issue with creeper bosses exploding
Thank you and have a nice day <3
----------, Mar 13, 2022

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Change Log:
  • Added 1.18.2 Support
Thank you and have a nice day <3
----------, Mar 11, 2022

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Change Log:
  • Fixed another NPE with the {PLAYER} placeholder... somehow there was another bug with it which didn't occur on my test server
Thank you and have a nice day <3
----------, Feb 8, 2022

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Change Log:
  • Added TELEPORT effect
    Teleport boss to target or first target in radius (Leave radius to teleport to active target)
    TELEPORT: (RADIUS)
  • Made it so POTION effect with radius works on mobs aswell now, not just players
  • Forgot to actually hook up the {PLAYER} placeholder for spawn method to call spawn message
Thank you and have a nice day <3
----------, Feb 7, 2022

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Change Log:
  • Fixed issue with modelData causing error on versions that don't have modelData
Thank you and have a nice day <3
----------, Feb 6, 2022

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Change Log:
  • Added modelData and name option to boss armor, now you can add custom models to the armor that bosses are wearing (modelData: 0 and name: "name")
  • Added {PLAYER} placeholder to boss spawn message
  • Added getSpawner() to BossSpawnEvent
  • Added isBaby option to boss, now if the boss is ageable and you have isBaby to true it will make it a baby
  • Added support for entity type: ANGRY_WOLF
  • Fixed issue with change based spawning not working if all percents were the same
  • Issue with Towny support has been fixed, thanks to FactionsBridge
Thank you and have a nice day <3
----------, Feb 5, 2022

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Change Log:
  • Fixed bug causing the whole plugin to not work
  • Fixed some issues with Suffocate effect on 1.18
Thank you and have a nice day <3
----------, Dec 14, 2021

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Change Log:
  • Added 1.18 Support
  • Added HEX colour code support
  • Fixed issue with SUFFOCATE effect dropping blocks
  • Fixed issue with scoreboard breaking if you go through portal
  • Fixed issue with bosses dropping unbreakable armor
Thank you and have a nice day <3
----------, Dec 9, 2021

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Change Log:
  • Added support for Trident and all other Projectile damage
    It will now update via damage dealt
  • Fixed issue with Potion damage not being registered
  • Fixed issue with Bow damage not being registered and causing errors if the boss was killed with one
  • Fixed issues with bosses not spawning on time and having a delay via autospawn
It's Halloween, you know what that means...
I'm going to be releasing content based on Halloween for you to add to your servers, expect them in the next couple updates
Thank you and have a nice day <3
----------, Oct 5, 2021

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Change Log:
  • Added PARTICLE effect
    PARTICLE:[TYPE]:[PARTICLE]:[AMOUNT]
    Types: normal, circle, spiral, ring
    normal: just a normal particle
    circle: a sphere of particles
    spiral: DNA style spiral of particles
    ring: a ring of particles
  • Fixed issue with Boss Phases not working properly
  • Fixed issue with phases not activating properly
  • Removed new chunk system since it was causing lag
  • Added new boss removal system, if the boss is still there after reboot and a player or entity tries to attack it then it will automatically be removed... it's a start m guess?
----------, Sep 15, 2021

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Change Log:
  • Added new system to remove any bosses left on reboot
    This is currently a beta feature, if you are experiencing lag please do the following:

    Execute the command /timings on
    Wait 5 minutes
    Execute the command /timings report
    Send me the link you receive

    More information: The new system will check chunks when they are loaded for any bosses that are not in the system.. meaning they are supposed to be removed. If there is a boss that is not being removed and is not listed in the /eb active GUI then please do the following command: /killall named
----------, Sep 2, 2021

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Change Log:
  • Added COMMAND effect, you can now execute console commands
    {PLAYER} placeholder
  • Added /elitebosses treasureburst create <id> command
    It will create a treasureburst entry for you
  • Changed /elitebosses tresureburst to /elitebosses treasureburst add
    to add loot to the entry
  • Fixed issue with it wiping data from treasureburst system on reboot.
  • Added some better optimisations to avoid any issues in the future
----------, Aug 31, 2021

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Change Log:
  • Updated/Fixed some lores of boss eggs
  • Updated Scoreboards of all bosses to be more accurate
  • Fixed Brood Mother Health
  • Fixed Brood Mother minions names
  • Modified armour of each boss to scale damage since people were complaining about the bosses not taking damage
  • Fixed Yijki using Undead Assasin death broadcast
  • Fixed THROW effect
Massive thanks to Zeddy for most of the features in this update, he is amazing and I really appreciate all the work he does for my plugins!
----------, Aug 25, 2021

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Change Log:
  • Added mention option to discord bot system
    If you add mention: <roleid> under announcement in the discord bot YAML file
    It will tag that role when it sends the message to the discord, this is perfect to make a global boss event
  • Fixed an issue with DAMAGE effect not working properly at times
  • Fixed an issue relating to bosses attacking minions
  • Fixed massive lag with boss generating in un-generated worlds
Thanks for reading this and have a lovely day <3
----------, Aug 7, 2021

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Change Log:
  • Quick hotfix: Fixed issue with dependencies which added a whole 1MB to the jar file
Thanks for reading this and have a lovely day <3
----------, Jul 14, 2021

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Change Log:
  • Fixed issue with all slimes not splitting
  • Fixed issue with auto spawn messing up from time to time depending on VPS/Dedicated Server time settings
Looking for new suggestions for this plugin
Thanks for reading this and have a lovely day <3
----------, Jul 14, 2021

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Change Log:
  • Added EXPLODE effect
    Creates an explosion that doesn't affect the boss
    EXPLODE:[POWER]
  • Added /eb time command
    Lists how long is left till a certain auto spawn starts
  • Added exclude option to autospawn.yml under the settings section
    exclude: false = It will not show up in the /eb time command
  • Added messages to lang.yml that are executed when /eb time is running, you can change them
  • Added support for the new time method to the holographic displays placeholder
Looking for new suggestions for this plugin
Thanks for reading this and have a lovely day <3
----------, Jul 10, 2021

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Change Log:
  • Added ability to set a specific time for Auto Spawn
    Just add the time in the "time" section ie. time: 15:53 or 03:43
    NOTE: The timezone is UTC and you can only use this if you set the max-spawn to 1
  • Massive code redo and optimisations for spawning etc.
Looking for new suggestions for this plugin
Thanks for reading this and have a lovely day <3
----------, Jul 6, 2021

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Change Log:
  • Added better boss termination system
    It should now work perfectly as it will try to load the chunk before it removes the boss to avoid it not working
  • More code optimisations
Looking for new suggestions for this plugin
Thanks for reading this and have a lovely day <3
----------, Jun 29, 2021

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Change Log:
  • Added ability to set helmet to a custom player head
    Set material to CUSTOM_SKULL:[ID]
    You can find the id @ https://minecraft-heads.com/
    Search a head then click on it, then scroll down to "Minecraft-URL" section and paste that value
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  • Fixed some issue with Java 16 compatibility
Thanks for reading this and have a lovely day <3
----------, Jun 26, 2021

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Change Log:
  • Added 1.17 Support
Thanks for reading this and have a lovely day <3
----------, Jun 21, 2021

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Change Log:
  • Added SUFFOCATE effect
    Spawns blocks from the sky and hits players dealing damage
    SUFFOCATE:[RADIUS]:[DAMAGE]
  • Added checks for unloaded chunks and to load chunks when you spawn a boss
  • Forgot to register ARROW_RAIN effect
Thanks for reading this and have a lovely day <3
----------, Jun 10, 2021

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Change Log:
  • Added /elitebosses reload command
    You can now reload configurations files and bosses via in-game.
    Please use this command with caution
  • Fixed issue with WorldGuard not allowing you to spawn bosses if there is no region in the area
Thanks for reading this and have a lovely day <3
----------, Jun 3, 2021

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Change Log:
  • Added ARROW_RAIN effect (ARROW_RAIN:[RADIUS])
    Spawn a rain of arrows from the sky
  • Added Support for Potion Effect damage to bosses
  • Made it so IMMUNE also works for mobs, so if a boss is immune to a certain thing then even mobs can't hurt them with the item
  • Some more backend stuff to add better support for native Minecraft versions
Thanks for reading this and have a lovely day <3
----------, Jun 2, 2021

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Change Log:
  • Added {DAMAGE-POSITION} to get the position you are in the leaderboard for boss damage for scoreboard (correlates for rewards)
  • Added %elitebosses_autospawn___{autospawn_id}%
  • Fixed issue with {DAMAGE-DEALT-PERCENT} placeholder on scoreboard not rounding to 2 decimal places
Thanks for reading this and have a lovely day <3
----------, May 27, 2021

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Change Log:
  • Added FIREBALL effect | FIREBALL:[AMOUNT]:[DELAY]
    Shoot a defined amount of fireballs at a delay
  • Added some metadata to bosses to try help the plugin define which entity is a boss etc.
  • Began working on a whole new boss system since this current one seems to be causing people issues and same with cage system
Thanks for reading this and have a lovely day <3
----------, May 18, 2021

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Change Log:
  • Added WorldGuard support
    Completely forgot to finish adding it, I had the config options but forgot to actually add the support
  • Adjustments to what triggers when the boss dies, so now minions are removed more effectively
  • Tried my best to try and fix any odd bugs with cage effect
Thanks for reading this and have a lovely day <3
----------, May 16, 2021

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Change Log:
  • Fixed issue with FactionsBridge sending a large error message if there was no factions plugin present.
Thanks for reading this and have a lovely day <3
----------, May 6, 2021

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Change Log:
  • Added PURSUING_ARROW effect
    Spawns 3x3 Arrows in the sky which will then auto lock onto target player nearby
    PURSUING_ARROW:[DAMAGE] (Damage is a % increase, so 50 would be 50% more damage via those arrows)
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  • Added a new CAGE effect system, it should now work better and make sure to remove the blocks.
  • Added effects to activate when players damage bosses via a bow, and it now also calculates the damage via that now as well.
  • Fixed issue with bosses not being removed properly, whole new system that should work a little better.
Thanks for reading this and have a lovely day <3
----------, Apr 26, 2021

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Change Log:
  • Fixed issue where the plugin would disable if you do not have a Factions plugin enabled - It was an issue with the FactionsBridge but should be fixed and working fine now.
Thanks for reading this and have a lovely day <3
----------, Apr 20, 2021

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Change Log:
  • Added support for 9 different Faction plugins
    FactionsX, FactionsUUID, SavageFactions (Abandoned), SupremeFactions, KingdomsX, MassiveFactions, FactionsBlue, Atlas Factions and SaberFactions
    Massive shoutout to FactionBridge for allowing this support to be possible
  • Changed Treasure Goblin default to work since it was set to TREASURE_BUST, not TREASURE_BURST so it wasn't working, you can make the changes or just regenerate the config
Thanks for reading this and have a lovely day <3
----------, Apr 18, 2021

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Change Log:
  • Added DURABILITY effect
    Deal durability damage
    DURABILITY:[AMOUNT]:[HELMET/CHESTPLATE/LEGGINGS/BOOTS/HAND/RANDOM]
  • Changed how bosses are terminated
  • Fixed issue with Minions dropping armor
I'm really sorry for the lack of updates, I've got a super busy schedule these past couple weeks and haven't had the time to do anything related to my plugins
Thanks for reading this and have a lovely day <3
----------, Apr 15, 2021

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Change Log:
  • Added HolographicDisplays Support
    You can now display how long is left till the next boss spawns
    Placeholder: {elitebosses_<auto-spawn-id>}
    Example from default autospawn config: {elitebosses_random-spawn}
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  • Added /elitebosses killall command
    You can now kill all bosses at once
  • Added new entry into lang.yml for the killall command
  • Fixed issue with you not being able to add locations for auto spawn if it's disabled
  • Fixed issue with auto-spawn causing errors or not working.
----------, Apr 4, 2021

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Change Log:
  • Added option to set who the boss targets

    Available Targets:
    RANDOM - Random nearby player (default)
    CLOSEST - Closest player to the boss
    LOWEST_HEALTH - Lowest health player nearby
    HIGHEST_HEALTH - Highest health player nearby

    Either regenerate the boss files or add target-types under each phase level, if you do not add it then it will do RANDOM as default.
  • Fixed issue with mobs not parsing with 1.13+ mobs
----------, Mar 22, 2021

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Change Log:
  • Added more information to the thread and new header
  • Fixed issue with PROJECTILE and POTION in IMMUNE effect not working
  • Fixed issue with CAGE effect not removing blocks of the cage
  • Fixed issue with Treasure Goblin not working due to BABY_ZOMBIE not working as a entity type
----------, Mar 19, 2021

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Change Log:
  • Added chances to rewards, you can add chances to rewards by adding <chance>;;<command>
    Example: 30;;give {PLAYER} emerald 1
  • Added ability to set armour as coloured leather
    Set material as LEATHER_<TYPE>:R,G,B
    Example: LEATHER_CHESTPLATE:255,0,0
  • Added custom Discord Announcer (Discord Bot)
    You can now announce when a boss has been spawned to your discord. This is a fun way to get players more interacted with fighting bosses since it lets them know when one has spawned
    Note: You can enable/disable this feature
    Requires: http://www.mediafire.com/file/jhdgehxo8lmd2fs/JDAPlugin.jar/file
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  • Added Metrics via bStats
  • Added OTHER to SpawnType (for people using the API)
  • Added Support for EliteConquest
  • Added registerEffects(Class<? extends Effect>... effects) method to EliteBossesAPI, you can now register your own custom boss effects
  • Added terminateBoss(UUID uuid) method to EliteBossesAPI, you can now remove bosses via API much more easily.
  • Added TREASURE_BURST effect
    TREASURE_BURST:[LOOT-ID]:[AMOUNT]
    Throw loot in multiple directions
    You must add loot into the new treasure-burst.yml and use the command /elitebosses treasureburst <id> <chance>
  • Added Treasure Goblin Boss
    This mini-boss is a low health boss in which every time you attack it, there is a chance for it to spew out rewards. Make sure you don't kill him all at once
  • Added THROW effect
    Throw nearby/target players
    THROW:[X]:[Y]:[Z]:[MULTIPLIER]: (RADIUS)
    Recommended value for most, set x/y/z to 0.5 and multiplier to 1.5
  • Added better support for FactionsX
  • Fixed issue with /eb active not removing active boss when removed from the gui
  • Fixed issue with Minions not displaying custom name
  • Fixed issue with BABY_ZOMBIE not working as an entity type, this was causing the new treasure goblin boss to not spawn
  • Fixed error with Scoreboard Task
  • Fixed error with Treasure Burst Effect
  • Fixed error with Bosses Death
  • Fixed error with Spawning Bosses via eggs
----------, Mar 18, 2021

Resource Information
Author:
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Total Downloads: 446
First Release: Mar 18, 2021
Last Update: Sep 5, 2024
Category: ---------------
All-Time Rating:
17 ratings
Version -----
Released: --------------------
Downloads: ------
Version Rating:
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