New Ready-System + Perk changes + Balances + Bug fixes
Alpha 1.2.3:
Added a new Ready-System inside the lobby. If everybody is ready, the game starts automaticly. (2 players needed)
Killer perk Traitors changed: - All survivors will make a noise + the killer gets a sprint boost for 2 seconds
Set the healing duration back to 15 seconds
The Borrowed Time duration has been changed to 9 seconds.
The cooldown for hitting a survivor again, after the killer hitted or missed a survivor got synnchronized with the given slowness potion effect and has been changed to: - Hitting a survivor gives a 3.5 seconds cooldown. - Hitting nothing gives a 2.5 seconds cooldown.
Fixed the generators(pigs) spawn amount
Fixed instant double hit issue on Killer. It is no longer possable.
Fixed perk selecting problem (the same perk in both perk slots, it is no longer possable).