Alpha 3.3.1:
This update does not contain any new content. I hope i fixed a bug, that pops up at the beginning of the round and make the game unplayable. After testing it few times, I think it should work now. BUT there may still be other bugs.
Alpha 3.3.0:
New:
„Dead by Minecraft“ is now working for minecraft versions 1.16 – 1.18. If you want to use my own created map for 1.16.x, please use the 1.16 download link!!
Changed:
The nurse has now 2 seconds to attack a survivor after a teleport (1.5 seconds befor), befor getting blind.
Alpha 3.2.2:
New:
I added sounds for some perks, if they get called.
A list of perks, I added sounds:
- Killer Bloodlust
- Killer Brutal Strength
- Killer Whispers
- Survivor Self Care
- Survivor Balanced Landing
- Survivor Borrowed Time
Added the killer type to the „killers“ line.
Alpha 3.2.1:
New:
Added the version of the plugin to the motd
Fix:
Fixed an rare hitting bug. I hope everthing is working now :S
Alpha 3.2.0:
New:
Reworked the setup for the hole game a little bit, now it is without any errors, if typing anything wrong
Fixes:
I fixed a big bug that recurred in the console. An update is highly recommended!
Alpha 3.1.0:
New:
Different killer types have different walk speed now!
The Nurse has +5% normal walking speed
The Trapper has +20% normal walking speed
New Killer perk Whispers. Checks every 7 seconds, if survivors are in your near and tells you how many.
Fixes:
Removed some development messages (i forgot ups)
Alpha 3.0.3:
Changes:
The Nurse teleport blindness effect, after teleporting gets deacresed to 2.5 seconds (4 seconds befor)
Fixes:
Small chat issies got fixed
Alpha-3.0.2
Fixed:
Nurse is now able to use "bloodlust" again
Oak- doors, fence_gates and trapdoors can be opened inside the game now. Everthing else not! (Was not working, after the version 3.0.1 update)
Alpha 3.0.1:
The
Nurses recovery time (slnowness and blindess), after a teleportation
got increased by 1 seconds (now 4 seconds). And she is now not able to hit a survivor, if she is recovering.
The
Nurse teleportation got fixed, if teleporting inside a block, you wont spawn 2 blocks away, now its corrected and you will spawn at a neigthbors block.
Alpha 3.0.0:
New:
The gameplay got a big change! The Killer does now have to choose from different Killer-Type, with different abilities, befor playing a round.
The Killer
TRAPPER got added.
- He can places traps at the ground (cant placed in gras or something else).
- Traps can be picked up again as killer, just break them.
- If a survivor walks into the trap, he get damaged + slowness if he is full life, and only slowness if he is already half life. The Trap gets disabled for 30 seconds.
- Traps can be disarmed by breaking them as a survivor. But the survivor got a 50/50 chance, that he gets injured. The traps do also respawn after 30 seconds.
The Killer
Nurse got added.
- The Nurse has the ability to teleport a maximum distance of 16 blocks.
- You have to right_click the Teleportation_Item to start a fast hearble tick loop, every tick you can hear teleports you 2 more blocks in the direction you are looking, after pressing the item again.
- If you get more then 8 ticks, the loop will stop and you will get a punishment.
- After the blink, you have a small time window, befor getting blind.
Changes:
The killers terror radius got increased by 5 blocks (now 40 blocks)
More builder mode enhancing.
Alpha-2.1.1
I am sorry, but I had to remove the scoreboard for now. There is a conflict with the name tag hiding technic im using. So that every player can see all nametags. I working on to fixing it.
But I also got good news: I am currently working on different Killer Types and will release a first testing in some days!
Alpha 2.1.0:
Added
„played rounds“ for survivor and killer to the stats-system. And you can now see your win (escape) chance as a survivor.
The
/stats message got a small rework.
Some rare hook bugs got fixed.
Some scoreboard bugs got fixed
Alpha 2.0.1:
The stats system got changed a bit and fixed. The collected survivor stats are „escapes“ and „unhooks“ for now. „Generator Done“ will be improved, befor it returns back to the game.
The
/stats message got changed too.
Alpha 2.0.0:
This plugin has now reached the status of version Alpha-2.0.0. From now on, there will be a greater focus on new perks and general improvements, because all the gameplay fundamental content is now working fine. Nevertheless, some major updates are planned, such as the integration of different killers.
A brand new Stats-System is now implemented! Ingame statistics are now collected and always available
(/stats). The upcomming updates will improve the stats-system.
A scoreboard got implemented, it shows you important informations about the game status, like how many generators are already done and how many have to be done.
Alpha 1.6.1:
The survivors half-life particles got changed. They do now spawn for a longer time (3 seconds) and shows the players direction, because the blood particles decrement with time. The survivors direction is where the particles stay for a longer time.
If a survivor escapes, a chat noise will now play.
Alpha 1.6.0:
The
survivors do now have a
private ingame chat (only if the round has start). The Killer cant read and send messages from or to the survivors.
The Killer is now making a sound (
ENTITY_PLAYER_ATTACK_SWEEP), if missing a hit.
The survivor perk
Adrenalin got changed, now you get a Speed 3 effect (Speed 2 befor)
Balanced Landing cant be used inside Lobby state any more.
The
Builder-Mode is now only able to toggle inside the lobby.
Alpha 1.5.1:
Sounds:
- The killer
Terror Radius got improved by small extra sounds and volume balancing.
- The killer will make an celebration sound, after downing and hooking a survivor
The
Exit-Block have now own particles, for some better visuality. These appear after all generators have been done.
New Map Update (new download link)
Gameplay bug got fixed (If the killer leaves the game, befor the game restarts, the plugin wont crash again)
Alpha 1.5.0:
The killer
Terror Radius and the
Heartbeat got completly reworked! The current radius is 30 blocks. The closer the survivor gets, the more aggressive the heartbeat becomes. Any feedback for changed are realy helpfull to balance everthing right.
Again some more user friendly changes

Alpha 1.4.0:
After the round ends, the killer and every survivor perks will be displayed in the chat.
Builder-Mode got reworked and is now 100% working.
Some more user friendly chat message

Alpha 1.3.3:
New Survivor perk „Look what I see“. If you get hooked, the killer can be seen by every survivor for 10 seconds. Also do every other survivor get a sprint boost for 4 seconds.
Adrenalin got repaired + does now spawn a heal particle effect, if the player gets healed
The gameplay is a little bit more user friendly. For example you can click the Balanced Landing perk and check, if its ready or not, ...
Fixed small hooking issues
Alpha 1.3.2:
Addet new Survivor perk Adrenalin. After all generators are done, the survivor gets healed instantly (if half life) and gets a Speed 2 effect for 4 seconds
Gameplay fix: Survivor cant unhook semself any more, im sorry but I forgot do disable it
Changed Survivor perk
Borrowed Time. The duration of the no hitable status is now 8 seconds (9 seconds befor).
Changed Killer perk
Traitors. The speed duration is now 3 seconds (2 befor)
Alpha 1.3.1:
Added a noise rocket, if failing a generator skillcheck. A the duration for the Skillcheck has been changed to 0.8 seconds (1 second).
Changed the standart Generator(Pig)-Health inside the config.yml to 50 Health (befor 60). If have the plugins already instelled, change it manualy or delete the config.yml and restart the server.
Changed Survivor perk Sprint Burst. The cooldown is now 35 seconds (40 befor)
Fixed some text messages
Alpha 1.3.0:
The first Skillchecks are now implemented!! After hitting the generator(pig), there is a 15% chance, that Skillcheck particles will spawn (DARKBLUE Particles) and if you hit the generator within 1.5 second, after the particles spawned, the pig gains + 5 health. (Everthing is visable).
Added new Killer perk Unrelenting. Decreases the Killer stun time for hitting a survivor by 0.4 seconds (currently) and for missing a hit, the stun will be reduced by 0.6 seconds (currently). No Cooldown.
Alpha 1.2.4:
Change: Hitting a survivor as killer gives now a 3 seconds slowness effect (befor 3.5)
Fix: The survivor can no longer use sprint burst on the hook
Fix: Background stuff for the gameplay got fixed
Fix: Ready-System error in some cases
Alpha 1.2.3:
Added a new Ready-System inside the lobby. If everybody is ready, the game starts automaticly. (2 players needed)
Killer perk Traitors changed:
- All survivors will make a noise + the killer gets a sprint boost for 2 seconds
Set the healing duration back to 15 seconds
The Borrowed Time duration has been changed to 9 seconds.
The cooldown for hitting a survivor again, after the killer hitted or missed a survivor got synnchronized with the given slowness potion effect and has been changed to:
- Hitting a survivor gives a 3.5 seconds cooldown.
- Hitting nothing gives a 2.5 seconds cooldown.
Fixed the generators(pigs) spawn amount
Fixed instant double hit issue on Killer. It is no longer possable.
Fixed perk selecting problem (the same perk in both perk slots, it is no longer possable).
Alpha 1.2.2:
Added new Survivor perk Borrowed Time. After a surviver has unhooked an other survivor, both will get the Borrowed Time effect for (currently) 6 seconds. The Killer is not able to damage the survivor in this 6 seconds. (this perk will get more balanced in future).
„bStats“ was implementet for some background statistics, has no effect on the game. A new ordner in your plugins folder will be created („bStats“). Read the config.yml inside the folder to learn more.
Added more sounds.
Alpha 1.2.1:
Added a new Killer perk Brutal Strength. Decreases the killer stun effect by 1 second (after breaking a pallet); the hitting or missing a survivor effects are not effected.
Self Care got changed:
- The cooldown for using Self Care has been removed. A survivor can use it instantly.
- BUT the healing process has been increased by 5 seconds (now 20 seconds)
Now if a survivor gets hooked and he is the last survivor, he gets killed instantly.
Small improvements on chat messages.
The time of the world has been set to night.
New Balanace-System implemented:
1 survivor: 3 generators to do, dies instantly o hook
2 survivors: 4 generators to do, 65 seconds on hook befor the survivor dies
3 survivors: 5 generators to do, 55 seconds on hook befor the survivor dies
4 survivors: 6 generators to do, 45 seconds on hook befor the survivor dies
There will be defintly more changes in future!
Introducing a new Feature called the Terror Radius. The Terror Radius works exactly like in the original dbd game. It is technically a sound effect triggered whenever Survivors enter the Killer´s Terror Radius and it intensifies with proximity. (Terror Radius currently 35 blocks)
Improving the performence by optimized code. The next updates will include more new perks for killer and the survivors.
Alpha-1.1.1
- Important bug fixes, if killer leaves a running game!
- Chat messages logic fixes
- Balanced Landing duration is now 3.5 seconds (2.5 seconds befor)
Alpha 1.1.0
- New killer perk
Bad Karma
(after a survivor gets hooked, the lowest generator gains health; at the pigs location green healing particles will spawn).
- New survivor perk
Balanced Landing
(Gives the survivor a short sprintig boost, if he falls at least 3 blocks and land).
- Added sounds for all gameplay countdowns
-
Map changes (new map download link available and just replace with the old "world"):
- Every house with one floor (ground- + first floor) and the church have now a dropper;
- „Dead zones“ got filled with obstacles and pallets.
Survivor will no longer be able to spawn at the same location as the killer
Small logic fixes