Each 5,000 damage dealt by the closest player increases probability of hard monsters spawn to 100%.
10% of Vexes are spawned together with illusioners.
100% of Evokers and Illusioners have a large jump and movement bonus, fire resistance and regeneration, in NETHERITE equipment with maybe top protection and thorns and random support enhancements, a top-enchanted bow. May drop an enchanted golden apple, a netherite scrap, a book of mending, a totem of undying, and a diamond pickaxe.
Added 'apply' command
25% of Vindicators spawn with a medium jump and movement bonus, fire resistance, a slightly-enchanted diamond axe.
Bug fixes
Fixed handling of pre-generated entities in structures, like Evokers and Vindicators in woodland mansions.
Removed the "attack-damage-multiplier" feature due to performance considerations: only 10% of Ghasts have it, which doesn't have any clear effect on the player, and in case of a server reload, the entity loses this buff - but all this machinery spends a lot of server clock.
Put players in darkness after respawn.
Bugfixes
Removed regeneration effect from Zombies and Skeletons because of no effect.
Fixed "attack-damage-multiplier" work after the server restart.
Improvements
Rebalance: iron golems don't regenerate, added durability to axes of golden zombies, removed non-defensive enhancements of cloths of netherite zombies, reduced durability of cloths of netherite zombies, increased sweeping edge of swords of netherite zombies