Very good plugin, but I would like it to work automatically, as soon as the server starts the mobs will already be active with the plugin, it would even be interesting if it generated some bosses close to the players and had compatibility with a life bar plugin or have this function in it same.
Could you please clarify what you mean by "as the server starts"? It handles any spawn of any living entity, including entities existing before the plugin enabling: it re-fetches all the entities on their load (after the server restarts or a chunk reloads) and, if the entity hasn't ever been analyzed - tries to apply configs.
It also can change config probability based on player proximity.
Version: 0.7.3
What a great plugin, my friends now hates me bc the new modifications haha!. A great suggestion is to make more clear the enchantments part, i got confused!
Could you please advise me, on how you see it less confusing?
Version: 0.6.2
A very practical plugin
Can i share your host on
https://www.mcbbs.net/ and translate it into chinses ?
I hope more people can use it and i will have people download it from your posts
Works well on 1.14.3. It's a very good custom mob plugin if you only demand some simple functions, such as customizing mobs' health or attributes. It's stable and the best thing I like about it is that every time you made a human error, it would send you a feedback on what was going wrong. Thanks for bringing us such wonderful work.
Hi, thank you for the review.
The whole idea was to make the plugin independent and touch as less other mechanics as it's possible: only an initial spawn. Unfortunately, there is not that much it's possible to do at that step. I'd be happy to add some more simple features if you've any ideas.