Good evening everyone
It took a while before we released this version, but all your feedback has been taken into consideration. We are proud to announce Bloodmoon Advanced 4.0!
Like every other bloodmoon advanced update, the update has a ton of new features , improvements and much more.
Here is a list of all the new features!
SCHEDULES
As of now, you can configure schedules. Schedules are triggers used to decide when, how often, and if the bloodmoon should trigger or not. There will be announcements how many days left.
You can configure
- How many days between bloodmoon
- Repeating schedules
- Random days
- Chance if the bloodmoon would trigger or not
- Announce how many days left
- ...
This is by far the biggest feature in this update!
The original schedule command is also replaced with a new command called "next". More information and a list of all commands for schedules can be found here:
https://bloodmoon.pseudonova.com/schedules/introduction
PROGRESSING BOSSBARS FOR NIGHTS
A many requested feature is the option to make the boss bar decrease in percentage according to the bloodmoon night progression.
This has been introduced and is even working properly with the new "LONGER NIGHTS" feature.
CUSTOM MOB SPAWNING
With custom mob spawning, mobs will also start spawning in by using a non natural spawning mechanic. You can configure the radius mobs could spawn in around players, configure max mobs per chunk, etc ...
More on spawn mechanics can be found here:
https://bloodmoon.pseudonova.com/mobs/spawn-mechanics
IMPROVED LIFECYLCES
- We adapted the way lifecycles work. You can now configure that lifecylce actions will also execute when a mob hits the player.
- We introduced a way of adding actions that will trigger based on a percentage when the mob dies
More on lifecycles can be found here:
https://bloodmoon.pseudonova.com/lifecycles/introduction
SURFACE SPAWN PROPERTY
A new mob property has been introduced. As of now, when this property is enabled, the parent mob will always spawn on the surface (except if spawned in by command)
LONGER AND DARKER NIGHTS
- Longer nights will slow down in a configurable percentage the time so that nights during bloodmoon will actually slow down. This is completely configurable
- Darker nights will given a short blindness effect to all players in the bloodmoon to drastically increase the difficulty of surviving a bloodmoon night.
PAPI PLACEHOLDERS
A list of placeholders have been added to the plugin. This will allow you to print certain values from the bloodmoon plugin in any message inside but also outside of bloodmoon.
More on placeholders can be found here:
https://bloodmoon.pseudonova.com/placeholder-api/overview-of-placeholders
IMPROVED COMPASS PERFORMANCE
As of now, the compass will no longer change destination every move the player makes. Instead, the location will be updated once every second.
SEVERAL BUG FIXES
A list of bugs have been solved. Below you can find a small summary containing a few of the major bugs:
- Resource packs not applying on the correct moments
- Bossbar not showing/hiding on the correct moments
- Creating mobs that are not actual living entities
- ...
That was it for this update. Please stay tuned for many more updates! Your feedback is our priority.
Feel free to join our discord to propose any new features or bug reports. We actively listen and assist you with our plugin.
https://discord.pseudonova.com/
We hope to see u there.
Kind regards
Team Pseudonova